# 🗺️ PHASE 28 - Sessions 4-6 Implementation Plan **Datum:** 15.12.2025 **Status:** NAČRTOVANO za naslednjo sejo --- ## 📋 **PREGLED:** **Session 3:** Debug & fixes (v teku) **Session 4:** Biome transitions ⏭️ **Session 5:** Rivers & lakes ⏭️ **Session 6:** Structures & polish ⏭️ --- ## 🎯 **SESSION 4: BIOME TRANSITIONS** (1-2h) **Cilj:** Gladki prehodi med biomi ### **Naloge:** **1. Transition Zones (45 min)** - Določi transition širino (20-30 tiles) - Implementiraj blend algoritm - Mešaj tile barve med biomi - Test na vseh biome mejah **2. Mixed Features (30 min)** - V transition zones mešaj funkcije - 50% grassland trees + 50% forest trees - Postopno spreminjanje gostote - Naravni izgled **3. Edge Smoothing (15 min)** - Soft edges namesto sharp - Perlin noise za naravne meje - Variacija v transition širini **Deliverables:** - TransitionSystem.js (~150 linij) - Gladki prehodi med vsemi biomi - Testiran na vseh kombinacijah --- ## 🌊 **SESSION 5: RIVERS & LAKES** (2-3h) **Cilj:** Naravne vodne formacije ### **Naloge:** **1. River Generation (1h)** - River pathfinding algoritm - Start points (mountains) - Flow to edges ali lakes - Serpentine curves (ne ravne linije) - Width variacija (2-5 tiles) **2. Lake Creation (45 min)** - Lake placement algoritem - Organic shapes (ne krogi!) - Size variacija (15-30 tiles) - Povezava z rekami - Shoreline tiles **3. Water Features (30 min)** - Waterfalls (če river po mountain) - Rapids (hitrejša voda) - Calm water (v lakes) - Water plants (lily pads, reeds) **Deliverables:** - RiverSystem.js (~200 linij) - LakeSystem.js (~150 linij) - 5-10 rivers - 3-5 lakes - Natural water flow --- ## 🏛️ **SESSION 6: STRUCTURES & POLISH** (2-3h) **Cilj:** Zanimivi objekti in končna kvaliteta ### **Naloge:** **1. Roads (45 min)** - Main roads med biomi - Dirt paths v forests - Stone paths v mountains - Connect key points - PathfindingRoads algoritm **2. Structures (1h)** - Abandoned buildings (5-7) - Ruins v various biomes - Watchtowers (2-3) - Bridges (over rivers) - Camps (1-2) - Size: 3x3 to 7x7 tiles **3. Landmarks (30 min)** - Special unique locations - Mountain peaks (flags/markers) - Ancient trees - Stone circles - View points **4. Final Polish (45 min)** - Remove debug borders - Performance optimization - Visual consistency check - Minimap update - Documentation **Deliverables:** - StructureSystem.js (~300 linij) - 10+ structures placed - Roads implemented - Landmarks added - Everything polished --- ## 📊 **TEHNIČNE SPECIFIKACIJE:** ### **Session 4: Transitions** **Transition Algorithm:** ```javascript function getTransitionBlend(x, y) { const biome1 = getBiomeAt(x, y); const nearbyBiomes = getBiomesInRadius(x, y, 20); if (nearbyBiomes.length > 1) { // Calculate blend weights const weights = calculateDistanceWeights(x, y, nearbyBiomes); return mixBiomes(weights); } return biome1; } ``` ### **Session 5: Rivers** **River Generation:** ```javascript function generateRiver(startX, startY) { let current = { x: startX, y: startY }; const path = [current]; while (!isEdgeOrLake(current)) { const next = flowDownhill(current); path.push(next); current = next; } return createRiverFromPath(path); } ``` ### **Session 6: Structures** **Structure Placement:** ```javascript function placeStructures() { const candidates = findSuitableLocations(); const selected = selectBestLocations(candidates, minDistance: 50); selected.forEach(loc => { const structure = chooseStructureForBiome(loc.biome); placeStructure(loc.x, loc.y, structure); }); } ``` --- ## 🎨 **VIZUALNI CILJI:** **Session 4:** - Biome meje izgledajo naravno - Ni očitnih "linij" med biomi - Postopne spremembe **Session 5:** - Reke izgledajo naravno - Jezera imajo organic shapes - Vode connectivity makes sense **Session 6:** - Svet izgleda živ in populated - Structures so smiselno postavljene - Roads povezujejo pomembne točke --- ## ⏱️ **ČASOVNICA:** | Session | Naloge | Čas | Prioriteta | |---------|--------|-----|------------| | 4 | Transitions | 1-2h | HIGH | | 5 | Rivers/Lakes | 2-3h | MEDIUM | | 6 | Structures | 2-3h | MEDIUM | | **TOTAL** | | **5-8h** | | --- ## ✅ **SUCCESS CRITERIA:** **Session 4:** - [ ] Vsi biome prehodi gladki - [ ] Ni sharp edges - [ ] Naravni izgled - [ ] 60 FPS maintained **Session 5:** - [ ] 5+ rivers generated - [ ] 3+ lakes created - [ ] Natural water flow - [ ] Shorelines smooth **Session 6:** - [ ] 10+ structures placed - [ ] Roads connect biomes - [ ] Landmarks visible - [ ] No debug artifacts - [ ] Performance good --- ## 🔧 **TOOLS NEEDED:** **Session 4:** - Perlin noise for transitions - Distance calculation utilities - Color blending functions **Session 5:** - Pathfinding algorithm - Terrain height map (simple) - Water flow simulation **Session 6:** - Structure templates (JSON) - Placement validation - Collision detection --- ## 📝 **DOKUMENTACIJA:** Po vsakem session-u: - Update session log - Commit changes - Update main roadmap - Screenshot examples --- ## 🎯 **KONČNI REZULTAT:** Po Session 6 bi morali imeti: - ✅ 500x500 fully functional world - ✅ 5 distinct biomes - ✅ Smooth transitions - ✅ Rivers & lakes - ✅ Structures & landmarks - ✅ Roads connecting everything - ✅ 60 FPS performance - ✅ Professional quality **Phase 28 bo 100% complete!** 🎊 --- **Ready for Session 4 when you are!** 🚀