# 📝 PRODUCTION DIARY - Asset Generation Log ## 🎨 STIL: "Dark Hand-Drawn 2D Stylized Indie" **Finaliziran:** 29.12.2025 **Status:** ✅ APPROVED & IN PRODUCTION --- ### Ključne Značilnosti Stila: 1. **Debele črne linije (Bold Outlines)** - Very thick black hand-drawn outlines na VSEH assets - Characters "skočijo" iz ozadja za 2.5D perspektivo - Perfect readability at all sizes 2. **Izrazite značilnosti (Exaggerated Features)** - Piercings, ear gauges (tuneli), dreadlocks so PROMINENT - Malo povečani za visibility - Kai: Green dreads, huge gauges, nose/lip piercings - Gronk: VIBRANT pink dreads, large gauges, zen expression 3. **Popačene stavbe (Warped Buildings)** - NIČ NE SME BITI RAVNO! - Extremely warped perspective, crooked angles - Wonky rooflines, bulging walls - "Drunk architect vibe" - Don't Starve meets Stardew Valley 4. **Smooth & Gritty** - Umazano, temno, "kero" aesthetic - Gladke linije BREZ pikslov - Mature 90s cartoon vibe (Ren & Stimpy, Courage) - NOT Disney cute style --- ### Prompt Formula: **PREFIX:** ``` dark hand-drawn 2D stylized indie game art, bold thick black hand-drawn outlines, smooth vector rendering, cartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, mature 90s cartoon aesthetic, ``` **SUFFIX:** ``` stylized character NOT realistic, mature indie game art, clean white background ``` **NEGATIVE:** ``` blurry, low quality, pixelated, voxel, 3D render, realistic photo, photorealistic, photography, Disney cute style, bright clean colors ``` --- ## 📊 PRODUKCIJA ### Phase 1 - Test Samples ✅ COMPLETE - **Generated:** 29 test samples - **Categories:** Characters, zombies, buildings, crops, trees, animals - **Validation:** All 4 key characteristics confirmed - **Saved to:** `/style_test_samples/` - **Git commit:** 9986d1a6 ### Phase 2 - Mass Production 🚀 STARTING - **Target:** 422 base assets - **Registry:** `generate_v7_final.py` - **Breakdown:** - NPCs: 111 - Animals: 100 - Zombies/Mutants: 60 - Bosses: 60 - Environment: 43 - Items: 40 - UI: 8 - **Started:** 29.12.2025 10:53 - **Method:** Gemini API (ComfyUI/Ufi not working) - **Rate limiting:** 40-50 second pauses between batches --- ## 📋 GENERATION LOG ### 29.12.2025 - Session 1 (10:53 - 11:30) - **Time started:** 10:53 - **Time ended:** 11:30 (37 minutes) - **Generator:** Manual batch generation via Gemini API - **Assets completed:** 38/422 (9%) - **Status:** Rate limit hit - API capacity exhausted **Batches completed:** 1. Main characters (3): Gronk, Kai, Ana 2. NPCs batch 1 (4): Trader, Blacksmith, Healer, Hunter 3. NPCs batch 2 (4): Farmer, Mechanic, Soldier, Medic 4. NPCs batch 3 (4): Elder, Child, Cook, Scout 5. Animals batch 1 (4): Susi, Husky, Cow, Chicken 6. Animals batch 2 (4): Pig, Horse, Deer, Wolf 7. Zombies (4): Basic, Runner, Bloated, Dreadlocks 8. Environment batch 1 (5): Oak, Dead tree, Bush, Rock, Campfire 9. Environment batch 2 (6): Pine, Bush berry, Flowers, Mushrooms, Fence, Chest **Git commits:** 3 commits (244f70c1, 9543b44f) **Rate limiting:** ~50-60 seconds between assets required --- ### 🌙 OVERNIGHT AUTOMATION - Setup Complete - **Script created:** `scripts/generate_overnight.py` - **Remaining assets:** 384 - **Estimated time:** ~6.4 hours - **Config:** 1 asset per 60s, auto-commit every 20 assets - **Command to run:** ```bash cd /Users/davidkotnik/repos/novafarma nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 & ``` **Monitor progress:** ```bash tail -f overnight_production.log find assets/images -name "*.png" | wc -l ``` --- **"Držim se tega kot pijan plota!"** 🍻