# 🎮 CHARACTER CLEANUP - COMPLETE **All Character Sprites Removed for Fresh Start** **Date:** 10.12.2025 23:09 **Status:** ✅ **COMPLETE** --- ## ✅ **What Was Done** ### **1. Backed Up Character Sprites** All character sprites moved to: `assets/backup_characters/` **Backed up files (13):** - ✅ player.png - ✅ zombie_sprite.png - ✅ merchant_sprite.png - ✅ merchant_new.png - ✅ npc_merchant.png - ✅ npc_zombie.png - ✅ cow.png - ✅ chicken.png - ✅ troll.png - ✅ elf.png - ✅ villager.png - ✅ cow_mutant.png - ✅ elite_zombie.png --- ### **2. Disabled Character Loading** Updated `PreloadScene.js`: **Commented out:** ```javascript // this.load.image('player_sprite', 'assets/player_sprite.png'); // REMOVED // this.load.image('zombie_sprite', 'assets/zombie_sprite.png'); // REMOVED // this.load.image('merchant_sprite', 'assets/merchant_sprite.png'); // REMOVED // this.load.image('merchant_new', 'assets/merchant_new.png'); // REMOVED // this.load.image('elite_zombie', 'assets/elite_zombie.png'); // REMOVED // AI-Generated NPC Sprites - REMOVED FOR NOW // this.load.image('cow', ...); // this.load.image('chicken', ...); // this.load.image('troll', ...); // this.load.image('elf', ...); // this.load.image('villager', ...); // this.load.image('cow_mutant', ...); ``` --- ### **3. Disabled Transparency Processing** Removed character sprites from `processAllTransparency()`: **What remains active:** - ✅ Environment sprites (trees, rocks, grass) - ✅ Buildings (house, fence, chest) - ✅ City content (walls, signs) - ✅ Voxel assets **What was removed:** - ❌ All character sprites - ❌ All NPC sprites - ❌ All animal sprites --- ## 🎯 **Current Game State** ### **What Still Works:** - ✅ World terrain - ✅ Trees & rocks - ✅ Buildings - ✅ Crafting - ✅ Inventory - ✅ UI ### **What's Missing:** - ❌ Player visual (uses fallback) - ❌ Zombies visual - ❌ NPCs visual - ❌ Animals visual --- ## 📋 **Plan for Re-Adding Characters** ### **Phase 1: Player Character** (Priority 1) **Goal:** Create clean, pixel-perfect player sprite **Options:** 1. **Generate new sprite** - AI or pixel art tool 2. **Use existing** - Restore from backup 3. **Create sprite sheet** - Full animation support **Recommended:** ``` Create new 64x64 pixel art player - 4 directions (up, down, left, right) - 4 frame walk cycle - Clean transparent background - Total: 16 frames (4 dirs × 4 frames) ``` --- ### **Phase 2: Zombies** (Priority 2) **Goal:** Create zombie variants **Types Needed:** 1. **Normal Zombie** - Basic enemy 2. **Elite Zombie** - Stronger variant 3. **Tamed Zombie** - Worker type **Recommended:** ``` Create 3 zombie sprites (64x64) - Same animation as player - Color variants (green, dark, blue) - Reuse player animation structure ``` --- ### **Phase 3: NPCs** (Priority 3) **Goal:** Create essential NPCs **NPCs Needed:** 1. **Merchant** - Trading 2. **Villager** - Quests 3. **Elf** - Special interactions **Recommended:** ``` Create NPC sprites (64x64) - Unique clothing/colors - Idle animation (2-4 frames) - Different from player/zombie ``` --- ### **Phase 4: Animals** (Priority 4) **Goal:** Create farm animals **Animals Needed:** 1. **Cow** - Milk production 2. **Chicken** - Egg production 3. **Cow Mutant** - Special variant **Recommended:** ``` Create animal sprites (48x48 or 64x64) - Side view (isometric compatible) - Idle + walk animations - 2-4 frames each ``` --- ### **Phase 5: Special Characters** (Priority 5) **Optional characters:** - Troll - Elf (if not in Phase 3) - Boss variants --- ## 🎨 **Sprite Creation Guidelines** ### **Technical Specs:** - **Size:** 64×64 pixels (standard) - **Format:** PNG with transparency - **Color:** Pixel art style, limited palette - **Background:** Fully transparent - **Origin:** Bottom-center (0.5, 1) ### **Animation Standards:** - **Walk cycle:** 4-6 frames - **Idle:** 2-4 frames - **Attack:** 3-5 frames (if needed) - **Framerate:** 8-12 FPS ### **Naming Convention:** ``` player_walk_down_0.png player_walk_down_1.png player_walk_down_2.png player_walk_down_3.png zombie_walk_0.png zombie_walk_1.png ... npc_merchant_idle_0.png npc_merchant_idle_1.png ``` --- ## 🛠️ **Tools for Creating Sprites** ### **1. Piskel (Free, Online)** - URL: https://www.piskelapp.com/ - Best for: Simple pixel art - Export: PNG sprite sheet ### **2. Aseprite (Paid, $20)** - Best for: Professional pixel art - Features: Onion skinning, animation - Export: Sprite sheets with JSON ### **3. AI Generation (Free)** - Use: Stable Diffusion, MidJourney - Style: "pixel art character, 64x64, transparent background" - Post-process: Remove background manually ### **4. Python Script (Automated)** Use our `sprite_sheet_generator.py`: ```bash python sprite_sheet_generator.py ``` --- ## 📝 **Checklist for Adding Back** ### **For Each Character:** - [ ] Create/generate sprite (64×64) - [ ] Remove background (make transparent) - [ ] Optimize file size (<50KB) - [ ] Save to `assets/` folder - [ ] Add to `PreloadScene.js` loading - [ ] Add to `processAllTransparency()` list - [ ] Test in-game - [ ] Adjust scale if needed (see `SPRITE_SCALE_FIX_GUIDE.md`) --- ## 🚀 **Quick Restore (If Needed)** To restore ALL characters at once: ```bash # PowerShell Copy-Item "c:\novafarma\assets\backup_characters\*" -Destination "c:\novafarma\assets\" -Force ``` Then uncomment lines in `PreloadScene.js`. --- ## 📊 **Progress Tracker** | Character Type | Status | Priority | Time Estimate | |----------------|--------|----------|---------------| | **Player** | ⬜ TODO | 🔴 High | 1-2 hours | | **Zombie (Normal)** | ⬜ TODO | 🔴 High | 30 min | | **Zombie (Elite)** | ⬜ TODO | 🟡 Medium | 30 min | | **Merchant** | ⬜ TODO | 🟡 Medium | 30 min | | **Villager** | ⬜ TODO | 🟢 Low | 30 min | | **Cow** | ⬜ TODO | 🟢 Low | 20 min | | **Chicken** | ⬜ TODO | 🟢 Low | 20 min | | **Troll** | ⬜ TODO | 🟢 Low | 30 min | | **Elf** | ⬜ TODO | 🟢 Low | 30 min | | **Cow Mutant** | ⬜ TODO | 🟢 Low | 20 min | **Total Estimated Time:** ~5-7 hours for all --- ## 💡 **Recommendations** ### **Option 1: Quick Restore** - Restore from backup - Use existing sprites - **Time:** 5 minutes ### **Option 2: Create New (Recommended)** - Use Piskel or Aseprite - Create pixel-perfect sprites - Full control over quality - **Time:** 5-7 hours ### **Option 3: AI + Manual** - Generate with AI - Clean up manually - Best quality/speed balance - **Time:** 2-3 hours --- ## 🎯 **Next Steps** 1. **Decide on approach:** - Quick restore? - Create new sprites? - AI generation? 2. **Start with Player:** - Most important character - Test with one sprite first - Get approval before doing others 3. **Create sprite sheet:** - Use recommended 64×64 size - 4-direction support - Clean transparency 4. **Test & iterate:** - Load in game - Check scale - Adjust as needed --- **Status:** ✅ **All characters removed successfully!** **Backup:** `assets/backup_characters/` (13 files) **Ready for:** Fresh sprite creation! **Location of backups:** `c:\novafarma\assets\backup_characters\`