# 🏕️ STARTING BASE 16×16 - FINALNI VODIČ (Z KAI!) 🎮 **UPDATED:** 20. Dec 2025 09:15 ✨ **Tile Size:** 24×24px (camp objects), 48×48px (terrain, Kai) **Character:** Kai Marković DODAN! --- ## ✅ **STATUS:** 1. ✅ **Grass terrain** - 48×48px autotile 2. ✅ **Farm plot** - Tilled soil autotile 3. ✅ **Fence** - Wang set auto-connections 4. ✅ **Micro camp** - 24×24px objekti 5. ✅ **KAI CHARACTER** - 48×48px (2×2 grid: front/back/left/right) 🎉 --- ## 🗺️ **LAYER SETUP:** ### **Layer 1: Ground** - Celotna mapa: Grass terrain (48×48px) ### **Layer 2: TilledSoil** - Center farm plot: 4×4 area ### **Layer 3: Fences** - Around farm plot ### **Layer 4: Decorations** - Trees, rocks, flowers ### **Layer 5: Objects** - Micro camp 24×24px objekti (campfire, sleeping bag, chest, etc.) ### **Layer 6: Player** ← **NOVO!** - **Kai character sprite** - Starting position: Row 8, Col 8 (center of map) --- ## 📦 **TILESETS V MAPI:** 1. **grass_soil_autotile** (firstgid=1) - Ground terrain 2. **fence_autotile** (firstgid=17) - Fence auto-connections 3. **micro_camp_24px** (firstgid=33) - Camp objects (8 tiles) 4. **kai_character** (firstgid=41) - **KAI SPRITE (4 tiles)** 🎉 5. **farm_obstacles** (firstgid=45) - Obstacles --- ## 🎮 **KAI CHARACTER TILESET:** **File:** `kai_character.tsx` **Image:** `kai_character.png` (1024×1024px - 2×2 grid) **Tile Size:** **512×512px** (HIGH-RES 2D smooth art!) **Total Tiles:** 4 ``` [Tile 41] Front view (spredaj) [Tile 42] Back view (zadaj + nahrbtnik) [Tile 43] Left view (leva stran) [Tile 44] Right view (desna stran) ``` **Style:** 2D smooth vector art (NOT pixel art!) **Details:** - ✅ Zeleni dreadlocks - ✅ Vijolične oči (Alpha Hybrid) - ✅ Siva hoodie jopa - ✅ Tactical hlače + boots - ✅ Nahrbtnik (viden na back view) **Uporaba:** - Za statično postavo: Front view (Tile 41) - Za animacije v Phaser: Menjava med 4 smeri glede na movement --- ## 🎨 **IMPLEMENTATION STEPS:** ### **STEP 1-5:** Ground, Farm, Fence, Decorations, Camp Objects (Kot prej - sledite osnovnemu planu) ### **STEP 6: Dodaj Kai Character** 🎮 ``` 1. V Tiled: Ustvari NOV layer - Layer → New Layer → Tile Layer - Name: "Player" - Postavi NAD "Objects" layer 2. Tileset panel → Select "kai_character" 3. Tool: Stamp Brush (B) 4. Izberi FRONT VIEW tile (prvi tile - tile 41) 5. Postavi na CENTER mape: - Row 8, Col 8 - (To je spawn point za igralca!) 6. POMEMBNO: - Samo 1 Kai tile na maps! - To je STATIČNI placeholder - V Phaser igri bo animiran ``` ### **STEP 7: Save & Export** ``` Save: Ctrl+S Export: File → Export As → JSON → starting_base_16x16.json ``` --- ## 🎯 **KAJ BOSTE IMELI:** Po končanem designu: - ✅ 16×16 grass background - ✅ 4×4 fenced farm plot - ✅ Micro camp area (fire, sleeping bag, chests) - ✅ **Kai character na spawn position!** 🎉 - ✅ Trees & decorations --- ## 💡 **PHASER INTEGRATION NOTES:** **Ko boste naložili JSON v Phaser:** ```javascript // Kai spawn position iz Tiled mape const playerSpawn = map.findObject("Player", obj => obj.name === "Kai"); // Ali preprosto uporabite tile position: const playerX = 8 * 48; // Column 8 × 48px const playerY = 8 * 48; // Row 8 × 48px // Create player sprite this.player = this.physics.add.sprite(playerX, playerY, 'kai'); // Setup animations (4 smeri) this.anims.create({ key: 'walk_down', frames: [{ key: 'kai', frame: 0 }], // Front frameRate: 10 }); // ... ostale animacije ``` --- ## 🚀 **READY ZA DESIGN!** **Odprite Tiled in začnite graditi vašo starting base! 🎨**