# 🎯 **FINAL PRODUCTION PLAN - DEMO + FAZA 1 & 2** **Created:** Jan 8, 2026 19:18 CET **Structure:** CORRECTED - Town Focus (NOT Biomes!) **Purpose:** Detailed asset + feature plan --- ## 📋 **CORRECTED GAME PROGRESSION:** ``` DEMO (FREE) → FAZA 1 ($14.99) → FAZA 2 (+$4.99) → FAZA 3/4 (TBD) Farm Town Phase 1 Town Phase 2 Biomes Trial Restoration Advanced Exploration ``` --- ## 🎮 **DEMO - TRIAL MODE (FREE):** ### **SCOPE:** **Playable Area:** - ✅ Kai's small farm plot (~20 crop tiles) - ✅ Path to town - ✅ Shop counter (exterior only) **Locked Areas:** - ❌ Full town (fog wall) - ❌ Any biomes - ❌ Advanced features --- ### **DEMO ASSETS - WHAT'S READY:** **CHARACTERS (100%):** - ✅ Kai: 22 sprites (idle, walk, tools) - ✅ Gronk: 12 sprites (shopkeeper) - ✅ Susi: 16 sprites (hidden in farm, find quest) **CROPS (100%):** - ✅ 5 types × 6 growth stages = 30 sprites - ✅ Wheat, Carrot, Tomato, Potato, Corn **TOOLS (100%):** - ✅ Wooden tier (8 tools) - ✅ Hoe, Watering Can, Axe, Pickaxe, Scythe, Sword, Bow, Shield **TERRAIN (100%):** - ✅ Grass tiles (53 variants) - ✅ Dirt/soil - ✅ Water - ✅ Trees (oak, birch, dead) - ✅ Rocks **UI (100%):** - ✅ Inventory (28 sprites) - ✅ Health/stamina bars - ✅ Tool selector **INTRO (100%):** - ✅ Cinematic prologue (multilingual) - ✅ 10 voice files (EN + SL) --- ### **DEMO ASSETS - WHAT'SMISSING (58 sprites):** #### **HIGH PRIORITY (40 sprites - BLOCKS LAUNCH):** **1. Farm Buildings (15):** - [ ] Kai's house exterior (5 sprites): - Front view - Door open/closed - Roof layer - Window - Chimney - [ ] Small barn (3 sprites): - Ruined exterior - Door - Interior visible through door - [ ] Well (4 sprites): - **CHECK:** Might already exist in refs! - If not: well base, roof, bucket, rope - [ ] Farm fence (3 sprites): - Vertical post - Horizontal post - Corner piece **2. Shop Counter (15):** - [ ] Shop building exterior (5 sprites): - Front wall - Counter window - Roof - Sign - Door (background, not accessible) - [ ] Counter interior (5 sprites): - Counter surface - Shelves behind - Cash box - Item display area - Gronk standing spot marker - [ ] Shop UI (5 sprites): - Buy button - Sell button - Price display - Currency icon - Transaction panel **3. Town Path (10):** - [ ] Cobblestone tiles (4 variants): - Light - Dark - Cracked - Mossy - [ ] Dirt road (3 variants): - Dry - Wet - Tracks - [ ] Town boundary (3 sprites): - Gate/archway - "LOCKED" sign - Fog wall effect --- #### **MEDIUM PRIORITY (13 sprites - POLISH):** **4. Farm Props (10):** - [ ] Scarecrow (keeps crows away) - [ ] Tool shed (small storage) - [ ] Compost bin (fertilizer) - [ ] Wheelbarrow (decoration) - [ ] Flower bed (decoration) - [ ] Beehive (honey - optional income) - [ ] Chicken coop (placeholder, no chickens yet) - [ ] Wooden crate (storage) - [ ] Water trough (animal water) - [ ] Hay bale (decoration) **5. UI Polish (3):** - [ ] Trial mode indicator (top corner: "TRIAL VERSION") - [ ] "Purchase Full Game" button - [ ] Lock icon (for locked features) --- #### **LOW PRIORITY (5 sprites - OPTIONAL):** **6. Extra Polish:** - [ ] Signpost (pointing to shop) - [ ] Lamppost (town entrance) - [ ] Mailbox (Kai's house) - [ ] Garden gnome (easter egg) - [ ] Cat (roaming NPC, decoration) --- ### **DEMO PRODUCTION TIMELINE:** **Day 1-2 (Jan 9-10) - Farm Buildings:** - Generate Kai's house (5 sprites, 2h) - Generate small barn (3 sprites, 1h) - Check/generate well (4 sprites, 1h) - Generate fence (3 sprites, 1h) - **Total:** 15 sprites, 5 hours **Day 3-4 (Jan 11-12) - Shop Counter:** - Generate shop building (5 sprites, 2h) - Generate counter interior (5 sprites, 2h) - Generate shop UI (5 sprites, 1h) - **Total:** 15 sprites, 5 hours **Day 5 (Jan 13) - Town Path:** - Generate cobblestone (4 sprites, 1h) - Generate dirt road (3 sprites, 30min) - Generate boundary (3 sprites, 1h) - **Total:** 10 sprites, 2.5 hours **Day 6-7 (Jan 14-15) - Polish:** - Generate farm props (10 sprites, 3h) - Generate UI polish (3 sprites, 1h) - Test & integrate (2h) - **Total:** 13 sprites, 6 hours **DEMO COMPLETE: 7 days, ~18.5 hours work** --- ### **DEMO FEATURES:** **Farming Loop:** 1. Wake up at house 2. Till soil with hoe 3. Plant seeds (from starter chest) 4. Water crops daily 5. Wait for growth (real-time or accelerated) 6. Harvest crops 7. Walk to town shop 8. Sell crops to Gronk 9. Buy more seeds 10. Repeat! **Progression:** - Earn gold from crops - Buy better seeds (higher yield) - Expand farm plot (limited to demo boundary) - Find Susi (hidden quest) - Hit trial wall → upgrade prompt **Trial Boundary:** - Can see locked town (tease) - Fog wall prevents entry - "Purchase to unlock!" message - Save carries over to full game! --- ## 🏘️ **FAZA 1 - TOWN RESTORATION PHASE 1:** ### **UNLOCK CONTENT:** **Immediate on Purchase:** - ✅ Full town access - ✅ 6-8 restorable buildings - ✅ 8-10 NPCs - ✅ Quest system - ✅ Tool upgrades (stone, iron) --- ### **FAZA 1 ASSETS - WHAT'S READY:** **NPCs (179 refs available!):** - Convert best 8-10 from existing 179 references - Each NPC: ~11 sprites (idle + walk + portrait) - **Total ready:** 179 refs to choose from! **Buildings (17 refs):** - Use existing building references - Add "ruined" and "restored" states - **Total ready:** 17 building concepts --- ### **FAZA 1 ASSETS - WHAT'S MISSING (~300 sprites):** #### **CORE BUILDINGS (120 sprites) - HIGH PRIORITY:** **7. Town Hall (20 sprites):** - Ruined state (exterior) - Ruined interior - Restoration stages (3): 25%, 50%, 75% - Restored exterior - Restored interior - Mayor's office - Quest board - Town map **8. Church (20 sprites):** - Ruined exterior (broken windows, cracked walls) - Ruined interior (damaged pews) - Restoration stages (3) - Restored exterior (bell tower) - Restored interior (altar, stained glass) - Priest area - Confession booth (optional) - Graveyard connection **9. Blacksmith (15 sprites):** - Ruined shop exterior - Ruined forge - Restoration stages (2) - Restored exterior - Restored interior (anvil, forge, tools) - Tool upgrade station - Weapon crafting area **10. General Store (15 sprites):** - Upgraded from demo shop - Larger interior - More shelves - Storage room - Merchant's quarter - Expanded inventory display **11. Inn/Tavern (20 sprites):** - Ruined exterior (broken sign) - Ruined interior (tables/chairs) - Restoration stages (3) - Restored exterior (welcoming) - Restored interior (bar, tables, fireplace) - Guest rooms (stairs) - NPCs gathering spot **12. School (15 sprites):** - Ruined classroom - Restoration stages (2) - Restored exterior - Restored interior (desks, blackboard) - Teacher's area - Library corner **13. Guard Post (15 sprites):** - Ruined watchtower - Restoration stages (2) - Restored tower - Armory - Guard barracks - Town defense point --- #### **NPCs (88 sprites) - HIGH PRIORITY:** **Each NPC needs: ~11 sprites** - Idle: 4 directions - Walk: 4-8 frames - Portrait: 1-3 variants **14-21. Core NPCs (8 × 11 = 88 sprites):** Convert from 179 existing refs: - [ ] Mayor (leader, quest giver) - [ ] Priest (church restoration) - [ ] Blacksmith (tool upgrades) - [ ] Teacher (lore, history) - [ ] Guard Captain (protection, combat training) - [ ] Farmer Joe (fellow farmer, tips) - [ ] Child (side quests, fetch quests) - [ ] Elder (wisdom, backstory) --- #### **TOWN INFRASTRUCTURE (50 sprites) - MEDIUM:** **22. Town Square (20 sprites):** - Central fountain (ruined + restored, 4 states) - Benches (3 types) - Lampposts (4 designs) - Flower planters (3 types) - Statue/monument (ruined + restored) - Cobblestone patterns (6 variants) **23. Roads/Paths (15 sprites):** - Main street cobblestone (6 variants) - Side street dirt (4 variants) - Alley paths (3 variants) - Crossroads (2 types) **24. Town Props (15 sprites):** - Barrels (3 types) - Crates (3 types) - Signposts (4 designs) - Street decorations (3 types) - Town well (different from farm) - Market stalls (empty, for later) --- #### **QUEST SYSTEM UI (20 sprites) - MEDIUM:** **25. Quest UI:** - [ ] Quest log panel background - [ ] Quest entry (active) - [ ] Quest entry (complete) - [ ] Quest entry (failed) - [ ] Quest tracker (on-screen) - [ ] Objective checkbox - [ ] Quest marker (world) - [ ] Quest giver icon - [ ] Reward display - [ ] Quest category icons (6 types): - Main story - Side quest - Fetch - Build - Combat - Collection --- #### **TOOL UPGRADES (22 sprites) - LOW:** **26. Stone Tier (5):** - Stone Hoe, Axe, Pickaxe, Sword, Scythe **27. Iron Tier (5):** - Iron Hoe, Axe, Pickaxe, Sword, Scythe **28. Steel Tier (5):** - Steel Hoe, Axe, Pickaxe, Sword, Scythe **29. Additional Tools (7):** - Hammer (building/repair) - Saw (woodworking) - Chisel (stonework) - Sickle (harvesting) - Fishing Rod - Bug Net - Mining Helmet --- ### **FAZA 1 TOTAL MISSING: ~300 sprites** **Breakdown:** - Buildings: 120 - NPCs: 88 - Infrastructure: 50 - Quest UI: 20 - Tools: 22 **Production Time: 5-7 weeks** --- ### **FAZA 1 FEATURES:** **Town Restoration Mechanics:** 1. **Damage Assessment**: Inspect ruined building 2. **Gather Materials**: Wood, stone, iron (from farm/mining) 3. **Hire Workers**: Pay gold + provide materials 4. **Wait for Construction**: Real-time or time-skip 5. **Building Complete**: NPC moves in 6. **Unlock Services**: Blacksmith = upgrades, Church = quests, etc. **Quest System:** - 30-40 quests total - Main story: Find Ana clues (15 quests) - Side quests: Help NPCs (15 quests) - Building quests: Restore town (8 quests) - Collection quests: Gather items (5-10 quests) **NPC Relationships:** - Gift system (give items to NPCs) - Friendship levels (hearts) - Dialog changes based on relationship - Special rewards at max friendship **Tool Progression:** - Wood → Stone → Iron → Steel - Each tier: faster, more durable - Unlock via Blacksmith restoration --- ## 🏗️ **FAZA 2 - TOWN RESTORATION PHASE 2:** ### **UNLOCK CONTENT:** **Adds to Faza 1:** - ✅ Advanced buildings (3-4 new) - ✅ 4-6 more NPCs - ✅ Gold/Diamond tools - ✅ Multiplayer co-op (2-4 players) - ✅ Town decorations/customization - ✅ Advanced quests --- ### **FAZA 2 ASSETS - MISSING (~250 sprites):** #### **ADVANCED BUILDINGS (90 sprites):** **30. Workshop (30 sprites):** - Exterior (ruined + restored) - Interior (workbenches, tools, storage) - Crafting stations (4 types): - Woodworking bench - Metalworking station - Alchemy table - Enchanting station - Upgrade tiers (3 levels) **31. Forge (Advanced) (30 sprites):** - Separate from blacksmith - Larger facility - Multiple forges - Smelting area - Weapon racks - Armor stands - Upgrade from basic blacksmith **32. Laboratory (30 sprites):** - Scientist/Alchemist building - Potion brewing - Research desk - Ingredient storage - Chemistry equipment - Experimental area - Glowing effects --- #### **MORE NPCs (44 sprites):** **33-36. Additional NPCs (4 × 11 = 44):** Choose from remaining 171 refs: - [ ] Scientist/Alchemist (lab) - [ ] Architect (building design) - [ ] Artist (town beautification) - [ ] Musician (tavern entertainment) --- #### **MULTIPLAYER UI (40 sprites):** **37. Co-op System:** - Player 2/3/4 indicators (12 sprites): - Different color outlines for each player - Minimap markers - Nameplates - Trade UI (10 sprites): - Trade panel - Offer slots - Accept/decline buttons - Currency transfer - Co-op specific UI (18 sprites): - Split-screen dividers (if local) - Player ready indicators - Shared inventory toggle - Role assignment (host/guest) - Voice chat icon - Ping system markers --- #### **TOOL FINAL TIERS (16 sprites):** **38. Gold Tier (5):** - Gold Hoe, Axe, Pickaxe, Sword, Scythe - Fast but weak durability **39. Diamond Tier (5):** - Diamond Hoe, Axe, Pickaxe, Sword, Scythe - Best stats, highest durability **40. Special Tools (6):** - Grappling Hook (exploration) - Glider (movement) - Magnet (item collection) - X-Ray Goggles (find secrets) - Jetpack (flight - very late game) - Divine Hoe (joke weapon, OP farm tool) --- #### **TOWN DECORATIONS (30 sprites):** **41. Customization Items:** - Banners/flags (6 designs) - Flower boxes (4 types) - Fountains (3 designs) - Statues (4 types) - Street lamps (3 designs) - Benches (3 designs) - Trees (decorative, 4 types) - Bushes (3 types) --- #### **ADVANCED QUEST UI (30 sprites):** **42. Enhanced Systems:** - Reputation system (5 factions) - Daily quests board - Weekly challenges - Achievement system - Leaderboards (multiplayer) - Quest chains visualization - Reputation bars - Faction icons --- ### **FAZA 2 TOTAL MISSING: ~250 sprites** **Breakdown:** - Advanced Buildings: 90 - More NPCs: 44 - Multiplayer UI: 40 - Final Tool Tiers: 16 - Town Decorations: 30 - Advanced Quest UI: 30 **Production Time: 4-6 weeks** --- ### **FAZA 2 FEATURES:** **Multiplayer Co-op:** - 2-4 players online or local - Shared farm/town - Individual inventories OR shared pool (toggle) - Co-op quests - Competitive mini-games (farming race, etc.) - Voice chat support **Advanced Crafting:** - Combine resources in workshop - Create unique items - Experiment with recipes - Discover hidden combinations **Town Customization:** - Place decorations anywhere - Design your town layout - Share designs online (screenshots) - Seasonal themes (Halloween, Christmas, etc.) **End-Game Quests:** - Harder challenges - Multi-part quests (5-10 steps) - Boss preparation (Faza 3/4 teaser) - Ana's trail goes cold... (sets up biomes) --- ## 📊 **COMPLETE ASSET SUMMARY:** | Phase | Have | Missing | Total | % Ready | |-------|------|---------|-------|---------| | **DEMO** | 698 | 58 | 756 | 92% | | **FAZA 1** | 698 | 300 | 998 | 70% | | **FAZA 2** | 698 | 250 | 948 | 74% | | **FAZA 3/4** | 698 | 600+ | 1300+ | 54% | **Note:** Many Faza 1/2 assets can be converted from 179 NPC + 112 creature refs! --- ## ⏱️ **PRODUCTION TIMELINE:** **Week 1-2 (Jan 9-22):** - Complete DEMO (58 sprites) - Start Faza 1 core buildings (60 sprites) **Week 3-6 (Jan 23 - Feb 19):** - Complete Faza 1 buildings (120) - Convert NPCs (88) - Build infrastructure (50) **Week 7-9 (Feb 20 - Mar 12):** - Quest UI (20) - Tools (22) - Polish & integrate Faza 1 **Week 10-14 (Mar 13 - Apr 16):** - Faza 2 advanced buildings (90) - Faza 2 NPCs (44) - Multiplayer UI (40) **Week 15-16 (Apr 17 - Apr 30):** - Final tool tiers (16) - Decorations (30) - Advanced UI (30) - Polish & release Faza 2! **TOTAL: 16 weeks (4 months) for Demo + Faza 1 + Faza 2!** --- ## 🎯 **PRIORITY SUMMARY:** **IMMEDIATE (This Week):** - [ ] Demo farm buildings (15 sprites) - [ ] Demo shop counter (15 sprites) - [ ] Demo town path (10 sprites) **NEXT (Weeks 2-6):** - [ ] Faza 1 core buildings (120 sprites) - [ ] Faza 1 NPCs (88 sprites) **LATER (Weeks 7-16):** - [ ] Faza 1 completion (92 sprites) - [ ] Faza 2 full production (250 sprites) **MUCH LATER (Month 5+):** - [ ] Faza 3/4 biomes (600+ sprites) --- **THIS IS THE CORRECT, FINAL PLAN!** 🎯✨