# 🎮 DEMO COMPLETION PLAN - Final Steps! **Date:** 3. Januar 2026 @ 17:15 **Goal:** Playable 5-minute demo! **Status:** Assets ready (74 PNG), start coding! --- ## ✅ **KAR JE ŽE DONE:** ``` ✅ Assets: 74 PNG files organized! • Kai animations (walk, idle) ✅ • Gronk NPC (walk, vape, idle) ✅ • Zombies (10+ variants) ✅ • Wheat crops (3 stages + seeds) ✅ • Buildings (farmhouse, barn) ✅ • Trees (oak + stump) ✅ • VFX (poof effect) ✅ ✅ Phaser 3: Already integrated! ✅ GameScene.js: Exists (2,392 lines!) ✅ Player.js: Entity ready! ✅ NPC.js: Entity ready! ``` --- ## 🎯 **KAJ ŠE MANJKA ZA DEMO:** ### **STEP 1: Create DemoScene.js** ⚠️ ```javascript Simple scene z: - Small farm area (use procedural terrain) - Kai spawn - Gronk spawn (near farmhouse) - 3 zombie spawns (ambient) - Basic UI (health, stamina, inventory) ``` ### **STEP 2: Gronk Dialogue System** ⚠️ ```javascript Simple quest dialogue: - "Hey! Want to learn farming?" - Give quest: "Plant 5 Wheat Seeds" - Give items: 5 Seeds, 1 Hoe, 1 Watering Can - Quest complete: "Good job! Here's gold!" ``` ### **STEP 3: Wheat Planting Logic** ⚠️ ```javascript Farming mechanics: - Use hoe → till soil (dirt tile) - Use seeds → plant wheat (stage 1) - Use watering can → water (stage 2) - Wait 10 sec → grow (stage 3 - ready!) - Harvest → get wheat + seeds back ``` ### **STEP 4: Basic UI** ⚠️ ```javascript Simple HUD: - Health bar (top left) - Stamina bar (below health) - Inventory (bottom - 6 slots) - Dialogue box (bottom center) - Quest tracker (top right) ``` ### **STEP 5: Test & Polish** ⚠️ ``` - Bug fixes - Sound effects (optional) - Music (optional) - Deploy version ``` --- ## 📋 **DEMO SCENE CODE STRUCTURE:** ```javascript // src/scenes/DemoScene.js class DemoScene extends Phaser.Scene { constructor() { super({ key: 'DemoScene' }); } create() { // 1. Setup world (small 32×32 area) // 2. Spawn Kai (player) // 3. Spawn Gronk (NPC at farmhouse) // 4. Spawn 3 zombies (ambient) // 5. Setup UI // 6. Setup controls // 7. Setup quest system } update() { // Game loop // Player movement // NPC interactions // Crop growth } } ``` --- ## 🚀 **IMMEDIATE NEXT STEPS:** ``` RIGHT NOW: 1. Create DemoScene.js ✅ (START HERE!) 2. Load demo assets 3. Spawn entities 4. Add Gronk dialogue 5. Test gameplay! TIME ESTIMATE: 2-3 hours TARGET: PLAYABLE TODAY! 🎮 ``` --- ## 📁 **FILES TO CREATE:** ``` NEW: /src/scenes/DemoScene.js ← Main demo scene /src/systems/SimpleQuestSystem.js ← Quest logic /src/ui/SimpleDialogueUI.js ← Dialogue UI UPDATE: /src/game.js ← Add DemoScene to scenes /index.html ← Load DemoScene.js ``` --- ## 🎮 **DEMO GAMEPLAY FLOW:** ``` START: → Kai spawns on farm → Gronk stands near farmhouse → 3 zombies wander around MINUTE 1: → Player walks around (WASD) → Sees zombies (non-hostile) → Finds Gronk MINUTE 2: → Talk to Gronk (E key) → Gronk gives quest → Receive: 5 seeds, hoe, watering can MINUTE 3: → Use hoe (1 key) → till soil → Use seeds (2 key) → plant → Use watering can (3 key) → water → Crops grow instantly (demo speed!) MINUTE 4: → Harvest wheat (E key) → Return to Gronk → Complete quest! → Reward: 100 gold MINUTE 5: → "DEMO COMPLETE" screen → "Full game coming soon!" → Link to Kickstarter DONE! ✅ ``` --- **📁 SAVED AS: DEMO_COMPLETION_PLAN.md** **NEXT: Create DemoScene.js! 🚀**