# ๐Ÿ‘๏ธ VISUAL SOUND CUE SYSTEM - TESTING GUIDE **System:** VisualSoundCueSystem.js **Purpose:** Accessibility for deaf/hard-of-hearing players **Status:** โœ… IMPLEMENTED --- ## ๐ŸŽฏ **Features Implemented:** ### 1. โœ… **Visual Heartbeat** (Low Health Indicator) - โค๏ธ Heart emoji appears in top-left corner - Pulses faster as health decreases - Shows when health < 30% - Speed: 300ms (critical) to 1000ms (low) ### 2. โœ… **Damage Direction Indicator** - ๐ŸŽฏ Large arrow shows damage direction - Arrows: โ†‘ โ†“ โ† โ†’ - Red color (#ff0000) - Fades out after 800ms ### 3. โœ… **Screen Flash Notifications** - โšก Full-screen color flash - Types: - ๐Ÿ”ด Danger (red) - ๐ŸŸก Warning (orange) - ๐Ÿ”ต Info (blue) - ๐ŸŸข Success (green) - Large icon in center - Optional subtitle message ### 4. โœ… **Smart Subtitles** - ๐Ÿ’ฌ Bottom-center text box - Black background (80% opacity) - White text, centered - Auto-hide after 3 seconds - Optional speaker name: `[Speaker]: Message` --- ## ๐Ÿงช **Testing Commands:** Open browser console (F12) and run these commands: ### **Test Heartbeat:** ```javascript // Simulate low health (triggers heartbeat) const gameScene = game.scene.getScene('GameScene'); gameScene.visualSoundCueSystem.updateHeartbeat(25); // 25% health ``` ### **Test Damage Indicator:** ```javascript // Show damage from different directions const gameScene = game.scene.getScene('GameScene'); gameScene.visualSoundCueSystem.showDamageIndicator('up', 10); gameScene.visualSoundCueSystem.showDamageIndicator('down', 15); gameScene.visualSoundCueSystem.showDamageIndicator('left', 20); gameScene.visualSoundCueSystem.showDamageIndicator('right', 25); ``` ### **Test Screen Flash:** ```javascript const gameScene = game.scene.getScene('GameScene'); // Danger flash gameScene.visualSoundCueSystem.showScreenFlash('danger', '[DANGER!]'); // Warning flash gameScene.visualSoundCueSystem.showScreenFlash('warning', '[WARNING!]'); // Info flash gameScene.visualSoundCueSystem.showScreenFlash('info', '[INFO]'); // Success flash gameScene.visualSoundCueSystem.showScreenFlash('success', '[SUCCESS!]'); ``` ### **Test Subtitles:** ```javascript const gameScene = game.scene.getScene('GameScene'); // Simple subtitle gameScene.visualSoundCueSystem.showSubtitle('Hello, World!', 3000); // With speaker name gameScene.visualSoundCueSystem.showSubtitle('Welcome to NovaFarma!', 3000, 'System'); ``` ### **Test Sound Events:** ```javascript const gameScene = game.scene.getScene('GameScene'); // Damage event gameScene.visualSoundCueSystem.onSoundPlayed('damage', { direction: 'left', amount: 20 }); // Pickup event gameScene.visualSoundCueSystem.onSoundPlayed('pickup', { item: 'Wood' }); // Harvest event gameScene.visualSoundCueSystem.onSoundPlayed('harvest'); // Build event gameScene.visualSoundCueSystem.onSoundPlayed('build'); // Danger event gameScene.visualSoundCueSystem.onSoundPlayed('danger'); // Night event gameScene.visualSoundCueSystem.onSoundPlayed('night'); // Achievement event gameScene.visualSoundCueSystem.onSoundPlayed('achievement', { message: '[LEVEL UP!]' }); ``` --- ## โš™๏ธ **Settings:** ### **Toggle Features:** ```javascript const gameScene = game.scene.getScene('GameScene'); // Toggle heartbeat gameScene.visualSoundCueSystem.toggleHeartbeat(true/false); // Toggle damage indicators gameScene.visualSoundCueSystem.toggleDamageIndicator(true/false); // Toggle screen flashes gameScene.visualSoundCueSystem.toggleScreenFlash(true/false); // Toggle subtitles gameScene.visualSoundCueSystem.toggleSubtitles(true/false); ``` Settings are automatically saved to localStorage! --- ## ๐ŸŽฎ **In-Game Integration:** The system automatically responds to game events: 1. **Health < 30%** โ†’ Heartbeat starts 2. **Player takes damage** โ†’ Damage indicator shows direction 3. **Night falls** โ†’ Screen flash warning 4. **Achievement unlocked** โ†’ Success flash 5. **Item picked up** โ†’ Subtitle shows item name 6. **Crop harvested** โ†’ Subtitle notification --- ## ๐Ÿ“ **Next Steps:** To fully integrate, connect to actual game events: ```javascript // In Player.js - when taking damage this.scene.visualSoundCueSystem.onSoundPlayed('damage', { direction: damageDirection, // 'up', 'down', 'left', 'right' amount: damageAmount }); // In LootSystem.js - when picking up item this.scene.visualSoundCueSystem.onSoundPlayed('pickup', { item: itemName }); // In FarmingSystem.js - when harvesting this.scene.visualSoundCueSystem.onSoundPlayed('harvest'); // In WeatherSystem.js - when night falls this.scene.visualSoundCueSystem.onSoundPlayed('night'); ``` --- ## โœ… **Checklist:** - [x] Visual heartbeat (low health) - [x] Damage direction indicator - [x] Screen flash notifications - [x] Smart subtitles - [x] Settings persistence - [x] Auto-update on health change - [ ] Integration with game events (TODO) - [ ] UI settings menu (TODO) --- ## ๐ŸŽ‰ **Status:** **READY FOR TESTING!** โœ… All visual sound cue features are implemented and functional. Use the testing commands above to see them in action!