# 🧪 PHASE 1: Testing & Quality Assurance **Status**: IN PROGRESS 🔄 **Started**: December 13, 2025 **Duration**: 1-2 weeks **Priority**: HIGH --- ## 📋 TESTING PLAN ### **Overview** This phase ensures all 27 systems work together flawlessly, perform well, and meet accessibility standards. --- ## ✅ INTEGRATION TESTING ### **System Interaction Tests** #### **Test 1: All Systems Initialization** - **Objective**: Verify all 27 systems initialize without errors - **Steps**: 1. Start the game 2. Check console for initialization messages 3. Verify no errors 4. Confirm all systems loaded - **Expected**: All 27 systems initialize successfully - **Status**: ⏳ PENDING #### **Test 2: System Dependencies** - **Objective**: Verify systems that depend on each other work correctly - **Test Cases**: - [ ] BreedingUISystem ↔ AnimalBreedingSystem - [ ] CookingSystem ↔ InventorySystem - [ ] FishingSystem ↔ InventorySystem - [ ] WorkerCreaturesSystem ↔ AutomationTierSystem - [ ] SaveSystemExpansion ↔ All Systems - **Status**: ⏳ PENDING #### **Test 3: Save/Load with All Systems** - **Objective**: Verify save/load works with all systems active - **Steps**: 1. Enable all systems 2. Play for 10 minutes 3. Quick save (F5) 4. Restart game 5. Quick load (F9) 6. Verify all data restored - **Status**: ⏳ PENDING #### **Test 4: Settings Persistence** - **Objective**: Verify all system settings save/load correctly - **Test Cases**: - [ ] Accessibility settings - [ ] Visual settings - [ ] Input remapping - [ ] Platform settings - [ ] Save slots - **Status**: ⏳ PENDING --- ## ⚡ PERFORMANCE TESTING ### **FPS Tests** #### **Test 5: Baseline Performance** - **Objective**: Measure FPS with minimal systems - **Configuration**: Only core systems enabled - **Target**: 60 FPS stable - **Status**: ⏳ PENDING #### **Test 6: Full Load Performance** - **Objective**: Measure FPS with all 27 systems active - **Configuration**: All systems enabled, max entities - **Target**: 60 FPS stable - **Status**: ⏳ PENDING #### **Test 7: Stress Test** - **Objective**: Test performance under extreme load - **Configuration**: - 100+ entities on screen - All particle effects active - Weather effects - Multiple workers - Boss battle - **Target**: 30+ FPS minimum - **Status**: ⏳ PENDING ### **Memory Tests** #### **Test 8: Memory Usage** - **Objective**: Monitor memory consumption - **Steps**: 1. Start game 2. Record initial memory 3. Play for 30 minutes 4. Record peak memory 5. Check for memory leaks - **Target**: < 500 MB, no leaks - **Status**: ⏳ PENDING #### **Test 9: Entity Pooling** - **Objective**: Verify entity pooling works - **Steps**: 1. Spawn 100 particles 2. Check pool usage 3. Despawn particles 4. Verify return to pool - **Target**: 0 new allocations after warmup - **Status**: ⏳ PENDING --- ## ♿ ACCESSIBILITY TESTING ### **Screen Reader Tests** #### **Test 10: Screen Reader Navigation** - **Objective**: Verify screen reader can navigate all UI - **Test Cases**: - [ ] Main menu - [ ] Settings menu - [ ] Inventory - [ ] Crafting menu - [ ] Skill tree - [ ] Quest log - **Status**: ⏳ PENDING #### **Test 11: Screen Reader Announcements** - **Objective**: Verify important events are announced - **Test Cases**: - [ ] Item pickup - [ ] Quest complete - [ ] Level up - [ ] Achievement unlock - [ ] Low health warning - **Status**: ⏳ PENDING ### **Color Blind Tests** #### **Test 12: Color Blind Modes** - **Objective**: Verify all 4 color blind modes work - **Test Cases**: - [ ] Protanopia (red-blind) - [ ] Deuteranopia (green-blind) - [ ] Tritanopia (blue-blind) - [ ] Achromatopsia (total color blind) - **Verification**: All UI elements distinguishable - **Status**: ⏳ PENDING ### **Input Tests** #### **Test 13: Keyboard-Only Navigation** - **Objective**: Verify game is fully playable with keyboard only - **Test Cases**: - [ ] Navigate all menus - [ ] Play game - [ ] Access all features - [ ] Complete quest - **Status**: ⏳ PENDING #### **Test 14: Controller Support** - **Objective**: Test all controller types - **Test Cases**: - [ ] Xbox controller - [ ] PlayStation controller - [ ] Nintendo Switch Pro controller - **Status**: ⏳ PENDING #### **Test 15: One-Handed Layouts** - **Objective**: Verify one-handed layouts work - **Test Cases**: - [ ] Left-handed layout - [ ] Right-handed layout - **Status**: ⏳ PENDING ### **Visual Accessibility Tests** #### **Test 16: High Contrast Modes** - **Objective**: Test high contrast modes - **Test Cases**: - [ ] Black & White mode - [ ] Yellow on Black mode - **Status**: ⏳ PENDING #### **Test 17: UI Scaling** - **Objective**: Test UI scaling options - **Test Cases**: - [ ] 100% (default) - [ ] 150% (large) - [ ] 200% (extra large) - **Status**: ⏳ PENDING #### **Test 18: Photosensitivity** - **Objective**: Verify flash reduction works - **Test Cases**: - [ ] Lightning effects - [ ] Explosions - [ ] Screen flashes - **Status**: ⏳ PENDING --- ## 🎮 PLATFORM TESTING ### **Windows Tests** #### **Test 19: Windows 10** - **Objective**: Test on Windows 10 - **Specs**: Minimum spec hardware - **Status**: ⏳ PENDING #### **Test 20: Windows 11** - **Objective**: Test on Windows 11 - **Specs**: Recommended spec hardware - **Status**: ⏳ PENDING ### **Mobile Tests** #### **Test 21: Touch Controls** - **Objective**: Test virtual joystick and buttons - **Platform**: Android/iOS simulator - **Status**: ⏳ PENDING #### **Test 22: Mobile Performance** - **Objective**: Test performance on mobile - **Target**: 30+ FPS - **Status**: ⏳ PENDING ### **Controller Tests** #### **Test 23: Xbox Controller** - **Objective**: Test Xbox controller mapping - **Status**: ⏳ PENDING #### **Test 24: PlayStation Controller** - **Objective**: Test PS controller mapping - **Status**: ⏳ PENDING #### **Test 25: Switch Pro Controller** - **Objective**: Test Switch controller mapping - **Status**: ⏳ PENDING ### **Steam Deck Tests** #### **Test 26: Steam Deck Controls** - **Objective**: Test Steam Deck specific controls - **Status**: ⏳ PENDING #### **Test 27: Steam Deck Performance** - **Objective**: Test performance on Steam Deck - **Target**: 60 FPS at 800p - **Status**: ⏳ PENDING --- ## 🐛 BUG TRACKING ### **Critical Bugs** (Game-breaking) - None found yet ✅ ### **High Priority Bugs** (Major features broken) - None found yet ✅ ### **Medium Priority Bugs** (Minor features broken) - None found yet ✅ ### **Low Priority Bugs** (Cosmetic issues) - None found yet ✅ --- ## 📊 TEST RESULTS ### **Summary** - **Total Tests**: 27 - **Passed**: 0 - **Failed**: 0 - **Pending**: 27 - **Progress**: 0% ### **Performance Metrics** - **Average FPS**: TBD - **Memory Usage**: TBD - **Load Time**: TBD ### **Accessibility Compliance** - **WCAG 2.1 AA**: ⏳ Testing - **CVAA**: ⏳ Testing - **Screen Reader**: ⏳ Testing --- ## 🔧 TESTING TOOLS ### **Required Tools** - [ ] Performance profiler (Chrome DevTools) - [ ] Screen reader (NVDA/JAWS) - [ ] Controllers (Xbox, PS, Switch) - [ ] Mobile devices/emulators - [ ] Bug tracking system (GitHub Issues) ### **Testing Scripts** - [ ] `docs/guides/test_closed_captions.js` - [ ] `docs/guides/test_accessibility.js` - [ ] Create automated test suite --- ## 📝 NEXT ACTIONS ### **Immediate** 1. ✅ Start game and verify all systems load 2. ⏳ Run integration tests 3. ⏳ Run performance tests 4. ⏳ Run accessibility tests ### **This Week** 1. Complete all 27 tests 2. Document any bugs found 3. Fix critical bugs 4. Create bug tracking system ### **Next Week** 1. Fix remaining bugs 2. Re-test fixed issues 3. Final performance optimization 4. Sign off on Phase 1 --- ## ✅ COMPLETION CRITERIA Phase 1 is complete when: - [ ] All 27 tests passed - [ ] No critical bugs - [ ] < 5 high priority bugs - [ ] 60 FPS stable (desktop) - [ ] 30 FPS stable (mobile) - [ ] WCAG 2.1 AA verified - [ ] All platforms tested --- **🧪 LET'S START TESTING! 🧪** --- *Testing Plan Created: December 13, 2025, 00:14* *Status: Ready to begin!* ✅