// FARMING CONTROLS - Add to Player.js // In handleAction() method, add this code: handleFarmingAction() { if (!this.scene.farmingSystem) return; const selectedSlot = this.scene.scene.get('UIScene').selectedSlot; const inventory = this.scene.inventorySystem; const item = inventory ? inventory.slots[selectedSlot] : null; const itemType = item ? item.type : null; // Get grid position player is facing const facingX = this.gridX; const facingY = this.gridY; // Adjust based on direction (optional - or use mouse click position) // For now, use tile player is standing on // HOE - Till soil if (itemType === 'hoe') { const success = this.scene.farmingSystem.tillSoil(facingX, facingY); if (success) { // Play sound/animation if (this.scene.soundManager) this.scene.soundManager.playDig(); } return; } // SEEDS - Plant if (itemType === 'carrot' || itemType === 'wheat') { const success = this.scene.farmingSystem.plantSeed(facingX, facingY, itemType); if (success) { // Consume seed inventory.removeItem(itemType, 1); if (this.scene.soundManager) this.scene.soundManager.playPlant(); } return; } // EMPTY HAND - Harvest if (!itemType) { const success = this.scene.farmingSystem.harvestCrop(facingX, facingY); if (success) { if (this.scene.soundManager) this.scene.soundManager.playHarvest(); } return; } } // In Player update(), listen for SPACE or MOUSE CLICK: // Add to existing input handling: /* if (this.scene.input.keyboard.checkDown(this.scene.input.keyboard.addKey('SPACE'), 300)) { this.handleFarmingAction(); } */ // OR use mouse click on tile: /* this.scene.input.on('pointerdown', (pointer) => { const worldPoint = this.scene.cameras.main.getWorldPoint(pointer.x, pointer.y); const gridPos = this.scene.iso.toGrid(worldPoint.x, worldPoint.y); // Farming action at clicked tile this.farmAtTile(gridPos.x, gridPos.y); }); */