import os from PIL import Image TERRAIN_PATH = "assets/slike/teren" def expand_image(filename, copies=4): path = os.path.join(TERRAIN_PATH, filename) if not os.path.exists(path): print(f"Skipping {filename}, not found.") return try: img = Image.open(path) original_w, original_h = img.size new_w = original_w * copies new_h = original_h * copies new_img = Image.new('RGBA', (new_w, new_h)) # Tile it for x in range(copies): for y in range(copies): new_img.paste(img, (x * original_w, y * original_h)) output_name = filename.replace(".png", "_atlas.png") output_path = os.path.join(TERRAIN_PATH, output_name) new_img.save(output_path) print(f"✅ Created {output_name} ({new_w}x{new_h})") except Exception as e: print(f"Error expanding {filename}: {e}") if __name__ == "__main__": # Expand main tilesets likely to be used in large maps expand_image("grass.png", copies=4) # 512*4 = 2048 (covers GIDs up to ~1700) expand_image("dirt.png", copies=4) expand_image("stone.png", copies=4) expand_image("water.png", copies=4)