# 🎬 COMPLETE ANIMATION MANIFEST **Main Characters**: Kai, Ana, Gronk **Styles**: A (cartoon) & B (noir) **Target**: Full game-ready animation sets --- ## 📊 ANIMATION BREAKDOWN ### **PRIORITY 1: CORE MOVEMENT** (Essential for gameplay) #### **Walk Cycle** (4 directions × 4 frames = 16 frames) - `walk_north_1.png` through `walk_north_4.png` - `walk_south_1.png` through `walk_south_4.png` - `walk_east_1.png` through `walk_east_4.png` - `walk_west_1.png` through `walk_west_4.png` #### **Idle Stance** (4 directions × 1 frame = 4 frames) - `idle_north.png` - `idle_south.png` - `idle_east.png` - `idle_west.png` **Subtotal Priority 1**: 20 frames × 2 styles = **40 PNG per character** **Total Priority 1**: 40 × 3 characters = **120 PNG** --- ### **PRIORITY 2: FARMING ACTIONS** (Core gameplay) #### **Hoeing** (4 directions × 2 frames = 8 frames) - `hoe_north_1.png`, `hoe_north_2.png` - `hoe_south_1.png`, `hoe_south_2.png` - `hoe_east_1.png`, `hoe_east_2.png` - `hoe_west_1.png`, `hoe_west_2.png` #### **Watering** (4 directions × 2 frames = 8 frames) - `water_north_1.png`, `water_north_2.png` - `water_south_1.png`, `water_south_2.png` - `water_east_1.png`, `water_east_2.png` - `water_west_1.png`, `water_west_2.png` #### **Planting/Picking** (4 directions × 2 frames = 8 frames) - `plant_north_1.png`, `plant_north_2.png` - `plant_south_1.png`, `plant_south_2.png` - `plant_east_1.png`, `plant_east_2.png` - `plant_west_1.png`, `plant_west_2.png` **Subtotal Priority 2**: 24 frames × 2 styles = **48 PNG per character** **Total Priority 2**: 48 × 3 characters = **144 PNG** --- ### **PRIORITY 3: COMBAT** (Action gameplay) #### **Melee Attack** (4 directions × 3 frames = 12 frames) - `attack_north_1.png` through `attack_north_3.png` - `attack_south_1.png` through `attack_south_3.png` - `attack_east_1.png` through `attack_east_3.png` - `attack_west_1.png` through `attack_west_3.png` #### **Hit/Hurt** (1 universal frame) - `hurt.png` #### **Death** (1 frame) - `death.png` **Subtotal Priority 3**: 14 frames × 2 styles = **28 PNG per character** **Total Priority 3**: 28 × 3 characters = **84 PNG** --- ### **PRIORITY 4: INTERACTIONS** (Polish) #### **Interact/Pick Up** (4 directions × 1 frame = 4 frames) - `interact_north.png` - `interact_south.png` - `interact_east.png` - `interact_west.png` #### **Carry Item** (4 directions × 1 frame = 4 frames) - `carry_north.png` - `carry_south.png` - `carry_east.png` - `carry_west.png` **Subtotal Priority 4**: 8 frames × 2 styles = **16 PNG per character** **Total Priority 4**: 16 × 3 characters = **48 PNG** --- ### **PRIORITY 5: RUNNING** (Optional enhancement) #### **Run Cycle** (4 directions × 4 frames = 16 frames) - `run_north_1.png` through `run_north_4.png` - `run_south_1.png` through `run_south_4.png` - `run_east_1.png` through `run_east_4.png` - `run_west_1.png` through `run_west_4.png` **Subtotal Priority 5**: 16 frames × 2 styles = **32 PNG per character** **Total Priority 5**: 32 × 3 characters = **96 PNG** --- ## 📈 GRAND TOTAL | Priority | Description | Frames/Char | PNG/Char | Total PNG | |:---------|:------------|------------:|---------:|----------:| | **P1** | Core Movement | 20 | 40 | 120 | | **P2** | Farming Actions | 24 | 48 | 144 | | **P3** | Combat | 14 | 28 | 84 | | **P4** | Interactions | 8 | 16 | 48 | | **P5** | Running | 16 | 32 | 96 | | **TOTAL** | **All Animations** | **82** | **164** | **492** | --- ## 🎯 GENERATION STRATEGY ### **Phase 1** (Essential - Day 1): - Priority 1 (Core Movement): **120 PNG** - Priority 2 (Farming): **144 PNG** **= 264 PNG** (Playable demo ready!) ### **Phase 2** (Combat - Day 2): - Priority 3 (Combat): **84 PNG** ### **Phase 3** (Polish - Day 3): - Priority 4 (Interactions): **48 PNG** - Priority 5 (Running): **96 PNG** --- ## 📋 NAMING CONVENTION Format: `{character}_{action}_{direction}_{frame}_{style}.png` **Examples**: - `kai_walk_north_1_stylea.png` - `ana_hoe_south_2_styleb.png` - `gronk_attack_east_3_stylea.png` --- ## 🔧 GENERATION PROMPTS **Base prompt structure**: ``` Character: [Kai/Ana/Gronk] from reference image Action: [walking/hoeing/attacking] [direction] Frame: [1/2/3/4] of animation cycle Style: [Style A cartoon vector / Style B noir gritty] Maintain exact character consistency with master reference Full body, centered, isolated white background, game sprite asset ``` --- ## ⏱️ TIME ESTIMATES **With API quota** (5 req/min = 60/hour): - Phase 1 (264 PNG): ~4.5 hours - Phase 2 (84 PNG): ~1.5 hours - Phase 3 (144 PNG): ~2.5 hours **Total**: ~8.5 hours for complete animation sets! --- ## ✅ DELIVERABLES **Per character** (Kai, Ana, Gronk): - ✅ 82 unique animation frames - ✅ 2 styles each (Style A & B) - ✅ **164 PNG files per character** - ✅ Complete animation set ready for Phaser/Tiled integration **All 3 characters**: **492 PNG total** 🎮 --- **Created**: 31.12.2025 **Ready for**: 01.01.2026 (quota reset) **Status**: ⏰ Awaiting generation start