# 🎮 KICKSTARTER DEMO - COMPLETE ASSET CHECKLIST **Target:** March 2025 Kickstarter Launch **Created:** 30.12.2025 03:59 **Demo Length:** 15-20 minutes playable content --- ## 🎯 DEMO SCOPE **What players will do in demo:** 1. ✅ Watch opening cutscene (Kai wakes up, intro story) 2. ✅ Complete tutorial (learn controls, zombie management, farming basics) 3. ✅ Explore small starter area (8×8 farm + nearby town ruins) 4. ✅ Meet 3-5 NPCs (trader, blacksmith, healer) 5. ✅ Fight 2-3 enemy types (basic zombies, 1 mutant) 6. ✅ Build 2-3 structures (upgrade tent → shack) 7. ✅ Plant first crops (wheat cycle) 8. ✅ Complete 1-2 quests (find supplies, talk to NPCs) 9. ✅ End with teaser (Ana clue hint, show bigger world) --- ## 📊 ABSOLUTE MINIMUM DEMO ASSETS (200 total) ### **CHARACTERS (50 assets)** **Kai (Main Character) - 40 frames:** - ✅ Idle: 4 frames × 4 directions = 16 - ✅ Walk: 4 frames × 4 directions = 16 - ✅ Run: 4 frames × 2 directions = 8 - Portrait (dialogue): 1 - Wake up animation: 4 - Pickup item: 4 **NPCs (3 essential) - 9 frames:** - Trader: idle front view + portrait - Blacksmith: idle front view + portrait - Healer/Doctor: idle front view + portrait - (Each: 1 sprite + 1 portrait + 1 expression variation) **Ana (Flashback/Portrait) - 1 asset:** - Portrait for locket + flashback --- ### **ENEMIES (15 assets)** **Zombies (12 frames):** - Basic Zombie: idle (4), walk (4), attack (4) **Mutant (Optional for demo end):** - Mutant beast: idle (1), attack (2) --- ### **BUILDINGS (12 assets)** **Essential Structures:** 1. ✅ Tent (starting shelter) - DONE 2. Shack (first upgrade) 3. Campfire (cooking station) 4. Storage chest 5. Water well 6. Wooden fence (×4 variations for enclosure) 7. Ruined house (in town area, decoration) --- ### **ENVIRONMENT (30 assets)** **Terrain Tiles (16):** - Grass: 4 variations - Dirt: 4 variations - Tilled soil: 4 variations - Stone path: 4 variations **Decorations (14):** - Tree: 3 types (oak, pine, dead) - Rock: 3 sizes (small, medium, large) - Bush: 2 types - Grass tuft: 2 variations - Grave stone: 2 types - Ruined wall: 2 pieces --- ### **CROPS & RESOURCES (20 assets)** **Wheat (Tutorial Crop):** - Seeds (planted): 1 - Stage 1 (sprout): 1 - Stage 2 (growing): 1 - Stage 3 (harvest ready): 1 **Resources/Items:** - Wood log: 1 - Stone: 1 - Iron ore: 1 - Wheat bundle (harvested): 1 - Bread (crafted): 1 - Water bucket: 1 - Seeds (inventory icon): 1 - Coin: 1 **Tools (Essential):** - Wooden hoe: 1 - Watering can: 1 - Axe: 1 - Pickaxe: 1 - Backpack (Kai's): 1 - Mother's locket: 1 - Sleeping bag: 1 --- ### **UI ELEMENTS (25 assets)** **HUD (always visible):** - Health bar frame: 1 - Health bar fill: 1 - Stamina bar frame: 1 - Stamina bar fill: 1 - Day/night indicator: 1 - Time display: 1 - Coin counter icon: 1 **Inventory System:** - Inventory panel background: 1 - Item slot frame: 1 - Item slot highlight (selected): 1 - Hotbar (quick slots): 1 **Dialogue System:** - Dialogue box: 1 - NPC portrait frame: 1 - Continue arrow: 1 **Quest System:** - Quest marker (over NPC head): 1 - Quest panel: 1 - Quest complete checkmark: 1 **Menus:** - Button (normal): 1 - Button (hover): 1 - Button (pressed): 1 - Panel background: 1 - Title card: 1 - Settings icon: 1 --- ### **SPECIAL/CUTSCENE ASSETS (15 assets)** **Opening Sequence:** - Tent interior view: 1 - Mother's locket (open): 1 - Baby twins (flashback): 1 - Child Kai + Ana (flashback): 1 - Family photo (flashback): 1 - Troll attack scene (flashback): 1 - Ana screaming (flashback): 1 **Effects:** - Dust particle: 1 - Sparkle effect: 1 - Question mark (confused): 1 - Exclamation mark (alert): 1 - Fade to black overlay: 1 - Vignette overlay: 1 **Audio Visualizations (Optional):** - Sound wave icon: 1 - Music note: 1 --- ### **ANIMATIONS & EFFECTS (15 assets)** **Environmental Animations:** - Water tile animated: 4 frames - Campfire flame: 4 frames - Wind effect (grass): 2 frames **UI Animations:** - Loading spinner: 4 frames - Quest marker pulse: 1 (can be shader effect) --- ## 📊 TOTAL COUNT | Category | Asset Count | Notes | |:---------|:----------:|:------| | **Characters** | 50 | Kai (40) + NPCs (9) + Ana (1) | | **Enemies** | 15 | Zombies + 1 mutant | | **Buildings** | 12 | Essential structures only | | **Environment** | 30 | Tiles + decorations | | **Crops/Resources** | 20 | Tutorial wheat + tools | | **UI Elements** | 25 | HUD + menus + dialogue | | **Cutscene/Special** | 15 | Flashbacks + effects | | **Animations** | 15 | Water, fire, effects | | **TOTAL** | **182** | **Absolute minimum** | --- ## 🎯 EXPANDED DEMO (Impressive Kickstarter) **For IMPRESSIVE demo, add:** ### **+50 Assets (Nice to Have):** - 2 more NPCs: Farmer, Guard (+6) - 3 more enemy types: Skeleton, Mutant variations (+12) - 5 more buildings: Blacksmith shop, Bakery, Clinic, Barn, Warehouse (+5) - More crops: Corn, Tomato (×3 stages each) (+6) - More animals: Cow, Chicken, Sheep (+6) - Extra decorations: Flowers, Barrels, Crates, Signs (+10) - Polish UI: More buttons, icons, panels (+5) **TOTAL IMPRESSIVE:** ~230 assets --- ### **+100 Assets (Kickstarter WOW Factor):** - Gronk character animated (+20) - Ana basic idle (+4) - Susi dog companion (+8) - More zombie variations (+12) - 1-2 Boss encounters (+20) - Weather effects (rain, fog) (+10) - Day/night cycle enhanced (+6) - More buildings (inn, tavern, church ruined) (+8) - Expanded town area (+12) **TOTAL WOW:** ~330 assets --- ## 📅 GENERATION TIMELINE ### **WEEK 1 (Dec 30 - Jan 5): CORE (100 assets)** **Focus:** Playable basics **Priority:** - Day 1-2: Kai animations (40) - Day 3: Zombies + terrain (25) - Day 4-5: Buildings + crops (20) - Day 6-7: UI + items (15) **Result:** Basic gameplay loop functional --- ### **WEEK 2 (Jan 6-12): CONTENT (80 assets)** **Focus:** Demo content **Priority:** - NPCs (9) - Flashback assets (7) - More environment (20) - More items/tools (15) - Effects + animations (15) - Enemies expanded (14) **Result:** 180 assets = MINIMUM DEMO COMPLETE! ✅ --- ### **WEEK 3 (Jan 13-19): POLISH (50 assets)** **Focus:** Make it impressive **Priority:** - More NPCs - More buildings - Animals - Decorations - UI polish **Result:** 230 assets = IMPRESSIVE DEMO! 🌟 --- ### **WEEK 4+ (Jan 20+): WOW FACTOR (100+ assets)** **Focus:** Kickstarter wow **Priority:** - Gronk animations - Bosses - Weather/effects - Expanded world **Result:** 330+ assets = KICKSTARTER READY! 🚀 --- ## ✅ DEMO FEATURE CHECKLIST ### **Must Have (Week 1-2):** - [ ] Kai movement (walk, run, idle) - [ ] Zombie worker (dig, walk, idle) - [ ] Farming basics (plant, water, harvest wheat) - [ ] Building basics (tent, upgrade to shack) - [ ] 3 NPCs with dialogue - [ ] Combat basics (1 zombie enemy type) - [ ] Inventory system - [ ] Quest markers - [ ] Day/night cycle basic - [ ] Opening cutscene - [ ] Tutorial prompts ### **Should Have (Week 3):** - [ ] 5 NPCs total - [ ] 2-3 enemy types - [ ] More buildings (6-8 total) - [ ] Multiple crops - [ ] Crafting basics - [ ] Save/load system - [ ] Settings menu - [ ] Sound effects - [ ] Background music ### **Nice to Have (Week 4+):** - [ ] Gronk character - [ ] Ana appearance - [ ] Susi dog - [ ] Boss encounter teaser - [ ] Weather effects - [ ] Expanded world map - [ ] More quests - [ ] Achievement system --- ## 🎬 DEMO FLOW (Player Experience) **0:00 - 0:30** → Opening cutscene (black screen, voice-over, tent dawn) **0:30 - 2:00** → Tutorial start (Kai wakes up, controls explained) **2:00 - 5:00** → Zombie management tutorial (assign zombie to dig, plant wheat) **5:00 - 8:00** → Exploration (walk around 8×8 farm, see town ruins nearby) **8:00 - 12:00** → First quest (meet trader NPC, fetch supplies from ruins) **12:00 - 15:00** → Combat introduction (fight basic zombie, return to trader) **15:00 - 18:00** → Building tutorial (upgrade tent → shack with resources) **18:00 - 20:00** → Cutscene/teaser (Ana clue hint, "to be continued" screen) **TOTAL:** 15-20 minutes = Perfect Kickstarter demo length! --- ## 💰 COST ESTIMATE **Using Google Free Tier:** - Week 1-2: 180 assets (within 1,000 free quota) = **0€** - Week 3: 50 assets = **0€** - Week 4+: 100 assets = **0€** **IF speed needed (paid tier):** - 330 assets × $0.02 = **$6.60 total** --- ## 🚀 KICKSTARTER PACKAGE **What you'll have for Kickstarter:** ✅ **15-20 min playable demo** ✅ **330+ quality assets** ✅ **Opening cutscene with story** ✅ **Core gameplay loop (farm, fight, build, explore)** ✅ **Multiple NPCs with dialogue** ✅ **Tutorial + first quests** ✅ **Demo video (gameplay recording)** ✅ **Screenshots (10+)** ✅ **Gritty Noir visual style consistent** --- ## 📝 PRIORITY ORDER (Smart Generation) ### **Batch 1 (Day 1): Kai Movement - 40 assets** Must have to test anything! ### **Batch 2 (Day 2): Core Gameplay - 25 assets** Zombie + terrain = Can test farming! ### **Batch 3 (Day 3): Buildings + Crops - 20 assets** Can test building/harvesting! ### **Batch 4 (Day 4): UI + Items - 15 assets** Inventory functional! ### **Batch 5 (Day 5-7): NPCs + Enemies - 24 assets** Dialogue + combat! ### **Batch 6 (Week 2): Cutscenes + Polish - 56 assets** DEMO COMPLETE! ### **Batch 7+ (Week 3-4): Expansion - 150 assets** WOW factor! --- ## ✅ TOMORROW MORNING ACTION **When you wake up:** 1. ☐ Review tonight's 70 test samples 2. ☐ Approve Gritty Noir style ✅/❌ 3. ☐ **CONFIRM NPC facial detail requirement** (eyes, mouth visible) 4. ☐ **START Batch 1:** Kai animations (40 frames) **By tomorrow evening:** - ✅ Kai character ready - ✅ Can test movement in game! --- **DEMO READY BY:** Mid-February **KICKSTARTER LAUNCH:** Early March **TOTAL COST:** 0€ (free tier) or $6-10 (if speed boost needed) --- **READY? LET'S BUILD THIS DEMO! 🎮✨** --- **Created:** 30.12.2025 03:59 **Next:** Wake up, review, START GENERATION!