/** * UNIFIED STATS PANEL * Combines Performance Monitor + Debug Info into one popup * Toggle with TAB, auto-hides after 3 seconds */ class UnifiedStatsPanel { constructor(scene) { this.scene = scene; this.visible = false; this.autoHideTimer = null; // FPS tracking this.fps = 60; this.fpsHistory = []; this.maxHistoryLength = 60; // Stats this.stats = { avgFPS: 60, minFPS: 60, maxFPS: 60, frameTime: 16.67, activeSprites: 0, memoryMB: 0 }; this.createUI(); this.setupKeyboard(); console.log('📊 Unified Stats Panel initialized (TAB to toggle)'); } createUI() { const uiScene = this.scene.scene.get('UIScene'); if (!uiScene) return; const x = 10; const y = 10; const width = 280; const height = 180; // Container this.container = uiScene.add.container(x, y); this.container.setDepth(100000); this.container.setScrollFactor(0); this.container.setVisible(false); // Background const bg = uiScene.add.graphics(); bg.fillStyle(0x000000, 0.85); bg.fillRoundedRect(0, 0, width, height, 8); bg.lineStyle(3, 0x00ff00, 0.8); bg.strokeRoundedRect(0, 0, width, height, 8); this.container.add(bg); // Title const title = uiScene.add.text(width / 2, 12, '📊 STATS PANEL', { fontSize: '14px', fontFamily: 'Arial', fill: '#00ff00', fontStyle: 'bold' }).setOrigin(0.5, 0); this.container.add(title); // Separator const separator = uiScene.add.graphics(); separator.lineStyle(1, 0x00ff00, 0.5); separator.lineBetween(10, 30, width - 10, 30); this.container.add(separator); // Performance section this.perfText = uiScene.add.text(15, 38, '', { fontSize: '11px', fontFamily: 'Courier New', fill: '#00ff00', stroke: '#000000', strokeThickness: 2 }); this.container.add(this.perfText); // Debug section this.debugText = uiScene.add.text(15, 105, '', { fontSize: '11px', fontFamily: 'Courier New', fill: '#ffff00', stroke: '#000000', strokeThickness: 2 }); this.container.add(this.debugText); // FPS Graph this.graph = uiScene.add.graphics(); this.container.add(this.graph); // Auto-hide hint this.hintText = uiScene.add.text(width / 2, height - 8, 'Auto-hides in 3s', { fontSize: '9px', fill: '#888888' }).setOrigin(0.5, 1); this.container.add(this.hintText); } setupKeyboard() { const uiScene = this.scene.scene.get('UIScene'); if (!uiScene || !uiScene.input) return; // TAB key uiScene.input.keyboard.on('keydown-TAB', (event) => { event.preventDefault(); this.toggle(); }); // F3 key (alternative) uiScene.input.keyboard.on('keydown-F3', () => { this.toggle(); }); } toggle() { this.visible = !this.visible; if (this.container) { this.container.setVisible(this.visible); } console.log(`Stats Panel: ${this.visible ? 'ON' : 'OFF'}`); // Auto-hide after 3 seconds if (this.visible) { this.startAutoHideTimer(); } else { this.cancelAutoHideTimer(); } } startAutoHideTimer() { this.cancelAutoHideTimer(); const uiScene = this.scene.scene.get('UIScene'); if (!uiScene) return; this.autoHideTimer = uiScene.time.delayedCall(3000, () => { this.visible = false; if (this.container) { this.container.setVisible(false); } console.log('Stats Panel auto-hidden'); }); } cancelAutoHideTimer() { if (this.autoHideTimer) { this.autoHideTimer.remove(); this.autoHideTimer = null; } } update(delta) { if (!this.visible) return; // Calculate FPS this.fps = 1000 / delta; this.fpsHistory.push(this.fps); if (this.fpsHistory.length > this.maxHistoryLength) { this.fpsHistory.shift(); } // Calculate stats this.stats.avgFPS = this.fpsHistory.reduce((a, b) => a + b, 0) / this.fpsHistory.length; this.stats.minFPS = Math.min(...this.fpsHistory); this.stats.maxFPS = Math.max(...this.fpsHistory); this.stats.frameTime = delta; this.stats.activeSprites = this.countActiveSprites(); // Memory if (performance.memory) { this.stats.memoryMB = (performance.memory.usedJSHeapSize / 1048576).toFixed(1); } // Update UI every 5 frames if (this.scene.game.loop.frame % 5 === 0) { this.updateUI(); } } countActiveSprites() { if (!this.scene.children) return 0; return this.scene.children.list.filter(child => child.active && child.visible ).length; } updateUI() { // Performance section if (this.perfText) { const perfLines = [ `PERFORMANCE:`, `FPS: ${this.fps.toFixed(1)} (Avg: ${this.stats.avgFPS.toFixed(1)})`, `Min: ${this.stats.minFPS.toFixed(1)} | Max: ${this.stats.maxFPS.toFixed(1)}`, `Frame: ${this.stats.frameTime.toFixed(2)}ms`, `Memory: ${this.stats.memoryMB} MB` ]; this.perfText.setText(perfLines.join('\n')); } // Debug section if (this.debugText) { const player = this.scene.player; const playerPos = player ? player.getPosition() : { x: 0, y: 0 }; const activeCrops = this.scene.terrainSystem?.cropsMap?.size || 0; const dropsCount = this.scene.lootSystem?.drops?.length || 0; const gameTime = this.scene.timeSystem?.gameTime?.toFixed(1) || '?'; const conn = this.scene.multiplayerSystem?.isConnected ? '🟢' : '🔴'; const debugLines = [ `GAME INFO: ${conn}`, `Time: ${gameTime}h | Crops: ${activeCrops}`, `Loot: ${dropsCount} | Sprites: ${this.stats.activeSprites}`, `Player: (${playerPos.x}, ${playerPos.y})` ]; this.debugText.setText(debugLines.join('\n')); } // Draw FPS graph this.drawGraph(); } drawGraph() { if (!this.graph) return; this.graph.clear(); const graphX = 15; const graphY = 155; const graphWidth = 250; const graphHeight = 15; const maxFPS = 60; // Background this.graph.fillStyle(0x222222, 0.5); this.graph.fillRect(graphX, graphY, graphWidth, graphHeight); // FPS bars const barWidth = graphWidth / this.maxHistoryLength; this.fpsHistory.forEach((fps, i) => { const barHeight = (fps / maxFPS) * graphHeight; const x = graphX + (i * barWidth); const y = graphY + graphHeight - barHeight; // Color based on FPS if (fps < 30) { this.graph.fillStyle(0xff0000, 0.8); // Red } else if (fps < 50) { this.graph.fillStyle(0xffaa00, 0.8); // Orange } else { this.graph.fillStyle(0x00ff00, 0.8); // Green } this.graph.fillRect(x, y, barWidth, barHeight); }); // 60 FPS line this.graph.lineStyle(1, 0xffffff, 0.5); this.graph.beginPath(); this.graph.moveTo(graphX, graphY); this.graph.lineTo(graphX + graphWidth, graphY); this.graph.strokePath(); } destroy() { this.cancelAutoHideTimer(); if (this.container) { this.container.destroy(); } } }