# 🗺️ MRTVA DOLINA - DEVELOPMENT ROADMAP **Project:** Krvava Žetev (DolinaSmrti / Bloody Harvest) **Version:** Alpha 1.2 → Full Release **Updated:** January 5th, 2026 11:06 CET --- ## 📊 FAZA 1 & 2: KICKSTARTER DEMO (Current Priority) ### **👥 NPCs & Characters** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Main Characters** | Kai Marković (pink+green dreads, katana) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed | | **Main Characters** | Ana Marković (blonde, blue eyes with pupils) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed | | **Main Characters** | Gronk (pink dreads, vape, troll) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed | | **Town NPCs** | Ivan Kovač (Blacksmith) | ⭐⭐⭐⭐⭐ | ✅ 5/6 sprites done | | **Town NPCs** | Mayor/Župan (Town permits) | ⭐⭐⭐⭐ | 🔴 Not started | | **Town NPCs** | Miro Pravnik (Lawyer) | ⭐⭐⭐ | 🔴 Not started | | **Town NPCs** | Arborist/Gozdar (Tree planter) | ⭐⭐⭐ | 🔴 Not started | | **NEW - Town NPCs** | Tehnik (Technician - tech repairs) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - Town NPCs** | Šivilja (Seamstress - clothing) | ⭐⭐⭐ | 🔴 Not started | | **NEW - Town NPCs** | Pek (Baker - food) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - Town NPCs** | Kustos (Museum Curator) | ⭐⭐⭐⭐ | 🔴 Not started | | **Companions** | Zombi Skavt (Scout with bandana, Level 1-20) | ⭐⭐⭐⭐⭐ | 🔴 Not started | | **Magic Helpers** | Troli (Town inhabitants) | ⭐⭐⭐ | 🔴 Not started | | **Magic Helpers** | Vilinci (Fairies - build speed boost) | ⭐⭐ | 🔴 Not started | | **Magic Helpers** | Škratje (Elves - build speed boost) | ⭐⭐ | 🔴 Not started | --- ### **🏗️ Buildings & Towns** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Capital City** | THE CAPITAL - Massive main city (furthest from farm) | ⭐⭐⭐⭐⭐ | 🔴 Not started | | **Capital City** | City walls (3 upgrade stages) | ⭐⭐⭐⭐ | 🔴 Not started | | **Capital City** | Guard patrols (NPC stražarji) | ⭐⭐⭐⭐ | 🔴 Not started | | **Capital City** | Staged population system (phased NPC arrival) | ⭐⭐⭐⭐ | 🔴 Not started | | **Capital City** | Legendary reward system (unique tools) | ⭐⭐⭐⭐⭐ | 🔴 Not started | | **Town Restoration** | 3 Sample towns (Forest, Desert, Frozen) | ⭐⭐⭐⭐ | 🔴 Not started | | **Town Buildings** | Blacksmith (ruined + restored) | ⭐⭐⭐⭐⭐ | ✅ 8/8 complete | | **NEW - Town Buildings** | Bakery/Pekarna (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - Town Buildings** | Tailor/Šivilja (ruined + restored) | ⭐⭐⭐ | 🔴 Not started | | **NEW - Town Buildings** | Tech Workshop/Tehnikova (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - Town Buildings** | Hospital/Bolnica (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - Town Buildings** | Police/Policija (ruined + restored) | ⭐⭐⭐ | 🔴 Not started | | **NEW - Town Buildings** | Mayor's Office/Županovo (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - Museum** | Museum Stage 1 (Small shed/lopa) | ⭐⭐⭐⭐⭐ | 🔴 Not started | | **NEW - Museum** | Museum Stage 2 (Medium building) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - Museum** | Museum Stage 3 (Futuristic complex) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - School** | School (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started | | **NEW - School** | Teacher NPC (wise old man or robot) | ⭐⭐⭐ | 🔴 Not started | | **Town UI** | Status board (shows populated NPCs/citizens) | ⭐⭐⭐⭐⭐ | 🔴 Not started | --- ### **🌾 Farm & Agriculture** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Crop System** | 8-stage growth cycle | ⭐⭐⭐⭐⭐ | ✅ Complete (code done) | | **Crop System** | 4 seasonal variations (Spring/Summer/Fall/Winter) | ⭐⭐⭐⭐⭐ | ✅ Complete (code done) | | **Crop Sprites** | 6 crops × 32 sprites (Faza 1) | ⭐⭐⭐⭐⭐ | 🟡 263/420 done (62%) | | **Farm Expansion** | Gradual land expansion system | ⭐⭐⭐⭐ | 🔴 Not started | | **Farm Defense** | Wall/fence building system | ⭐⭐⭐⭐ | 🔴 Not started | | **Farm Defense** | Trap placement system | ⭐⭐⭐ | 🔴 Not started | --- ### **🛠️ Tools & Items** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Tools** | All 63 tool sprites (10 types × 6 tiers + 3 extras) | ⭐⭐⭐⭐⭐ | ✅ 63/63 complete | | **Tool System** | Repair system (Ivan's Blacksmith) | ⭐⭐⭐⭐⭐ | ✅ Code complete | | **Tool System** | Enchanting system (5 types × 3 levels) | ⭐⭐⭐⭐ | ✅ Code complete | | **Repair UI** | Repair bench interface | ⭐⭐⭐⭐ | ✅ 6/6 sprites done | --- ### **🎮 Game Systems** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Town Restoration** | Restoration logic (ruined → partial → restored) | ⭐⭐⭐⭐⭐ | 🔴 Code needed | | **Town Restoration** | Material requirement system | ⭐⭐⭐⭐ | 🔴 Code needed | | **Town Restoration** | Quest completion tracking | ⭐⭐⭐⭐ | 🔴 Code needed | | **Town Restoration** | City Gratitude Gift system | ⭐⭐⭐⭐⭐ | 🔴 Code needed | | **NEW - Population** | NPC settlement system (Troli, Vilinci, Škratje) | ⭐⭐⭐⭐ | 🔴 Code needed | | **NEW - Population** | Build speed boost (magic helpers) | ⭐⭐⭐ | 🔴 Code needed | | **NEW - Museum** | Museum evolution (3 stages based on artifacts) | ⭐⭐⭐⭐⭐ | 🔴 Code needed | | **NEW - Museum** | Artifact album UI | ⭐⭐⭐⭐⭐ | 🔴 Code needed | | **NEW - Museum** | Collection tracking (dinosaurs, artifacts, fish, shells, bugs) | ⭐⭐⭐⭐ | 🔴 Code needed | | **NEW - School** | School buff system (+15% efficiency next generation) | ⭐⭐⭐ | 🔴 Code needed | | **Zombie Scout** | Leveling system (1-20) | ⭐⭐⭐⭐⭐ | 🔴 Code needed | | **Zombie Scout** | Shortcut discovery | ⭐⭐⭐⭐ | 🔴 Code needed | | **Zombie Scout** | Treasure hunting skill | ⭐⭐⭐⭐ | 🔴 Code needed | | **Zombie Scout** | Danger sense warning | ⭐⭐⭐ | 🔴 Code needed | | **Nomad Raiders** | Dynamic raid system | ⭐⭐⭐⭐ | 🔴 Code needed | | **Nomad Raiders** | Farm raid logic (1000+ crops trigger) | ⭐⭐⭐⭐ | 🔴 Code needed | | **Nomad Raiders** | Caravan ambush (30% chance) | ⭐⭐⭐ | 🔴 Code needed | | **NEW - Capital Help** | Automated patrol assistance (Capital → Farm defense) | ⭐⭐⭐⭐ | 🔴 Code needed | | **Bug Catching** | Bug catching system | ⭐⭐⭐⭐⭐ | ✅ Code complete | | **Bug Sprites** | 24 bug species | ⭐⭐⭐⭐⭐ | ✅ 24/24 complete | --- ### **🎬 VFX & Interactive Effects** ✨ NEW | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Amnesia Effect** | Blur-to-clear memory flashbacks | ⭐⭐⭐⭐⭐ | 🔴 Code needed | | **Amnesia Effect** | Ana voice clips (10 audio files) | ⭐⭐⭐⭐⭐ | 🔴 Audio needed | | **Amnesia Effect** | Flashback music theme | ⭐⭐⭐⭐ | 🔴 Audio needed | | **Harvest VFX** | Stardew Valley style sparkle bounce | ⭐⭐⭐⭐⭐ | 🔴 Code needed | | **Harvest VFX** | Particle system (sparkles, glow) | ⭐⭐⭐⭐ | 🔴 Code needed | | **Harvest VFX** | Item-to-inventory flying animation | ⭐⭐⭐⭐ | 🔴 Code needed | | **Water Life** | Fish jump animation | ⭐⭐⭐⭐ | 🔴 Code + sprites needed | | **Water Life** | Splash particle effects | ⭐⭐⭐ | 🔴 Code needed | | **Water Life** | Ripple effect system | ⭐⭐⭐ | 🔴 Code needed | | **Dynamic Visuals** | Cross-fade scene transitions | ⭐⭐⭐⭐ | 🔴 Code needed | | **Dynamic Visuals** | Vignette effect (story moments) | ⭐⭐⭐⭐ | 🔴 Code needed | | **Dynamic Visuals** | Slow-motion effect (epic moments) | ⭐⭐ | 🔴 Code needed | | **Particle Library** | Sparkle, smoke, magic, coins presets | ⭐⭐⭐⭐ | 🔴 Code needed | --- ### **📜 Quest System** ✨ NEW | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Main Story** | Quest: "Zamegljeni Spomini" (unlocks Capital) | ⭐⭐⭐⭐⭐ | 🔴 Code + dialogue needed | | **Main Story** | Quest: "Anina Sled" (50 clues collection) | ⭐⭐⭐⭐⭐ | 🔴 Code + items needed | | **Main Story** | 50 Family item clue locations | ⭐⭐⭐⭐⭐ | 🔴 Design + placement needed | | **Main Story** | Ana voice clips for each clue (50 audio files) | ⭐⭐⭐⭐ | 🔴 Audio production needed | | **Town Economy** | Quest: "Šiviljina Prošnja" (5 raider leathers) | ⭐⭐⭐⭐ | 🔴 Code + dialogue needed | | **Town Economy** | Quest: "Pekov Recept" (10 wild berries) | ⭐⭐⭐⭐ | 🔴 Code + dialogue needed | | **Town Economy** | Quest: "Tehnikova Naprava" (ancient battery) | ⭐⭐⭐⭐⭐ | 🔴 Code + dungeon design | | **Defense** | Quest: "Obzidje Mrtve Doline" (20 steel bars) | ⭐⭐⭐⭐⭐ | 🔴 Code + raid event | | **Defense** | First Raid Event (5 Desert Nomads attack) | ⭐⭐⭐⭐⭐ | 🔴 Combat + AI needed | | **Collections** | Quest: "Muzejski Mejnik" (24 bugs) | ⭐⭐⭐⭐⭐ | 🔴 Code + museum growth | | **Side Quests** | Quest: "Arboristova Pomoč" (50 trees) | ⭐⭐⭐ | 🔴 Code needed | | **Side Quests** | Quest: "Miro Pravnik's Problem" (legal docs) | ⭐⭐⭐ | 🔴 Code needed | | **Side Quests** | Quest: "Zombi Skavt" (scout recruitment) | ⭐⭐⭐⭐⭐ | 🔴 Code needed | | **Quest UI** | Quest log interface | ⭐⭐⭐⭐⭐ | 🔴 UI design + code | | **Quest UI** | Quest tracking system | ⭐⭐⭐⭐ | 🔴 Code needed | | **Quest UI** | Quest completion notifications | ⭐⭐⭐⭐ | 🔴 Code + VFX | --- ### **🎨 Visual Assets** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Asset Browser** | Visual gallery for all assets | ⭐⭐⭐⭐⭐ | ✅ Complete | | **Reference Folder** | Master references (/references/) | ⭐⭐⭐⭐⭐ | ✅ Complete (24 references) | | **Visual Cleanup** | Batch background removal (ALL asset folders) | ⭐⭐⭐⭐⭐ | ✅ Complete (1411 images scanned) | | **Background Removal** | Auto-remove green backgrounds (transparent) | ⭐⭐⭐⭐⭐ | ✅ Complete (33 images processed) | | **Auto-Clean System** | Automated background removal script | ⭐⭐⭐⭐ | ✅ Complete (scripts/batch_cleanup_all_assets.py) | | **Map Cleanup** | Remove all status dots from maps | ⭐⭐⭐ | 🔴 Not started | | **Force Render** | Ensure all new buildings/NPCs visible | ⭐⭐⭐⭐ | 🔴 Not started | --- ## 📊 FAZA 3 & 4: FULL GAME (Post-Demo) ### **🏘️ Extended World** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **27 Towns** | Remaining 26 towns (resource outposts) | ⭐⭐⭐ | 🔴 Not started | | **27 Towns** | Biome-specific architecture (20 styles) | ⭐⭐⭐ | 🔴 Design phase | | **20 Biomes** | All biome terrains & props | ⭐⭐⭐ | 🔴 Not started | | **180 NPCs** | Generic citizens (6 base × 20 biomes) | ⭐⭐⭐ | 🔴 Not started | --- ### **👨‍👩‍👧‍👦 Family & Generations** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **NEW - Generations** | 5-generation family system | ⭐⭐⭐ | 🔴 Not started | | **NEW - Generations** | Aging & death mechanics | ⭐⭐⭐ | 🔴 Not started | | **NEW - Generations** | Marriage & children system | ⭐⭐⭐ | 🔴 Not started | | **NEW - School Impact** | Children must attend school for stat boosts | ⭐⭐⭐ | 🔴 Not started | | **NEW - Inheritance** | Farm/tools pass to next generation | ⭐⭐⭐ | 🔴 Not started | --- ### **🎯 Story & Quests** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Main Quest** | 50 Ana clues | ⭐⭐⭐⭐⭐ | 🔴 Writing needed | | **Bosses** | 7 major bosses | ⭐⭐⭐⭐ | 🔴 Not started | | **Endings** | Multiple endings (4 variants) | ⭐⭐⭐⭐⭐ | 🔴 Not started | | **Side Quests** | 100+ NPC quests | ⭐⭐⭐ | 🔴 Not started | --- ### **🚗 Transportation & Exploration** | Kategorija | Naloga | Prioriteta | Status | |------------|--------|------------|--------| | **Mounts** | 27 transportation options | ⭐⭐⭐ | 🔴 Not started | | **Fast Travel** | Portal network system | ⭐⭐⭐ | 🔴 Not started | | **Submarine** | Ocean/Atlantis exploration | ⭐⭐⭐ | 🔴 Not started | --- ## 📈 DEVELOPMENT METRICS ### **Asset Completion:** - **Tools:** 100% (63/63) ✅ - **Crops:** 62% (263/420) 🟡 - **Buildings:** 3% (8/~900) 🔴 - **NPCs:** 5% (5/~240) 🔴 - **Bugs:** 100% (24/24) ✅ - **UI:** 30% (6/~20) 🟡 ### **Code Systems:** - **Core Gameplay:** 80% ✅ - **Town Restoration:** 0% 🔴 - **Museum:** 0% 🔴 - **School:** 0% 🔴 - **Generations:** 0% 🔴 - **Capital City:** 0% 🔴 --- ## 🎯 IMMEDIATE PRIORITIES (Next 48 Hours) ### **CRITICAL PATH:** 1. ⭐⭐⭐⭐⭐ **Capital City System** (Code + Assets) - Main city building assets (ruined + restored) - Wall upgrade stages (3 levels) - Guard patrol NPCs - Status board UI - Population tracking 2. ⭐⭐⭐⭐⭐ **Museum Evolution** (Code + Assets) - 3 museum stages (sprites) - Artifact album UI - Collection tracking logic - Museum growth triggers 3. ⭐⭐⭐⭐⭐ **Zombi Skavt** (Code + Assets) - Base form sprites (8 directions) - Level 5, 10, 15, 20 evolution sprites - Leveling logic - Skill trees implementation 4. ⭐⭐⭐⭐ **New Town NPCs** (Assets) - Tehnik (Technician) master reference - Šivilja (Seamstress) master reference - Pek (Baker) master reference - Kustos (Curator) master reference 5. ⭐⭐⭐⭐ **New Town Buildings** (Assets) - Bakery (ruined + restored) - Tailor (ruined + restored) - Tech Workshop (ruined + restored) - School (ruined + restored) --- ## 🚀 SUCCESS CRITERIA ### **Kickstarter Demo Ready When:** - ✅ Capital City is functional & visually impressive - ✅ Museum shows clear evolution (shed → complex) - ✅ Zombi Skavt is playable companion - ✅ 4 new NPCs have services working - ✅ Farm defense demonstrates raid mechanics - ✅ Status boards show town progress - ✅ All new buildings visible in asset browser --- ## 🏙️ **CITY EVOLUTION & POPULATION MILESTONES** | Milestone | Population | Unlock | Priority | Status | |-----------|------------|--------|----------|--------| | **Election System** | 5 NPCs | Volitve za Župana, Social Order | ⭐⭐⭐⭐⭐ | ✅ Implemented | | **Zombie Economy** | 10 NPCs | Worker Zombies, Sanitation | ⭐⭐⭐⭐ | ✅ Implemented | | **Vape Factory** | **50 NPCs** | First major industrial building | ⭐⭐⭐⭐ | 🔴 Planned (Faza 3) | | **Police Force** | 75 NPCs | Drug trade becomes illegal/risky | ⭐⭐⭐⭐ | 🔴 Planned | | **Full Infrastructure** | 100 NPCs | All systems unlocked | ⭐⭐⭐⭐⭐ | 🔴 Future | ### **Vape Factory (Faza 3 - Industrija)** - **Unlock:** 50 residents in Capital City - **Requirements:** Rare chemicals from ruins (Tehnik processing) - **Features:** Custom liquid crafting, mod building - **Workforce:** Delovni Zombiji + Tehnik supervision --- ## 🌿 **SOCIAL & ECONOMY SYSTEMS** ### **Drug Effects & Illegal Trade** | System | Features | Priority | Status | |--------|----------|----------|--------| | **Marijuana Effects** | Slow-mo, chill music, energy regen +100%, -15% walk speed | ⭐⭐⭐⭐ | ✅ Implemented | | **Mushroom Hallucinations** | Psychedelic shader, moving objects, ghost visions, reality warps | ⭐⭐⭐⭐ | ✅ Implemented | | **Black Market Trade** | Free trade until police established (30% bust risk after) | ⭐⭐⭐⭐ | ✅ Implemented | | **Crop Systems** | Cannabis & magic mushroom farming | ⭐⭐⭐⭐ | 🟡 In progress | **Psychedelic Visual Effects:** - **Marijuana:** Subtle blur, light green tint, chill lo-fi music - **Mushrooms:** Color cycling, object movement, ghost NPCs, camera distortion ### **Courier Mission System** | Feature | Details | Priority | Status | |---------|---------|----------|--------| | **Delivery Quests** | Random NPC requests for materials (wheat, water, glass, steel) | ⭐⭐⭐⭐ | ✅ Implemented | | **Hearts Reward** | Social Status increases (+5% per heart) | ⭐⭐⭐⭐ | ✅ Implemented | | **Material Reward** | Random loot from pools (common/uncommon/rare) | ⭐⭐⭐⭐ | ✅ Implemented | | **Social Benefits** | Shop discounts, priority quests, VIP access | ⭐⭐⭐ | ✅ Implemented | | **Quest Expiration** | 10-minute timer per delivery | ⭐⭐⭐ | ✅ Implemented | **Social Status Tiers:** - 20%: 5% shop discount - 40%: Priority quests - 60%: VIP area access - 80%: +10% rare gift chance - 100%: Maximum respect --- ## 📝 NOTES **Design Philosophy:** - Start with 1 MASSIVE Capital City (main hub) - Other 26 towns are resource outposts (simpler) - Capital sends help when farm is raided - Museum & School provide clear progression - Magic helpers (Troli, Vilinci, Škratje) speed up building **Technical Approach:** - All assets: Style 32 Dark-Chibi Noir - Friendly NPCs: Red eyes WITH pupils - Modular building system (easy biome recolors) - Reference-based generation (/references/ folder) --- **Status:** 🟡 **IN ACTIVE DEVELOPMENT** **Timeline:** Kickstarter Demo target: 2 weeks **Updated:** 2026-01-05 11:06 CET