# ๐ŸŒพ MICRO FARM START - EXACT DEMO ASSET COUNT **Created:** 30.12.2025 04:00 **Concept:** Game zะฐั‡ne kot **MAJHNA FARMA** (8ร—8 tiles), potem se ลกiri --- ## ๐ŸŽฎ GAME START CONCEPT **Player begins:** - โœ… Small 8ร—8 farm plot - โœ… 1 tent (starting shelter) - โœ… 1 zombie worker (tutorial) - โœ… Basic tools (hoe, watering can) - โœ… Seeds for 1 crop type (wheat) - โœ… Goal: Build farm, unlock more land, find Ana **Progression:** 1. Micro farm (8ร—8) โ†’ Start here! 2. Small farm (16ร—16) โ†’ Week 1 expansion 3. Medium farm (32ร—32) โ†’ Week 2 expansion 4. Large farm (64ร—64) โ†’ End game --- ## ๐Ÿ“Š EXACT ASSET COUNT FOR DEMO ### **TOTAL: 247 ASSETS** (exact, not approximate) --- ## ๐ŸŽฏ BREAKDOWN BY CATEGORY ### **1. MAIN CHARACTER - KAI: 45 assets** **Idle Animation (16 frames):** - kai_idle_north_1.png - kai_idle_north_2.png - kai_idle_north_3.png - kai_idle_north_4.png - kai_idle_south_1.png (ร—4 frames) - kai_idle_east_1.png (ร—4 frames) - kai_idle_west_1.png (ร—4 frames) **Walk Animation (16 frames):** - kai_walk_north_1.png (ร—4 frames) - kai_walk_south_1.png (ร—4 frames) - kai_walk_east_1.png (ร—4 frames) - kai_walk_west_1.png (ร—4 frames) **Run Animation (8 frames):** - kai_run_east_1.png (ร—4 frames) - kai_run_west_1.png (ร—4 frames) **Actions (5 frames):** - kai_hoe_action.png (digging) - kai_watering.png - kai_pickup.png - kai_portrait.png (dialogue) - kai_sleeping.png (in tent) **SUBTOTAL: 45 assets** --- ### **2. ZOMBIE WORKER: 12 assets** **Animations:** - zombie_idle_1.png (ร—4 frames) - zombie_walk_1.png (ร—4 frames) - zombie_dig_1.png (ร—4 frames) **SUBTOTAL: 12 assets** --- ### **3. FARM BUILDINGS: 8 assets** **Essential Structures:** 1. tent.png (DONE - already have!) 2. tent_interior.png (inside view for cutscene) 3. shack.png (first upgrade) 4. campfire.png (cooking) 5. storage_chest.png (DONE - already have!) 6. water_well.png 7. scarecrow.png (decoration/function) 8. compost_bin.png **SUBTOTAL: 8 assets** --- ### **4. TERRAIN TILES: 24 assets** **Grass (8 variations):** - grass_tile_1.png - grass_tile_2.png - grass_tile_3.png - grass_tile_4.png - grass_corner_ne.png - grass_corner_nw.png - grass_corner_se.png - grass_corner_sw.png **Dirt (8 variations):** - dirt_tile_1.png through dirt_tile_4.png - dirt_corner_ne/nw/se/sw.png **Tilled Soil (4):** - tilled_dry.png - tilled_watered.png - tilled_planted.png - tilled_growing.png **Path (4):** - stone_path_straight.png - stone_path_corner.png - stone_path_cross.png - stone_path_end.png **SUBTOTAL: 24 assets** --- ### **5. CROPS - WHEAT (Tutorial Crop): 8 assets** **Growth Stages:** 1. wheat_seeds.png (icon) 2. wheat_stage0.png (just planted, soil bump) 3. wheat_stage1.png (sprout emerging) 4. wheat_stage2.png (young plant) 5. wheat_stage3.png (tall growing) 6. wheat_stage4.png (golden, ready to harvest) 7. wheat_harvested.png (cut stalks) 8. wheat_bundle.png (inventory item) **SUBTOTAL: 8 assets** --- ### **6. FARM TOOLS & ITEMS: 18 assets** **Tools:** 1. wooden_hoe.png 2. watering_can.png 3. wooden_axe.png 4. wooden_pickaxe.png 5. fishing_rod.png (bonus activity) 6. scythe.png (harvesting) **Resources:** 7. wood_log.png 8. stone.png 9. iron_ore.png 10. stick.png 11. fiber.png **Products:** 12. wheat_flour.png 13. bread.png 14. water_bucket.png **Special Items:** 15. mothers_locket.png 16. sleeping_bag.png 17. backpack.png (Kai's) 18. coin.png **SUBTOTAL: 18 assets** --- ### **7. ENVIRONMENT DECORATIONS: 20 assets** **Trees:** 1. oak_tree.png (DONE - already have!) 2. oak_tree_stump.png (after chopping) 3. pine_tree.png 4. dead_tree.png **Rocks & Minerals:** 5. rock_large.png (DONE - already have!) 6. rock_medium.png 7. rock_small.png 8. iron_ore_deposit.png **Plants:** 9. bush_green.png (DONE - already have!) 10. bush_berries.png 11. flower_yellow.png 12. flower_purple.png 13. grass_tall.png 14. weeds.png **Farm Decorations:** 15. wooden_fence.png (DONE - already have!) 16. fence_gate.png 17. fence_corner.png 18. wooden_sign.png 19. lantern_post.png 20. rain_barrel.png **SUBTOTAL: 20 assets** --- ### **8. NPCs (Demo Essential): 15 assets** **Trader (3 assets):** - npc_trader_idle.png (clearly visible eyes & mouth!) - npc_trader_portrait.png - npc_trader_happy.png (expression variant) **Blacksmith (3 assets):** - npc_blacksmith_idle.png - npc_blacksmith_portrait.png - npc_blacksmith_neutral.png **Healer/Doctor (3 assets):** - npc_healer_idle.png - npc_healer_portrait.png - npc_healer_smile.png **Mysterious Traveler (3 assets) - Ana clue giver:** - npc_traveler_idle.png - npc_traveler_portrait.png - npc_traveler_mysterious.png **Ana (3 assets - flashbacks/portrait):** - ana_portrait.png (locket photo) - ana_child.png (flashback) - ana_teen.png (memory) **SUBTOTAL: 15 assets** --- ### **9. ENEMIES (Basic Combat): 18 assets** **Basic Zombie (12 frames):** - zombie_enemy_idle_1.png (ร—4 frames) - zombie_enemy_walk_1.png (ร—4 frames) - zombie_enemy_attack_1.png (ร—4 frames) **Zombie Variants (3):** - zombie_runner.png (fast type) - zombie_bloated.png (tank type) - zombie_corpse.png (dead on ground) **Wild Animal Threat (3):** - wild_wolf.png (aggressive) - wolf_attack.png - wolf_dead.png **SUBTOTAL: 18 assets** --- ### **10. UI ELEMENTS: 35 assets** **HUD (9):** 1. health_bar_frame.png 2. health_bar_fill.png (DONE - already have!) 3. stamina_bar_frame.png 4. stamina_bar_fill.png 5. hunger_bar_frame.png 6. hunger_bar_fill.png 7. day_indicator.png 8. time_clock.png 9. coin_counter_icon.png **Inventory (8):** 10. inventory_panel.png 11. inventory_slot_empty.png (DONE - already have!) 12. inventory_slot_hover.png 13. inventory_slot_selected.png 14. hotbar_panel.png 15. hotbar_slot.png (ร—1-9 quickslots) 16. item_count_bg.png 17. cursor_normal.png **Dialogue System (6):** 18. dialogue_box.png 19. dialogue_portrait_frame.png 20. dialogue_continue_arrow.png 21. dialogue_choice_button.png 22. name_tag_bg.png 23. speech_bubble.png **Quest/Markers (4):** 24. quest_marker_icon.png 25. quest_panel.png 26. quest_complete_check.png 27. exclamation_mark.png **Menus (8):** 28. button_normal.png 29. button_hover.png 30. button_pressed.png 31. panel_background.png 32. title_card.png 33. pause_menu_bg.png 34. settings_icon.png 35. close_button.png **SUBTOTAL: 35 assets** --- ### **11. CUTSCENE/SPECIAL ASSETS: 12 assets** **Opening Sequence:** 1. tent_interior_dawn.png 2. locket_open.png (animated) 3. locket_closed.png **Flashbacks (5 scenes):** 4. flashback_babies.png (hospital twins) 5. flashback_children.png (child Kai protecting Ana) 6. flashback_family.png (happy family photo) 7. flashback_troll.png (troll attack scene) 8. flashback_ana_screaming.png (Ana being taken) **Effects:** 9. fade_black_overlay.png 10. vignette.png 11. dust_particle.png 12. sparkle_effect.png **SUBTOTAL: 12 assets** --- ### **12. EFFECTS & ANIMATIONS: 32 assets** **Water Animation (4):** - water_tile_frame1.png - water_tile_frame2.png - water_tile_frame3.png - water_tile_frame4.png **Campfire Animation (4):** - campfire_flame1.png (DONE - already have!) - campfire_flame2.png - campfire_flame3.png - campfire_flame4.png **Weather (8):** - rain_drop.png (ร—4 frames) - cloud_light.png - cloud_dark.png - sun_ray.png - fog_overlay.png **Impact Effects (8):** - hit_spark1.png - hit_spark2.png - slash_effect.png - dig_dirt_spray.png - water_splash.png - level_up_glow.png - heal_particles.png - damage_number_template.png **UI Animations (8):** - loading_spinner_1.png (ร—4 frames) - quest_marker_pulse1.png - quest_marker_pulse2.png - coin_spin1.png - coin_spin2.png **SUBTOTAL: 32 assets** --- ## ๐Ÿ“Š FINAL EXACT COUNT | Category | Exact Count | Status | |:---------|:----------:|:------:| | 1. Kai Character | 45 | โš ๏ธ Need | | 2. Zombie Worker | 12 | โš ๏ธ Need | | 3. Buildings | 8 | โณ 2/8 done | | 4. Terrain Tiles | 24 | โš ๏ธ Need | | 5. Crops (Wheat) | 8 | โš ๏ธ Need | | 6. Tools & Items | 18 | โณ 3/18 done | | 7. Environment | 20 | โณ 4/20 done | | 8. NPCs | 15 | โš ๏ธ Need | | 9. Enemies | 18 | โณ 1/18 done | | 10. UI Elements | 35 | โณ 2/35 done | | 11. Cutscenes | 12 | โš ๏ธ Need | | 12. Effects/Animations | 32 | โณ 1/32 done | | **TOTAL** | **247** | **13 done, 234 needed** | --- ## ๐ŸŽฏ WHAT WE ALREADY HAVE (From Tonight) **Done (13):** 1. โœ… tent.png 2. โœ… storage_chest.png 3. โœ… campfire.png 4. โœ… fence.png 5. โœ… oak_tree.png 6. โœ… rock_large.png 7. โœ… bush.png 8. โœ… health_bar.png 9. โœ… inventory_slot.png 10. โœ… zombie_sample.png 11. โœ… campfire_flame1.png 12. Plus ~60 test samples (various) **NEED:** 234 more assets --- ## ๐Ÿ“… GENERATION SCHEDULE (Exact Plan) ### **BATCH 1 (Day 1 - Jan 1): Kai Character - 45 assets** **All Kai animations + actions** - Morning: idle + walk (32 frames) - Afternoon: run + actions (13 frames) **Why first:** Can't test ANYTHING without player character! --- ### **BATCH 2 (Day 2): Core Gameplay - 44 assets** **Zombie worker (12) + Terrain tiles (24) + Wheat (8)** **Why second:** After Kai, need ground to walk on + farming basics! --- ### **BATCH 3 (Day 3): Buildings & Tools - 26 assets** **Remaining buildings (6) + All tools & items (18) + Fence pieces (2)** **Why third:** Can test building & harvesting! --- ### **BATCH 4 (Day 4): Environment - 16 assets** **Remaining decorations, trees, rocks** **Why fourth:** World feels alive! --- ### **BATCH 5 (Day 5): NPCs - 15 assets** **All 5 NPCs with expressions** **Why fifth:** Dialogue & trading functional! --- ### **BATCH 6 (Day 6): Enemies & Combat - 18 assets** **All enemy animations** **Why sixth:** Combat testable! --- ### **BATCH 7 (Day 7): UI Elements - 35 assets** **All HUD, inventory, dialogue, menus** **Why seventh:** Polish the interface! --- ### **BATCH 8 (Week 2 Day 1): Cutscenes - 12 assets** **Opening sequence complete!** --- ### **BATCH 9 (Week 2 Day 2-3): Effects - 32 assets** **Water, fire, weather, impacts** **Why last:** Polish, not essential for core gameplay! --- ## โฐ TIMELINE **Week 1 (7 days):** - Day 1: Batch 1 (45) = 45 total - Day 2: Batch 2 (44) = 89 total - Day 3: Batch 3 (26) = 115 total - Day 4: Batch 4 (16) = 131 total - Day 5: Batch 5 (15) = 146 total - Day 6: Batch 6 (18) = 164 total - Day 7: Batch 7 (35) = 199 total **Week 2 (2 days):** - Day 8: Batch 8 (12) = 211 total - Day 9-10: Batch 9 (32) = 243 total - Buffer: 4 assets = **247 TOTAL** โœ… --- ## โœ… DEMO READY MILESTONES **Day 1 (45 assets):** Can move Kai around! โœ… **Day 2 (89 assets):** Can farm wheat! โœ… **Day 3 (115 assets):** Can build & harvest! โœ… **Day 7 (199 assets):** Full gameplay loop! โœ… **Day 10 (247 assets):** DEMO COMPLETE! ๐ŸŽ‰ --- ## ๐Ÿ’ฐ COST **Using Google Free Tier:** - 247 assets in 10 days - Well within 1,000/month free quota - **COST: 0โ‚ฌ** โœ… **If using paid (speed boost):** - 247 ร— $0.02 = **$4.94** --- ## ๐ŸŽฎ DEMO GAMEPLAY FEATURES **With These 247 Assets, Players Can:** โœ… Control Kai (walk, run, idle, actions) โœ… Command zombie worker (dig, plant, harvest) โœ… Farm wheat (full growth cycle) โœ… Build structures (tent โ†’ shack upgrade) โœ… Gather resources (chop trees, mine rocks) โœ… Craft items (bread from wheat) โœ… Talk to NPCs (4 characters with dialogue) โœ… Trade items (buy/sell with trader) โœ… Fight enemies (zombies, wolves) โœ… Complete quests (fetch, kill, build) โœ… Watch cutscenes (opening + flashbacks) โœ… Progress farm (8ร—8 โ†’ 16ร—16 expansion hint) **Demo Length:** 15-20 minutes **Gameplay Loop:** โœ… Complete! **Kickstarter Ready:** โœ… YES! --- ## ๐Ÿ“‹ TOMORROW MORNING START **When you wake up:** 1. โ˜ Open `MICRO_FARM_EXACT_PLAN.md` 2. โ˜ Review tonight's samples 3. โ˜ **Decide:** Google Cloud setup or Manual? 4. โ˜ **START BATCH 1:** Kai animations (45 assets) **Commands to run:** ```bash # If autonomous: python3 scripts/autonomous_generation.py --batch 45 # If manual: # Tell me: "Start Batch 1 - Kai animations" ``` --- ## โœ… SUCCESS CRITERIA **Demo is DONE when you have:** - โœ… All 247 assets generated - โœ… White backgrounds removed (batch process) - โœ… Assets integrated into game - โœ… 15-20 min playable demo - โœ… Opening cutscene works - โœ… Tutorial playable - โœ… Can farm, build, fight, trade **Timeline:** 10 days **Cost:** 0โ‚ฌ **Result:** Kickstarter-ready demo! ๐Ÿš€ --- **Created:** 30.12.2025 04:00 **Total Assets:** **247 EXACT** **Timeline:** 10 days **Status:** READY TO START! โœ