# 🎯 KRVAVA ŽETEV - DEVELOPMENT TASKS **Updated:** December 18, 2025 (Evening) **Status:** Story Complete - Ready for Implementation --- ## 🔥 **PRIORITY 1: STORY IMPLEMENTATION** ### **📖 Dialogue & Cutscenes** - [ ] **1.1 - Prologue Cutscene** - [ ] Parents death scene (Day 3) - [ ] Giant Troll attack (Day 7) - [ ] Kai's transformation (Alpha Hybrid) - [ ] Ana's kidnapping - **Estimate:** 4 hours - [ ] **1.2 - Act 1 Dialogues** - [ ] Kai's internal monologues (searching for Ana) - [ ] Dr. Chen conversation (clue #1) - [ ] Jakob conversation + quest - [ ] Twin Vision dream sequence - **Estimate:** 6 hours - [ ] **1.3 - Act 2 Dialogues** - [ ] Security footage cutscene (Dr. Krnić reveal) - [ ] Ana's research notes (voice-over) - [ ] Laboratory entrance sequence - **Estimate:** 4 hours - [ ] **1.4 - Act 3: THE REUNION** 💜 - [ ] Kai rescues Ana (EMOTIONAL PEAK!) - [ ] Twin bond restoration scene - [ ] Chernobyl reveal conversation - **Estimate:** 3 hours (CRITICAL SCENE!) - [ ] **1.5 - Act 4 Dialogues** - [ ] Campfire scene (night before finale) - [ ] Final boss confrontation - [ ] Ending choice dialogue - **Estimate:** 4 hours - [ ] **1.6 - 4 Ending Cinematics** - [ ] Ending A: "Together Forever" ✅ - [ ] Ending B: "The Sacrifice" 💔 - [ ] Ending C: "Ana's Legacy" 😢 - [ ] Ending D: "The Dark Path" 💀 - **Estimate:** 8 hours (2hrs per ending) **Total Story Content:** ~29 hours work --- ## 💜 **PRIORITY 2: TWIN BOND SYSTEM** ### **🎮 Core Mechanics** - [ ] **2.1 - Twin Bond State Manager** - [ ] Severed state (Act 1-2) - [ ] Active state (Act 3-4) - [ ] Visual indicators (purple aura) - **Estimate:** 3 hours - [ ] **2.2 - Twin Telepathy** - [ ] Unlimited range communication - [ ] Thought sharing UI - [ ] Strategic hints system - **Estimate:** 4 hours - [ ] **2.3 - Twin Strike** ⚔️ - [ ] Combined attack animation - [ ] 2x damage calculation - [ ] 60sec cooldown timer - **Estimate:** 3 hours - [ ] **2.4 - Twin Shield** 🛡️ - [ ] Damage transfer mechanic - [ ] 10sec duration - [ ] 90sec cooldown - [ ] Visual shield effect - **Estimate:** 3 hours - [ ] **2.5 - Twin Sense** 🔮 - [ ] Enemy detection radius - [ ] Hidden item finder - [ ] +20% loot bonus - **Estimate:** 2 hours - [ ] **2.6 - Shared Buffs** ✨ - [ ] Food buff sync - [ ] Potion effect sharing - [ ] Equipment bonus sharing - [ ] XP split system - **Estimate:** 3 hours - [ ] **2.7 - Resurrection Ultimate** 💖 - [ ] Death detection - [ ] Revival animation - [ ] 50% health sacrifice - [ ] Once-per-day cooldown - [ ] "Life debt" cutscene - **Estimate:** 4 hours **Total Twin Bond:** ~22 hours --- ## 🎯 **PRIORITY 3: QUEST SYSTEM** ### **Main Questline** - [ ] **3.1 - "Find My Twin" (Main Quest)** - [ ] Quest tracker UI - [ ] Clue collection system - [ ] Fragment counter (0/9) - [ ] Laboratory unlock logic - **Estimate:** 6 hours - [ ] **3.2 - Key Fragment Quests** - [ ] 9 biome mini-boss fights - [ ] Fragment drop logic - [ ] Progress tracking - **Estimate:** 4 hours - [ ] **3.3 - Side Quests** - [ ] Jakob's Request (Desert Herbs) - [ ] Dr. Chen's Medical Supplies - [ ] Ivan's Blacksmith Requests - [ ] Grok's Rock Never Dies chain - **Estimate:** 8 hours - [ ] **3.4 - Anomalous Zone Unlock Quests** - [ ] 9 zone-specific unlock conditions - [ ] Special item requirements - [ ] Discovery cutscenes - **Estimate:** 10 hours **Total Quests:** ~28 hours --- ## 👑 **PRIORITY 4: BOSS FIGHTS** ### **Main Campaign Bosses** - [ ] **4.1 - Biome Mini-Bosses (9)** - [ ] Mutant Boar Alpha (Grassland) - [ ] Corrupted Stag (Forest) - [ ] Toxic Behemoth (Swamp) - [ ] Scorpion Queen (Desert) - [ ] Thunder Raptor (Mountain) - [ ] Frost Bear Titan (Snow) - [ ] Death Stalker (Wasteland) - [ ] Mesojedke Mother (Tropical) - [ ] Radiation Colossus (Radioactive) - **Estimate:** 18 hours (2hrs each) - [ ] **4.2 - Zmaj Volk (Dragon-Wolf)** - [ ] Phase 1: Fire breath, claws - [ ] Phase 2: Lightning speed - [ ] Phase 3: Berserk mode - [ ] Defeat triggers Ana rescue! - **Estimate:** 4 hours - [ ] **4.3 - Giant Troll King (FINAL BOSS)** - [ ] Phase 1: Enraged beast - [ ] Phase 2: Mutated form - [ ] Phase 3: Reactor meltdown! - [ ] DNA sample drop - **Estimate:** 6 hours ### **Event Bosses** - [ ] **4.4 - Werewolf (Full Moon)** - [ ] Lunar cycle tracking - [ ] Silver weapon requirement - [ ] Special loot (Wolf Pelt, Lunar Essence) - **Estimate:** 3 hours - [ ] **4.5 - Slime King** - [ ] Cave boss encounter - [ ] 6 slime types (Green, Blue, Red, Purple, Black, King) - **Estimate:** 2 hours ### **Anomalous Zone Bosses (5)** - [ ] **4.6 - Animated Bosses** - [ ] Brown Bear Boss (4-frame animation) - [ ] Stone Golem (4-frame animation) - [ ] Toxic Frog (4-frame animation) - [ ] Frost Yeti (4-frame animation) - [ ] Green Orc (4-frame animation) - **Estimate:** 10 hours (2hrs each) **Total Boss Fights:** ~43 hours --- ## ♻️ **PRIORITY 5: CRAFTING SYSTEMS** ### **Smelting & Recycling** - [ ] **5.1 - Furnace System** - [ ] Stone Furnace (Tier 1) - [ ] Iron Furnace (Tier 2) - [ ] Electric Kiln (Tier 3) - **Estimate:** 4 hours - [ ] **5.2 - Metal Recycling** - [ ] Durability-based yield - [ ] Iron/Silver/Gold smelting - [ ] +25% Industrial Smelter bonus - **Estimate:** 3 hours - [ ] **5.3 - Glass Crafting** - [ ] Sand → Glass conversion - [ ] 4 glass types (Clear, Colored, Tempered, Lab) - [ ] Greenhouse building (100x glass) - **Estimate:** 3 hours ### **Weapon Crafting** - [ ] **5.4 - Silver Weapons (Werewolf Counter)** - [ ] Silver Bullets (300% damage) - [ ] Silver Arrows (250% damage) - [ ] Silver Sword (200% damage) - [ ] Casing collection & recycling - **Estimate:** 4 hours - [ ] **5.5 - Arrows & Ammunition** - [ ] 5 arrow types (Normal, Fire, Ice, Poison, Explosive) - [ ] Bow tiers (4 types) - [ ] Ammo crafting recipes - **Estimate:** 3 hours ### **Clothing System** - [ ] **5.6 - Material Processing** - [ ] Cotton farming → Thread → Fabric - [ ] Animal skinning (Cow, Deer, Bear, Wolf, Snake) - [ ] Fur collection (Normal, Mutant, Mammoth!) - **Estimate:** 4 hours - [ ] **5.7 - Clothing Crafting Tiers** - [ ] Tier 1: Basic (Cotton, Wool, Cow Leather) - [ ] Tier 2: Advanced (Deer Hide, Snake Skin, Wolf Fur) - [ ] Tier 3: Legendary (Bear Fur, Mammoth Fur, Toxic Wool) - [ ] Tier 4: Endgame (Dragon Scales, Mermaid Scales, Dino Leather) - **Estimate:** 6 hours - [ ] **5.8 - Dye System** - [ ] 8 dye colors (Red, Blue, Green, Yellow, Black, White, Purple, Orange) - [ ] Clothing recoloring - **Estimate:** 2 hours ### **Blueprints** - [ ] **5.9 - Blueprint System** - [ ] Blueprint discovery - [ ] Crafting UI - [ ] Recipe unlocks - [ ] Legendary blueprints - **Estimate:** 4 hours **Total Crafting:** ~33 hours --- ## 🦣 **PRIORITY 6: HUNTING & GATHERING** ### **Legendary Creatures** - [ ] **6.1 - Mammoth Hunting** - [ ] Spawn system (Snow + Dino Valley) - [ ] 500 HP boss-tier fight - [ ] Drops: Fur (8-12), Tusk (2), Meat (15-20), Hide (4-6) - [ ] 7-day respawn timer - **Estimate:** 4 hours - [ ] **6.2 - Ocean Creatures** - [ ] 16+ species (Fish, Crab, Octopus, Shark, Kraken!) - [ ] Fishing mechanics - [ ] Loot tables - **Estimate:** 5 hours - [ ] **6.3 - Pets System** - [ ] Dogs (5 breeds) - Guard, Fetch, Hunt, Tank, Attack - [ ] Cats (4 breeds) - Mouse catcher, Luck boost, Companion, Predator scare - [ ] Feeding, Training, Breeding - **Estimate:** 6 hours ### **Material Drops** - [ ] **6.4 - Normal Animal Products** - [ ] Cow (Leather, Beef, Milk) - [ ] Sheep (Wool, Mutton) - [ ] Chicken (Eggs, Feathers, Meat) - [ ] Deer (Hide, Venison, Antlers) - [ ] Wolf (Fur, Meat) - [ ] Bear (Fur, Meat, Claws) - [ ] Snake (Skin, Venom) - **Estimate:** 4 hours - [ ] **6.5 - Mutant Animal Products** - [ ] Radioactive Milk - [ ] Mutant Eggs - [ ] Toxic Wool - [ ] Contaminated Meat - [ ] Strange Bacon - [ ] Mutation Feathers - [ ] Two-Headed Chicken - [ ] Glowing Cheese - **Estimate:** 3 hours **Total Hunting:** ~22 hours --- ## 🏗️ **PRIORITY 7: BUILDING SYSTEMS** ### **Base Progression** - [ ] **7.1 - Tent Camp (8x8 starter)** - [ ] Starting base setup - [ ] Basic crafting table - [ ] Campfire - [ ] Storage crate - **Estimate:** 2 hours - [ ] **7.2 - House Upgrades (4 tiers)** - [ ] Wooden Shack (12x12) - [ ] Stone House (20x20) - [ ] Modern Base (30x30) - **Estimate:** 6 hours - [ ] **7.3 - Greenhouse System** - [ ] 4 upgrade stages - [ ] 100x glass requirement - [ ] Crops grow 2x faster - [ ] Year-round farming - **Estimate:** 4 hours - [ ] **7.4 - Kitchen Upgrades (4 tiers)** - [ ] Tier 1: Broken Kitchen - [ ] Tier 2: Basic Kitchen - [ ] Tier 3: Modern Kitchen - [ ] Tier 4: PRO Kitchen - [ ] Cooking buffs per tier - **Estimate:** 4 hours - [ ] **7.5 - Barn Systems** - [ ] Animal Barn (equipment, auto-feed) - [ ] Material Storage (4 tiers, up to UNLIMITED!) - **Estimate:** 4 hours ### **City Restoration** - [ ] **7.6 - Repairable Buildings** - [ ] City buildings (5 stages: Ruined → Repaired) - [ ] NPC unlock on repair - [ ] Resource requirements - **Estimate:** 6 hours - [ ] **7.7 - Train System** - [ ] Train repair (5 stages) - [ ] Track building - [ ] Fast travel network - [ ] Chernobyl final travel - **Estimate:** 6 hours **Total Building:** ~32 hours --- ## 🌍 **PRIORITY 8: BIOME CONTENT** ### **18 Biomes Implementation** **Normal Biomes (9):** - [ ] **8.1** - Grassland (spawn area) - [ ] **8.2** - Forest (wood, wildlife) - [ ] **8.3** - Swamp (toxic, fishing) - [ ] **8.4** - Desert (sand, gold) - [ ] **8.5** - Mountain (silver, gems!) - [ ] **8.6** - Snow (mammoth, fur) - [ ] **8.7** - Wasteland (bones, scrap) - [ ] **8.8** - Tropical (fruit, exotic) - [ ] **8.9** - Radioactive (nuclear materials) **Estimate:** 18 hours (2hrs each) **Anomalous Zones (9):** - [ ] **8.10** - Dino Valley (Dino meat, fossils) - [ ] **8.11** - Mythical Highlands (Dragon scales, magic) - [ ] **8.12** - Endless Forest (Cryptid fur, Bigfoot) - [ ] **8.13** - Loch Ness (Scottish gear, Nessie!) - [ ] **8.14** - Catacombs (Necromancy, bones) - [ ] **8.15** - Egyptian Desert (Treasures, mummies) - [ ] **8.16** - Amazon Rainforest (Jungle herbs, piranhas) - [ ] **8.17** - Atlantis (Underwater, mermaid scales!) - [ ] **8.18** - Chernobyl (ENDGAME! Nuclear tech) **Estimate:** 27 hours (3hrs each) ### **Unlock Systems** - [ ] **8.19 - Level-Based Unlocks (Normal biomes)** - [ ] Progressive access (Lvl 5-40) - **Estimate:** 2 hours - [ ] **8.20 - Story + Item Unlocks (Anomalous)** - [ ] Special keys, artifacts - [ ] Discovery cutscenes - **Estimate:** 8 hours **Total Biomes:** ~55 hours --- ## 🎬 **PRIORITY 9: UI & POLISH** ### **User Interface** - [ ] **9.1 - Quest Tracker** - [ ] Main quest display - [ ] Side quest list - [ ] Progress indicators - **Estimate:** 3 hours - [ ] **9.2 - Twin Bond UI** - [ ] Bond status indicator - [ ] Ability cooldowns - [ ] Telepathy chat window - **Estimate:** 3 hours - [ ] **9.3 - Crafting Menu** - [ ] Recipe browser - [ ] Material requirements - [ ] Blueprint collection - **Estimate:** 4 hours - [ ] **9.4 - Inventory System** - [ ] Item management - [ ] Equipment slots - [ ] Storage access - **Estimate:** 4 hours - [ ] **9.5 - Map System** - [ ] 500x500 world map - [ ] Biome boundaries - [ ] Quest markers - [ ] Fast travel points - **Estimate:** 6 hours ### **Audio** - [ ] **9.6 - Music Tracks** - [ ] Main theme (Twin's Quest) - [ ] Act 1-4 ambient - [ ] Boss battle themes - [ ] Reunion scene (emotional!) - [ ] 4 ending themes - **Estimate:** 8 hours (outsource music?) - [ ] **9.7 - Sound Effects** - [ ] Combat sounds - [ ] Crafting sounds - [ ] Monster roars - [ ] Twin bond activation - **Estimate:** 4 hours **Total UI & Polish:** ~32 hours --- ## 📊 **TASK SUMMARY:** | Priority | Category | Tasks | Estimated Hours | |----------|----------|-------|-----------------| | P1 | Story Implementation | 6 | 29 hrs | | P2 | Twin Bond System | 7 | 22 hrs | | P3 | Quest System | 4 | 28 hrs | | P4 | Boss Fights | 6 | 43 hrs | | P5 | Crafting Systems | 9 | 33 hrs | | P6 | Hunting & Gathering | 5 | 22 hrs | | P7 | Building Systems | 7 | 32 hrs | | P8 | Biome Content | 11 | 55 hrs | | P9 | UI & Polish | 7 | 32 hrs | **GRAND TOTAL:** **296 hours** (~7.5 weeks full-time work) --- ## 🎯 **RECOMMENDED DEVELOPMENT ORDER:** **Phase 1: Core Story (Weeks 1-2)** 1. Prologue cutscene 2. Act 1 dialogues 3. Quest tracker 4. Main quest implementation **Phase 2: Twin Bond (Week 3)** 5. Twin Bond state management 6. All 6 twin abilities 7. UI indicators **Phase 3: Bosses & Combat (Weeks 4-5)** 8. 9 Biome mini-bosses 9. Zmaj Volk 10. Giant Troll King (finale!) 11. Event bosses **Phase 4: World Content (Weeks 6-7)** 12. 18 biomes implementation 13. Crafting systems 14. Building systems 15. Animal/hunting systems **Phase 5: Polish & Endings (Week 8)** 16. 4 ending cinematics 17. UI/UX polish 18. Audio integration 19. Play testing 20. Bug fixes --- ## ✅ **COMPLETED (This Session):** ✅ Complete story written (8,500 words) ✅ All 4 acts designed ✅ 4 endings written ✅ Twin bond mechanics designed ✅ Boss gallery verified ✅ 130+ assets generated ✅ Crafting systems designed ✅ Material chains designed ✅ 18 biomes planned ✅ Documentation complete --- ## 🔥 **READY FOR DEVELOPMENT!** **Next Action:** Start Phase 1 - Core Story Implementation! --- **Last Updated:** December 18, 2025 20:40 **Status:** ALL SYSTEMS GO! 🚀