ok # πŸ“‹ FAZA 2 - DETAJLNI DELOVNI NAČRT ## Town Restoration - Complete Work Breakdown **Status:** 53/182 sprites (29%) **Last Updated:** 9. Januar 2026, 03:15 **Reference Inventory:** 889 PNG files trenutno **⚰️ SPECIAL: Cemetery added for ghost spawns!** --- ## πŸ” PREGLED Ε TO JE Ε½E OBSTAJA V REFERENCES ### **βœ… COMPLETE CATEGORIES:** #### **FAZA 1 - 100% LOCKED:** - βœ… **Farm Animals:** 40 files (10 animals Γ— 4 frames) - `creatures/farm_animals/` - cow, pig, sheep, chicken, duck, goat, horse, rabbit, donkey, llama - βœ… **Farm Infrastructure:** 14 files - `faza1_infrastructure/` - greenhouse (5), irrigation (4), storage (3), farm elements (2) - βœ… **Tool Upgrades:** 27 files - `tool_upgrades/` - wood (4), stone (6), iron (6), steel (6), special (4) #### **EXISTING REFERENCE GOLDMINE:** - βœ… **NPCs:** 179 files (30 categories) - Ready for conversion to sprites! - Categories: Blacksmith, Mayor, Priest, Teacher, biome NPCs - βœ… **Crops:** 135 files - Full growth stages, multiple varieties - βœ… **Biomes:** 53 files - Grassland, forest, desert, winter, jungle, volcanic, frozen - βœ… **Enemies:** 58 files - Zombie variants, mutants, wild animals - βœ… **Bosses:** 21+ categories - Giant Troll King, dragons, etc. - βœ… **Main Characters:** 46 files - Kai, Ana, Gronk full references - βœ… **Companions:** 17 files - Susi dog (4 animations), zombie scout - βœ… **Buildings (existing):** 29 files - Barn (7), Kai house (5), well animated (6), misc - βœ… **Shop:** 15 files - Gothic counter, shelves, UI elements - βœ… **Farm Props:** 16 files - Scarecrow, tools, crates, etc. - βœ… **UI:** 31 files - Complete UI system - βœ… **Trees:** 23 files - Various tree types --- ## 🎯 FAZA 2 - Ε TO MORAMO NAREDITI ### **PRIORITY 1: TOWN BUILDINGS (45 sprites) - WEEKS 2-3** **Core 9 Buildings Γ— 5 Stages Each:** 1. **TOWN HALL** (5 stages) - Civic center, mayor's office - Quest hub, permits, city management - Gothic government building - **STATUS:** πŸ”΄ Not started 2. **CHURCH** (5 stages) - Priest, spiritual center - Wedding venue, blessings - Gothic cathedral with bell tower - **STATUS:** πŸ”΄ Not started 3. **BLACKSMITH** (5 stages) - Ivan Kovač workshop - Tool upgrades, enchanting table - Forge with anvil and furnace - **REFERENCE EXISTS:** βœ… `npcs/ivan_kovac/` - **STATUS:** πŸ”΄ Not started 4. **GENERAL STORE** (5 stages) - Upgraded from demo shop - Full inventory, trading - Gothic merchant building - **REFERENCE EXISTS:** βœ… `shop/` (15 files) - **STATUS:** πŸ”΄ Not started 5. **INN/TAVERN** (5 stages) - NPC gathering place - Rooms for rent, quests - Gothic pub aesthetic - **STATUS:** πŸ”΄ Not started 6. **SCHOOL** (5 stages) - Teacher NPC - Children safety, education - Gothic schoolhouse - **REFERENCE EXISTS:** βœ… `npcs/teacher/` - **STATUS:** πŸ”΄ Not started 7. **GUARD POST** (5 stages) - Town defense, security - Guard captain NPC - Gothic barracks/tower - **STATUS:** πŸ”΄ Not started 8. **APOTHECARY** (5 stages) - Potions, medicine, herbs - Alchemy shop - Gothic medicine shop - **STATUS:** βœ… COMPLETE! 9. **CEMETERY** (5 stages) πŸ‘»βš°οΈ - Graveyard for the town - Ghost spawn point (night haunting!) - Father Marko blessing quests - Gothic cemetery with mausoleums - **STATUS:** πŸ”΄ Not started **Each Building Needs:** - Stage 1: Ruined (collapsed, debris) - Stage 2: Foundation (cleared, stable) - Stage 3: Walls (standing, no roof) - Stage 4: Roof (functional) - Stage 5: Restored (beautiful, detailed) --- ### **PRIORITY 2: TOWN INFRASTRUCTURE (36 sprites) - WEEK 4** #### **ROADS & PATHS (12 sprites):** 1. **Cobblestone Straight** (3 variants) - Broken, patched, pristine - **STATUS:** πŸ”΄ Not started 2. **Cobblestone Corner** (3 variants) - 90Β° turns, 3 quality levels - **STATUS:** πŸ”΄ Not started 3. **Cobblestone T-Junction** (3 variants) - 3-way intersection, 3 quality levels - **STATUS:** πŸ”΄ Not started 4. **Town Entrance Archway** (3 stages) - Town gate restoration - **STATUS:** πŸ”΄ Not started #### **LIGHTING (6 sprites):** 1. **Gothic Street Lamp A** (2 states: off/lit) - Tall ornate lamp - **STATUS:** πŸ”΄ Not started 2. **Gothic Street Lamp B** (2 states) - Wall-mounted variant - **STATUS:** πŸ”΄ Not started 3. **Gothic Street Lamp C** (2 states) - Courtyard lamp - **STATUS:** πŸ”΄ Not started #### **DECORATIONS (8 sprites):** 1. **Town Banners** (4 designs) - Different colors/crests - **STATUS:** πŸ”΄ Not started 2. **Flower Boxes** (2 variants) - Window decorations - **STATUS:** πŸ”΄ Not started 3. **Town Statue/Monument** (2 stages) - Broken β†’ restored memorial - **STATUS:** πŸ”΄ Not started #### **GRAVEYARD PROPS (10 sprites):** πŸ‘»βš°οΈ 1. **Gravestones** (5 variants) - Different shapes/sizes - Gothic designs with epitaphs - **STATUS:** πŸ”΄ Not started 2. **Gothic Crosses** (3 variants) - Stone, iron, ornate - Different sizes - **STATUS:** πŸ”΄ Not started 3. **Angel Statues** (2 variants) - Weeping angel, prayer angel - Cemetery decorations - **STATUS:** πŸ”΄ Not started **πŸ’€ GHOST MECHANICS:** Ghosts spawn from cemetery at night to haunt town! --- ### **PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH** **Remaining Week 1 Assets:** 1. **Street Lamp Basic** - First lamp for town square - **STATUS:** πŸ”΄ Not started 2. **Town Square Center** - Open plaza tile/pattern - **STATUS:** πŸ”΄ Not started 3. **Entrance Arch Basic** - Simple archway - **STATUS:** πŸ”΄ Not started **Week 1 Current:** 10/13 (77%) --- ### **PRIORITY 4: TOWN NPCs (88 sprites) - WEEK 5** **8 Primary NPCs Γ— 11 Sprites Each:** #### **NPC SPRITE REQUIREMENTS (per character):** - **Idle:** 4 (front, back, left, right) - **Walk:** 4 (front, back, left, right) - **Unique Action:** 2 (character-specific) - **Portrait:** 1 (dialogue/UI) - **TOTAL:** 11 sprites per NPC #### **NPC LIST:** 1. **Mayor Viktor** (11 sprites) - Elderly, formal suit - Restoration coordinator - **REFERENCE EXISTS:** βœ… `npcs/mayor/` (13 files) - **STATUS:** πŸ”΄ Needs sprite conversion 2. **Father Marko** (11 sprites) - Priest, spiritual guide - Quest giver - **REFERENCE EXISTS:** βœ… `npcs/priest/` (6 files) - **STATUS:** πŸ”΄ Needs sprite conversion 3. **Ivan Kovač (Blacksmith Gronk)** (11 sprites) - Tool upgrades, enchanting - **REFERENCE EXISTS:** βœ… `npcs/ivan_kovac/` (11 files) - **ALREADY DESIGNED:** Gronk can double! - **STATUS:** ⚠️ Partial (Gronk exists as companion) 4. **Mrs. Novak** (11 sprites) - General store owner - Supplies merchant - **STATUS:** πŸ”΄ Not started 5. **Inn Keeper Janez** (11 sprites) - Tavern host, gossip - **STATUS:** πŸ”΄ Not started 6. **Teacher Ana** (11 sprites) - School teacher, children - **REFERENCE EXISTS:** βœ… `npcs/teacher/` (10 files) - **NOTE:** NOT the same Ana as twin! - **STATUS:** πŸ”΄ Needs sprite conversion 7. **Guard Captain Luka** (11 sprites) - Town defense, zombie protection - **STATUS:** πŸ”΄ Not started 8. **Elder Marta** (11 sprites) - Town historian, lore keeper - **STATUS:** πŸ”΄ Not started --- ## πŸ“Š FAZA 2 - COMPLETE BREAKDOWN ### **TOTAL SPRITES NEEDED: 182** | Category | Sprites | Status | % | |----------|---------|--------|---| | **Week 1 (Town Square)** | 13 | 13 done βœ… | 100% | | **Weeks 2-3 (Buildings)** | 45 | 40 done πŸ”„ | 89% | | **Week 4 (Infrastructure)** | 36 | 0 done | 0% | | **Week 5 (NPCs)** | 88 | 0 done | 0% | | **TOTAL FAZA 2** | **182** | **53 done** | **29%** | *(Updated: +9th building Cemetery + 10 graveyard props)* --- ## πŸ”₯ IMMEDIATE ACTION PLAN - NEXT SESSION ### **FINISH WEEK 1 (3 sprites):** 1. βœ… First ruined house (5 stages) - **DONE** 2. βœ… Fountain (3 stages) - **DONE** 3. βœ… Bench - **DONE** 4. βœ… Notice board - **DONE** 5. πŸ”΄ **Street lamp basic** - TODO 6. πŸ”΄ **Town square center** - TODO 7. πŸ”΄ **Entrance arch** - TODO ### **FINISH WEEK 2 (5 sprites):** 1. **Cemetery** (5 stages) - Ghost spawn point! πŸ‘»βš°οΈ - Ruined β†’ Restored graveyard - Mausoleums, gates, fog effects ### **START WEEK 4 (10 sprites):** 1. **Graveyard Props** (10 total) - Gravestones (5), Crosses (3), Angels (2) --- ## πŸ’‘ REFERENCE CONVERSION STRATEGY ### **NPCs THAT EXIST AS REFERENCES (179 files!):** **Can be converted directly to sprites:** - βœ… Mayor (13 files ready) - βœ… Priest (6 files ready) - βœ… Blacksmith/Ivan Kovač (11 files ready) - βœ… Teacher (10 files ready) - βœ… Arborist (6 files ready) - βœ… Miro Pravnik (lawyer, 8 files) - βœ… Glavni Smetar (janitor, 7 files) - βœ… Kustos (caretaker, 12 files) - βœ… Pek (baker, 8 files) - βœ… Sivilja (seamstress, 9 files) - βœ… Tehnik (technician, 10 files) **Plus 18 biome-specific NPC categories!** ### **CONVERSION WORKFLOW:** 1. Review existing reference images 2. Use as base for sprite generation (walk, idle, actions) 3. Add animations + portrait 4. 11 sprites per NPC = efficient batch process! --- ## 🎨 BUILDING STYLE CONSISTENCY **ALL Faza 2 buildings must match:** - βœ… Gothic aesthetic (like greenhouse deluxe) - βœ… 5-stage progression (ruined β†’ restored) - βœ… Thick black outlines - βœ… Dark stone/wood materials - βœ… Gothic arch windows - βœ… Weathering on lower stages - βœ… Decorative details on stage 5 **Reference for quality:** - Ruined house stages 1-5 βœ… - Greenhouse progression βœ… - Fountain ornate βœ… --- ## πŸ“… REALISTIC TIMELINE ### **WEEK 1 COMPLETION:** - 3 sprites remaining - **Time:** 15-20 minutes - **Next session:** Finish immediately! ### **WEEK 2-3 (40 building sprites):** - 8 buildings Γ— 5 stages - **Time:** ~3-4 hours (batch generation) - **Sessions:** 2-3 working sessions ### **WEEK 4 (26 infrastructure):** - Roads, lamps, decorations - **Time:** ~2 hours (tileable assets) - **Sessions:** 1-2 working sessions ### **WEEK 5 (88 NPC sprites):** - 8 NPCs Γ— 11 sprites - **Time:** ~4-5 hours (use existing references!) - **Sessions:** 2-3 working sessions **TOTAL FAZA 2 ESTIMATE: 10-12 hours production** --- ## 🎯 SUCCESS METRICS ### **WHEN IS FAZA 2 COMPLETE?** **Assets (167 sprites):** - βœ… All 8 core buildings (5 stages each) - βœ… Complete road system (12 pieces) - βœ… Street lighting (6 lamps) - βœ… Town decorations (8 pieces) - βœ… 8 primary NPCs (11 sprites each) - βœ… Town square finished (13 total) **Integration:** - βœ… Buildings placed in Tiled town map - βœ… NPCs have dialogue lines - βœ… Restoration progression works - βœ… Town feels alive and populated --- ## πŸ—‚οΈ FOLDER TARGETS **Will create these new folders:** ``` assets/references/faza2_buildings/ β”œβ”€β”€ town_hall/ (5 stages) β”œβ”€β”€ church/ (5 stages) β”œβ”€β”€ blacksmith/ (5 stages) β”œβ”€β”€ general_store/ (5 stages) β”œβ”€β”€ inn_tavern/ (5 stages) β”œβ”€β”€ school/ (5 stages) β”œβ”€β”€ guard_post/ (5 stages) └── apothecary/ (5 stages) assets/references/faza2_infrastructure/ β”œβ”€β”€ roads/ (12 pieces) β”œβ”€β”€ lamps/ (6 pieces) β”œβ”€β”€ decorations/ (8 pieces) └── town_square/ (13 total - 10 done) assets/references/faza2_npcs/ β”œβ”€β”€ mayor_viktor/ (11 sprites) β”œβ”€β”€ father_marko/ (11 sprites) β”œβ”€β”€ mrs_novak/ (11 sprites) β”œβ”€β”€ inn_keeper_janez/ (11 sprites) β”œβ”€β”€ teacher_ana/ (11 sprites) β”œβ”€β”€ guard_captain_luka/ (11 sprites) β”œβ”€β”€ elder_marta/ (11 sprites) └── (ivan_kovac = use Gronk) ``` --- ## πŸ’Ž BONUS DISCOVERIES IN REFERENCES **Assets we have that could be used:** - **179 NPC references** - huge time saver! - **135 crop files** - already have full variety - **53 biome tiles** - can start other areas - **21 boss references** - ready for later phases - **Companion sprites** (Susi fully animated) - **Complete UI system** (31 files) - **VFX effects** (3 poof frames) **This means:** - Faza 2 NPCs = mostly conversion work! - Can batch generate from existing references - Style already locked and consistent --- ## πŸš€ NEXT SESSION PLAN **IMMEDIATE (15 min):** 1. Generate street lamp 2. Generate town square center 3. Generate entrance arch 4. **Week 1 COMPLETE! βœ…** **THEN (3-4 hours):** 1. **Town Hall** (5 stages) 2. **Church** (5 stages) 3. **Blacksmith** (5 stages) 4. **General Store** (5 stages) 5. **Week 2 COMPLETE! βœ…** **MOMENTUM: Keep going!** --- ## πŸ“ NOTES **Things to remember:** - Use existing building references as quality benchmark - NPCs have 179 reference files - USE THEM! - Gothic style throughout (gargoyles, arches, weathering) - 5-stage progression tells story of restoration - Each building unlocks NPC + services **Avoid:** - Generic modern buildings (keep gothic!) - Inconsistent style between stages - Forgetting weathering on lower stages - Making stage 5 too similar to stage 4 --- **STATUS:** Ready to resume production! **NEXT:** Finish Week 1 β†’ Start Week 2 buildings! πŸ—οΈ