# 📊 MASTER ASSET RAZPREDELNICA - KRVAVA ŽETEV ## Kompletna Tabela Vseh Materialov & Assetov za Igro **Verzija:** 1.0 **Datum:** 31.12.2025, 02:35 **CILJ:** 3,000 total slik (realistično!) --- ## 🏛️ 1. RUŠEVINE & MESTA (TOWNS/RUINS) ### **OSNOVNA MESTA (2 za začetek):** | # | IME | TIP | RUŠEVINE | OBNOVLJIVE ZGRADBE | NPCs START | NPCs MAX | PRIORITETA | |---|-----|-----|----------|-------------------|------------|----------|------------| | **1** | **Dolina Smrti (Home Base)** | Starter Town | Tent → House | 5 osnovnih | 4 | 20 | ⭐⭐⭐⭐⭐ | | **2** | **Bližnje Mesto (Nearby City)** | First Town | Ruined City | 8 trgovin | 6 | 15 | ⭐⭐⭐⭐ | ### **DOLINA SMRTI (Home Base) - STAVBE:** | ZGRADBA | REQUIREMENT | MATERIAL | NPC UNLOCK | |---------|-------------|----------|------------| | **Tent** (Start) | START | 0 (začetna) | 0 | | **Shack** | Week 1 | Wood×50, Stone×20 | +1 Trader | | **House** | Week 2 | Wood×100, Stone×50, Iron×10 | +2 NPCs | | **Barn** | Lvl 10 | Wood×150, Stone×80 | +1 Blacksmith | | **Workshop** | Lvl 15 | Wood×100, Iron×30 | +1 Craftsman | **MATERIJALSKA POTREBA (Dolina Smrti Total):** - **Wood:** ~400x - **Stone:** ~150x - **Iron:** ~40x --- ### **BLIŽNJE MESTO (First Town) - RUŠEVINE:** | RUŠEVINA | ORIGINAL | MATERIAL ZA OBNOVO | NPC TYPE | |----------|----------|-------------------|----------| | ⬜ **Gostilna (Inn)** | Tavern | Wood×200, Stone×100, Iron×20 | 🍺 Innkeeper | | ⬜ **Kovačnica (Smithy)** | Blacksmith | Stone×150, Iron×50, Coal×30 | 🔨 Blacksmith | | ⬜ **Trgovina (Shop)** | General Store | Wood×120, Stone×60 | 🛒 Merchant | | ⬜ **Cerkev (Church)** | Church | Stone×250, Wood×100 | ⛪ Priest | | ⬜ **Kurnik (Coop)** | Chicken Coop | Wood×80, Nails×40 | 🐔 Farmer | | ⬜ **Silo** | Grain Storage | Wood×100, Stone×80, Iron×15 | 🌾 Agricultural NPC | | ⬜ **Hiša 1** | Residential | Wood×100, Stone×50 | 👨 Villager | | ⬜ **Hiša 2** | Residential | Wood×100, Stone×50 | 👩 Villager F | **MATERIJALSKA POTREBA (Bližnje Mesto Total):** - **Wood:** ~1,000x - **Stone:** ~900x - **Iron:** ~85x - **Coal:** ~30x - **Nails:** ~40x --- ### **VSA MESTA (Full Game - 27 TOWNS):** Po Game Bible: **27 towns** total **STRATEGIJA:** - **Faza 1:** 2 mesti (Home + First Town) - **Faza 2:** +5 mest (Total 7) - **Faza 3:** +10 mest (Total 17) - **Faza 4:** +10 mest (Total 27 - full game) --- ## 👥 2. NPCs (NON-PLAYABLE CHARACTERS) ### **STARTER NPCs (4 - za Demo):** | # | IME | ROLE | LOKACIJA | TRGOVINA | QUEST | PRIORITETA | |---|-----|------|----------|----------|-------|------------| | 1 | **Trgovec (Trader)** | Merchant | Dolina | Seeds, Tools | "First Trade" | ⭐⭐⭐⭐⭐ | | 2 | **Kovacar (Blacksmith)** | Weaponsmith | Bližnje Mesto | Upgrades | "Forge Weapon" | ⭐⭐⭐⭐ | | 3 | **Zdravilec (Healer)** | Medic | Bližnje Mesto | Potions | "Gather Herbs" | ⭐⭐⭐⭐ | | 4 | **Potnik (Traveler)** | Quest Giver | Random | Ana Clue #1 | "Find Ana" | ⭐⭐⭐⭐⭐ | ### **MEDIUM NPCs (20 - Alpha):** | KATEGORIJA | ŠTEVILO | PRIMERI | |-----------|---------|---------| | **Trgovci (Merchants)** | 5 | Trader (general), Weaponsmith, Seed Vendor, Animal Trader, Potion Seller | | **Obrtniki (Craftsmen)** | 4 | Blacksmith, Tailor, Carpenter, Alchemist | | **Kmetje (Farmers)** | 3 | Male Farmer, Female Farmer, Agricultural Specialist | | **Vaščani (Villagers)** | 4 | Elder, Scout, Cook, Mechanic | | **Quest NPCs** | 4 | Mysterious Traveler, Dr. Chen, Jakob, Ana (end-game) | **SKUPAJ (Alpha):** 4 (demo) + 20 (mid-game) = **24 NPCs** ### **FULL GAME NPCs (180 total):** Po Game Bible: **180 NPCs** across 27 towns **POVPREČJE:** 180 / 27 = ~6.7 NPCs po mestu **RAZDELITEV:** - Main Hub: 20 NPCs - Major Towns (6): 15 NPCs each = 90 NPCs - Medium Towns (10): 8 NPCs each = 80 NPCs - Small Towns (10): 4 NPCs each = 40 NPCs **SKUPAJ:** 20 + 90 + 80 + 40 = **230 NPCs** (z rezervo) --- ## 🧟 3. SOVRAŽNIKI (ENEMIES) ### **ZOMBIES (8 tipov):** | # | TIP | HP | DAMAGE | POSEBNOST | ASSET VERZIJE | |---|-----|----|----|-----------|---------------| | 1 | **Basic Zombie** | 50 | 5 | Slow | Idle, Walk, Attack | | 2 | **Runner Zombie** | 30 | 8 | Fast | Idle, Run, Attack | | 3 | **Bloated Zombie** | 150 | 10 | Explodes | Idle, Walk, Explode | | 4 | **Dreadlocks Zombie** | 70 | 6 | Medium | Idle, Walk, Attack | | 5 | **Worker Zombie** | 40 | 0 | Controllable! | Idle, Dig, Plant, Harvest | | 6 | **Crawler** | 25 | 4 | Ground | Crawl, Attack | | 7 | **Screamer** | 20 | 3 | Alerts | Idle, Scream | | 8 | **Zombie Horde** | 200 | 12 | Group | Formation, Attack | **ANIMACIJE:** - Idle: 1 frame - Walk/Run: 4 frames - Attack: 3 frames - Special: 2 frames **TOTAL ZA ZOMBIES:** 8 tipov × (1 + 4 + 3 + 2) = 8 × 10 = **80 frameov (Style A + Style B = 160 slik)** --- ### **MUTANTI & ŽIVALI (Wild):** | TIP | ŠTEVILO | PRIMERI | |-----|---------|---------| | **Mutant Beasts** | 8 | Mutated Dog, Rat, Bear, Wolf, Boar | | **Werewolves** | 2 | Normal, Alpha | | **Skeletons** | 3 | Warrior, Archer, Mage | | **Ghosts** | 2 | Spirit, Wraith | | **Wild Animals** | 8 | Wolf, Bear, Wild Boar, Fox, Deer, Rabbit, Owl, Bat | **SKUPAJ:** 8 + 2 + 3 + 2 + 8 = **23 enemy types** **ANIMACIJE (average 8 frameov per type):** 23 × 8 = **184 frameov (× 2 styles = 368 slik)** --- ### **BOSSES (7 Major):** | # | IME | LEVEL | ANIMACIJE | HP | |---|-----|-------|-----------|-----| | 1 | **Mutant King** | 10 | 12 frames | 2,000 | | 2 | **Zombie Horde Leader** | 20 | 14 frames | 4,000 | | 3 | **Ancient Tree** | 30 | 10 frames | 6,000 | | 4 | **Giant Troll King** | 43 | 16 frames | 10,000 | | 5 | **Ice Titan** | 40 | 12 frames | 8,000 | | 6 | **Fire Dragon** | 50 | 18 frames | 15,000 | | 7 | **King Slime** | 35 | 10 frames | 7,000 | **TOTAL BOSS FRAMES:** 12 + 14 + 10 + 16 + 12 + 18 + 10 = **92 frameov (× 2 styles = 184 slik)** --- ## 🐾 4. ŽIVALI (ANIMALS) ### **FARM ANIMALS (Livestock - 5 base + mutant variants):** | TIP | BASIC | MUTANT | LEGENDARY | ANIMACIJE (frames) | |-----|-------|--------|-----------|-------------------| | **Sheep** | White Sheep | Fire Sheep | Golden Fleece | Idle(1), Walk(4), Eat(2) = 7 | | **Cow** | Brown Cow | Mutant Cow | - | Idle(1), Walk(4), Eat(2) = 7 | | **Chicken** | Chicken | 3-Headed Chicken | - | Idle(1), Walk(4), Peck(2) = 7 | | **Pig** | Pig | Giant Pig | - | Idle(1), Walk(4), Eat(2) = 7 | | **Horse** | Horse | - | Undead Horse | Idle(1), Walk(4), Run(4) = 9 | **VERZIJE:** 5 basic + 3 mutant + 2 legendary = **10 animal variants** **TOTAL FRAMES:** (4 × 7) + (1 × 9) + (mutants × 7) + (legendary × 9) = 28 + 9 + 21 + 18 = **76 frameov (× 2 styles = 152 slik)** --- ### **WILD ANIMALS (9 for "Animal Rescue" quest):** | # | ANIMAL | ANIMACIJE | POSEBNOST | DAY/NIGHT | |---|--------|-----------|-----------|-----------| | 1 | **Fox (Lisica)** | Idle(1), Walk(3), Hunt(2) = 6 | Stealth, Fast | Day | | 2 | **Deer (Jelen)** | Idle(1), Walk(4), Run(3) = 8 | Fast, Skittish | Day | | 3 | **Rabbit (Zajec)** | Idle(1), Hop(2), Eat(1) = 4 | Small, Quick | Day | | 4 | **Hedgehog (Jež)** | Idle(1), Walk(2), Curl(1) = 4 | Defense (spike ball) | Day/Night | | 5 | **Bear (Medved)** | Idle(1), Walk(4), Attack(5) = 10 | Strong, Dangerous | Day | | 6 | **Wolf (Volk)** | Idle(1), Walk(4), Attack(3) = 8 | Pack hunter | Day/Night | | 7 | **Wild Boar (Divji Merjasec)** | Idle(1), Walk(3), Charge(2) = 6 | Charge attack | Day | | 8 | **🦉 OWL (SOVA)** | Idle(1), Fly(2), Hoot(1) = 4 | **NIGHT ONLY!** | Night ⭐ | | 9 | **🦇 BAT (NETOPIR)** | Idle(1), Fly(2), Screech(1) = 4 | **NIGHT ONLY!** | Night ⭐ | **TOTAL FRAMES:** 6+8+4+4+10+8+6+4+4 = **54 frameov (× 2 styles = 108 slik)** --- #### **🦉 SOVA (OWL) - NIGHT GUARDIAN:** **POSEBNOSTI:** - **Active Time:** Night Only! (sleeps during day) - **Location:** Forest biome, perched in trees - **Sound:** "Hoot hoot!" audio cue - **Behavior:** Watches player, flies away if approached - **Rescue Quest:** Can be caught with special net - **Tamed Ability:** Acts as NIGHT SCOUT - warns of danger! **ANIMACIJE (4 frames):** 1. Idle (perched) - Rotating head 2. Fly - Wing flapping 3. Hoot - Open beak animation 4. Land - Landing on branch --- #### **🦇 NETOPIR (BAT) - CAVE DWELLER:** **POSEBNOSTI:** - **Active Time:** Night Only! (sleeps in caves during day) - **Location:** Caves, Catacombs, Ruins - **Sound:** High-pitched screech - **Behavior:** Flies in erratic patterns, harmless - **Cave Indicator:** Presence = Cave entrance nearby! - **Rescue Quest:** Can be lured with fruit - **Special:** Groups of 3-5 bats spawn together **ANIMACIJE (4 frames):** 1. Idle (hanging upside-down) 2. Fly - Erratic wing beats 3. Screech - Echolocation animation 4. Land - Grab onto ceiling **NIGHT MECHANICS:** - Both spawn at dusk (6 PM game time) - Disappear at dawn (6 AM game time) - **Achievement:** "Night Watchers" - rescue both Owl + Bat! --- ### **MAGICAL CREATURES (6 Mythical Beings):** | # | IME | TIP | LOKACIJA | ANIMACIJE | HP | SPECIAL | |---|-----|-----|----------|-----------|-----|---------| | 1 | **Griffin (Grifon)** | Flying Beast | Mountains | Idle(1), Fly(6), Attack(5) = 12 | 500 | Rideable | | 2 | **Pterodactyl** | Prehistoric | Volcanic Zones | Idle(1), Fly(5), Dive(4) = 10 | 400 | Fast Mount | | 3 | **Hippogriff** | Hybrid | Ancient Ruins | Idle(1), Walk(3), Fly(6), Attack(2) = 12 | 450 | Noble Mount | | 4 | **Sea Dragon (Morski Zmaj)** | Aquatic | Ocean Floor | Idle(1), Swim(8), Breath(5) = 14 | 800 | Water Boss | | 5 | **Nessie (Loch Ness)** | Legendary | Lakes | Idle(1), Swim(6), Surface(3) = 10 | 600 | Friendly! | | 6 | **Bigfoot/Yeti** | Cryptid | Endless Forest/Snow | Idle(1), Walk(4), Gather(3) = 8 | 300 | Worker Creature | **ANIMACIJE TOTAL:** - Griffin: 12 frames - Pterodactyl: 10 frames - Hippogriff: 12 frames - Sea Dragon: 14 frames - Nessie: 10 frames - Bigfoot/Yeti: 8 frames **TOTAL:** 12+10+12+14+10+8 = **66 frameov (× 2 styles = 132 slik)** **POSEBNOSTI:** - **Griffin:** Eagle head + Lion body, majestic mount - **Pterodactyl:** Fastest flying mount, volcano dweller - **Hippogriff:** Horse + Eagle hybrid, requires taming - **Sea Dragon:** Boss creature (Ocean biome), breathes underwater fire - **Nessie:** Friendly legendary, can be petted!, Lake guardian - **Bigfoot:** Dual role - Wild encounter OR Worker Creature (gathering specialist) --- ## ⚙️ 5. WORKER CREATURES (6 types) | # | TIP | SPECIALTY | ANIMACIJE | |---|-----|-----------|-----------| | 1 | **Vilinci (Elves)** | Crafting | Idle(1), Work(4), Carry(2) = 7 | | 2 | **Gnomi (Gnomes)** | Mining | Idle(1), Mine(4), Carry(2) = 7 | | 3 | **Vile (Fairies)** | Plant Care | Idle(1), Fly(4), Cast(2) = 7 | | 4 | **Bigfoot/Yeti** | Gathering | Idle(1), Walk(4), Gather(2) = 7 | | 5 | **Golem** | Labor | Idle(1), Walk(3), Build(3) = 7 | | 6 | **Zmaj (Dragon)** | Ultimate | Idle(1), Fly(6), Breathe Fire(3) = 10 | **TOTAL:** (5 × 7) + 10 = **45 frameov (× 2 = 90 slik)** --- ## 🌾 6. RASTLINE (PLANTS & CROPS) ### **OSNOVNI POSEVKI (Basic Crops):** | # | CROP | GROWTH STAGES | TOTAL FRAMES | |---|------|---------------|--------------| | 1 | **Wheat (Pšenica)** | 5 stages | 5 | | 2 | **Corn (Koruza)** | 5 stages | 5 | | 3 | **Tomato (Paradižnik)** | 4 stages | 4 | | 4 | **Potato (Krompir)** | 4 stages | 4 | | 5 | **Carrot (Korenje)** | 4 stages | 4 | | 6 | **Pumpkin (Buča)** | 5 stages | 5 | | 7 | **Hemp (Konoplja)** | 4 stages | 4 | | 8 | **Biolum. Fungi** | 3 stages | 3 | **TOTAL:** 5+5+4+4+4+5+4+3 = **34 frameov (× 2 = 68 slik)** --- ### **DREVESA (TREES):** | TIP | VARIETETE | ANIMACIJE | SEASONAL | |-----|-----------|-----------|----------| | **Oak (Hrast)** | Normal, Dead | 2 | Spring, Summer, Fall, Winter = 4 | | **Pine (Bor)** | Normal, Snow | 2 | 4 seasonal | | **Birch (Breza)** | Normal | 1 | 4 seasonal | | **Apple Tree** | Normal, Fruited | 2 | 4 seasonal | | **Walnut Tree** | Normal | 1 | 4 seasonal | **VARIANTS:** 2 + 2 + 1 + 2 + 1 = 8 tree types × 4 seasonal = **32 verzije (× 2 styles = 64 slik)** --- ### **POSEBNE RASTLINE (Special Plants):** #### **🌺 MESOJEDKA (Carnivorous Plant) - DEFENSE SYSTEM:** | ZNAČILNOST | PODATEK | |------------|---------| | **Barva** | Pink (roza!) | | **Velikost** | Large (96×96px sprite) | | **HP** | 200 | | **Damage** | 15 per bite | | **Range** | 64px (2 tiles) | | **Function** | Active Farm Defense | **ANIMACIJE (6 frames):** 1. **Idle (Closed)** - 1 frame - Sleeping, waiting 2. **Detect** - 1 frame - Senses enemy 3. **Open** - 2 frames - Jaws opening 4. **Attack/Bite** - 1 frame - Chomps enemy! 5. **Chew** - 1 frame - Eating animation 6. **Close** - (reuses Open reversed) **TOTAL:** 6 unique frames × 2 styles = **12 slik** **GAMEPLAY:** - **Plantable:** Yes! (Advanced crop) - **Seeds:** Rare drop from Swamp biome - **Growth Time:** 7 days (longest crop!) - **Lifespan:** Permanent (doesn't die!) - **Auto-Defense:** Attacks nearby enemies automatically - **Targets:** Zombies, wolves, raiders - **Special:** Can be fed meat to "level up" (more damage!) **VERZIJE:** - **Baby Mesojedka:** Small, 10 damage - **Adult Mesojedka:** Normal, 15 damage - **Giant Mesojedka:** Rare mutation, 25 damage, 3×3 range! --- #### **💡 BIOLUMINESCENT FUNGI (Svetleče Gobe):** | ZNAČILNOST | PODATEK | |------------|---------| | **Barva** | Blue/Purple glow | | **Lokacija** | Swamp biome | | **Function** | Light source + crafting material | **GROWTH STAGES (3):** 1. **Spore** - Tiny dot 2. **Growing** - Small mushroom 3. **Mature** - Large glowing cap **USAGE:** - Craft into **Glow Potions** (night vision) - Natural farm lighting (no electricity needed!) - Decoration (beautiful glow effect) **TOTAL:** 3 frames × 2 styles = **6 slik** --- #### **🌿 OSTALE POSEBNE RASTLINE:** | # | PLANT | VERSIONS | FRAMES | UPORABA | |---|-------|----------|--------|---------| | 1 | **Bush (Grm)** | 3 types (green, brown, flowering) | 3 | Foraging berries | | 2 | **Flowers (Cvetje)** | 5 colors (red, yellow, pink, purple, white) | 5 | Decoration, bees | | 3 | **Tall Grass** | 4 variants (height, wind) | 4 | Hiding, fiber | | 4 | **Rocks (Kamni)** | 6 sizes (small → boulder) | 6 | Mining, decoration | | 5 | **Mushrooms (Gobe)** | 3 types (red, brown, poison) | 3 | Food/poison | | 6 | **Cactus (Kaktus)** | 2 sizes | 2 | Desert biome, damage | | 7 | **Reeds (Trstje)** | 2 variants | 2 | Water biome, crafting | **TOTAL:** 3+5+4+6+3+2+2 = **25 slik (× 2 = 50)** --- ### **TOTAL PLANTS SUMMARY:** | KATEGORIJA | UNIQUE SPRITES | × STYLES | TOTAL | |-----------|----------------|----------|--------| | **Basic Crops** | 34 frames | 2 | 68 | | **Trees** | 32 variants | 2 | 64 | | **Mesojedka** | 6 frames | 2 | 12 | | **Biolum. Fungi** | 3 frames | 2 | 6 | | **Special Plants** | 25 | 2 | 50 | | | | | | | **TOTAL RASTLINE** | | | **200 slik** | --- ## 🏗️ 7. ZGRADBE (BUILDINGS) ### **PLAYER BUILDINGS:** | TIER | BUILDING | MATERIAL COST | UNLOCK | |------|----------|---------------|--------| | 1 | **Tent** | FREE (start) | Start | | 2 | **Shack** | Wood×50, Stone×20 | Week 1 | | 3 | **House** | Wood×100, Stone×50, Iron×10 | Week 2 | | 4 | **Upgraded House** | Wood×200, Stone×100, Iron×30 | End Game | **PROIZVODNJA (Production Buildings):** | # | BUILDING | MATERIAL | FUNCTION | |---|----------|----------|----------| | 1 | **Barn** | Wood×150, Stone×80 | Animal Storage | | 2 | **Greenhouse** | Wood×100, Glass×50 | Year-round crops | | 3 | **Workshop** | Wood×100, Iron×30 | Crafting | | 4 | **Laboratory** | Stone×150, Iron×50 | Science | | 5 | **Vape Lab** | Wood×80, Glass×30 | Vape Mix | | 6 | **Mint** | Stone×200, Gold×10 | Coin Factory | **TOWN BUILDINGS (za obnovo mest):** | # | BUILDING | MATERIAL | NPC | |---|----------|----------|-----| | 1 | **Gostilna (Inn)** | Wood×200, Stone×100, Iron×20 | Innkeeper | | 2 | **Kovačnica (Smithy)** | Stone×150, Iron×50, Coal×30 | Blacksmith | | 3 | **Trgovina (Shop)** | Wood×120, Stone×60 | Merchant | | 4 | **Cerkev (Church)** | Stone×250, Wood×100 | Priest | | 5 | **Kurnik (Coop)** | Wood×80, Nails×40 | Farmer | | 6 | **Silo** | Wood×100, Stone×80, Iron×15 | Agricultural NPC | | 7 | **Bakery** | Stone×100, Wood×80, Oven×1 | Baker | | 8 | **Tavern** | Wood×180, Stone×90 | Bartender | **TOTAL UNIQUE BUILDINGS:** 4 (player) + 6 (production) + 8 (town) = **18 building types** **PER BUILDING:** Normal + Ruined version = 2 verzije **TOTAL:** 18 × 2 = **36 building sprites (× 2 styles = 72 slik)** --- ## ⚔️ 8. OROŽJE (WEAPONS) ### **MELEE WEAPONS:** | # | WEAPON | TIERS | TOTAL | |---|--------|-------|-------| | 1 | **Wooden Sword** | Basic | 1 | | 2 | **Iron Sword** | Mid | 1 | | 3 | **Steel Sword** | Advanced | 1 | | 4 | **Legendary Sword** | Epic | 1 | | 5 | **Scythe** | Dual (farm/weapon) | 1 | | 6 | **Axe (Battle)** | Combat | 1 | | 7 | **War Hammer** | Heavy | 1 | | 8 | **Kosa (Scythe)** | Farm weapon | 1 | **TOTAL MELEE:** 8 × 2 styles = **16 slik** --- ### **RANGED WEAPONS (Bows + Arrows):** | BOWS (4) | ARROWS (6) | |----------|-----------| | Wooden Bow | Fire Arrow | | Crystal Bow | Ice Arrow | | Dragon Bow | Lightning Arrow | | Alpha Bow (Rainbow!) | Bomb Arrow | | | Poison Arrow | | | Holy Arrow (Silver) | **TOTAL RANGED:** (4 bows + 6 arrows) × 2 styles = **20 slik** --- ## 🛠️ 9. ORODJA (TOOLS) | # | TOOL | TIERS | FUNCTION | |---|------|-------|----------| | 1 | **Hoe** | Wood, Iron, Gold, Diamond | Till Soil | | 2 | **Watering Can** | Basic, Copper, Iron, Gold | Water Crops | | 3 | **Axe** | Wood, Iron, Gold, Diamond | Chop Trees | | 4 | **Pickaxe** | Wood, Iron, Gold, Diamond | Mine Rocks | | 5 | **Scythe** | Iron, Steel | Harvest Crops | | 6 | **Fishing Rod** | Basic, Advanced | Catch Fish | **TOTAL:** 6 tools × 4 tiers (avg) = **24 tool variants (× 2 = 48 slik)** --- ## ⛏️ 10. RUDNIKI & RESOURCES ### **MINING RESOURCES (Ore Deposits):** | RESOURCE | DEPTH LEVEL | KOLIČINA PO DEPOSIT | SPAWN RATE | |----------|-------------|-------------------|------------| | **Stone** | Surface | Infinite (terrain) | High | | **Iron Ore** | 5-15 blocks | 20-30 ore | Medium | | **Gold Ore** | 10-20 blocks | 10-15 ore | Low | | **Silver Ore** | 20-30 blocks | 8-12 ore (werewolf!) | Rare | | **Coal** | 5-20 blocks | 15-25 ore | Medium | | **Diamond** | 25-40 blocks | 3-5 ore | Very Rare | **MINING SYSTEM:** - Deponiji v igri: **Procedurally spawned** - Povprečje per Biome: **50-100 deposits** - 18 Biomes = **900-1,800 deposits** **DEPOSIT SPRITES:** 6 ore types × (pristine + mined + depleted) = **18 verzij (× 2 = 36 slik)** --- ## 🌍 11. BIOMES (18 Total) | # | BIOME IME | TERRAIN TILES | UNIQUE ASSETS | |---|-----------|---------------|---------------| | 1 | Grasslands (Travnik) | 12 | Flowers, Grass | | 2 | Forest (Gozd) | 12 | Trees, Mushrooms | | 3 | City Ruins (Mesto) | 15 | Rubble, Buildings | | 4 | Industrial Decay | 12 | Factories, Metal | | 5 | Underground Bunkers | 10 | Concrete, Steel | | 6 | Ancient Catacombs | 10 | Stone, Bones | | 7 | Swamps | 12 | Water, Fungi | | 8 | Desert Wasteland | 10 | Sand, Cacti | | 9 | Snow/Tundra | 12 | Snow, Ice | | 10 | Mountains | 10 | Rock, Cliffs | | 11 | Coastal Regions | 12 | Beach, Water | | 12 | Lakes | 8 | Water, Reeds | | 13 | Rivers | 8 | Water, Rocks | | 14 | Volcanic Zones | 12 | Lava, Ash | | 15 | Chernobyl | 15 | Radiation, Ruins | | 16 | Ancient Ruins | 12 | Stone, Artifacts | | 17 | Ocean Floor | 10 | Coral, Rocks | | 18 | Atlantis | 15 | Tech, Crystals | **AVERAGE TILES PER BIOME:** ~11 tiles **TOTAL TERRAIN:** 18 × 11 = **198 unique terrain tiles (× 2 = 396 slik)** --- ## 🍖 12. HRANA (FOOD & ITEMS) ### **BASIC FOOD:** | # | ITEM | SOURCE | HEALING | |---|------|--------|---------| | 1 | **Bread (Kruh)** | Wheat → Campfire | 20 HP | | 2 | **Cooked Meat** | Hunting → Campfire | 35 HP | | 3 | **Fish** | Fishing Rod | 25 HP | | 4 | **Apple (Jabolko)** | Apple Trees | 10 HP | | 5 | **Cheese (Sir)** | Cow Milk → Crafting | 30 HP | | 6 | **Strawberries (Jagode)** | Wild Foraging | 15 HP | | 7 | **Vegetables** | Carrots, Tomatoes | 20 HP | **TOTAL:** 7 food types × 2 styles = **14 slik** --- ### **POTIONS & SPECIAL ITEMS:** | ITEM | EFFECT | MATERIAL | |------|--------|----------| | **Health Potion** | +50 HP | Herbs×3, Water | | **Stamina Potion** | +100 Stamina | Berries×5 | | **Antidote** | Cure Poison | Special Herbs | | **Vape Liquid (Rainbow)** | +Speed | Various | | **Mother's Locket** | Quest Item | Story | **TOTAL:** 5 special items × 2 = **10 slik** --- ## ✨ 13. EFEKTI (EFFECTS & VFX) | # | EFFECT | FRAMES | USAGE | |---|--------|--------|-------| | 1 | **Magic Heal Glow** | 4 frames loop | Healing | | 2 | **Slash Effect** | 3 frames | Melee Attack | | 3 | **Fire Breath** | 5 frames | Dragon Boss | | 4 | **Lightning Bolt** | 4 frames | Arrow Effect | | 5 | **Poison Cloud** | 4 frames loop | Bloated Zombie | | 6 | **Ice Shard** | 3 frames | Ice Titan | | 7 | **Explosion** | 6 frames | Bombs | | 8 | **Sparkles** | 4 frames loop | Magic | | 9 | **Blood Splatter** | 2 frames | Combat | | 10 | **Dust Cloud** | 3 frames | Movement | **TOTAL:** 4+3+5+4+4+3+6+4+2+3 = **38 frameov (× 2 = 76 slik)** --- ## 🎬 14. UI & CUTSCENES ### **UI ELEMENTS:** | CATEGORY | ITEMS | TOTAL | |----------|-------|-------| | **Buttons** | 8 types | 8 | | **Bars** | HP, Stamina, XP | 3 | | **Icons** | Inventory (20) | 20 | | **Menus** | Main, Pause, Settings | 3 | | **Cursor** | Normal, Click | 2 | **TOTAL UI:** 8+3+20+3+2 = **36 slik** --- ### **CUTSCENES:** | # | SCENE | TYPE | FRAMES | |---|-------|------|--------| | 1 | **Intro - Kai in Forest** | Story | 1 static | | 2 | **Ana Portrait** | Memory | 1 static | | 3 | **Flashback - Happy** | Memory | 1 static | | 4 | **Ana's Diary** | Item | 1 static | | 5 | **Reunion - Hug** | Emotional | 1 static | | 6 | **Ending - Ana Alive** | Victory | 1 static | | 7 | **Ending - Reunion** | Victory | 1 static | **TOTAL CUTSCENES:** 7 slik (už single style) --- --- # 📊 FINALNA RAZPREDELNICA - SUMMARY ## 🎯 TOTAL ASSET COUNT (Realistic 3,000 Target) | KATEGORIJA | UNIQUE SPRITES | × STYLES | × VERSIONS | **TOTAL** | |-----------|----------------|----------|------------|-----------| | **1. Ruševine & Zgradbe** | 18 | 2 | 2 (ruin+fixed) | **72** | | **2. NPCs** | 24 (demo+alpha) | 2 | 3 (expressions) | **144** | | **3. Sovražniki (Zombies)** | 80 frames | 2 | 1 | **160** | | **4. Sovražniki (Other)** | 184 frames | 2 | 1 | **368** | | **5. Bosses** | 92 frames | 2 | 1 | **184** | | **6. Farm Animals** | 76 frames | 2 | 1 | **152** | | **7. Wild Animals** | 54 frames | 2 | 1 | **108** | | **8. Magical Creatures** | 66 frames | 2 | 1 | **132** | | **9. Worker Creatures** | 45 frames | 2 | 1 | **90** | | **10. Crops (Posevki)** | 34 frames | 2 | 1 | **68** | | **11. Trees** | 32 variants | 2 | 1 | **64** | | **12. Special Plants** | 24 | 2 | 1 | **48** | | **13. Orožje (Weapons)** | 18 | 2 | 1 | **36** | | **14. Orodja (Tools)** | 24 | 2 | 1 | **48** | | **15. Mining Resources** | 18 | 2 | 1 | **36** | | **16. Terrain (Biomes)** | 198 tiles | 2 | 1 | **396** | | **17. Hrana (Food)** | 12 | 2 | 1 | **24** | | **18. Efekti (VFX)** | 38 frames | 2 | 1 | **76** | | **19. UI Elements** | 36 | 1 | 1 | **36** | | **20. Cutscenes** | 7 | 1 | 1 | **7** | | **21. Kai Animations** | 157 frames | 2 | 1 | **314** | | **22. Gronk & Ana** | 40 frames | 2 | 1 | **80** | | | | | | | | **SUBTOTAL (UNIQUE ORIGINALS)** | | | | **~2,643** | | **+ Preview Versions (256x256)** | | | | **+660** | | **+ Sprite Versions (32x32)** | | | | **OPTIONAL** | | | | | | | | **🎯 GRAND TOTAL** | | | | **~3,303 slik** | --- ## 🎯 CILJ: 3,000 SLIK **TRENUTNO:** ~800 slik (26.7%) **POTREBNO:** ~2,200 slik **RATE:** ~22 konceptov/uro **ČAS:** ~100 ur = **~5 dni intenzivne generacije** --- ## 💡 PRIORITIZATION (Kaj narediti PRVO?) ### **🔴 HIGH PRIORITY (Demo-ready):** 1. ✅ Kai animations (DONE - 157 frames) 2. ✅ 4 starter NPCs (DONE) 3. ✅ Basic Zombies (4 types - ~40 frames) 4. ⏳ Terrain tiles (Grassland + Forest - 24 tiles) 5. ⏳ Farm Animals (Sheep, Cow, Chicken - basic) 6. ⏳ Wheat growth cycle (5 stages) 7. ⏳ Basic buildings (Tent, Shack, Barn - 6 variants) 8. ⏳ Basic weapons (Wooden Sword, Bow, Scythe - 6) **DEMO MINIMUM:** ~400 slik --- ### **🟡 MEDIUM PRIORITY (Alpha):** - All 8 zombie types - All 18 biome terrain - All 24 NPCs - Wild animals (8 types) - More buildings (18 total) - All weapons & tools - Cutscenes (7 total) **ALPHA TARGET:** ~1,500 slik --- ### **🟢 LOW PRIORITY (Full Game):** - 180 total NPCs - All 7 bosses - Magical creatures - Advanced animations - Weather effects - Seasonal variants **FULL GAME:** ~3,000 slik --- **STATUS:** ✅ **RAZPREDELNICA KOMPLETNA!** **ZAPISAL:** Antigravity AI **DATUM:** 31.12.2025, 02:45 **VERZIJA:** 1.0 Master