# 🏛️ STRUCTURE VISUAL GUIDE Quick reference for structure types and their visual appearance in the game. --- ## 🎨 **COLOR CODING:** ### **Landmarks** (Gold) ``` Color: #FFD700 (Gold) Symbol: ★ (Star) Size: 15x15 tiles ``` ### **Grassland Structures** (Brown tones) - Farm: #8B4513 (Saddle Brown) - House: #A0522D (Sienna) - Barn: #654321 (Dark Brown) - Windmill: #D2691E (Chocolate) - Well: #708090 (Slate Gray) ### **Forest Structures** (Brown/Purple) - Cabin: #8B4513 (Saddle Brown) - Ruins: #696969 (Dim Gray) - Treehouse: #8B7355 (Burlywood) - Camp: #8B4513 (Saddle Brown) - Shrine: #9370DB (Medium Purple) ### **Desert Structures** (Sand/Gold) - Pyramid: #DAA520 (Goldenrod) - Oasis Camp: #8B7355 (Burlywood) - Tomb: #CD853F (Peru) - Pillar: #D2B48C (Tan) ### **Mountain Structures** (Gray tones) - Mine: #2F4F4F (Dark Slate Gray) - Cave: #363636 (Very Dark Gray) - Tower: #708090 (Slate Gray) - Altar: #9370DB (Medium Purple) ### **Swamp Structures** (Green/Brown) - Hut: #556B2F (Dark Olive Green) - Totem: #8B4513 (Saddle Brown) - Bog Shrine: #6B8E23 (Olive Drab) - Abandoned Dock: #654321 (Dark Brown) --- ## 📏 **SIZE REFERENCE:** ### **Small (2-3 tiles):** - Well (2x2) - Totem (2x2) - Pillar (2x2) - Camp (3x3) - Hut (3x3) ### **Medium (4-5 tiles):** - House (4x4) - Cabin (4x4) - Shrine (4x4) - Treehouse (4x4) - Altar (4x4) - Tower (4x4) - Tomb (5x5) - Mine (5x5) - Cave (5x5) - Windmill (5x5) - Oasis Camp (5x5) - Bog Shrine (4x4) - Abandoned Dock (5x5) ### **Large (6-8 tiles):** - Barn (6x6) - Ruins (6x6) - Farm (7x7) - Pyramid (8x8) ### **Landmarks (15 tiles):** - All landmarks: 15x15 --- ## 🛤️ **ROAD COLORS:** Roads adapt to biome: - **Desert:** #cda869 (Sandy) - **Mountain:** #9090a0 (Stone Gray) - **Swamp:** #5a4a3d (Dark Brown Mud) - **Default:** #8B7355 (Brown Dirt) **Width:** 3 tiles **Pattern:** Natural curves (not straight) --- ## 🗺️ **IN-GAME APPEARANCE:** ### **Grassland Area:** ``` [🏡 House] [🌾 Farm] [⛲ Well] [🌾 Farm] [🏚️ Barn] [🌬️ Windmill] ``` ### **Forest Area:** ``` [🏚️ Ruins] [🌲 Treehouse] [⛺ Camp] [🏡 Cabin] [⛩️ Shrine] ``` ### **Desert Area:** ``` [🔺 Pyramid] [🗿 Pillar] [⚰️ Tomb] [⛺ Oasis Camp] ``` ### **Mountain Area:** ``` [🗼 Tower] [⛰️ Cave] [⚒️ Mine] [⛩️ Altar] ``` ### **Swamp Area:** ``` [🗿 Totem] [🏚️ Hut] [⛩️ Bog Shrine] [🚢 Abandoned Dock] ``` --- ## 🌟 **LANDMARKS:** ### **Ancient Temple** (Forest) ``` ★ ┌─────────────────┐ │ │ │ ANCIENT TEMPLE │ │ (GOLD 15x15) │ │ │ └─────────────────┘ Location: Deep in forest biome Color: Gold (#FFD700) ``` ### **Great Pyramid** (Desert) ``` ★ ┌───┐ ┌┴───┴┐ ┌┴─────┴┐ ┌┴───────┴┐ ┌┴─────────┴┐ │GREAT PYRAMID│ └─────────────┘ Location: Desert biome Color: Gold (#FFD700) ``` ### **Mountain Peak** (Mountain) ``` ★ /│\ / │ \ / │ \ / PEAK \ /________\ Location: Highest mountain Color: Gold (#FFD700) ``` ### **Abandoned City** (Grassland) ``` ┌──┐ ┌──┐ ┌──┐ │ │ │★ │ │ │ │ │┌┴──┴┐│ │ └──┘│CITY││ │ └────┘└──┘ Location: Grassland biome Color: Gold (#FFD700) ``` ### **Dragon Skeleton** (Swamp) ``` ★ /\ ┌─┐ /──\ ┌┴─┴┐──── > │DRAGON \ └─────┘ Location: Deep swamp Color: Gold (#FFD700) ``` --- ## 🎮 **GAMEPLAY TIPS:** ### **Finding Structures:** 1. **Follow roads** - they connect major areas 2. **Explore biomes** - each has unique structures 3. **Look for landmarks** - gold stars visible from distance 4. **Check minimap** - structures appear as colored dots ### **Structure Density:** - **Grassland:** High (farms, houses common) - **Forest:** Medium (cabins, camps scattered) - **Desert:** Low (oases rare, pyramids rarer) - **Mountain:** Low (mines, caves isolated) - **Swamp:** Low (huts, totems sparse) ### **Landmark Rarity:** - Only **1 per biome type** - **50-tile exclusion zone** (no structures nearby) - **Visible from distance** (gold star) - **Largest structures** in game (15x15) --- ## 📐 **TECHNICAL DETAILS:** ### **Placement Rules:** - Minimum 20-tile spacing between regular structures - Minimum 50-tile spacing from landmarks - Cannot place on water (rivers/lakes) - Cannot place on roads - Biome-specific types only ### **Rendering:** - Structures render in chunks (only visible chunks) - Depth = 4-5 (above ground, below trees) - Landmarks depth = 5-6 (very visible) - Roads depth = 1.5 (below decorations) ### **Performance:** - 80 structures = negligible impact - Chunk-based loading (only active chunks) - Simple rectangles (fast rendering) - Future: Can replace with sprites --- ## 🔮 **FUTURE PLANS:** ### **Visual Improvements:** - [ ] Replace rectangles with detailed sprites - [ ] Add structure variety (different designs) - [ ] Animated landmarks (particles, glow effects) - [ ] Weather effects on structures (snow, sand) ### **Gameplay Features:** - [ ] Interactive structures (enter buildings) - [ ] Structure ownership (claim/build) - [ ] NPC inhabitants - [ ] Loot chests inside - [ ] Quest objectives ### **Expansion:** - [ ] More structure types (20+ per biome) - [ ] Village clusters (grouped structures) - [ ] Dynamic structures (change over time) - [ ] Player-built structures - [ ] Structure upgrades --- **Quick Reference:** Use this guide to identify structures while exploring the world! **Color Coding:** Each biome has distinct colors for easy identification! **Landmarks:** Look for gold stars (★) to find epic locations!