# 📓 DEVELOPMENT JOURNAL - 31.12.2025 ## 🎯 Session Update: Asset Organization & Biome Systems ### ✅ **COMPLETED TODAY:** **1. Character Master References**: - Created `konsistentno/` folder - 6 master references (Kai, Ana, Gronk × 2 styles) - Cleaned 290 old inconsistent sprites **2. Biome Structure**: - 18 biomes × 10 subfolders = 180 folders - Complete manifest: 2,700-3,600 total assets planned **3. Map Structure**: - 31 map locations created - Farms, resources, story, special zones **4. New Asset Categories**: - rudniki/ - mining resources - vozila/ - vehicles - hisne_zivali/ - farm animals **5. Food Drop System** 🍖: - **Implemented**: Kill creature → Drop raw meat → Cook → Eat - **Example** (Dino Valley): - T-Rex drops Raw T-Rex meat - Cook on campfire → Cooked T-Rex steak - 7 dino types = 7 unique food items - **Applies to ALL biomes** with fauna --- ## 🍖 FOOD DROP SYSTEM DESIGN: ### **Mechanic**: ``` 1. Player kills creature 2. Creature drops raw meat (unique per species) 3. Player collects raw meat 4. Player places meat on campfire/cooking station 5. Wait 10-30 seconds (cooking timer) 6. Collect cooked meat 7. Eat to restore health/hunger ``` ### **Benefits**: - **Survival gameplay** - hunt for food - **Crafting depth** - cook for better stats - **Unique per biome** - different creatures = different food - **Progression** - better creatures = better food ### **Implementation per Biome**: - Each fauna species drops specific raw meat - Cooked version has better stats (more health/hunger restore) - Some special ingredients for advanced recipes --- ## 📊 CURRENT PROJECT STATS: - **Total Folders**: ~253 - **Total PNG**: 848 - **Biomes**: 18 (complete structure) - **Maps**: 31 locations - **Asset Categories**: 21 --- ## 🚀 NEXT STEPS: 1. ✅ Update all biomes with food drop systems 2. Generate biome-specific assets (when quota resets) 3. Character animations (manual or API) 4. Map creation in Tiled --- **Status**: On track for full production 🎮 **Next Session**: 1.1.2026 (API quota reset)