# ✅ COMPLETE CLEAN SLATE - READY TO BUILD **Fresh Start - 11.12.2025 00:55** --- ## 📊 **TRENUTNO STANJE:** ### **Assets Folder:** - ✅ **grass_tile.png** - 2.5D seamless tileable (256x256) - ✅ **water_tile.png** - 2.5D seamless tileable (256x256) - ✅ **BACKUP:** `assets_BACKUP_2025-12-11_0049/` (all old assets) ### **PreloadScene.js:** ```javascript // STEP 1: TILES ✅ this.load.image('grass_tile', 'assets/grass_tile.png'); this.load.image('water_tile', 'assets/water_tile.png'); // STEP 2: SPRITES (TODO) // - player.png // - zombie.png // - chest.png // - tree.png ``` --- ## 🎯 **NASLEDNJI KORAKI:** ### **1. SPRITES (Characters & Objects):** Generate smooth 2D sprites (1024x1024): - [ ] Player (dreadlocks, farmer) - [ ] Zombie Wild (red eyes, dreadlocks) - [ ] Zombie Tamed (green eyes, dreadlocks) - [ ] Chest (treasure) - [ ] Tree (apple tree) - [ ] Gravestone - [ ] Tools (axe, hoe, etc.) ### **2. SCALES:** Set proper scales in code: - Player: 1.0 - Zombie: 1.1 (10% bigger) - Objects: varies ### **3. TESTING:** - Verify tiles work - Test sprite rendering - Check performance --- ## 📁 **FILES STATUS:** **Ready:** - ✅ PreloadScene.js (clean, minimal) - ✅ enemies.js (zombie logic ready) - ✅ Player.js (scale 1.0) - ✅ Assets folder (2 tiles) **Backup:** - ✅ All old assets safely backed up - ✅ Can restore if needed --- ## 🎮 **CURRENT APP STATE:** **Electron App:** ✅ RUNNING **Server:** ✅ http://localhost:8000/ **Assets:** 2 tiles loaded **Sprites:** 0 (ready to generate) --- ## 🚀 **WHEN YOU'RE READY:** Say "continue" or "nadaljuj" to generate sprites! **Next:** Player + Zombie sprites (smooth 2D, dreadlocks) --- **Status:** ✅ **CLEAN SLATE COMPLETE - READY TO BUILD!** **Electron:** RUNNING **Waiting:** Your command to continue! 💪