# 🔊 AUDIO REUSE & SHARING STRATEGY ## How Audio Files Are Shared Across DEMO + Faza 1 + Faza 2 **Created:** January 9, 2026, 14:33 CET **Purpose:** Show which sounds are reused vs phase-specific **Key Insight:** 45 DEMO sounds work across ALL phases! 🎉 --- ## 🎯 CORE CONCEPT: AUDIO STACKING **Audio works in LAYERS, NOT replacements!** ``` DEMO (45 files) ← CORE FOUNDATION (used in ALL phases!) ↓ └──> FAZA 1 (+60) ← ADDS biome-specific + combat depth ↓ └──> FAZA 2 (+24) ← ADDS town-specific sounds TOTAL: 45 + 60 + 24 = 129 files (but 45 used everywhere!) ``` --- ## ✅ SHARED SOUNDS (Used in ALL Phases) ### **🎵 SHARED MUSIC (6 tracks):** These play in **DEMO, Faza 1, AND Faza 2:** 1. **`main_theme.ogg`** - Main menu (all phases use same menu!) 2. **`farm_ambient.ogg`** - Farm music (farm exists in all phases!) 3. **`night_theme.ogg`** - Night music (night happens in all phases!) 4. **`combat_theme.ogg`** - Combat music (combat in all phases!) 5. **`victory_theme.ogg`** - Quest complete (used everywhere!) 6. **`ana_theme.ogg`** - Ana memories (story in all phases!) **= 6 music tracks REUSED across entire game!** --- ### **🔊 SHARED SFX (19 sounds):** These work in **DEMO, Faza 1, AND Faza 2:** **Farming (reused everywhere):** - `dig.ogg` - Digging soil (farming in all phases!) - `plant_seed.ogg` - Planting (farming in all phases!) - `water_crop.ogg` - Watering (farming in all phases!) - `harvest.ogg` - Harvesting (farming in all phases!) - `tree_chop.ogg` - Chopping wood (all phases!) - `stone_mine.ogg` - Mining (all phases!) **Combat (reused everywhere):** - `sword_slash.ogg` - Sword swing (combat in all phases!) - `zombie_hit.ogg` - Zombie damage (zombies in all phases!) - `zombie_death.ogg` - Zombie death (all phases!) - `player_hurt.ogg` - Player damage (all phases!) **Building (reused everywhere):** - `hammer_nail.ogg` - Building (construction in all phases!) - `door_open.ogg` - Doors (doors everywhere!) - `door_close.ogg` - Doors (everywhere!) - `chest_open.ogg` - Chests (all phases!) **UI & Misc (reused everywhere):** - `footstep_grass.ogg` - Walking (walking in all phases!) - `footstep_stone.ogg` - Walking (all phases!) - `coin_collect.ogg` - Money pickup (economy in all phases!) - `level_up.ogg` - Level up (progression in all phases!) - `ui_click.ogg` - All buttons (UI in all phases!) **= 19 SFX REUSED across entire game!** --- ### **🌀 SHARED AMBIENT (3 loops):** These ambients layer in **ALL phases:** - `wind_gentle.ogg` - Background wind (all outdoor areas!) - `crickets_night.ogg` - Night crickets (night in all phases!) - `birds_daytime.ogg` - Day birds (day in all phases!) **= 3 ambient loops REUSED everywhere!** --- ### **🎯 SHARED UI (8 stingers):** These UI sounds work in **ALL phases:** - `ui_click.ogg` - Every button click! - `ui_hover.ogg` - Every button hover! - `ui_error.ogg` - Every error! - `ui_confirm.ogg` - Every confirmation! - `quest_complete.ogg` - Quest complete (all phases!) - `danger_stinger.ogg` - Danger (all phases!) - `discovery_stinger.ogg` - Discoveries (all phases!) - `sleep_heal.ogg` - Sleeping (all phases!) **= 8 UI sounds REUSED everywhere!** --- ## 📊 REUSE SUMMARY: | Type | Shared (All Phases) | Phase-Specific | |------|---------------------|----------------| | **Music** | 6 tracks | +12 biome/town | | **SFX** | 19 sounds | +53 specific | | **Ambient** | 3 loops | +7 biome | | **UI** | 8 stingers | +6 phase | | **TOTAL** | **36 files** | +78 specific | **Key Insight:** 36 files (28% of total) are used across ENTIRE game! --- ## 🎮 PHASE-SPECIFIC SOUNDS (Only used in specific phases) ### **🎵 PHASE-SPECIFIC MUSIC:** **DEMO ONLY (3 tracks):** - `forest_ambient.ogg` - Forest exploration (DEMO has forest?) - `town_theme.ogg` - Town music (but also Faza 2!) - `raid_warning.ogg` - Raid alarm (DEMO has raids?) **Actually, these can be SHARED too! Town music for town in all phases!** **FAZA 1 EXCLUSIVE (6 tracks):** - `desert_theme.ogg` - Desert biome ONLY - `swamp_theme.ogg` - Swamp biome ONLY - `cave_theme.ogg` - Cave/underground ONLY in Faza 1 - `boss_battle.ogg` - Boss fights ONLY in Faza 1 - `sad_discovery.ogg` - Emotional moments (Ana story) - Faza 1+ - `hopeful_sunrise.ogg` - New chapters - Faza 1+ **FAZA 2 EXCLUSIVE (3 tracks):** - `town_busy.ogg` - Fully restored town ONLY - `church_choir.ogg` - Church interior ONLY in Faza 2 - `tavern_music.ogg` - Tavern ONLY in Faza 2 --- ### **🔊 PHASE-SPECIFIC SFX:** **FAZA 1 EXCLUSIVE (35 sounds):** Farm animals (10) - only in Faza 1 when you unlock them: - Sheep, pig, chicken, horse, goat sounds - Milk, shear, egg, feed, pet sounds Advanced combat (15) - only with Faza 1 combat: - Arrow hit/miss, critical, parry, dodge - Skeleton, mutant, boss sounds - Magic spells, weapon break, armor, potions Crafting (5) - only with Faza 1 crafting: - Craft, smelt, anvil, loom, cook Environment (5) - biome-specific: - Rain, thunder, river, campfire, leaves **FAZA 2 EXCLUSIVE (12 sounds):** Town sounds (7) - only when town exists: - Bell tower, market, blacksmith forge, tavern crowd - Horse cart, town gate, fountain NPC interactions (5) - only when NPCs exist: - NPC greet/goodbye, trade, quest accept, dialogue open --- ## 💡 PRACTICAL IMPLICATIONS: ### **What this means for you:** **1. DEMO AUDIO = PERMANENT INVESTMENT** - 45 DEMO sounds = used in ALL phases - NOT wasted! These carry through entire game - One-time effort, lifetime use! **2. INCREMENTAL ADDITIONS** - Faza 1: ADD 60 new sounds (don't replace!) - Faza 2: ADD 24 new sounds (don't replace!) - Total grows: 45 → 105 → 129 **3. FILE ORGANIZATION** All sounds live in same folders: ``` /assets/audio/ ├── music/ (all 18 tracks together!) ├── sfx/ │ ├── farming/ (DEMO + Faza 1 together!) │ ├── combat/ (DEMO + Faza 1 together!) │ ├── building/ (all phases!) │ ├── town/ (Faza 2 specific) │ └── misc/ (all phases!) └── ambient/ (all shared!) ``` **4. LOADING STRATEGY** Game loads sounds based on what player unlocked: - DEMO: Loads 45 core sounds - Faza 1 unlocked: Loads +60 (total 105) - Faza 2 unlocked: Loads +24 (total 129) But core 45 are ALWAYS loaded! --- ## 🎯 RECOMMENDED APPROACH: ### **Phase 1: Get DEMO Audio (45 files)** **These will be used FOREVER!** - Music: 9 tracks - SFX: 25 sounds - Ambient: 3 loops - UI: 8 stingers **Benefit:** Game is 100% playable, sounds complete! --- ### **Phase 2: Add Faza 1 Audio (when needed)** **Only when you're implementing Faza 1 features:** - Add desert/swamp music when adding those biomes - Add animal sounds when adding animals - Add advanced combat sounds when adding combat - Add crafting sounds when adding crafting **Benefit:** Incremental, as-needed approach! --- ### **Phase 3: Add Faza 2 Audio (later)** **Only when implementing town:** - Add town music when town is built - Add NPC sounds when NPCs are active - Add bell/market sounds for atmosphere **Benefit:** Last priority, can wait! --- ## 📋 REUSE CHECKLIST: **✅ Sounds that work in ALL phases (NO duplicates needed!):** - [x] Footsteps (grass, stone) - [x] UI clicks (all buttons) - [x] Farming (dig, plant, water, harvest) - [x] Basic combat (sword, hurt, zombie) - [x] Building (hammer, doors, chests) - [x] Money/level up - [x] Main menu music - [x] Farm ambient music - [x] Night music - [x] Combat music - [x] Victory stingers - [x] Ana theme - [x] Ambient loops (wind, birds, crickets) **= 36 files serve entire game! ZERO duplication!** --- ## 🎉 CONCLUSION: **YOU DO NOT NEED DUPLICATE SOUNDS!** **Audio Budget Reality:** - **Minimum (DEMO only):** 45 files → plays entire game with core sounds - **Full (DEMO + Faza 1 + Faza 2):** 129 files → complete audio experience **Shared Sounds:** 36 files (28%) work across all phases **Phase-Specific:** 93 files (72%) add flavor/depth **Workflow:** 1. Get 45 DEMO sounds first → DONE, works everywhere! 2. Add Faza 1 sounds when implementing features → Incremental! 3. Add Faza 2 sounds when implementing town → Later! **NO need to re-download or duplicate!** All sounds in `/assets/audio/` are SHARED automatically! 🎉 --- **Status:** ✅ **AUDIO REUSE STRATEGY COMPLETE!** **Key Takeaway:** 45 DEMO sounds = Foundation for entire game! **Recommendation:** Focus on DEMO 45 first, add rest as needed! 🚀