# ❌ ŠE MANJKA ZA KICKSTARTER DEMO **Generated:** 2026-01-06 11:32 CET **Status Check:** Pregled VSEH manjkajočih stvari --- ## 🎯 **QUICK SUMMARY - ŠE MANJKA:** | Kategorija | Število | Priority | Est. Time | |------------|---------|----------|-----------| | **NPC Animations** | 40 sprites | ⭐⭐⭐⭐⭐ | 6-8h | | **Bug Sprites** | 24 sprites | ⭐⭐⭐⭐⭐ | 2-3h | | **Crop Fixes** | 11 sprites | ⭐⭐⭐⭐⭐ | 1h | | **Cannabis Complete** | 27 sprites | ⭐⭐⭐⭐ | 2h | | **Fruit Trees** | 253 sprites | ⭐⭐⭐ | 15-20h | | **Buildings** | 0 sprites | ✅ | Done | | **VFX Particles** | 6 sprites | ⭐⭐⭐⭐ | 1h | | **UI Icons** | 8 sprites | ⭐⭐⭐ | 1h | | **CODE SYSTEMS** | 12 systems | ⭐⭐⭐⭐⭐ | 40-50h | **TOTAL SPRITES MISSING:** ~369 sprites **TOTAL CODE WORK:** ~40-50 hours --- ## 🔴 **1. NPC ANIMATIONS (40 SPRITES) - CRITICAL** ### **✅ ČE JE COMPLETE (DONE):** - [x] Kai reference (master PNG exists) - [x] Ana reference (master PNG exists) - [x] Ivan Kovač reference (master PNG exists) - [x] Zombi Skavt reference (master PNG exists) - [x] Pek reference (master PNG exists) - [x] Gronk reference (master PNG exists) ### **❌ ŠE MANJKA (ANIMATIONS):** #### **PRIORITY ⭐⭐⭐⭐⭐ (DEMO BREAKERS):** - [ ] **Kai 8-direction sprites** (8 sprites) - main character - kai_walk_N.png, kai_walk_S.png, kai_walk_E.png, kai_walk_W.png - kai_walk_NE.png, kai_walk_NW.png, kai_walk_SE.png, kai_walk_SW.png - **Why Critical:** Main playable character, demo unplayable without this - [ ] **Ana 8-direction sprites** (8 sprites) - co-op character - ana_walk_N.png, ana_walk_S.png, ana_walk_E.png, ana_walk_W.png - ana_walk_NE.png, ana_walk_NW.png, ana_walk_SE.png, ana_walk_SW.png - **Why Critical:** Second player for co-op demo - [ ] **Ivan Kovač - Missing 3 directions** (3 sprites) - blacksmith NPC - ivan_walk_NE.png, ivan_walk_NW.png, ivan_walk_SE.png - **Currently have:** 5/8 directions - **Why Critical:** Repair system NPC, can't fix tools without him - [ ] **Zombi Skavt 8-direction sprites** (8 sprites) - companion - zombi_skavt_walk_N/S/E/W/NE/NW/SE/SW.png - **Why Critical:** Core companion mechanic for demo #### **PRIORITY ⭐⭐⭐⭐ (IMPORTANT):** - [ ] **Pek 8-direction sprites** (8 sprites) - baker NPC - pek_walk_N/S/E/W/NE/NW/SE/SW.png - **Why Important:** Food/economy system - [ ] **Tehnik 8-direction sprites** (8 sprites) - technician NPC - tehnik_walk_N/S/E/W/NE/NW/SE/SW.png (currently 0/8) - [ ] **Kustos 8-direction sprites** (8 sprites) - museum curator - kustos_walk_N/S/E/W/NE/NW/SE/SW.png (currently 0/8) - [ ] **Župan 8-direction sprites** (8 sprites) - mayor NPC - župan_walk_N/S/E/W/NE/NW/SE/SW.png (currently 0/8) #### **PRIORITY ⭐⭐⭐ (NICE-TO-HAVE):** - [ ] Gronk 8-direction (already has reference, but 0/8 animations) - [ ] Šivilja 8-direction (0/8) - [ ] Arborist 8-direction (0/8) - [ ] Miro Pravnik 8-direction (0/8) - [ ] Teacher 8-direction (0/8) - [ ] Susi (dog) 8-direction (0/8) **NPC ANIMATIONS TOTAL:** 40 sprites missing --- ## 🐞 **2. BUG SYSTEM (24 SPRITES) - CRITICAL** **Status:** 🔴 0/24 sprites generated ### **Common Bugs (6):** - [ ] butterfly_common.png - [ ] ladybug.png - [ ] bee.png - [ ] ant.png - [ ] firefly.png - [ ] grasshopper.png ### **Uncommon Bugs (6):** - [ ] monarch_butterfly.png - [ ] dragonfly.png - [ ] praying_mantis.png - [ ] luna_moth.png - [ ] cicada.png - [ ] japanese_beetle.png ### **Rare Bugs (6):** - [ ] rainbow_beetle.png - [ ] atlas_moth.png - [ ] orchid_mantis.png - [ ] jewel_wasp.png - [ ] hercules_beetle.png - [ ] blue_morpho.png ### **Legendary Bugs (6):** - [ ] golden_scarab.png - [ ] crystal_butterfly.png - [ ] phoenix_moth.png - [ ] shadow_mantis.png - [ ] rainbow_stag_beetle.png - [ ] lunar_butterfly.png **Why Critical:** Bug catching is primary income source in demo --- ## 🌱 **3. CROP SPRITES - MISSING PIECES** ### **Standard Crops (11 SPRITES MISSING):** #### **Pumpkin - Winter Stages (3 sprites):** - [ ] pumpkin_stage6_winter.png - [ ] pumpkin_stage7_winter.png - [ ] pumpkin_stage8_winter.png - **Current:** 29/32 (90%) #### **Strawberries - Spring Stages (8 sprites):** - [ ] strawberry_stage1_spring.png - [ ] strawberry_stage2_spring.png - [ ] strawberry_stage3_spring.png - [ ] strawberry_stage4_spring.png - [ ] strawberry_stage5_spring.png - [ ] strawberry_stage6_spring.png - [ ] strawberry_stage7_spring.png - [ ] strawberry_stage8_spring.png - **Current:** 24/32 (75%) **Standard Crops Missing:** 11 sprites total ### **🌿 Cannabis Indica (27 SPRITES MISSING):** **Current Status:** 5/32 (16% - samo spring stages 1-5) **Še Manjka:** - [ ] 3 Spring stages (stages 6-8) - 3 sprites - [ ] 8 Summer stages (all) - 8 sprites - [ ] 8 Autumn stages (harvest season!) - 8 sprites ⭐⭐⭐⭐⭐ - [ ] 8 Winter stages (all) - 8 sprites **Why Important:** Need at least 1 complete specialty crop example --- ## 🌳 **4. FRUIT TREES (253 SPRITES MISSING)** **Current Status:** 67/320 sprites (21%) ### **✅ COMPLETE:** - [x] Apple Tree: 16/16 (100%) - [x] Orange Tree: 16/16 (100%) - [x] Pear Tree: 16/16 (100%) ### **🟡 PARTIAL:** - [ ] Cherry Tree: 13/16 (81% - missing 3 sapling variants) - cherry_sapling_autumn.png - cherry_sapling_winter.png - cherry_young_summer.png - [ ] Peach Tree: 6/16 (38% - missing 10 sprites) - peach_young_autumn.png, peach_young_winter.png (2) - peach_mature_spring/summer/autumn/winter.png (4) - peach_old_spring/summer/autumn/winter.png (4) ### **🔴 NOT STARTED:** - [ ] Plum Tree: 0/16 - [ ] Grape Vine: 0/16 - [ ] Berry Bush: 0/16 ### **🔴 DEAD VARIANTS (8 sprites):** - [ ] apple_tree_dead.png - [ ] cherry_tree_dead.png - [ ] orange_tree_dead.png - [ ] pear_tree_dead.png - [ ] peach_tree_dead.png - [ ] plum_tree_dead.png - [ ] grape_vine_dead.png - [ ] berry_bush_dead.png **Fruit Trees Remaining:** 253 sprites --- ## ✨ **5. VFX PARTICLES (6 SPRITES) - IMPORTANT** **Status:** 🔴 0/6 sprites - [ ] harvest_sparkle.png (crop harvest effect) - 16x16px - [ ] level_up_burst.png (zombie scout leveling) - 32x32px - [ ] tool_break_particles.png (tool durability = 0) - 16x16px - [ ] repair_complete_shine.png (blacksmith) - 32x32px - [ ] coin_pickup_glint.png (money collection) - 16x16px - [ ] quest_complete_stars.png (quest finish) - 32x32px **Why Important:** Game juice and player feedback --- ## 🎨 **6. UI ICONS & SPRITES (8 SPRITES)** ### **Item Icons (3):** - [ ] tool_durability_icon.png (wrench/hammer for UI) - 24x24px - [ ] money_bag_icon.png (currency display) - 24x24px - [ ] artifact_icon_generic.png (museum collectibles) - 32x32px ### **Repair UI Sprites (6):** - [ ] repair_bench_tool_slot.png - [ ] repair_bench_material_slot.png - [ ] repair_progress_bar.png - [ ] repair_complete_sparkle.png - [ ] repair_button.png - [ ] cost_display_bg.png --- ## 🎭 **7. DIALOGUE PORTRAITS (11 SPRITES) - NICE-TO-HAVE** **Status:** 🔴 0/11 (64x64px face closeups) - [ ] kai_portrait.png - [ ] ana_portrait.png - [ ] ivan_portrait.png - [ ] zombi_skavt_portrait.png - [ ] pek_portrait.png - [ ] tehnik_portrait.png - [ ] kustos_portrait.png - [ ] župan_portrait.png - [ ] gronk_portrait.png - [ ] arborist_portrait.png - [ ] teacher_portrait.png **Why Nice-to-Have:** Can use placeholders for now --- ## 💻 **8. CODE SYSTEMS - ŠE MANJKA** ### **✅ ČE JE DONE (CODE):** - [x] Bug Catching System (logic exists, needs sprites) - [x] Tool Repair & Enchanting (logic exists, needs UI sprites) - [x] Basic Farming (planting, watering works) - [x] Quest System Framework (needs content) ### **❌ ŠE MANJKA (CODE):** #### **CRITICAL ⭐⭐⭐⭐⭐:** 1. **Town Restoration Logic** - kako NPCji obnovijo zgradbe 2. **Blacksmith Repair UI** - visual interface + button logic 3. **Quest Tracking UI** - prikaz active questov + progress 4. **Zombie Scout Leveling System** - XP system (1-20) 5. **Tool Durability System** - wear down + break mechanics 6. **Harvest VFX Integration** - sparkle on crop pickup #### **IMPORTANT ⭐⭐⭐⭐:** 7. **Museum Evolution** - 3-stage building upgrade system 8. **Artifact Album UI** - collection showcase interface 9. **Farm Raid System** - nomad attack mechanics 10. **Status Board UI** - progress dashboard #### **POLISH ⭐⭐⭐:** 11. **School Buff System** - learning bonuses 12. **City Gratitude Gifts** - rewards for restoration --- ## 📊 **PRIORITIZED ACTION PLAN** ### **🔥 PHASE 1: DEMO UNBLOCK (CRITICAL - 10-12h generation + 20h code)** **Sprites (10-12h):** 1. ✅ Generate 24 bug sprites (2-3h) ⚡ 2. ✅ Generate Kai 8-direction (1-2h) ⚡ 3. ✅ Generate Ana 8-direction (1-2h) ⚡ 4. ✅ Generate Zombi Skavt 8-direction (1-2h) ⚡ 5. ✅ Complete Ivan 3 missing (30min) ⚡ 6. ✅ Fix pumpkin winter (3 sprites, 15min) 7. ✅ Complete Cannabis Indica autumn (8 sprites, 1h) ⚡ **Code (20h):** - Tool Durability System (3h) - Blacksmith Repair UI (4h) - Quest Tracking UI (4h) - Zombie Scout Leveling (5h) - Harvest VFX (2h) - Town Restoration basics (2h) **Result:** Demo je playable! ✅ ### **🎨 PHASE 2: POLISH (15-20h generation + 15h code)** **Sprites (15-20h):** 8. Generate Pek 8-direction (1-2h) 9. Generate Tehnik 8-direction (1-2h) 10. Generate Kustos 8-direction (1-2h) 11. Generate Župan 8-direction (1-2h) 12. Generate 6 VFX particles (1h) 13. Generate 8 UI icons (1h) 14. Generate 11 dialogue portraits (2-3h) 15. Fix strawberry spring (8 sprites, 30min) 16. Complete Cannabis summer/winter (16 sprites, 2h) **Code (15h):** - Museum Evolution (5h) - Artifact Album UI (4h) - Farm Raid System (4h) - Status Board UI (2h) **Result:** Demo je polished! ✨ ### **🌳 PHASE 3: CONTENT (20-25h generation)** 17. Complete remaining fruit trees (253 sprites) 18. Add more specialty crops 19. Additional NPCs (Gronk, Šivilja, etc) --- ## 🎯 **MINIMUM VIABLE DEMO (MVP)** **If you ONLY do Phase 1 Critical:** - ✅ Main characters playable (Kai + Ana) - ✅ Bug catching works (income source) - ✅ Tool repair works (Ivan functional) - ✅ Companion works (Zombie Scout) - ✅ Basic quests work - ✅ Standard crops 100% - ✅ 1 specialty crop complete **This = Playable Kickstarter Demo!** ⭐ **Missing from MVP (can add later):** - Other NPCs animations (static sprites OK) - Fruit trees (can be placeholder) - Portraits (can be icons) - Advanced systems --- ## ⏱️ **REALISTIC TIMELINE** **Starting TODAY (2026-01-06):** - **Day 1 (Today):** Generate Phase 1 sprites (10-12h) - **Day 2-3:** Code Phase 1 systems (20h) - **Day 4-5:** Test + fix bugs (10h) - **DEMO PLAYABLE:** **2026-01-10** (4 days) **With Polish (Phase 2):** - **Day 6-7:** Generate Phase 2 sprites (15-20h) - **Day 8-9:** Code Phase 2 systems (15h) - **Day 10:** Final polish + test - **DEMO POLISHED:** **2026-01-15** (9 days) --- ## 🔥 **PRIORITY QUEUE (START NOW):** 1. **Bugs (24 sprites)** → Unlock income ⚡ 2. **Kai animations (8 sprites)** → Make playable ⚡ 3. **Ana animations (8 sprites)** → Co-op ready ⚡ 4. **Zombi Skavt (8 sprites)** → Companion works ⚡ 5. **Ivan fix (3 sprites)** → Repair works ⚡ 6. **Pumpkin fix (3 sprites)** → Crops 100% ⚡ 7. **Cannabis autumn (8 sprites)** → Specialty complete ⚡ **Total:** 62 sprites = 8-10 hours generation **This unlocks:** Full demo gameplay loop! 🚀 --- **KAJ DALJE?** Začnemo z bugs ali character animations? 🐞👾