# 🎮 GAME OPENING SEQUENCE - Asset Priority Plan **Created:** 30.12.2025 03:54 **Purpose:** Določiti KATERE assete potrebujemo NAJPREJ za intro + tutorial --- ## 🎬 OPENING SEQUENCE (Po konceptu igre) ### **SCENE 1: BLACK SCREEN + Voice-Over** **Duration:** 10 sekund **Kai voice:** "My name is Kai Marković. 1 year ago, the world ended..." **Assets Needed:** ❌ NONE (samo audio) --- ### **SCENE 2: Tent Camp Dawn** **Duration:** 20 sekund **Camera:** Kai se zbudi v šotoru, pogleda ven na 8×8 farm **Assets Needed:** 1. ✅ **tent.png** (DONE!) 2. ✅ **kai_idle.png** (partial - need animation) 3. ⚠️ **kai_wake_up.png** (4 frames - waking animation) 4. ⚠️ **tent_interior.png** (inside view) 5. ⚠️ **sleeping_bag.png** 6. ⚠️ **backpack.png** 7. ⚠️ **mothers_locket.png** (key item!) **Environment:** 8. ⚠️ **grass_tile_dawn.png** (early morning lighting) 9. ⚠️ **dirt_path.png** 10. ⚠️ **small_fence.png** (around 8×8 farm) --- ### **SCENE 3: Locket Close-Up** **Duration:** 5 sekund **Kai opens locket → Ana's photo inside** **Assets Needed:** 11. ⚠️ **locket_open.png** (UI element) 12. ⚠️ **ana_portrait.png** (photo in locket) 13. ⚠️ **kai_sad_expression.png** (portrait) --- ### **SCENE 4: Flashback Montage** **Duration:** 15 sekund (5 flashes × 3 sec each)** **Assets Needed:** 14. ⚠️ **baby_twins.png** (hospital scene) 15. ⚠️ **child_kai_ana.png** (5 year olds) 16. ⚠️ **family_photo.png** (parents + twins) 17. ⚠️ **troll_attack.png** (giant troll breaking wall) 18. ⚠️ **ana_screaming.png** (being taken) --- ### **SCENE 5: Tutorial Start** **Duration:** 60 sekund (interactive)** **Player gains control** **Assets Needed:** **Kai Animations (CRITICAL):** 19. ⚠️ **kai_idle** (4 frames × 4 directions) = 16 frames 20. ⚠️ **kai_walk** (4 frames × 4 directions) = 16 frames 21. ⚠️ **kai_run** (4 frames × 2 directions) = 8 frames **First Zombie Worker:** 22. ⚠️ **zombie_basic_idle** (4 frames) 23. ⚠️ **zombie_basic_walk** (4 frames) 24. ⚠️ **zombie_digging** (4 frames - tutorial action) **Farm Basics:** 25. ✅ **tent.png** (DONE) 26. ⚠️ **campfire.png** (DONE but white bg) 27. ⚠️ **storage_chest.png** (DONE but white bg) 28. ⚠️ **water_well.png** 29. ⚠️ **basic_fence.png** **Terrain (8×8 starting area):** 30. ⚠️ **grass_tile.png** (×4 variations) 31. ⚠️ **dirt_tile.png** (×4 variations) 32. ⚠️ **tilled_soil.png** (for planting) **First Crops (Tutorial):** 33. ⚠️ **wheat_seed.png** 34. ⚠️ **wheat_stage1.png** 35. ⚠️ **wheat_stage2.png** 36. ⚠️ **wheat_harvest.png** **UI Elements:** 37. ⚠️ **health_bar.png** (DONE but white bg) 38. ⚠️ **stamina_bar.png** 39. ⚠️ **inventory_panel.png** 40. ⚠️ **dialogue_box.png** 41. ⚠️ **quest_marker.png** --- ## 🎯 ABSOLUTE MINIMUM FOR PLAYABLE INTRO **Total:** **65 assets** (including animation frames) ### **Priority 1: MUST HAVE (Can't start without)** 1. Kai idle + walk animations (32 frames) 2. Tent (exterior + interior) 3. Zombie worker basic (idle + walk + dig) 4. Terrain tiles (grass, dirt, tilled) 5. First crop cycle (wheat 4 stages) 6. UI basics (health, stamina, inventory, dialogue) 7. Mother's locket + Ana portrait 8. Campfire, storage chest, fence **TOTAL: ~65 assets** --- ### **Priority 2: NICE TO HAVE (Polish)** 9. Flashback images (5 scenes) 10. Kai wake-up animation 11. Multiple zombie types 12. More terrain variations 13. Additional crops **TOTAL: +30 assets** --- ### **Priority 3: LATER (Can add after demo works)** 14. More animations 15. Effects 16. Decorations --- ## 📅 GENERATION ORDER (Optimized for Intro) ### **DAY 1 (Tomorrow - Batch 1):** **Kai Character Basics (40 assets):** - kai_idle_north (4 frames) - kai_idle_south (4 frames) - kai_idle_east (4 frames) - kai_idle_west (4 frames) - kai_walk_north (4 frames) - kai_walk_south (4 frames) - kai_walk_east (4 frames) - kai_walk_west (4 frames) - kai_run_east (4 frames) - kai_run_west (4 frames) --- ### **DAY 2 (Batch 2):** **Zombie Worker (12 assets):** - zombie_idle (4 frames) - zombie_walk (4 frames) - zombie_dig (4 frames) **Terrain Tiles (12 assets):** - grass_tile (4 variations) - dirt_tile (4 variations) - tilled_soil (4 variations) --- ### **DAY 3 (Batch 3):** **Crops + Buildings (15 assets):** - wheat (4 growth stages) - tent_interior - water_well - basic_fence - sleeping_bag - backpack - mothers_locket - ana_portrait - kai_portrait_sad **UI Elements (6 assets):** - stamina_bar - inventory_panel - dialogue_box - quest_marker --- ### **DAY 4 (Batch 4):** **Flashback Scenes (5 assets):** - baby_twins - child_kai_ana - family_photo - troll_attack - ana_screaming **Polish (10 assets):** - More decorations - Effects - Additional items --- ## ✅ **3-DAY INTRO READY PLAN** **End of Day 3:** - ✅ 65 core intro assets - ✅ Kai fully animated - ✅ Zombie worker functional - ✅ Tutorial playable - ✅ Opening sequence complete **End of Day 7:** - ✅ 100+ total assets - ✅ All flashbacks - ✅ Polished intro - ✅ Demo-ready opening! --- ## 🎯 TOMORROW MORNING CHECKLIST **When you wake up:** 1. ☐ Open this file: `GAME_OPENING_ASSETS.md` 2. ☐ Review tonight's 70 samples 3. ☐ Decide: Google Cloud setup or Manual? 4. ☐ **START Batch 1:** Kai animations (40 frames) **By tomorrow evening:** - ✅ Kai character ready! - ✅ Can test basic movement! --- ## 💡 SMART STRATEGY **Instead of random 422 assets, we generate IN ORDER:** 1. ✅ Opening sequence first 2. ✅ Tutorial second 3. ✅ Demo content third 4. ✅ Extra polish last **Result:** - ✅ Playable intro in 3 days! - ✅ Full tutorial by day 7 - ✅ Demo ready by week 2 - ✅ All assets prioritized by game flow! --- ## 🚀 READY FOR TOMORROW! **Morning Plan:** 1. Review samples 2. Start Kai animation batch 3. By evening: Character ready! **This Week Plan:** - Day 1: Kai animations - Day 2: Zombie + terrain - Day 3: Crops + UI + buildings - Day 4-7: Expand to full tutorial **Result:** INTRO PLAYABLE by next weekend! 🎮✨ --- **Created:** 30.12.2025 03:54 **Updated:** Ready for tomorrow morning! **Next:** Wake up, review, START GENERATION! 🚀