# 🌊💧 RAIN ON WATER - IMPLEMENTATION GUIDE ## Koncept: Ko dež pada, naj se na water tiles pojavljajo majhni ripple effecti (krožni valovi). ## Implementacija: ### 1. Dodaj Rain Impact Detection V GameScene.js, v rain particle emitter dodaj callback ko particle umre: ```javascript createRainParticles() { // ... existing code ... this.rainEmitter = this.add.particles(0, 0, 'raindrop', { // ... existing config ... // NEW: Detect when raindrop hits ground deathCallback: (particle) => { // Get world position of raindrop const worldX = particle.x; const worldY = particle.y; // Check if hit water tile this.checkRainImpactOnWater(worldX, worldY); } }); } ### 2. Check If Rain Hit Water ```javascript checkRainImpactOnWater(worldX, worldY) { // Convert screen to grid const gridPos = this.terrainSystem.iso.toGrid( worldX - this.terrainSystem.offsetX, worldY - this.terrainSystem.offsetY ); const x = Math.floor(gridPos.x); const y = Math.floor(gridPos.y); // Get tile at position const tile = this.terrainSystem.getTile(x, y); // If water tile, create ripple! if (tile && tile.type === 'water') { this.createWaterRipple(worldX, worldY); } } ``` ### 3. Create Water Ripple Effect ```javascript createWaterRipple(x, y) { // Small expanding circle const ripple = this.add.circle(x, y, 2, 0xffffff, 0.6); ripple.setDepth(500); // Above water this.tweens.add({ targets: ripple, radius: 12, alpha: 0, duration: 400, ease: 'Quad.easeOut', onComplete: () => ripple.destroy() }); } ``` --- ## Rezultat: - Vsaka dežna kapljica ki pade na vodo ustvari majhen ripple - Ripple se širi in izgine - Creates realistic rain-on-water effect --- **Status:** Ready to implement **Files to modify:** GameScene.js **Difficulty:** Medium