# 🎨 GEMINI WEB UI BIOME GENERATION GUIDE **All 18 Anomalous Biomes - Complete Asset Prompts** --- ## 📋 **HOW TO USE:** 1. Go to: **https://gemini.google.com** (Gemini Advanced) 2. Copy-paste prompts below 3. Generate in batches (10-20 assets at a time) 4. Download and rename files: `biome_name_asset_styleA.png` / `biome_name_asset_styleB.png` 5. Save to: `assets/slike/biomi/[biome_folder]/[category]/` --- ## 🎨 **DUAL ART STYLE SYSTEM:** **ALL ASSETS must be generated in BOTH styles:** ### **Style A: Cartoon Vector** - Bold black outlines (1.4px weight) - Flat vibrant colors - Clean playful aesthetic - Bright, exaggerated features ### **Style B: Dark Gritty Noir** - Dramatic shadows - High contrast - Sketchy atmospheric lines - Moody, ominous tone **Background:** SOLID BRIGHT CHROMA KEY GREEN (#00FF00) for ALL assets --- ## 🦖 **1. DINO VALLEY (Jurassic Zone)** ### **STATUS:** ✅ Terrain & Vegetation COMPLETE ### **STILL NEED:** #### **Props (40 PNG = 20 types × 2 styles):** **Batch 1 - Dinosaur Bones/Fossils:** ``` 2D game prop, [STYLE]. Asset: DINOSAUR SKELETON FULL BODY for Dino Valley biome - complete T-Rex skeleton lying on ground, articulated bones, museum quality. Background: SOLID BRIGHT CHROMA KEY GREEN (#00FF00) 2D game prop, [STYLE]. Asset: DINOSAUR RIB CAGE for Dino Valley - large curved rib bones, half-buried prehistoric remains. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: FOSSIL IMPRINT for Dino Valley - stone slab with detailed dinosaur skeleton impression, archaeological discovery. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: AMBER CHUNK WITH INSECT for Dino Valley - large translucent golden amber piece with prehistoric insect trapped inside, glowing. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: DINO TOOTH LARGE for Dino Valley - massive T-Rex tooth, sharp serrated, collectible. Background: GREEN (#00FF00) ``` **Batch 2 - Environment Props:** ``` 2D game prop, [STYLE]. Asset: DINO NEST WITH EGGS for Dino Valley - large circular nest made of branches and leaves, 3-4 large spotted eggs inside. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: VOLCANIC ROCK CLUSTER for Dino Valley - jagged dark gray volcanic rocks grouped together, heat cracks visible. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: STEAM VENT ACTIVE for Dino Valley - ground opening with hot steam erupting upward, geothermal activity. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: TAR PIT BUBBLES for Dino Valley - thick black tar pool with bubbles rising and popping, sticky dangerous trap. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: CAVE ENTRANCE PREHISTORIC for Dino Valley - dark cave opening in rocky hillside, ancient entrance. Background: GREEN (#00FF00) ``` **Batch 3 - Ancient Ruins:** ``` 2D game prop, [STYLE]. Asset: ANCIENT RUINS PILLAR for Dino Valley - weathered stone column with prehistoric carvings, partially crumbled. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: ANCIENT RUINS WALL for Dino Valley - broken stone wall with mysterious symbols, overgrown with vines. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: STONE ALTAR PREHISTORIC for Dino Valley - flat sacrificial altar stone, primitive carvings, ceremonial site. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: LAVA FLOW for Dino Valley - bright orange and red molten lava stream flowing across dark rock, glowing hot. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: GEYSER ACTIVE for Dino Valley - water erupting vertically from ground, powerful spray, natural fountain. Background: GREEN (#00FF00) ``` **Batch 4 - Collectibles:** ``` 2D game prop, [STYLE]. Asset: DINO CLAW LARGE for Dino Valley - curved sharp raptor claw, trophy item. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: PRECIOUS STONE RAW for Dino Valley - uncut gemstone embedded in rock, sparkling. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: ANCIENT ARTIFACT for Dino Valley - mysterious prehistoric carved object, unknown purpose. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: PLANT SAMPLE RARE for Dino Valley - exotic prehistoric flower in glass container, scientific specimen. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: VOLCANO BACKGROUND for Dino Valley - large volcanic mountain in distance, smoke rising from crater, dramatic backdrop. Background: GREEN (#00FF00) ``` #### **NPCs (10 PNG = 5 types × 2 styles):** ``` 2D game character NPC, [STYLE]. Asset: PALEONTOLOGIST for Dino Valley - scientist character with khaki outfit, hat, magnifying glass, field journal, studying fossils. Background: GREEN (#00FF00) 2D game character NPC, [STYLE]. Asset: CAVE PERSON MALE for Dino Valley - prehistoric caveman with animal hide clothing, bone club, wild hair, tribal. Background: GREEN (#00FF00) 2D game character NPC, [STYLE]. Asset: CAVE PERSON FEMALE for Dino Valley - prehistoric cavewoman with fur outfit, basket of berries, long hair. Background: GREEN (#00FF00) 2D game character NPC, [STYLE]. Asset: CAVE CHILD for Dino Valley - young prehistoric child with simple hide clothing, holding small dino toy, cute. Background: GREEN (#00FF00) 2D game character NPC, [STYLE]. Asset: DINO KEEPER (Romance NPC) for Dino Valley - friendly dinosaur caretaker with ranger outfit, feeding bucket, gentle expression, relationship candidate. Background: GREEN (#00FF00) ``` --- ## 🏔️ **2. MYTHICAL HIGHLANDS** ### **COMPLETE ASSET LIST:** #### **Terrain (8 PNG = 4 types × 2 styles):** ``` 2D game terrain tile, [STYLE]. Asset: MOUNTAIN STONE TILE for Mythical Highlands - gray rocky mountain ground, rugged texture, seamlessly tileable. Background: GREEN (#00FF00) 2D game terrain tile, [STYLE]. Asset: CLOUD PLATFORM TILE for Mythical Highlands - solid white fluffy clouds forming walkable surface, magical floating platform, tileable. Background: GREEN (#00FF00) 2D game terrain tile, [STYLE]. Asset: CRYSTAL GROUND TILE for Mythical Highlands - shimmering translucent crystal floor with facets, glowing magical, tileable. Background: GREEN (#00FF00) 2D game terrain tile, [STYLE]. Asset: SNOW TILE for Mythical Highlands - white mountain snow covering ground, cold pristine, tileable. Background: GREEN (#00FF00) ``` #### **Vegetation (10 PNG = 5 types × 2 styles):** ``` 2D game vegetation, [STYLE]. Asset: ANCIENT OAK TREE for Mythical Highlands - massive ancient tree with thick trunk, wise majestic, centuries old. Background: GREEN (#00FF00) 2D game vegetation, [STYLE]. Asset: CRYSTAL TREE for Mythical Highlands - magical tree made entirely of translucent blue crystals, glowing, fantastical. Background: GREEN (#00FF00) 2D game vegetation, [STYLE]. Asset: CLOUD TREE for Mythical Highlands - whimsical tree growing from cloud, fluffy white foliage, dreamlike. Background: GREEN (#00FF00) 2D game vegetation, [STYLE]. Asset: MAGICAL VINES for Mythical Highlands - glowing ethereal vines hanging, pulsing with magic energy. Background: GREEN (#00FF00) 2D game vegetation, [STYLE]. Asset: MAGICAL FLOWERS GLOWING for Mythical Highlands - cluster of fantastical flowers radiating soft light, various colors. Background: GREEN (#00FF00) ``` #### **Props (20 PNG = 10 types × 2 styles):** ``` 2D game prop, [STYLE]. Asset: DRAGON BONES LARGE for Mythical Highlands - massive dragon skeleton with curved spine, wing bones, legendary remains. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: CRYSTAL FORMATION CLUSTER for Mythical Highlands - large group of pointed crystals growing from ground, magical mineral. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: ANCIENT RUINS ARCH for Mythical Highlands - weathered stone archway with mystical runes carved. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: FLOATING ISLAND SMALL for Mythical Highlands - chunk of land levitating in air, grass on top, magical gravity. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: MAGIC ALTAR ANCIENT for Mythical Highlands - ornate stone altar with glowing runes, ritual site. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: DRAGON NEST for Mythical Highlands - enormous nest built on mountain peak with precious stones and gold. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: GRIFFIN STATUE for Mythical Highlands - majestic stone griffin sculpture guarding entrance. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: UNICORN HORN MOUNTED for Mythical Highlands - spiraled white horn mounted as trophy or display. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: PHOENIX FEATHER LARGE for Mythical Highlands - massive iridescent feather with flame-like colors, magical. Background: GREEN (#00FF00) 2D game prop, [STYLE]. Asset: MYTHRIL ORE VEIN for Mythical Highlands - silvery glowing metal embedded in rock wall, precious. Background: GREEN (#00FF00) ``` *(Continue with fauna, NPCs, zombies as needed)* --- ## 🌊 **3. ATLANTIS (Underwater Ruins)** #### **Terrain (8 PNG):** ``` 2D terrain tile, [STYLE]. Asset: SAND UNDERWATER for Atlantis - fine golden sand floor with subtle ripples, ocean bottom, tileable. Background: GREEN (#00FF00) 2D terrain tile, [STYLE]. Asset: UNDERWATER ROCK for Atlantis - dark stone covered in barnacles and algae, ocean floor rock, tileable. Background: GREEN (#00FF00) 2D terrain tile, [STYLE]. Asset: CORAL FLOOR for Atlantis - living coral crust covering ground in pink and purple, vibrant reef, tileable. Background: GREEN (#00FF00) 2D terrain tile, [STYLE]. Asset: RUINS FLOOR ATLANTIS for Atlantis - ancient tile mosaic partially broken, faded colors, lost civilization, tileable. Background: GREEN (#00FF00) ``` #### **Vegetation (8 PNG):** ``` 2D vegetation, [STYLE]. Asset: KELP FOREST TALL for Atlantis - long brown kelp swaying upward, underwater forest. Background: GREEN (#00FF00) 2D vegetation, [STYLE]. Asset: CORAL TREE LARGE for Atlantis - tree-shaped coral formation in vibrant colors. Background: GREEN (#00FF00) 2D vegetation, [STYLE]. Asset: SEA GRASS BED for Atlantis - cluster of green seagrass waving gently. Background: GREEN (#00FF00) 2D vegetation, [STYLE]. Asset: GIANT ANEMONE for Atlantis - massive colorful sea anemone with tentacles swaying. Background: GREEN (#00FF00) ``` #### **Props (20 PNG):** ``` 2D prop, [STYLE]. Asset: SUNKEN SHIP WRECK for Atlantis - broken wooden pirate ship half-buried in sand. Background: GREEN (#00FF00) 2D prop, [STYLE]. Asset: TREASURE CHEST ORNATE for Atlantis - closed wooden chest with metal bands, filled with gold coins. Background: GREEN (#00FF00) 2D prop, [STYLE]. Asset: SHIP ANCHOR RUSTY for Atlantis - large iron anchor covered in barnacles. Background: GREEN (#00FF00) 2D prop, [STYLE]. Asset: BROKEN COLUMN ATLANTEAN for Atlantis - fallen marble pillar with Greek-style carvings. Background: GREEN (#00FF00) 2D prop, [STYLE]. Asset: ATLANTEAN STATUE for Atlantis - weathered stone statue of ancient god or king. Background: GREEN (#00FF00) 2D prop, [STYLE]. Asset: CORAL FORMATION BRAIN for Atlantis - large brain coral formation. Background: GREEN (#00FF00) 2D prop, [STYLE]. Asset: PEARL IN OYSTER for Atlantis - giant oyster opened revealing massive pearl inside. Background: GREEN (#00FF00) 2D prop, [STYLE]. Asset: UNDERWATER TEMPLE ENTRANCE for Atlantis - grand archway with columns and trident symbol. Background: GREEN (#00FF00) ... (Continue pattern for remaining 12 props) ``` --- ## 🏜️ **4. EGYPTIAN DESERT** #### **Key Assets:** **Terrain:** - Sand tiles (dunes, flat) - Sandstone blocks - Tomb floor tiles (hieroglyph patterns) **Vegetation:** - Saguaro cactus (large, medium, small) - Palm trees (oasis) - Papyrus reeds - Tumbleweed **Props:** - Pyramid (background) - Sphinx statue - Sarcophagus (closed, open with mummy) - Hieroglyph wall panels - Obelisk - Canopic jars - Treasure piles (gold coins, jewelry) - Mummy case (painted) - Scarab beetle carving - Ankh symbol sculpture **NPCs:** - Archaeologist (khaki outfit, hat, brush tools) - Tomb Raider (adventurer gear, torch) - Desert Nomad (robes, camel) --- ## ☢️ **5. CHERNOBYL (Radioactive Wasteland)** #### **Key Assets:** **Terrain:** - Cracked concrete (radiation cracks, glowing) - Radiation pools (toxic green liquid) - Toxic dirt (orange-brown contaminated) - Broken asphalt (road remnants) **Vegetation:** - Dead trees (black barren trunks) - Mutant glowing plants (toxic green) - Twisted vines (radioactive purple) **Props:** - Reactor core (glowing, damaged) - Abandoned cars (rusted, broken windows) - Radiation barrels (yellow with warning symbol) - Broken equipment (Soviet machinery) - Warning signs (Cyrillic text, danger symbols) - Concrete barriers - Gas tanks (corroded) - Hazmat suit (abandoned on ground) - Geiger counter (broken, on table) - Control room console (buttons and screens) **NPCs:** - Stalker (gas mask, rifle, backpack) - Radiation Scientist (full hazmat suit, clipboard) - Military Survivor (Soviet uniform, weapon) --- ## 🍄 **6. MUSHROOM FOREST** #### **Key Assets:** **Terrain:** - Fungal dirt (spongy brown) - Moss ground (green carpet) - Spore floor (glowing particles floating) - Mycelium carpet (white web-like) **Vegetation:** - Giant mushroom trees (red cap with white spots, blue glowing, purple wide) - Glowing mushroom clusters (small bioluminescent) - Fungal vines (hanging with dripping spores) - Moss-covered trees **Props:** - Giant mushroom stumps (cut, rings visible) - Spore clouds (floating particles) - Fungal formations (grotesque organic shapes) - Fallen logs (moldy, mushrooms growing) - Truffle (buried in ground, rare) - Mycelium web (glowing network) **NPCs:** - Mushroom Farmer (basket of mushrooms, simple clothes) - Spore Collector (scientist with glass jars) --- ## ❄️ **7. ARCTIC ZONE** #### **Key Assets:** **Terrain:** - Snow (fresh white powder) - Ice (translucent blue) - Tundra (frozen brown ground exposed) - Frozen rock (icy stone) **Vegetation:** - Frozen trees (ice-covered pine) - Ice spires (crystalline formations) - Tundra shrubs (small hardy bushes) - Ice flowers (delicate frozen blooms) **Props:** - Igloo (snow brick dome) - Ice formations (stalagmites, arches) - Frozen shipwreck (ice-covered hull) - Ice caves (entrance in glacier) - Icebergs (floating chunks) - Polar bear tracks (paw prints in snow) **NPCs:** - Inuit Hunter (fur parka, spear) - Arctic Explorer (modern cold-weather gear) --- ## 🌲 **8. ENDLESS FOREST** #### **Key Assets:** **Terrain:** - Forest dirt (dark rich soil) - Mossy ground (green carpet) - Leaf litter (brown autumn leaves) - Tree roots (exposed) **Vegetation:** - Ancient oak trees (massive trunks) - Pine trees (tall evergreens) - Birch trees (white bark) - Vines (hanging, climbable) - Berry bushes (red berries) - Ferns (large prehistoric-looking) - Mushroom clusters (forest floor) **Props:** - Hollow tree trunk (hideout) - Forest shrine (moss-covered altar) - Fallen logs (natural bridge) - Tree house (wooden platform in branches) - Berry patch (forageable) - Beehive (hanging from branch, dripping honey) - Animal burrow (entrance hole) - Druid circle (standing stones) **NPCs:** - Druid (nature wizard with staff) - Forest Ranger (green uniform, bow) - Hermit (old man with beard, cabin) --- ## 🌴 **9-18. REMAINING BIOMES:** *(Due to length, use the same pattern for:)* 9. **Jungle Temple** (overgrown ruins, vines, tropical vegetation) 10. **Volcano** (lava, obsidian, fire elementals) 11. **Swamp** (murky water, dead trees, fog) 12. **Cyber City** (neon lights, holograms, robots) 13. **Western Desert** (cacti, saloons, tumbleweeds) 14. **Mayan Ruins** (pyramids, jaguars, cenotes) 15. **Haunted Graveyard** (tombstones, mist, spirits) 16. **Crystal Caves** (gemstones, underground lake) 17. **Bamboo Forest** (Asian theme, pandas, cherry blossoms) 18. **Alien Planet** (strange flora, UFOs, otherworldly) --- ## 💾 **FILE NAMING CONVENTION:** ``` [biome]_[asset]_style[A/B].png Examples: dino_valley_skull_stylea.png dino_valley_skull_styleb.png mythical_highlands_dragon_bone_stylea.png atlantis_treasure_chest_styleb.png ``` --- ## 📁 **FOLDER STRUCTURE:** ``` assets/slike/biomi/ ├── dino_valley/ │ ├── fauna/ │ ├── teren/ │ ├── vegetacija/ │ ├── rekviziti/ │ ├── zgradbe/ │ ├── hrana/ │ ├── materiali/ │ ├── oblacila/ │ └── orodja/ ├── mythical_highlands/ │ ├── (same subfolders) ... ``` --- ## ✅ **GENERATION TIPS:** 1. **Upload reference images first** (Kai, Ana, Gronk) to establish style 2. **Generate in batches** of 5-10 at a time 3. **Use consistent prompts** - just change [STYLE] placeholder 4. **Download immediately** - Gemini doesn't save history 5. **Rename systematically** - use naming convention above 6. **Check green background** - must be solid #00FF00 7. **Quality check** - ensure both styles match in composition --- **READY TO GENERATE! 🎨🚀**