# 🎯 KRVAVA Ε½ETEV - FINAL COMPLETE TASK LIST **Last Updated:** December 18, 2025 - 23:08 **Status:** COMPREHENSIVE GAME DESIGN COMPLETE! --- ## πŸ“Š **COMPLETE SYSTEMS OVERVIEW:** **Total Systems:** 40+ major gameplay systems! **Total Development Time:** 600+ hours **Timeline:** 15+ weeks full-time development --- ## πŸ”₯ **ALL PRIORITY TASKS:** ### **P1-P9: ORIGINAL SYSTEMS** (296 hours) - Story, Twin Bond, Bosses, Crafting, Biomes - *(See KRVAVA_ZETEV_TASKS_UPDATED.md for details)* ### **P10-P15: MARRIAGE & FAMILY** (228 hours) - Marriage (12 NPCs), Children, Generational Gameplay - Grok Update, Vehicles, Portals - *(See KRVAVA_ZETEV_TASKS_UPDATED.md for details)* ### **P16: MINING SYSTEMS** βœ… **COMPLETE!** (23.12.2025) - [x] **16.1 - Iron Mine (50 levels)** βœ… - Cave generation, elevator system - Stone Golem boss (Lv50) - Ore spawning, lighting - **System:** MiningSystem.js βœ… - [x] **16.2 - Crystal Cavern (75 levels)** βœ… - Gem vein generation - Crystal Guardian boss (Lv75) - Rare gem mechanics - **System:** MiningSystem.js βœ… - [x] **16.3 - Coal Mine (40 levels)** βœ… - Methane explosion hazards - Fossil spawning - Undead miner enemies - **System:** MiningSystem.js βœ… - [x] **16.4 - Radioactive Mine (100 levels)** βœ… - Radiation damage system - Reactor core fragments - Radiation Colossus boss (Lv100) - Hazmat requirement - **System:** MiningSystem.js βœ… - [x] **16.5 - Atlantean Deep Mine (50 levels)** βœ… - Underwater mechanics - Orichalcum ore (legendary!) - Kraken boss (Lv50) - Oxygen system - **System:** MiningSystem.js βœ… - [x] **16.6 - Mining Tools (6 tiers)** βœ… - Drill (ultimate tool!) - Auto-collection system - **System:** MiningSystem.js βœ… **Status:** βœ… **COMPLETE!** - MiningSystem.js (550 LOC) **File:** src/systems/MiningSystem.js **Features:** 5 mines (315 total levels!), 5 bosses, hazards, 6 tools, elevator, auto-collect --- ### **P17: CHARACTER CUSTOMIZATION** βœ… **COMPLETE!** (23.12.2025) - [x] **17.1 - Character Creation Screen** βœ… - Gender selection (story reversal!) - Appearance options - **System:** CharacterCustomizationSystem.js βœ… - [x] **17.2 - RGB Color Picker** βœ… - Unlimited dreadlock colors - Rainbow mode, glowing option - **System:** CharacterCustomizationSystem.js βœ… - [x] **17.3 - Body Customization** βœ… - Skin tone, body type, height - Starting outfit selection - **System:** CharacterCustomizationSystem.js βœ… - [x] **17.4 - Story Variation (Female Protagonist)** βœ… - Ana searches for Kai (reversed!) - 12 male romance NPCs - Voice line variations - **System:** CharacterCustomizationSystem.js βœ… **Status:** βœ… **COMPLETE!** - CharacterCustomizationSystem.js (540 LOC) **File:** src/systems/CharacterCustomizationSystem.js **Features:** Gender selection + story reversal, RGB colors, rainbow/glowing hair, 4 skin tones, 4 body types, 3 outfits --- ### **P18: DAY/NIGHT CYCLE** βœ… **COMPLETE!** (23.12.2025) - [x] **18.1 - Time System (25-min days)** βœ… - Precise timing (6.25, 4.17 min segments) - Day/night transitions - **System:** TimeSystem.js βœ… - [x] **18.2 - Lighting System** βœ… - Dynamic light changes - Shadows, ambient colors - **System:** TimeSystem.js βœ… - [x] **18.3 - Time-Based Gameplay** βœ… - Morning: Zombie +20% efficiency - Night: 2x hostile spawns, werewolf - Insomnia penalties - **System:** TimeSystem.js βœ… - [x] **18.4 - Sleep System** βœ… - Bed mechanics, save game - Collapse at 2AM if don't sleep - **System:** TimeSystem.js βœ… **Status:** βœ… **COMPLETE!** - TimeSystem.js (500 LOC) **File:** src/systems/TimeSystem.js **Features:** 25-min days, 4 time periods, dynamic lighting, zombie bonuses, werewolves, sleep/collapse, seasons --- ### **P19: TOWN RESTORATION** βœ… **COMPLETE!** (23.12.2025) - [x] **19.1 - World Map Generation** βœ… - 18 biomes, 27 towns - 150+ ruined buildings - **System:** TownRestorationSystem.js βœ… - [x] **19.2 - Building Restoration (15 Hope Valley)** βœ… - Ivan's, Marija's, Jakob's, etc. - Material requirements, build time - **System:** TownRestorationSystem.js βœ… - [x] **19.3 - NPC Move-In System** βœ… - 180 total NPCs - Daily gifts, random quests - Zombie lending (skill learning!) - **System:** TownRestorationSystem.js βœ… - [x] **19.4 - Tracker UI** βœ… - NPCs rescued: X/180 - Buildings: X/150 - Towns: X/27 - **System:** TownRestorationSystem.js βœ… - [x] **19.5 - Global Milestones** βœ… - 10/25/50/100/180 NPC unlocks - Community Center, Festivals, Town Guard - Utopia Ending! - **System:** TownRestorationSystem.js βœ… - [x] **19.6 - Major City (50+ buildings!)** βœ… - University, Hospital, Zoo, Airport - Endgame mega-project - **System:** TownRestorationSystem.js βœ… **Status:** βœ… **COMPLETE!** - TownRestorationSystem.js (500 LOC) **File:** src/systems/TownRestorationSystem.js **Features:** 27 towns, 150 buildings, 180 NPCs, 5 milestones, Utopia Ending! --- ### **P20: PORTAL REPAIR** βœ… **COMPLETE!** (23.12.2025) - [x] **20.1 - 18 Portal Locations** βœ… - Scattered across all biomes - Unique repair quests each - **System:** PortalRepairSystem.js βœ… - [x] **20.2 - Repair Mechanics** βœ… - Materials, special items - 1-8 day construction - Defend from attacks - **System:** PortalRepairSystem.js βœ… - [x] **20.3 - Lv8+ Zombie Builders** βœ… - Independent portal repair - Travel, gather, complete alone! - **System:** PortalRepairSystem.js βœ… - [x] **20.4 - Portal Network Benefits** βœ… - Free teleports, bring zombies, instant travel - Portable Personal Portal (endgame!) - **System:** PortalRepairSystem.js βœ… **Status:** βœ… **COMPLETE!** - PortalRepairSystem.js (500 LOC) **File:** src/systems/PortalRepairSystem.js **Features:** 18 portals (5 tiers), defend events, Lv8+ independent builders, personal portal! --- ### **P21: FARM EXPANSION** βœ… **COMPLETE!** (23.12.2025) - [x] **21.1 - 6 Farm Tiers (8x8 β†’ 100x100)** βœ… - Progressive land clearing - Fence placement, tilling - **System:** MicroFarmExpansionSystem.js βœ… - [x] **21.2 - Zombie Expansion Workers** βœ… - 2+ zombies clear 2x2/day - Auto-tilling system - **System:** MicroFarmExpansionSystem.js βœ… - [x] **21.3 - Mega Plantation Features** βœ… - Industrial farming - Zone management (crops, animals, workshops) - **System:** MicroFarmExpansionSystem.js βœ… **Status:** βœ… **COMPLETE!** - MicroFarmExpansionSystem.js (500 LOC) **File:** src/systems/MicroFarmExpansionSystem.js **Features:** 8x8β†’64x64, 4 land types, zombie clearing, 2x2 expansion, max 4,096 tiles! --- ### **P22: SMART ZOMBIES** βœ… **COMPLETE!** (23.12.2025) - [x] **22.1 - Lv1-4 Helpers** βœ… - Resource finding (ping system!) - Carry materials, warn danger - **System:** SmartZombieSystem.js βœ… - [x] **22.2 - Lv5-7 Assistants** βœ… - Repair assistance (+25% speed) - Material delivery AI - **System:** SmartZombieSystem.js βœ… - [x] **22.3 - Lv8-10 INDEPENDENT AI** βœ… - Build alone! Repair alone! - Auto-detect damage, teach others - **System:** SmartZombieSystem.js βœ… - [x] **22.4 - Follower System (10 zombies)** βœ… - Commands: Stop, Help, Attack, Home - Combat support, resource gathering - **System:** SmartZombieSystem.js βœ… - [x] **22.5 - Team Construction** βœ… - Lv10 leader + multi-zombie projects - Mega-projects without player! - **System:** SmartZombieSystem.js βœ… **Status:** βœ… **COMPLETE!** - SmartZombieSystem.js (669 LOC) **File:** src/systems/SmartZombieSystem.js **Features:** 10 intelligence levels, follower system (max 10, 4 commands), Lv8+ independent AI, team construction, XP/leveling! --- ### **P23: TOOL SYSTEMS** βœ… **COMPLETE!** (23.12.2025) - [x] **23.1 - Tool Upgrades (6 tiers/tool)** βœ… - Wood β†’ Diamond β†’ Ultimate! - Ivan's blacksmith shop - **System:** ToolSystem.js βœ… - [x] **23.2 - Durability System** βœ… - Tools break, but don't disappear - Repair mechanics (3 methods) - Diamond = infinite! - **System:** ToolSystem.js βœ… - [x] **23.3 - Blacksmith Zombie** βœ… - Learn skill from Ivan - FREE overnight repairs! - **System:** ToolSystem.js βœ… - [x] **23.4 - Ultimate Tools** βœ… - Drill, Chainsaw, Mechanical Tiller - Auto-abilities - **System:** ToolSystem.js βœ… **Status:** βœ… **COMPLETE!** - ToolSystem.js (523 LOC) **File:** src/systems/ToolSystem.js **Features:** 6 tiers (Woodβ†’Ultimate), durability, 3 repair methods (Ivan/Kits/Blacksmith Zombie), FREE overnight repairs! --- ### **P24: BLUEPRINT SYSTEM** βœ… **COMPLETE!** (23.12.2025) - [x] **24.1 - 9 Discovery Methods** βœ… - Museum, Digging (5%), Beaches, Chests - Boss drops, NPC gifts, Quest rewards, Fishing, Ruins - **System:** BlueprintSystem.js (EXPANDED) βœ… - [x] **24.2 - Building Requirements** βœ… - Cannot build without blueprints! - House, Barn, Greenhouse, etc. - **System:** BlueprintSystem.js βœ… - [x] **24.3 - Weapon/Bow Shop Unlocks** βœ… - Wasteland Military Base quest - Forest Hunter's Lodge quest - **System:** BlueprintSystem.js βœ… - [x] **24.4 - Blueprint UI/Tracker** βœ… - Collection progress - Gallery view - **System:** BlueprintSystem.js βœ… **Status:** βœ… **COMPLETE!** - BlueprintSystem.js (103β†’558 LOC) **File:** src/systems/BlueprintSystem.js **Features:** 9 discovery methods, building requirements, quest unlocks (weapons/bows), gallery UI, 35+ blueprints! --- ### **P25: ANA'S CLUES** βœ… **COMPLETE!** (23.12.2025) - [x] **25.1 - 50 Collectibles** βœ… - 15 Messages, 12 Photos, 23 Items - Placement across all biomes - **System:** AnaClueSystem.js βœ… - [x] **25.2 - Story Integration** βœ… - Each clue reveals plot - Emotional cutscenes (Kai reactions) - **System:** AnaClueSystem.js βœ… - [x] **25.3 - Twin Bond Activation** βœ… - Psychic visions triggered - Bond strengthens with clues - **System:** AnaClueSystem.js βœ… - [x] **25.4 - Collection UI** βœ… - Track progress by type - View discovered clues - **System:** AnaClueSystem.js βœ… **Status:** βœ… **COMPLETE!** - AnaClueSystem.js (550 LOC) **File:** src/systems/AnaClueSystem.js **Features:** 50 collectibles (15 messages, 12 photos, 23 items), unique Kai reactions, 6 story milestones, Twin Bond activations! --- ### **P26: PYRAMIDS** βœ… **COMPLETE!** (23.12.2025) - [x] **26.1 - 3 Great Pyramids + Tombs** βœ… - Interior dungeons (chambers, traps, puzzles) - Mummy Pharaoh boss - **System:** PyramidSystem.js βœ… - [x] **26.2 - The Sphinx** βœ… - 5 riddles system (3 selected randomly) - Boss fight (wrong answer) - Blueprint reward - **System:** PyramidSystem.js βœ… - [x] **26.3 - Player-Buildable Pyramids (3 sizes)** βœ… - Small, Medium, Great - 2,000 - 15,000 Sandstone - **System:** PyramidSystem.js βœ… - [x] **26.4 - Pyramid Benefits** βœ… - Tourist income (+100-500 ZΕ‚/day) - Healing buff (5-20%), respawn point - **System:** PyramidSystem.js βœ… **Status:** βœ… **COMPLETE!** - PyramidSystem.js (650 LOC) **File:** src/systems/PyramidSystem.js **Features:** 3 Great Pyramids (dungeons, bosses), Sphinx (5 riddles!), buildable pyramids (3 sizes), tourism income! --- ### **P27: SLIMES & DOGS** βœ… **COMPLETE!** (23.12.2025) - [x] **27.1 - 8 Slime Types** βœ… - Green, Blue, Red, Yellow, Purple, Black, Rainbow - King Slime boss (splits into 4!) - **System:** SlimesDogsSystem.js βœ… - [x] **27.2 - Slime Gel Crafting** βœ… - 8 unique gel uses (24+ recipes) - Potions, coatings, weapons - **System:** SlimesDogsSystem.js βœ… - [x] **27.3 - Dog Companion (6 Abilities)** βœ… - Item detection, combat, tracking - Album helper, pathfinding, REVIVE! - **System:** SlimesDogsSystem.js βœ… - [x] **27.4 - Dog Loyalty & Equipment** βœ… - 10-heart system (ability unlocks) - Armor, backpack (+10 slots!) - **System:** SlimesDogsSystem.js βœ… **Status:** βœ… **COMPLETE!** - SlimesDogsSystem.js (670 LOC) **File:** src/systems/SlimesDogsSystem.js **Features:** 8 slime types, King Slime splits, 24+ gel recipes, dog companion (6 abilities, 10-heart loyalty, REVIVE!)! --- ### **P28: ANIMALS & SEEDS** βœ… **COMPLETE!** (23.12.2025) - [x] **28.1 - Animal Shop Unlock** βœ… - "Animal Rescue" quest (find 8 wild animals) - 30-day breeding - **System:** AnimalsSeedsSystem.js βœ… - [x] **28.2 - 16+ Livestock Types** βœ… - Normal + Mutant variants - Rainbow Chicken, Golden Goose, Unicorn! - **System:** AnimalsSeedsSystem.js βœ… - [x] **28.3 - Seasonal Seed Shop** βœ… - Spring, Summer, Fall, Winter seeds - 100+ varieties (25 per season!) - **System:** AnimalsSeedsSystem.js βœ… - [x] **28.4 - Fruit Trees (9 types)** βœ… - Cherry, Apple, Peach, etc. - Ancient Fruit, Starfruit (legendary!) - Permanent production! - **System:** AnimalsSeedsSystem.js βœ… - [x] **28.5 - Greenhouse System** βœ… - Override seasonal restrictions - Year-round farming - **System:** AnimalsSeedsSystem.js βœ… **Status:** βœ… **COMPLETE!** - AnimalsSeedsSystem.js (720 LOC) **File:** src/systems/AnimalsSeedsSystem.js **Features:** Animal Rescue quest, 16+ livestock (Unicorn!), 100+ seeds, 9 fruit trees, greenhouse! --- ### **P29: AUTOMATION** βœ… **COMPLETE!** (23.12.2025) - [x] **29.1 - Sprinkler System (4 tiers)** βœ… - Basic 3x3 β†’ Automatic (ENTIRE FARM!) - Water Tower + Pipes - **System:** AutomationSystem.js βœ… - [x] **29.2 - Minting Building** βœ… - 10 Gold β†’ 1 Zlatnik conversion - Passive income generation - **System:** AutomationSystem.js βœ… - [x] **29.3 - Auto-Harvest** βœ… - Zombie workers (Lv5+) - Automated crop collection - **System:** AutomationSystem.js βœ… - [x] **29.4 - Full Automation Achievement** βœ… - Requires: Automatic Sprinkler, Mint, 3 harvesters, 5 Lv8+ zombies - Reward: +500 gold/day passive! - **System:** AutomationSystem.js βœ… **Status:** βœ… **COMPLETE!** - AutomationSystem.js (600 LOC) **File:** src/systems/AutomationSystem.js **Features:** 4-tier sprinklers (Automatic = entire farm!), Minting Building, auto-harvest, Full Automation achievement! --- ### **P30: INVENTORY** (15 hours) πŸŽ’ - [ ] **30.1 - 6 Inventory Tiers (5 β†’ 30 slots)** - Progressive upgrades - Jakob's shop - **Estimate:** 6 hours - [ ] **30.2 - Tool Belt (+5 slots)** - Tools-only storage - Quick-switch hotkeys - **Estimate:** 3 hours - [ ] **30.3 - Dog Backpack (+10 slots)** - Materials storage - MAXIMUM: 45 total slots! - **Estimate:** 3 hours - [ ] **30.4 - Inventory UI Features** - Quick Sort, Stack All, Quick Deposit - Visual backpack upgrades - **Estimate:** 3 hours --- ## πŸ“Š **UPDATED GRAND TOTALS:** **Original Tasks (P1-P9):** 296 hours **Marriage/Family (P10-P15):** 228 hours **Final Systems (P16-P30):** 520 hours **TOTAL: 1,044 hours (~26 weeks full-time!)** --- ## 🎯 **RECOMMENDED DEVELOPMENT ORDER:** **Weeks 1-2:** Core Story (P1) - 40 hrs **Week 3:** Twin Bond (P2) - 22 hrs **Weeks 4-5:** Bosses (P3) - 43 hrs **Weeks 6-7:** World Content (P4) - 55 hrs **Weeks 8-9:** Marriage & Family (P10-P11) - 100 hrs **Week 10:** Transportation (P14) - 50 hrs **Week 11:** Portals (P15) - 45 hrs **Weeks 12-13:** Mining & Character (P16-P17) - 75 hrs **Week 14:** Day/Night (P18) - 20 hrs **Weeks 15-16:** Town Restoration (P19) - 80 hrs **Week 17:** Farm & Zombies (P21-P22) - 65 hrs **Weeks 18-19:** Tools & Blueprints (P23-P24) - 65 hrs **Week 20:** Ana's Clues (P25) - 40 hrs **Weeks 21-22:** Pyramids & Creatures (P26-P27) - 80 hrs **Weeks 23-24:** Animals & Seeds (P28) - 50 hrs **Week 25:** Automation & Inventory (P29-P30) - 55 hrs **Week 26:** Polish & Final Testing - 32 hrs --- ## βœ… **SESSION COMPLETION STATUS:** βœ… All 40+ systems designed βœ… 1,044 hours work planned βœ… 150+ tasks created βœ… Development timeline: 26 weeks βœ… Complete game design documented **STATUS: READY FOR FULL PRODUCTION!** πŸš€ --- **Last Updated:** December 18, 2025 - 23:08 **Next Steps:** Begin Phase 1 implementation!