# 🎨 DUAL-STYLE SYSTEM - Official Production Guide **Date:** January 2, 2026, 12:20 CET **Status:** 🔒 LOCKED FOR PRODUCTION --- ## 📋 STYLE ASSIGNMENT SYSTEM DolinaSmrti uses **TWO primary art styles** with clear category assignments: --- ## 🎯 STYLE 32: CULT OF THE LAMB CUTE-DARK ### **Prompt Template:** ``` Style 32: Cult of the Lamb cute-dark aesthetic. [DESCRIPTION]. Adorable with edge, pastel meets gothic, charming yet [mood], contradiction aesthetic. 2D game [type]. Solid chroma green background (#00FF00). ``` ### **Assigned Categories:** **CHARACTERS:** - Main characters (Kai, Ana, Gronk, Grok, Susi) - NPCs (all town survivors, quest givers) - Friendly characters **ENEMIES:** - Zombies (all variants) - Ghosts and spirits - Undead creatures - Bosses (all 20) - Hostile NPCs **CREATURES:** - Farm animals (chickens, cows, pigs, horses) - Dinosaurs and prehistoric beasts - Mythical creatures (dragons, griffins, etc.) - All non-plant fauna **OBJECTS:** - Tools (axes, pickaxes, shovels, hoes) - Weapons (swords, guns, bows) - Buildings (barns, houses, sheds, towers) - Furniture - Vehicles - Dark magic items and altars - Crafting stations **MANUFACTURED ITEMS:** - Processed foods (cooked meals, baked goods) - Crafted items - Potions and medicines --- ## 🌿 STYLE 30: GARDEN STORY COZY ### **Prompt Template:** ``` Style 30: Garden Story cozy adventure. [DESCRIPTION]. Soft rounded friendly shapes, pastel-vibrant balance, wholesome mature aesthetic, Link's Awakening meets modern indie. 2D game asset. Solid chroma green background (#00FF00). ``` ### **Assigned Categories:** **CROPS & PLANTS:** - Fruits (apples, berries, grapes, melons, etc.) - Vegetables (carrots, tomatoes, pumpkins, etc.) - Grains (wheat, corn, rice) - Flowers (roses, sunflowers, tulips, etc.) - Herbs and spices - Mushrooms (edible varieties) **VEGETATION:** - Trees (oak, pine, palm, fruit trees) - Bushes and shrubs - Vines and climbing plants - Ferns and prehistoric plants - ⚠️ **NOT GRASS** - grass uses different style **RAW FOOD:** - Raw fruits - Raw vegetables - Harvested crops - Foraged items (nuts, berries, wild plants) **DECORATIVE PLANTS:** - Garden flowers - Potted plants - Decorative bushes - Ornamental trees --- ## ⚙️ PRODUCTION RULES ### **Style 32 (Cute-Dark):** ✅ Anything with a face (characters, animals, creatures) ✅ Man-made objects (buildings, tools, weapons) ✅ Horror/dark elements (zombies, ghosts, bosses) ✅ Processed/crafted items ### **Style 30 (Garden Story Cozy):** ✅ Natural plants (fruits, vegetables, flowers) ✅ Trees and vegetation ✅ Raw harvested crops ✅ Wholesome nature elements ### **Exceptions:** ❌ **Grass/Ground** - Uses separate terrain style (NOT Style 30) ❌ **Cooked food** - Uses Style 32 (it's processed) ❌ **Mutant plants** - Uses Style 32 (they're creatures) --- ## 🎨 VISUAL CONSISTENCY NOTES ### **Why Two Styles Work Together:** **Style 32 (Cute-Dark):** - Pastel + gothic = soft but edgy - Chunky proportions, big eyes - Contradiction aesthetic **Style 30 (Cozy):** - Pastel + vibrant = soft but colorful - Rounded shapes, friendly - Wholesome aesthetic **Common Ground:** - Both use **pastel palettes** ✅ - Both have **soft rounded shapes** ✅ - Both are **stylized, not realistic** ✅ - Both are **vector-ready with clean outlines** ✅ **The blend creates:** - Characters feel "cute-dark" (compelling, edgy) - Nature feels "wholesome-cozy" (safe, nurturing) - Perfect for **horror-farming hybrid** genre! --- ## 📊 ASSET BREAKDOWN BY STYLE ### **Style 32 Categories (~60% of assets):** - Characters: ~50 - Enemies: ~200 - Animals: ~150 - Buildings: ~40 - Tools/Weapons: ~100 - Crafted items: ~500 - **Total:** ~1,040 assets ### **Style 30 Categories (~40% of assets):** - Crops: ~50 - Fruits: ~30 - Vegetables: ~40 - Flowers: ~50 - Trees: ~100 - Plants: ~150 - **Total:** ~420 assets ### **Overall Project:** - Total assets: ~14,000 - Style 32: ~8,400 (60%) - Style 30: ~5,600 (40%) --- ## 🚀 IMMEDIATE PRODUCTION QUEUE ### **Test Assets to Generate:** **Style 32 (Cute-Dark):** 1. ✅ NPC (town survivor) 2. ✅ Zombie (basic undead) 3. ✅ Ghost (spectral enemy) 4. ✅ Farm animal (chicken) 5. ✅ Tool (pickaxe) 6. ✅ Building (small barn) 7. ✅ Boss (special enemy) 8. ✅ Crafted food (bread) **Style 30 (Cozy):** 1. ✅ Apple (red fruit) 2. ✅ Carrot (vegetable) 3. ✅ Rose (flower) 4. ✅ Oak tree (large tree) 5. ✅ Wheat (crop) 6. ✅ Bush (decorative plant) 7. ✅ Mushroom (foraged item) 8. ✅ Berries (wild fruit) **Total Test Batch: 16 assets** --- ## 📝 NOTES FROM hipodevil666 Dual-style system RESOLVED the problem: - I don't want EVERYTHING cute-dark (too monotonous) - Nature needs to feel SAFE and WHOLESOME - Characters need to feel COMPELLING and EDGY - Style 30 gives the "farming" vibe - Style 32 gives the "horror" vibe - Together = perfect DolinaSmrti balance **This is the final production approach. No more style changes.** --- **END OF DUAL-STYLE GUIDE**