# 🎯 Accessibility Features Implementation Summary ## 📅 Date: 12.12.2025 (Evening Session) --- ## ✅ Completed Features ### 1. **Closed Captions & Visual Sound Cues** 🎬 #### **Smart Subtitles:** - ✅ **Closed Captions [SOUND EFFECT]** - 15+ sound effects with descriptive captions - ✅ **Speaker Names & Colors** - 5 predefined speakers with color coding - ✅ **Directional Arrows (< Sound >)** - Animated arrows showing sound direction - ✅ **Background Opacity Slider** - Adjustable from 0.0 to 1.0 #### **Visual Sound Cues:** - ✅ **Visual Heartbeat** - Pulsing heart icon when health is low - ✅ **Damage Direction Indicator** - Arrows showing damage source - ✅ **Screen Flash Notifications** - Color-coded screen flashes - ✅ **Fishing Bobber Visual Queue** - Animated alert when fish bites #### **Sound Effects Covered:** 1. `[DAMAGE TAKEN]` - Player takes damage 2. `[PICKED UP: Item]` - Item collected 3. `[CROP HARVESTED]` - Crop harvested 4. `[BUILDING PLACED]` - Building placed 5. `[DIGGING SOUND]` - Digging action 6. `[PLANTING SOUND]` - Planting action 7. `[FOOTSTEPS]` - Walking sounds 8. `[DOOR OPENS]` - Door interaction 9. `[CHEST OPENS]` - Chest interaction 10. `[WATER SPLASH]` - Water sounds 11. `[FIRE CRACKLING]` - Fire sounds 12. `[EXPLOSION!]` - Explosion event 13. `[NPC TALKING]` - NPC dialogue 14. `[ENEMY GROWL]` - Enemy sounds 15. `[FISH BITING!]` - Fishing event 16. `[DANGER NEARBY]` - Danger alert 17. `[NIGHT IS FALLING]` - Night transition 18. `[ACHIEVEMENT UNLOCKED]` - Achievement earned 19. `[CLICK]` - UI click 20. `[HOVER]` - UI hover --- ### 2. **Subtitle System** 📏 #### **Features:** - ✅ **Always Enabled by Default** - Subtitles on by default - ✅ **Adjustable Size** - 4 size options: - **Small**: 16px main, 12px speaker, 24px arrows - **Medium**: 20px main, 16px speaker, 32px arrows (default) - **Large**: 28px main, 20px speaker, 40px arrows - **Very Large**: 36px main, 24px speaker, 48px arrows - ✅ **Background Box** - Black background with adjustable opacity - ✅ **Text Stroke** - Black outline for better readability #### **API:** ```javascript visualCues.setSubtitleSize('small|medium|large|very-large'); visualCues.setSubtitleOpacity(0.0 - 1.0); visualCues.showSubtitle(text, duration, speaker, direction); ``` --- ### 3. **Remappable Controls** 🎮 #### **Features:** - ✅ **Full Keyboard Remapping** - All actions can be rebound - ✅ **Controller Button Remapping** - Xbox/PlayStation support - ✅ **Multiple Control Profiles** - 8 profiles total: - `default` - Standard WASD + mouse - `wasd` - WASD movement - `arrows` - Arrow keys movement - `left-handed` - Numpad movement, left-side actions - `right-handed` - Standard WASD - `custom-1` - User-defined - `custom-2` - User-defined - `custom-3` - User-defined - ✅ **One-Handed Layouts** - Left and right-handed profiles #### **Default Bindings:** - **Movement**: W/A/S/D or Arrow Keys - **Actions**: E (interact), Left Click (attack), Space (confirm) - **Inventory**: I or Tab - **Tools**: 1-5 (number keys) - **Quick Actions**: H (heal), F (eat), Shift (sprint) - **Camera**: +/- (zoom), R (reset) #### **One-Handed Layouts:** **Left-Handed:** - Movement: Numpad 8/5/4/6 or I/J/K/L - Actions: Q, W, E, R, T, Y (left side) - Tools: 7, 8, 9, 0, - (top row) **Right-Handed:** - Movement: WASD (standard) - Actions: E, Space, J (right side) - Tools: 1-5 (number row) #### **API:** ```javascript inputSystem.switchProfile('profile_name'); inputSystem.startRebinding('action_name', callback); inputSystem.resetAction('action_name'); inputSystem.resetAllBindings(); inputSystem.saveToProfile('custom-1'); inputSystem.exportBindings(); inputSystem.importBindings(jsonString); inputSystem.isActionPressed('action_name'); inputSystem.getBindingDisplay('action_name'); ``` --- ## 📁 Files Created/Modified ### **New Files:** 1. `src/systems/VisualSoundCueSystem.js` (738 lines) - Enhanced 2. `src/systems/InputRemappingSystem.js` (565 lines) - NEW 3. `docs/guides/CLOSED_CAPTIONS_TESTING.md` - Testing guide 4. `docs/guides/INPUT_REMAPPING_TESTING.md` - Testing guide 5. `docs/guides/test_closed_captions.js` - Automated test script 6. `docs/guides/test_accessibility.js` - Combined test script ### **Modified Files:** 1. `index.html` - Added InputRemappingSystem script tag 2. `TASKS.md` - Marked features as completed --- ## 🎮 How to Use ### **In-Game Testing:** 1. **Open Browser Console** (F12) 2. **Access Systems:** ```javascript const visualCues = game.scene.scenes[1].visualSoundCues; const inputSystem = game.scene.scenes[1].inputRemapping; ``` 3. **Test Subtitles:** ```javascript // Change size visualCues.setSubtitleSize('large'); // Show subtitle with speaker visualCues.showSubtitle('Hello!', 3000, 'NPC', 'left'); // Adjust opacity visualCues.setSubtitleOpacity(0.5); ``` 4. **Test Input Remapping:** ```javascript // Switch profile inputSystem.switchProfile('left-handed'); // Rebind action inputSystem.startRebinding('interact', (action, key) => { console.log(`Rebound ${action} to ${key}`); }); // Check binding console.log(inputSystem.getBindingDisplay('move_up')); ``` 5. **Run Automated Tests:** - Copy content of `test_accessibility.js` - Paste into console - Watch 40-second automated test --- ## 📊 Statistics ### **Code Added:** - **Total Lines**: ~1,300 lines - **New Systems**: 1 (InputRemappingSystem) - **Enhanced Systems**: 1 (VisualSoundCueSystem) - **Test Guides**: 2 - **Test Scripts**: 2 ### **Features Implemented:** - **Subtitle Sizes**: 4 options - **Sound Effects**: 20 types - **Speaker Colors**: 5 predefined + custom - **Control Profiles**: 8 total (5 preset + 3 custom) - **Bindable Actions**: 25+ actions - **One-Handed Layouts**: 2 (left + right) --- ## 🎯 Accessibility Impact ### **Deaf/Hard of Hearing:** - ✅ Complete visual representation of all game sounds - ✅ Directional awareness through arrows - ✅ Speaker identification through colors - ✅ Adjustable text size for visibility - ✅ Customizable opacity for readability ### **Motor Disabilities:** - ✅ Full keyboard remapping for custom setups - ✅ One-handed layouts (left/right) - ✅ Controller support for alternative input - ✅ Multiple profiles for different needs - ✅ Export/import for sharing configurations ### **Visual Impairments:** - ✅ Large text options (up to 36px) - ✅ High contrast background - ✅ Text stroke for readability - ✅ Adjustable opacity to reduce eye strain --- ## 🚀 Next Steps ### **Potential Enhancements:** 1. **Screen Reader Support** - NVDA/JAWS compatibility 2. **Dyslexia Support** - OpenDyslexic font option 3. **ADHD/Autism Support** - Focus mode, simplified UI 4. **Advanced Input** - Eye tracking, voice control 5. **Audio-Only Mode** - 3D positional audio, audio radar ### **Testing Priorities:** 1. Test all subtitle sizes in-game 2. Test all control profiles 3. Test one-handed layouts for comfort 4. Test controller support (if available) 5. Test export/import functionality 6. Verify persistence after reload --- ## 📝 Notes - All settings are saved to `localStorage` - Subtitles are enabled by default - Default profile is `medium` size, `default` controls - Controller detection is automatic - Rebinding supports keyboard, mouse, and mouse wheel - ESC cancels rebinding - All features are fully documented in testing guides --- **Implementation Time**: ~2 hours **Status**: ✅ Complete and Ready for Testing **Version**: 2.5.0 **Date**: 12.12.2025 --- ## 🎉 Achievement Unlocked! **"Accessibility Champion"** 🏆 *Implemented comprehensive accessibility features for deaf/hard-of-hearing players and players with motor disabilities.* --- **Last Updated**: 2025-12-12 22:30 **Author**: Antigravity AI **Project**: NovaFarma - 2.5D Survival Game