# ๐ŸงŸ KRVAVA ลฝETEV - GAME DESIGN DOCUMENT **Genre:** Post-Apocalyptic Farm/Life-Sim RPG **Style:** 2.5D Isometric (Stardew Valley meets Graveyard Keeper) **Platform:** PC (Windows/Mac/Linux), Mobile (future) --- ## ๐ŸŽฎ **CORE CONCEPT:** **"Stardew Valley, ampak z zombiji kot delavci."** Najstnik z dreadlocksi (Hybrid/Alpha) iลกฤe svojo sestro v post-apokaliptiฤnem svetu. Uporablja zombije kot delavce za kmetovanje, rudarjenje in obnovo poruลกenega mesta. --- ## ๐ŸŽจ **ART STYLE: 2.5D ISOMETRIC** ### **Izbira Perspektive:** **2.5D Isometric (PRIPOROฤŒENO)** - โœ… Similar to: Stardew Valley, Graveyard Keeper - โœ… Allows depth (zombies walking behind objects) - โœ… Easier to implement farming (tile-based) - โœ… Proven successful in farm sims - โœ… Perfect for procedural world generation **Alternative (Pure 2D Side-Scrolling):** - โš ๏ธ Harder to show farm layout - โš ๏ธ Less suitable for top-down farming **DECISION: 2.5D Isometric โœ…** --- ## ๐ŸŒˆ **COLOR PALETTE:** ### **Post-Apocalyptic Farming:** **Primary Colors:** - ๐ŸŸข **Faded Green:** `#4A7C59` (grass, crops) - ๐ŸŸค **Brown/Rust:** `#8B4513` (dirt, wood) - โšซ **Dark Gray:** `#3C3C3C` (ruins, stone) - ๐Ÿ”ด **Dried Blood:** `#8B0000` (danger, mutants) **Accent Colors:** - ๐ŸŸก **Hope Yellow:** `#F4E04D` (crops ready, sun) - ๐Ÿ”ต **Calm Blue:** `#4A7C8B` (water, night) - ๐Ÿ’œ **Virus Purple:** `#6A0DAD` (player aura, hybrid powers) - ๐ŸงŸ **Zombie Green:** `#556B2F` (zombies, decay) **UI Colors:** - ๐ŸŸข **UI Green:** `#00FF41` (health, selected) - ๐Ÿ”ด **Warning Red:** `#FF4444` (low health, danger) - โšช **Text White:** `#FFFFFF` (main text) - โšซ **Panel Dark:** `#1A1A1A` (UI background) --- ## ๐Ÿ‘ค **PROTAGONIST DESIGN:** ### **Main Character - "Hybrid Alpha"** **Name:** (Player chooses, default: "Kai") **Age:** 17-18 **Appearance:** - **Hair:** Green dreadlocks (virus-tinted) - **Eyes:** Purple glow (hybrid mutation) - **Clothes:** Torn hoodie, cargo pants, work boots - **Tools:** Always carries rusty hoe/pickaxe **Sprite Size:** 32x32 pixels (base), 64x64 (detailed) **Animation States:** - Idle (breathing) - Walk (8 directions) - Farm (swing hoe/plant/harvest) - Attack (swing weapon) - Tired (hunched, slow) **Pixel Art Reference:** ``` ๐Ÿ‘ค /|\\ Dreadlocks flow behind / | \\ Purple aura shimmer ๐Ÿ”ง | ๐Ÿ”ง Tools in hands / \\ Work boots ``` --- ## ๐ŸงŸ **ZOMBIE WORKERS DESIGN:** ### **Zombie Types:** **1. Basic Zombie (Common)** - **Look:** Stagger walk, torn clothes, green skin - **Jobs:** Farming, Watering, Harvesting - **Speed:** 50% of player - **Sprite:** 32x32, simple shuffle animation **2. Miner Zombie (Uncommon)** - **Look:** Hard hat, pickaxe stuck in hand - **Jobs:** Mining, Digging, Rock breaking - **Speed:** 60% of player (stronger) - **Sprite:** 32x32, swinging pickaxe loop **3. Guard Zombie (Rare)** - **Look:** Police uniform, military gear - **Jobs:** Patrolling, Fighting mutants - **Speed:** 70% of player (aggressive) - **Sprite:** 32x32, patrol + attack states **4. Elite Zombie (Legendary)** - **Look:** Glowing eyes, intact uniform - **Jobs:** All tasks, can manage others - **Speed:** 90% of player - **Sprite:** 48x48, detailed animations **Sprite Animations:** - Walk (shuffle) - Work (farming/mining) - Idle (sway, moan) - Decay (falling apart) - Rest (in grave, regenerating) --- ## ๐Ÿ  **ENVIRONMENT TILES:** ### **Terrain (32x32 isometric diamonds):** **Farm Tiles:** - Grass (full, half, patchy) - Dirt (dry, tilled, watered) - Crops (wheat, carrot, potato - 4 growth stages) - Water (animated, 4 frames) **Path Tiles:** - Stone path - Dirt path - Gravel - Broken asphalt (ruins) **Special Tiles:** - Farm fence (wood, stone, metal) - Graves (zombie beds!) - Workstations (furnace, crafting table) - Mario Plants (piranha flowers - 3 sizes) --- ## ๐Ÿš๏ธ **RUINED CITY DESIGN:** ### **Main Hub - "Cidade Morta" (Dead City)** **Districts:** **1. Farm District** (Starting area) - 8x8 Micro Farm (player starts here) - Expandable zones (unlock by clearing) - Fence perimeter (build to protect) **2. Residential District** (NPC homes) - 5-10 Ruined houses - Each house = 1 NPC questline - Repair costs: Wood, Stone, Gold **3. Market Square** (Economy) - Merchant stalls (repair to unlock) - Blacksmith (Kovaฤ) - Tier 1 building - Baker (Pekarna) - Tier 2 - Inventor (Mutant Tech) - Tier 3 **4. Lab Ruins** (Late game) - Underground entrance - Where virus started - Sister's location (final quest) **5. Forest Edge** (Danger zone) - Where Zmaj-Volk (Dragon-Wolf) roams - High-tier resources - Mutant encounters --- ## ๐Ÿ› ๏ธ **UI DESIGN (2.5D HUD):** ### **Layout (Stardew-inspired):** ``` โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ โค๏ธโค๏ธโค๏ธ HP ๐Ÿ–๐Ÿ– Hunger ๐Ÿ’ฐ 123 Gold โ”‚ โ”‚ Day 7 ๐ŸŒ™ Hybrid Lv.3 XP: โ–ˆโ–ˆโ–ˆโ–ˆโ”€ โ”‚ โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค โ”‚ โ”‚ โ”‚ [ISOMETRIC GAME VIEW] โ”‚ โ”‚ โ”‚ โ”‚ Player walking on farm โ”‚ โ”‚ Zombies working in background โ”‚ โ”‚ โ”‚ โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค โ”‚ ๐Ÿ”ง Hoe ๐ŸŒฑ Seeds โš”๏ธ Sword ๐Ÿช“ Axe โ›๏ธ Pick โ”‚ โ† Hotbar โ”‚ [1] [2] [3] [4] [5] โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ ``` **UI Elements:** - **Top Bar:** Health, Hunger, Gold, Day/Time, Level - **Hotbar:** 5 quick slots (tools, items) - **Mini-map:** Top-right corner (expandable) - **Zombie Panel:** Left side (shows all workers + status) --- ## ๐ŸŽญ **FIRST NPC - KOVAฤŒ (BLACKSMITH)** ### **Character Profile:** **Name:** Ivan Kovaฤ **Age:** 45 **Role:** Blacksmith, Tool Maker **Appearance:** - **Build:** Muscular, bald, burn scars - **Clothes:** Leather apron, thick gloves - **Personality:** Gruff but fair, loves hard work **Sprite:** 32x32, hammer swing animation **House State:** - **Ruined:** Roof collapsed, forge cold - **Repaired:** New roof, working forge, smoke **Repair Requirements:** - 100 Wood - 50 Stone - 10 Gold Coins - 1 Iron Bar (from mining) **Unlocks After Repair:** - Tier 2 Tools (Iron Hoe, Iron Pickaxe) - Tool Repair Service - Zombie Rental (rent 2 zombies for 5 gold/day) - Quest: "Lost Hammer" (find his father's hammer in ruins) **Dialogue:** ``` First Meeting: "Eh? You're alive? And you smell like... zombie? Strange. But if you can fix my forge, I'll make you the best tools in this cursed land." After Repair: "You did good, kid. Now, what do you need? Iron? Steel? Or maybe... a weapon for that Dragon-Wolf everyone fears?" ``` --- ## ๐Ÿ“ **TILE SIZE & RESOLUTION:** **Game Resolution:** 1280x720 (720p, scalable to 1080p) **Tile Size:** 32x32 pixels (base) **Isometric Diamond:** 64x32 (width x visual height) **Character Sprite:** 32x32 (player), 48x48 (detailed NPCs) **UI Scale:** 100% (can scale to 150%, 200% for accessibility) --- ## ๐ŸŽฏ **VISUAL HIERARCHY:** **Depth Layers (Back to Front):** 1. **Background:** Sky, clouds (parallax) 2. **Far Terrain:** Distant ruins, mountains 3. **Mid Terrain:** Trees, buildings 4. **Ground:** Grass, dirt, paths 5. **Crops:** Wheat, carrots (player interacts) 6. **Entities:** Player, zombies, NPCs 7. **Effects:** Particles, shadows 8. **UI:** HUD, menus (always on top) --- ## ๐ŸŒŸ **UNIQUE VISUAL FEATURES:** ### **1. Hybrid Aura (Player):** - Purple shimmer around player (subtle pulse) - Intensifies when near zombies - Glows brighter at night ### **2. Zombie Decay:** - Zombies slowly change color (green โ†’ gray) - Cracks appear on skin - Eventually collapse into fertilizer pile ### **3. Grave Mechanic:** - Zombies sleep IN graves (not beds) - Graves have dirt mound + cross/tombstone - Glow effect when zombie is resting ### **4. Mario Plants (Carnivorous):** - 3 Growth stages: Sprout โ†’ Bud โ†’ Full Flower - Animated mouth (opens/closes) - Particles when fed (drip blood/glow) --- ## ๐Ÿ“ **NEXT STEPS:** **For Visual Development:** 1. [ ] Create player sprite (dreadlocks, purple eyes) 2. [ ] Design 3 zombie types (basic, miner, guard) 3. [ ] Draw Kovaฤ (blacksmith) sprite 4. [ ] Create 5 core tiles (grass, dirt, water, stone, wood) 5. [ ] UI mockup (HUD layout) **For Gameplay:** 6. [ ] Implement isometric movement 7. [ ] Add zombie pathfinding 8. [ ] Create grave building mechanic 9. [ ] NPC dialogue system 10. [ ] Farm expansion system --- **VISION SET! Ready for art generation! ๐ŸŽจ** *Created: 11.12.2025 - 21:40*