# 🎮 KICKSTARTER DEMO - MINIMUM VIABLE ASSET LIST **Goal:** Playable 15-20 minute demo showing core gameplay loop **Budget:** €400-500 (1,000-1,250 assets) **Timeline:** 1-2 weeks production **Result:** FUNDABLE Kickstarter campaign --- ## 🔴 TIER 1: ABSOLUTELY REQUIRED (€240 / 600 assets) ### **A. Main Characters (€40 / 100 assets)** **Kai (Player Character):** - ✅ Idle sprite (1) - ✅ Walk cycle (4 frames × 4 directions = 16) - ✅ Run cycle (4 frames × 4 directions = 16) - ✅ Attack animation (3 frames × 4 directions = 12) - ✅ Portrait (dialogue) (1) - ✅ Hurt sprite (1) - ✅ Death sprite (1) **Subtotal:** 48 assets **Ana (Quest NPC):** - ✅ Idle sprite (1) - ✅ Portrait (3 emotions: neutral, happy, sad) **Subtotal:** 4 assets **Gronk (Companion):** - ✅ Idle sprite (1) - ✅ Walk cycle (4 frames × 4 directions = 16) - ✅ Portrait (2 emotions) **Subtotal:** 19 assets **Key NPCs for Demo (5):** - ✅ Merchant (shop keeper) - ✅ Farmer (tutorial) - ✅ Guard (quest giver) - ✅ Elder (story) - ✅ Child (side quest) Each: Idle + Portrait = 10 assets **Susi (Baby dinosaur - bonus):** - ✅ Idle + Walk (8 frames) **Subtotal:** 8 assets **Total:** 89 assets (round to 100 with variations) --- ### **B. Core Enemies (€60 / 150 assets)** **Zombies (Main threat):** 1. ✅ Basic Zombie - Idle, Walk (8 frames), Attack (4) = 13 × 3 variants = 39 2. ✅ Runner Zombie - Idle, Run (8), Attack (4) = 13 3. ✅ Tank Zombie (boss) - Idle, Walk (8), Attack (6) = 15 **Wildlife (Farmable):** 4. ✅ Wild Boar - Idle, Walk (4), Attack (3) = 8 5. ✅ Wolf - Idle, Walk (6), Attack (4) = 11 6. ✅ Bear (mini-boss) - Idle, Walk (8), Attack (6) = 15 **Dino Valley Preview:** 7. ✅ Baby T-Rex (friendly) - Idle, Walk (4) = 5 8. ✅ Raptor (hostile) - Idle, Walk (6), Attack (4) = 11 **Each with:** - Death animation (1) - Hurt sprite (1) **Total:** ~150 assets --- ### **C. Demo Biome: Base Farm + Preview (€80 / 200 assets)** **Farm Zone (Starting area):** - ✅ Grass tiles (4 variants) - ✅ Dirt tiles (4 variants) - ✅ Path tiles (4 variants) - ✅ Water tiles (animated 4 frames) - ✅ Fence (8 pieces) - ✅ Farmhouse (exterior) - ✅ Barn (exterior) - ✅ Tool Shed - ✅ Crops (8 types × 3 growth stages = 24) - ✅ Trees (6 types) - ✅ Bushes/decoration (10 variants) **Subtotal:** 80 assets **Dino Valley Preview (Teaser area):** - ✅ Volcanic terrain (8 tiles) - ✅ Prehistoric vegetation (12 from existing) - ✅ Props: skulls, bones, nests (8) - ✅ Cave entrance (1) - ✅ Lava pool prop (1) **Subtotal:** 30 assets **Transition Zone (Forest path):** - ✅ Forest grass (4) - ✅ Trees (6) - ✅ Rocks/stumps (6) - ✅ Path markers (4) **Subtotal:** 20 assets **Town Square (Hub):** - ✅ Cobblestone (4 tiles) - ✅ Shop exterior (1) - ✅ Town hall (1) - ✅ Well (1) - ✅ Market stall (2) - ✅ Benches/decorations (6) **Subtotal:** 15 assets **Interior: Farmhouse (1 room demo):** - ✅ Wood floor (4) - ✅ Walls (8 pieces) - ✅ Furniture: bed, table, chest, chair, stove (10) - ✅ Decorations (8) **Subtotal:** 30 assets **Interior: Shop (1 room):** - ✅ Floor tiles (4) - ✅ Walls (8) - ✅ Counter (2) - ✅ Shelves (4) - ✅ Items on display (7) **Subtotal:** 25 assets **Total:** 200 assets --- ### **D. Essential Items & Equipment (€40 / 100 assets)** **Weapons (visible in combat):** - ✅ Wooden Sword (starter) - ✅ Iron Sword (upgrade) - ✅ Axe - ✅ Bow + Arrow - ✅ Pistol (modern gear) - ✅ Baseball Bat (scavenger) **Subtotal:** 6 assets **Tools (farming/gathering):** - ✅ Hoe - ✅ Watering Can - ✅ Axe (chopping) - ✅ Pickaxe - ✅ Fishing Rod **Subtotal:** 5 assets **Consumables (inventory icons):** - ✅ Health Potion (3 tiers) - ✅ Food items (10: bread, meat, vegetables) - ✅ Seeds (6 types) - ✅ Water Bottle **Subtotal:** 20 assets **Crafting Materials:** - ✅ Wood Log - ✅ Stone - ✅ Iron Ore - ✅ Cloth - ✅ Leather - ✅ Rope - ✅ Nails **Subtotal:** 7 assets **Quest Items (story):** - ✅ Ana's Diary (key item) - ✅ Strange Egg (dinosaur) - ✅ Map Fragment - ✅ Radio (broken) - ✅ Photograph (family) **Subtotal:** 5 assets **Armor (visible equipment):** - ✅ Leather Vest - ✅ Iron Chestplate - ✅ Helmet - ✅ Boots **Subtotal:** 4 assets **Misc Demo Items:** - ✅ Coins/Currency (3) - ✅ Backpack icon - ✅ Key - ✅ Torch/Lantern - ✅ First Aid Kit **Subtotal:** 7 assets **Farm Animals (interactable):** - ✅ Chicken (idle + walk = 5) - ✅ Cow (idle + walk = 5) - ✅ Pig (idle + walk = 5) **Subtotal:** 15 assets **Collectibles (eggs, milk, etc):** - ✅ Egg, Milk, Wool, Leather (raw) - ✅ Cooked variants (4) **Subtotal:** 8 assets **Demo-specific Tutorial Icons:** - ✅ WASD keys - ✅ Mouse click - ✅ E (interact) - ✅ I (inventory) - ✅ Q (quest log) **Subtotal:** 5 assets **Total:** 87 → round to 100 with variations --- ### **E. UI & HUD (€20 / 50 assets)** **Core HUD:** - ✅ Health bar (3 states: full, half, low) - ✅ Stamina bar (3 states) - ✅ Hunger bar (3 states) - ✅ Quick slot (8 icons) - ✅ Mini-map background **Subtotal:** 18 assets **Inventory UI:** - ✅ Slot background (1) - ✅ Selected slot highlight (1) - ✅ Category tabs (5: weapons, tools, food, materials, quest) - ✅ Sort buttons (3) **Subtotal:** 10 assets **Dialogue UI:** - ✅ Dialogue box (3 variants) - ✅ Name plate (1) - ✅ Continue arrow (1) - ✅ Choice buttons (2) **Subtotal:** 7 assets **Menu Icons:** - ✅ Settings gear - ✅ Quest log book - ✅ Map icon - ✅ Save icon - ✅ Exit icon **Subtotal:** 5 assets **Status Icons:** - ✅ Poisoned, Bleeding, Frozen, Burning (4) - ✅ Buff icons (2) **Subtotal:** 6 assets **Misc UI:** - ✅ Button (normal, hover, pressed = 3) - ✅ Checkbox (checked, unchecked = 2) **Subtotal:** 5 assets **Total:** 51 → round to 50 --- ## 🟡 TIER 2: HIGHLY RECOMMENDED (€160 / 400 assets) ### **F. VFX & Particles (€40 / 100 assets)** **Combat Effects:** - ✅ Slash effect (4 frames × 3 variants = 12) - ✅ Blood splatter (3 variants) - ✅ Bullet impact (2) - ✅ Muzzle flash (2) **Subtotal:** 19 assets **Magic/Special (preview):** - ✅ Healing sparkles (4 frames) - ✅ Poison cloud (4 frames) - ✅ Fire burst (6 frames) **Subtotal:** 14 assets **Environmental:** - ✅ Dust clouds (3) - ✅ Water splash (4 frames) - ✅ Leaf scatter (3) - ✅ Smoke puff (4 frames) **Subtotal:** 14 assets **UI Effects:** - ✅ Level up shine (6 frames) - ✅ Item pickup glow (4 frames) - ✅ Damage numbers (0-9 + symbols = 15) - ✅ Coin sparkle (4 frames) **Subtotal:** 29 assets **Weather (ambient):** - ✅ Rain drop (2) - ✅ Snow flake (2) - ✅ Fog overlay (1) **Subtotal:** 5 assets **Misc:** - ✅ Explosion (8 frames) - ✅ Portal/teleport (6 frames) - ✅ Footstep dust (2) **Subtotal:** 16 assets **Total:** 97 → round to 100 --- ### **G. Additional NPCs & Variety (€40 / 100 assets)** **Town NPCs (background life):** - ✅ Villagers (male, female, child × 3 = 9) - ✅ Each: Idle, Walk (4 frames), Portrait = 6 each = 54 **Subtotal:** 54 assets **Merchants/Services:** - ✅ Blacksmith (Idle, Portrait, working animation = 8) - ✅ Doctor (Idle, Portrait, healing gesture = 6) - ✅ Innkeeper (Idle, Portrait = 3) **Subtotal:** 17 assets **Quest-related NPCs:** - ✅ Lost Child (for side quest) (3) - ✅ Injured Survivor (2) - ✅ Mysterious Stranger (3) **Subtotal:** 8 assets **Romance Preview (Kickstarter stretch goal tease):** - ✅ Romantic Interest #1 (Idle, Portrait × 3 emotions = 4) - ✅ Romantic Interest #2 (same = 4) **Subtotal:** 8 assets **Misc NPCs:** - ✅ Dead NPC (corpse variants = 3) - ✅ Pet Dog (Idle, Walk = 5) - ✅ Cat (Idle, Walk = 5) **Subtotal:** 13 assets **Total:** 100 assets --- ### **H. Extended Biome Content (€40 / 100 assets)** **More Farm Variations:** - ✅ Seasonal crops (4 seasons × 4 crops = 16) - ✅ Farm decorations (scarecrow, trough, etc = 8) - ✅ Weather tiles (wet grass, snow = 8) **Subtotal:** 32 assets **Forest Expansion:** - ✅ Different tree types (8) - ✅ Forest floor variety (6) - ✅ Wildlife: Deer, Rabbit, Squirrel (9 each = 27) - ✅ Berries, Mushrooms (6) **Subtotal:** 47 assets **Dino Valley Expansion:** - ✅ More dinosaurs from existing (12 already done) ✅ - ✅ Additional props (5) - ✅ More vegetation (6) **Subtotal:** 11 assets (using existing) **Town Expansion:** - ✅ More shop interiors (2 rooms × 15 = 30) **Subtotal:** 30 assets **Total:** 120 → trim to 100 priority items --- ### **I. Sound Indicators (Visual cues) (€40 / 100 assets)** **Visual Sound Cues (Accessibility):** - ✅ Footstep indicator (4 directions) - ✅ Gunshot indicator (4 directions) - ✅ Zombie growl (4 directions) - ✅ Animal sounds (4 directions) - ✅ Ambient markers (wind, water, etc = 8) **Subtotal:** 24 assets **Tutorial Prompts:** - ✅ "Press E to interact" (+ 10 similar = 11) - ✅ "WASD to move" (1) - ✅ Quest markers (arrow × 4 directions = 4) - ✅ Exclamation mark (quest available = 1) - ✅ Question mark (talk = 1) **Subtotal:** 18 assets **In-world Signs:** - ✅ Farm sign (1) - ✅ Shop sign (1) - ✅ Danger sign (1) - ✅ Direction arrows (4) **Subtotal:** 7 assets **Cutscene Assets (Ana discovery):** - ✅ Diary close-up (1) - ✅ Photo (family) (1) - ✅ Radio static visual (3 frames) - ✅ Flashback overlay (1) **Subtotal:** 6 assets **Achievement Icons (for Kickstarter tease):** - ✅ "First Blood" (1) - ✅ "Green Thumb" (farming) (1) - ✅ "Dino Hunter" (1) - ✅ "Survivor" (1) **Subtotal:** 4 assets **Loading/Transition:** - ✅ Loading spinner (8 frames) - ✅ Transition fade (1) - ✅ Zone entering text box (1) **Subtotal:** 10 assets **Misc Demo-specific:** - ✅ Kickstarter logo (in-game Easter egg) (1) - ✅ Credits scroll background (1) - ✅ Title screen background (1) - ✅ Main menu buttons (5) **Subtotal:** 8 assets **Death/Respawn:** - ✅ "You Died" screen (1) - ✅ Grave marker (respawn point) (1) **Subtotal:** 2 assets **Extra Buffer:** - ✅ Placeholder/misc (22) **Total:** 101 → round to 100 --- ## 🟢 TIER 3: POLISH / STRETCH (€100 / 250 assets) *(Only if budget allows, ~€500-600 total)* ### **J. Animation Polish (€50 / 125 assets)** - Character emotes (laugh, cry, wave, etc) - Idle variations (scratching, yawning) - Combat finishers - Tool-using animations (chopping, mining) ### **K. Biome #3 Preview (€30 / 75 assets)** - Mythical Highlands teaser (partial) - 1-2 unique creatures - 20 vegetation/props - Terrain samples ### **L. Extra Enemies (€20 / 50 assets)** - 2-3 more zombie variants - 1 wildlife boss - Special infected types --- ## 📊 DEMO ASSET BREAKDOWN: | Tier | Category | Assets | Cost | Priority | |------|----------|--------|------|----------| | 🔴 **T1** | Characters | 100 | €40 | MUST | | 🔴 **T1** | Enemies | 150 | €60 | MUST | | 🔴 **T1** | Biomes | 200 | €80 | MUST | | 🔴 **T1** | Items | 100 | €40 | MUST | | 🔴 **T1** | UI | 50 | €20 | MUST | | 🟡 **T2** | VFX | 100 | €40 | HIGH | | 🟡 **T2** | NPCs | 100 | €40 | HIGH | | 🟡 **T2** | Biome Ext. | 100 | €40 | HIGH | | 🟡 **T2** | Visual Cues | 100 | €40 | HIGH | | 🟢 **T3** | Polish | 250 | €100 | NICE | | **TOTAL** | | **1,250** | **€500** | | --- ## ✅ REALISTIC PRODUCTION PLAN: ### **Week 1: TIER 1 (€240)** **Days 1-2:** Characters (100) **Days 3-4:** Enemies (150) **Days 5-6:** Biomes (200) **Day 7:** Items + UI (150) **Result:** MINIMAL PLAYABLE (600 assets) ### **Week 2: TIER 2 (€160)** **Days 8-9:** VFX + NPCs (200) **Days 10-11:** Biome Extensions (100) **Days 12-14:** Visual Cues + Polish (100) **Result:** KICKSTARTER-READY (1,000 assets) ### **Optional Week 3: TIER 3 (€100)** If budget allows, add extra polish for WOW factor. --- ## 🎯 WHAT THE DEMO WILL SHOW: ✅ **Core Gameplay Loop:** - Wake up on farm - Tutorial (plant crop, harvest, craft) - First zombie encounter (combat) - Explore to Dino Valley preview - Find Ana's diary (story hook) - Meet Gronk (companion system) - Return to town (trading, quests) - **END: "To be continued... Fund us on Kickstarter!"** ✅ **15-20 min playtime** ✅ **Shows ALL core mechanics** ✅ **Story hook (WHERE IS ANA?!)** ✅ **Visual proof of concept** ✅ **Dinosaur teaser (unique selling point)** --- ## 💰 FINAL BUDGET: **Minimum (Tier 1):** €240 → Playable but basic **Recommended (T1 + T2):** €400 → Polished & fundable ✅ **Ideal (T1 + T2 + T3):** €500 → Maximum impact **Remaining credit after demo:** €617-877 **Use for:** Kickstarter campaign visuals, stretch goals showcase --- ## 🚀 DELIVERABLES: 1. **Playable .exe / .app build** (Windows + Mac) 2. **Trailer-ready footage** (all assets in action) 3. **Screenshot gallery** (10-15 high-quality shots) 4. **Kickstarter page assets** (GIFs, images) 5. **Press kit ready** --- **This is realistic, achievable, and FUNDABLE!** 🎮✅ _Budget: €400-500 / Timeline: 2 weeks / Result: KICKSTARTER CAMPAIGN READY_