# 🎮 KICKSTARTER DEMO - PRODUCTION SYSTEM **Style:** Style 32 (Dark-Chibi Noir) **Status:** Master references LOCKED ✅ **Goal:** Complete playable 15-min demo --- ## 🎨 STYLE 32 DEFINITION (VISUAL LAW): ### **Core Rules:** 1. **Thick black outlines:** 4-5px (bold outlines) ✅ 2. **Flat colors:** NO gradients ✅ 3. **Shadows:** Noir style - sharp black or dark blocks ✅ 4. **Proportions:** Big heads (chibi), big ears ✅ 5. **Eyes:** Empty "Cult" eyes (NO pupils) ⚠️ *VERIFY WITH USER* 6. **Background:** ALWAYS Chroma Green (#00FF00) ✅ **Agent MUST follow this for EVERY pixel!** --- ## 🔒 LOCKED CHARACTER REFERENCES: **Location:** `/assets/MASTER_REFS/` 1. **ref_kai.png** - Kai (pink & green dreads, piercings, gauges) 2. **ref_gronk.png** - Gronk (pink dreads, piercings, vape, gauges) 3. **ref_ana.png** - Ana (pink hair, tactical gear) 4. **ref_susi.png** - Susi (baby dino) 5. **ref_zombie.png** - Master Zombie (base for all zombie variants) **RULE:** Agent CANNOT generate new faces - only move limbs of these approved models! --- ## 🧟 MODULAR ZOMBIE SYSTEM (Universal Worker): ### **Transformation Mechanic:** **When zombie gets new task:** 1. **"Poof" Effect:** - Short animated dust/smoke cloud (like Cult of the Lamb) - Duration: 6 frames - Style: Pastel smoke with dark gothic edges 2. **Instant Costume Change:** - Police zombie transforms into worker role - Keeps same face/body (ref_zombie.png base) - Only changes outfit/tools ### **4 Worker Roles:** **1. GARDENER (Vrtnar):** - Straw hat - Overalls/coveralls - Holds: Hoe - Props: Seeds, watering can **2. MINER (Rudar):** - Mining helmet with headlamp - Dusty face - Holds: Pickaxe - Props: Ore cart **3. LUMBERJACK (Drvar):** - Checkered flannel shirt - Holds: Axe - Props: Logs **4. SCAVENGER (Iskalec):** - Backpack (full of junk) - Bandana/rag over face - Holds: Metal pipe - Props: Scrap items ### **Production Checklist:** **Per role, need:** - [ ] Idle animation (6 frames) - [ ] Walk animation (8 frames) - [ ] Work action (6 frames) - [ ] Transformation "poof" (6 frames - shared) **Total:** 4 roles × 20 frames = **80 frames** + 6 poof = **86 zombie worker assets** --- ## 🗺️ DEMO WORLD (2 Biomes): ### **BIOME 1: BASE FARM** **Environment Type:** Peaceful farming zone **Style:** Style 32 for structures, Style 30 for plants **Assets Needed:** **A. Seamless Grass Tileset:** - Base grass (16 variants for tiling) - Edge pieces (8 directional) - Corner pieces (4 types) - **MUST be seamless** - no visible seams when tiling! - **Test:** Create 4×4 grid, verify no seams **B. Crops (3 Growth Stages each):** 1. Ganja plant (seed → sprout → mature) 2. Tomato (seed → sprout → fruit) 3. Wheat (seed → sprout → harvest) **C. Farm Structures:** - Farmhouse exterior - Barn - Tool shed - Fence pieces (horizontal, vertical, corners) - Workbench (crafting station) **D. Farm Animals:** - Chicken (idle, walk) - Cow (idle, walk) - Pig (idle, walk) **Folder:** `/assets/biomi/base_farm/` --- ### **BIOME 2: DINO VALLEY** **Environment Type:** Prehistoric combat zone **Style:** Style 32 for all assets **Assets Needed:** **A. Terrain:** - Volcanic dirt (seamless tileset) - Lava rock - Prehistoric grass patches **B. Props:** - T-Rex skull (already done ✅) - Scattered bones (done ✅) - Tar pit (bubbling animation) - Cave entrance (done ✅) **C. Vegetation (Style 30):** - Giant ferns (done ✅) - Cycad palms (done ✅) - Glowing moss **D. Combat Testing:** - Metal pipe weapon (pickup sprite) - Resource nodes (rocks, plants to gather) **Folder:** `/assets/biomi/dino_valley/` --- ## 📂 FOLDER ORGANIZATION: ``` /assets/ ├── MASTER_REFS/ ✅ LOCKED │ ├── ref_kai.png │ ├── ref_gronk.png │ ├── ref_ana.png │ ├── ref_susi.png │ ├── ref_zombie.png │ └── README.md │ ├── characters/ │ ├── kai/ │ │ ├── idle/ (6 frames × 4 directions) │ │ ├── walk/ (8 frames × 4 directions) │ │ ├── run/ (8 frames × 4 directions) │ │ ├── attack/ (8 frames × 4 directions) │ │ ├── tools/ (axe, pickaxe, hoe - 6 frames each) │ │ └── emotes/ (happy, sad, surprised) │ │ │ ├── gronk/ (same structure) │ ├── ana/ (same structure) │ └── susi/ (idle, walk, happy) │ ├── npc/ │ └── zombiji/ │ ├── base/ (ref_zombie animations) │ ├── vloge/ ✅ WORKER ROLES │ │ ├── gardener/ │ │ ├── miner/ │ │ ├── lumberjack/ │ │ └── scavenger/ │ └── poof_effect/ (transformation smoke) │ ├── biomi/ │ ├── base_farm/ │ │ ├── grass/ ✅ SEAMLESS TILESET │ │ ├── crops/ (3 stages each) │ │ ├── structures/ (farmhouse, barn, fence) │ │ └── animals/ (chicken, cow, pig) │ │ │ └── dino_valley/ │ ├── terrain/ (volcanic, lava rock) │ ├── vegetation/ (Style 30 - already done ✅) │ └── props/ (skulls, bones - done ✅) │ ├── items/ │ └── weapons/ ✅ METAL PIPE │ ├── pipe_basic.png │ ├── pipe_upgraded.png │ └── pipe_attack_effect.png │ └── vfx/ ├── poof_transformation/ (6 frames) ├── combat_slash/ (6 frames) └── item_pickup_sparkle/ (4 frames) ``` --- ## 🎬 ANIMATION STANDARDS (Stardew Valley Style): ### **Character Movement:** **IDLE (6 frames):** - Breathing motion - Slight sway - Dreadlocks/hair gentle movement - Loop seamlessly **WALK (8 frames):** - Classic hop motion - 4 directions (up, down, left, right) - Left = mirrored right (save frames!) - Speed: 10 FPS **RUN (8 frames):** - Faster hop - More exaggerated movement - Speed: 12 FPS **WORK/ATTACK (6-8 frames):** - Wind-up (2 frames) - Action (2-3 frames) - Recovery (2-3 frames) - Impact freeze frame for feedback --- ## 🛠️ PRODUCTION WORKFLOW: ### **PHASE 1: SEAMLESS GRASS (Priority #1)** **Why first?** Foundation for entire farm biome visibility test. **Steps:** 1. Generate base grass tile (Style 32) 2. Create 16 variants (subtle differences) 3. Generate edge pieces (8 directions) 4. Generate corner pieces (4 types) 5. **TEST:** Tile in 4×4 grid, verify seamless 6. If seams visible → regenerate with better alignment 7. Save to `/assets/biomi/base_farm/grass/` 8. ✅ Mark complete **Frames needed:** ~28 tiles --- ### **PHASE 2: ZOMBIE WORKER SYSTEM** **Why second?** Core gameplay mechanic demo. **Steps:** 1. Generate "poof" transformation effect (6 frames) 2. **Per role (gardener, miner, lumberjack, scavenger):** - Idle (6 frames) - Walk (8 frames) - Work action (6 frames) 3. Save to `/assets/npc/zombiji/vloge/[role_name]/` 4. ✅ Mark each role complete **Frames needed:** 86 total --- ### **PHASE 3: KAI ANIMATIONS** **Why third?** Player character must move smoothly. **Steps:** 1. Idle (6 frames × 4 directions = 24) 2. Walk (8 frames × 4 directions = 32) 3. Attack with pipe (8 frames × 4 directions = 32) 4. Tool actions (axe, pickaxe, hoe - 6 frames each = 18) 5. Save to `/assets/characters/kai/` 6. ✅ Mark complete **Frames needed:** 106 --- ### **PHASE 4: CROPS & FARM STRUCTURES** **Steps:** 1. 3 crops × 3 stages = 9 assets (Style 30) 2. Farmhouse, barn, shed, fence = ~15 assets (Style 32) 3. Save to `/assets/biomi/base_farm/` 4. ✅ Mark complete **Frames needed:** 24 --- ### **PHASE 5: GRONK, ANA, SUSI BASICS** **Gronk:** - Idle (6 frames) - Walk (8 frames) - Vape exhale animation (6 frames) **Ana:** - Idle (6 frames) - Portrait (3 emotions) **Susi:** - Idle (6 frames) - Walk/follow (8 frames) **Frames needed:** 43 --- ### **PHASE 6: VFX & POLISH** **Steps:** 1. Combat slash effect (6 frames) 2. Item pickup sparkle (4 frames) 3. Impact stars (4 frames) 4. Save to `/assets/vfx/` 5. ✅ Mark complete **Frames needed:** 14 --- ## 📊 DEMO PRODUCTION SUMMARY: | Phase | Category | Frames | Cost (€0.012) | Priority | |-------|----------|--------|---------------|----------| | 1 | Seamless Grass | 28 | €0.34 | 🔴 CRITICAL | | 2 | Zombie Workers | 86 | €1.03 | 🔴 CRITICAL | | 3 | Kai Animations | 106 | €1.27 | 🔴 CRITICAL | | 4 | Crops & Structures | 24 | €0.29 | 🟡 HIGH | | 5 | Gronk/Ana/Susi | 43 | €0.52 | 🟡 HIGH | | 6 | VFX & Polish | 14 | €0.17 | 🟢 MEDIUM | | **TOTAL** | | **301** | **€3.61** | | **Additional (from Dino Valley - already done):** - Vegetation: 15 ✅ - Props: 8 ✅ - Terrain: 4 ✅ **Grand Total for Demo:** ~328 frames = **€3.94** --- ## ✅ COMPLETION CHECKLIST: **Per package, mark when done:** - [ ] Phase 1: Seamless Grass ✅ - [ ] Phase 2: Zombie Workers (4 roles) ✅ - [ ] Phase 3: Kai Full Animations ✅ - [ ] Phase 4: Farm Environment ✅ - [ ] Phase 5: Supporting Characters ✅ - [ ] Phase 6: VFX ✅ **When package complete:** - Save to designated folder - Update this checklist - Git commit with "✅ [Package Name] COMPLETE" --- ## 🚀 START PRODUCTION? **Ready to begin with Phase 1: Seamless Grass Tileset!** **Cost:** €0.34 (28 tiles) **Time:** ~30 minutes **Result:** Foundation for entire Base Farm biome --- **Waiting for confirmation on eye style (pupils or no pupils), then can start!** 🎨