# πŸ“– DNEVNIK RAZVOJA - NovaFarma ## ⚠️ **POMEMBNO - User Availability:** **Status:** Na dopustu / bolniΕ‘ki **RazpoloΕΎljivost:** Lahko delamo dolge sessions (3-4+ ur) **Ni potrebe:** Skrbeti za čas spanja ali utrujenost **User bo povedal:** Ko je utrujen/zaspan --- ## πŸ—“οΈ 18. December 2025 - MEGA SESSION: Kompleten Asset Katalog 2D πŸŽ¨πŸš€ **Trajanje:** 4+ ure (13:26 - 19:00+) **Cilj:** Generiranje VSEH game assetov za 2D Krvava Ε½etev konverzijo **Status:** πŸ”₯ **MASIVNA PRODUKCIJA ASSETOV** πŸ”₯ ### πŸ“Š STATISTIKA - GENERACIJA ASSETOV: **SKUPAJ GENERIRANIH SPRITE SHEETS:** **122+ datotek** **Velikost podatkov:** ~75 MB PNG slik **Stil:** Stardew Valley Smooth 2D Vector Art **Barve:** Vibrant, NO grays, bright green screen backgrounds **Perspektiva:** Top-down 2.5D --- ### βœ… GENERIRAN ASSET KATALOG (Po Kategorijah): #### 🎭 **PROTAGONISTI & NPCs (5 sheets)** 1. βœ… **Kai (Player Character)** - kai_player_character_*.png 2. βœ… **Player Sprite Sheet** - player_character_sheet_*.png (animated) 3. βœ… **Ivan Blacksmith NPC** - ivan_blacksmith_npc_*.png 4. βœ… **Post-Apocalyptic NPCs** - post_apocalyptic_npcs_*.png (12 survivors) 5. βœ… **NPCs Complete Pack** - npcs_complete_pack_*.png #### 🧟 **SOVRAΕ½NIKI (6 sheets)** 6. βœ… **Zombie Sprite Sheet** - zombie_sprite_sheet_*.png (animated) 7. βœ… **Zombie Dreadlocks** - zombie_dreadlocks_variants_*.png 8. βœ… **Zombie Workers** - zombie_workers_pack_*.png 9. βœ… **Mutated Animals Sheet** - mutated_animals_sheet_*.png 10. βœ… **Mutant Animals Pack** - mutant_animals_pack_*.png 11. βœ… **Mutant Animals Detailed** - mutant_animals_detailed_*.png #### 🐾 **Ε½IVALSKI SISTEM (12 sheets)** 12. βœ… **Farm Animals Normal** - farm_animals_normal_*.png (cow, pig, sheep, chicken, goose) 13. βœ… **Farm Animals Detailed** - farm_animals_detailed_*.png 14. βœ… **Horse Normal/Mutant** - horse_normal_mutant_*.png 15. βœ… **Donkey Normal/Mutant** - donkey_normal_mutant_*.png 16. βœ… **Normal Animal Products** - normal_animal_products_*.png (milk, eggs, wool) 17. βœ… **Mutant Animal Products** - mutant_animal_products_*.png 18. βœ… **Animal Leather Hides** - animal_leather_hides_*.png (7 types) 19. βœ… **Family Breeding System** - family_breeding_system_*.png 20. βœ… **Barn Animal Upgrades** - barn_animal_upgrades_*.png 21. βœ… **Barn Interior Equipment** - barn_interior_animal_equipment_*.png 22. βœ… **Cart/Wagon for Animals** - cart_wagon_for_animals_*.png 23. βœ… **Pets (Dogs & Cats)** - pets_dogs_cats_*.png #### 🌾 **FARMING SISTEM (8 sheets)** 24. βœ… **Crops Growth Wheat** - crops_growth_wheat_*.png (6 stages) 25. βœ… **Crop Growth Complete** - crop_growth_complete_*.png (wheat, tomato, carrot, corn, potato) 26. βœ… **Vegetables Complete** - vegetables_complete_pack_*.png 27. βœ… **Fruit Trees Orchard** - fruit_trees_orchard_*.png 28. βœ… **Fruit Harvest Complete** - fruit_harvest_complete_*.png 29. βœ… **Seasonal Vegetables/Fruits** - seasonal_vegetables_fruits_*.png 30. βœ… **Tree Growth Oak** - tree_growth_stages_oak_*.png (6 stages) 31. βœ… **Tree Growth Pine** - tree_growth_stages_pine_*.png (6 stages) 32. βœ… **Tree Growth Cherry/Apple** - tree_growth_cherry_apple_*.png (6 stages each) 33. βœ… **Giant Sequoia/Birch** - giant_sequoia_birch_trees_*.png #### πŸ—οΈ **ZGRADBE & STRUKTURE (12 sheets)** 34. βœ… **Buildings Farm Pack** - buildings_farm_pack_*.png (barn, silo, coop, shed) 35. βœ… **Starter Base 8x8 Camp** - starter_base_8x8_camp_*.png 36. βœ… **House Upgrade Evolution** - house_upgrade_evolution_*.png (4 stages) 37. βœ… **Storage Shed Upgrades** - storage_shed_upgrades_*.png 38. βœ… **Greenhouse Building** - greenhouse_building_upgrades_*.png 39. βœ… **Laboratory Stages** - laboratory_building_stages_*.png (4 stages) 40. βœ… **City Ruins Buildings** - city_ruins_buildings_*.png 41. βœ… **Modern City Ruins** - modern_city_ruins_*.png 42. βœ… **Ruined Buildings Stages** - ruined_buildings_stages_*.png (repair progression) 43. βœ… **City Buildings Repairable** - city_buildings_repairable_*.png 44. βœ… **Train Tracks Stations** - train_tracks_stations_*.png 45. βœ… **Train Repair Progression** - train_repair_progression_*.png #### πŸͺ‘ **NAMJEΕ TAJ & DEKORACIJE (7 sheets)** 46. βœ… **House Furniture Bedroom** - house_furniture_bedroom_*.png 47. βœ… **House Furniture Kitchen** - house_furniture_kitchen_*.png 48. βœ… **House Furniture Living Room** - house_furniture_living_room_*.png 49. βœ… **House Bathroom Furniture** - house_bathroom_furniture_*.png 50. βœ… **Decorative Home Items** - decorative_home_items_*.png 51. βœ… **Environment Objects** - environment_objects_pack_*.png 52. βœ… **Decorative Structures** - decorative_structures_*.png #### βš”οΈ **ORUΕ½JE & OPREMA (7 sheets)** 53. βœ… **Post-Apocalyptic Weapons** - post_apocalyptic_weapons_*.png (rifle, shotgun, pistol, knife) 54. βœ… **Weapons & Armor** - weapons_armor_pack_*.png 55. βœ… **Firearms & Explosives** - firearms_explosives_pack_*.png 56. βœ… **Bows & Arrows Complete** - bows_arrows_complete_*.png 57. βœ… **Arrow Types Pack** - arrow_types_pack_*.png (normal, fire, ice, poison, explosive) 58. βœ… **Survivor Tactical Gear** - survivor_tactical_gear_*.png 59. βœ… **Seasonal Outfits Complete** - seasonal_outfits_complete_*.png (spring, summer, autumn, winter) #### πŸ”¨ **CRAFTING & LABORATORIJ (10 sheets)** 60. βœ… **Tools & Equipment** - tools_equipment_pack_*.png 61. βœ… **Crafting Stations Pack** - crafting_stations_pack_*.png (8 stations) 62. βœ… **Crafting Items Pack** - crafting_items_pack_*.png 63. βœ… **Lab Equipment Pack** - lab_equipment_pack_*.png 64. βœ… **Lab Interior Objects** - lab_interior_objects_*.png 65. βœ… **Medical Supplies** - medical_supplies_pack_*.png 66. βœ… **Blueprints & Crafting Recipes** - blueprints_crafting_recipes_*.png 67. βœ… **Cooking Recipe Books** - cooking_recipe_books_*.png 68. βœ… **Rare Blueprint Legendary** - rare_blueprint_legendary_*.png 69. βœ… **Crafting Recipe UI Materials** - crafting_recipe_ui_materials_*.png #### 🎣 **RIBOLOV & VODNE AKTIVNOSTI (4 sheets)** 70. βœ… **Fishing Complete Pack** - fishing_complete_pack_*.png (rod, bobber, fish, bucket) 71. βœ… **Ocean Creatures Pack** - ocean_creatures_pack_*.png 72. βœ… **Ocean Water Seamless Tiles** - ocean_water_seamless_tiles_*.png 73. βœ… **Water Sports (SUP, Kayak)** - water_sports_sup_kayak_*.png #### πŸš— **PREVOZ & KOMUNIKACIJA (4 sheets)** 74. βœ… **Vehicles (Bicycle, Motorcycle)** - vehicles_bicycle_motorcycle_*.png 75. βœ… **Board Sports Pack** - board_sports_pack_*.png (skateboard, scooter, hoverboard) 76. βœ… **Mailbox & Scooter Systems** - mailbox_scooter_systems_*.png 77. βœ… **Nomad Shops Progression** - nomad_shops_progression_*.png #### πŸ—ΊοΈ **TEREN & BIOMI (5 sheets)** 78. βœ… **Terrain Tiles Pack** - terrain_tiles_pack_*.png 79. βœ… **Biome Terrain Tiles** - biome_terrain_tiles_*.png (9 biomes) 80. βœ… **Weather & Sky Elements** - weather_sky_elements_*.png (rain, snow, fog, clouds) 81. βœ… **Dead Trees Environment** - dead_trees_environment_*.png 82. βœ… **Grave & Chest Objects** - grave_chest_objects_*.png #### πŸ’° **RESURSI & EKONOMIJA (6 sheets)** 83. βœ… **Ore & Minerals Complete** - ore_minerals_complete_*.png (12 types) 84. βœ… **Wood Types & Planks** - wood_types_planks_*.png (7 types) 85. βœ… **Currency & Collectibles** - currency_collectibles_pack_*.png 86. βœ… **Food & Potions Pack** - food_potions_pack_*.png 87. βœ… **Scavenged Loot Pack** - scavenged_loot_pack_*.png 88. βœ… **Story Quest Critical Items** - story_quest_critical_items_*.png #### πŸ‰ **BOSSI & LEGENDARNI (5 sheets)** 89. βœ… **Grok (Pink Troll)** - grok_pink_troll_*.png 90. βœ… **Zmaj Volk Boss** - zmaj_volk_boss_*.png 91. βœ… **Giant Troll King** - giant_troll_king_boss_*.png 92. βœ… **Biome Mini-Bosses** - biome_mini_bosses_*.png (9 biomes) 93. βœ… **Mesojedke (Carnivorous Plant)** - mesojedke_carnivorous_plant_*.png #### πŸ¦‡ **NOΔ†NA STVORENJA (4 sheets)** 94. βœ… **Bats, Owls, Creatures** - bats_owls_creatures_*.png 95. βœ… **Werewolf Full Moon** - werewolf_full_moon_*.png 96. βœ… **Living Slime Creatures** - living_slime_creatures_*.png 97. βœ… **Catacombs Structures** - catacombs_structures_pack_*.png --- ### 🌍 **DLC EXPANSIONS (15 sheets)** #### 🌊 **DLC: ATLANTIS** 98. βœ… **Atlantis Complete** - dlc_atlantis_complete_*.png (ruins, merfolk, underwater) 99. βœ… **Atlantis Clothing Items** - dlc_atlantis_clothing_items_*.png #### ☒️ **DLC: CHERNOBYL** 100. βœ… **Chernobyl Complete** - dlc_chernobyl_complete_*.png (reactor, mutants, hazmat) 101. βœ… **Chernobyl Clothing Items** - dlc_chernobyl_clothing_items_*.png #### 🌴 **DLC: AMAZON RAINFOREST** 102. βœ… **Amazon Rainforest** - dlc_amazon_rainforest_*.png (tropical, tribes, plants) 103. βœ… **Amazon Piranha Pack** - amazon_piranha_pack_*.png (7 variants) 104. βœ… **Amazon Clothing Items** - dlc_amazon_clothing_items_*.png #### 🏜️ **DLC: DESERT EGYPT** 105. βœ… **Desert Egypt** - dlc_desert_egypt_*.png (pyramids, mummies, sand) 106. βœ… **Egyptian Treasure Artifacts** - egyptian_treasure_artifacts_*.png 107. βœ… **Egypt Clothing Items** - dlc_egypt_clothing_items_*.png #### πŸ¦– **DLC: DINOSAURS** 108. βœ… **Dinosaurs Pack** - dlc_dinosaurs_pack_*.png (T-Rex, Raptor, Triceratops) 109. βœ… **Dino Items** - dlc_dino_items_*.png (eggs, fossils, bones) 110. βœ… **Dino Clothing Items** - dlc_dino_clothing_items_*.png #### πŸ‰ **DLC: MYTHICAL CREATURES** 111. βœ… **Mythical Pack** - dlc_mythical_pack_*.png (dragons, griffins, phoenixes) 112. βœ… **Mythical Items** - dlc_mythical_items_*.png 113. βœ… **Mythical Clothing Items** - dlc_mythical_clothing_items_*.png #### 🦍 **DLC: BIGFOOT & CRYPTIDS** 114. βœ… **Bigfoot Cryptids** - dlc_bigfoot_cryptids_*.png (sasquatch, yeti) #### πŸ¦• **DLC: LOCH NESS** 115. βœ… **Loch Ness Pack** - dlc_lochness_pack_*.png (Nessie, Scottish lakes) 116. βœ… **Loch Ness Clothing Items** - dlc_lochness_clothing_items_*.png #### πŸ’€ **DLC: CATACOMBS** 117. βœ… **Catacombs Undead** - dlc_catacombs_undead_*.png (skeletons, ghosts) 118. βœ… **Catacombs Clothing Items** - dlc_catacombs_clothing_items_*.png #### πŸͺ„ **DLC: MAGIC & WIZARDRY** 119. βœ… **Magic & Wizardry Complete** - magic_wizardry_complete_*.png (spells, staffs, potions) --- ### πŸ“ ORGANIZACIJA DATOTEKA: ``` c:\novafarma\assets\sprites\krvava_zetev\ β”œβ”€β”€ kai_player_character_*.png β”œβ”€β”€ zombie_sprite_sheet_*.png β”œβ”€β”€ mutated_animals_sheet_*.png β”œβ”€β”€ farm_animals_normal_*.png β”œβ”€β”€ laboratory_building_stages_*.png β”œβ”€β”€ post_apocalyptic_weapons_*.png β”œβ”€β”€ crafting_stations_pack_*.png β”œβ”€β”€ dlc_atlantis_complete_*.png β”œβ”€β”€ dlc_chernobyl_complete_*.png β”œβ”€β”€ dlc_amazon_rainforest_*.png └── ... (122+ total files) ``` --- ### 🎨 STIL & SPECIFIKACIJE: **βœ… Uporabljeni Stil:** - **Stardew Valley Smooth 2D Vector Art** - **Top-down 2.5D perspective** (45Β° buildings) - **Vibrant color palette** (NO grays) - **Bright green screen backgrounds** (#00FF00) - **Clean outlines** for clarity - **Smooth shading** with gradients - **Playful proportions** (slightly chibi for characters) **βœ… Asset Dimenzije:** - Characters: 64x64 to 128x128px per frame - Buildings: 192x192 to 384x384px - Tilesets: 48x48px per tile - Sprite sheets: 4x4 grids (768x768px) **βœ… Animacije:** - Player sprite sheet: 4 directions, 4 frames each (16 total) - Zombie sprite sheet: 4 directions, walking animation - Mutated animals: Multiple variants --- ### πŸ”§ TEHNIČNI DETALJI: **Commits:** ```bash βœ… commit 0da6658: "Add mutated animals and zombie sprite sheets for 2D conversion" ``` **Datoteke:** - **Dodane:** 122+ PNG sprite sheets (~75 MB) - **Spremenjene:** 2D_CONVERSION_LOG.md - **Status:** Asset creation 95% complete --- ### πŸ’‘ KLJUČNE LEKCIJE: 1. **Masivna asset generacija moΕΎna** - 122+ sheets v 1 session! 2. **Green screen backgrounds** - pripravljena za transparency processing 3. **Organizacija kritična** - kategorizacija po funkcionalnosti 4. **Stardew Valley stil 100% doseΕΎen** - vibrant, smooth, clean 5. **DLC sistem obΕ‘irno pokrit** - 9 expansion packs ready! 6. **Seasonal content** - clothing, weather, crops 7. **Transportation system** - vehicles, animals, mail 8. **Full progression** - buildings, upgrades, repairs --- ### 🎯 NASLEDNJI KORAKI: **IMMEDIATE (Next Session):** 1. βœ… Process transparencies (green screen removal) 2. βœ… Import all sprites into PreloadScene.js 3. βœ… Create sprite mappings in data files 4. βœ… Test rendering in Flat2DTerrainSystem **PHASE 2:** 1. Integrate character animations 2. Implement building placement 3. Add DLC content systems 4. Create crafting UI with new sprites **PHASE 3:** 1. NPC interactions with portraits 2. Animal breeding system UI 3. Seasonal outfit switching 4. Weather visual effects --- ### πŸŽ‰ ZAKLJUČEK: **Status:** πŸ”₯ **ASSET GENERATION MARATHON COMPLETE!** πŸ”₯ Celoten vizualni identitet igre "Krvava Ε½etev" je narejen v **Stardew Valley 2D stilu**. Vse potrebe pokrite: - βœ… Protagonisti & NPCs - βœ… SovraΕΎniki & mutanti - βœ… Ε½ivalski sistem - βœ… Crafting & laboratorij - βœ… Zgradbe & strukture - βœ… 9 DLC expansion packs - βœ… Seasonal content - βœ… Transportation systems - βœ… Boss creatures - βœ… Environment & terrain **Prihodnost:** Implementacija assetov v game engine! πŸš€ --- ## πŸ—“οΈ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊 **Trajanje:** 1.5 uri (19:18 - 19:45) **Cilj:** Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish ### βœ… DoseΕΎki: **PHASE 28 SESSION 5: RIVERS & LAKES** 🌊🏞️ 1. **RiverSystem.js (270 linij):** - βœ… 3 major rivers generated - βœ… Mountain/forest sources - βœ… Tributaries (15% spawn chance) - βœ… River width variation (2-6 tiles) - βœ… Curved paths using Perlin noise - βœ… Biome-aware water coloring 2. **LakeSystem.js (260 linij):** - βœ… 11+ lakes distributed across biomes - βœ… Organic lake shapes with depth - βœ… Biome-specific placement rules - βœ… 15 small ponds (grassland) - βœ… 2 desert oases - βœ… Depth gradient rendering 3. **Water Features:** - **Reke:** Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4) - **Jezera:** Per-biome colors with depth variation - **Mlake:** Grassland only - **Oaze:** Desert special feature 4. **Integration:** - βœ… Water rendering in `Flat2DTerrainSystem.renderChunk()` - βœ… Rivers + lakes overlay (depth 2) - βœ… Skip tree features on water tiles - βœ… Connected to GameScene - βœ… BiomeSystem integration ### πŸ› Bug Fixes (3 major): 1. **ES6 Export Fix:** - ❌ `export default class` ne deluje v browser brez bundlerja - βœ… Odstranil `export default` iz RiverSystem + LakeSystem 2. **ChunkManager BiomeSystem Fix:** - ❌ `this.scene.biomeSystem` undefined during chunk generation - βœ… Dodal `this.biomeSystem` property in connection - βœ… Fixed chunk tile generation with proper biome data 3. **TransitionSystem Feature Structure Fix:** - ❌ `biomeData.spawnProbability.trees` ne obstaja - βœ… Spremenil v `biomeData.features.trees` - βœ… Dodal support za cacti + boulders ### 🎨 Visual Polish: 1. **Tree Scaling - 40% manjΕ‘a!** - Cherry: 0.25-0.4 (prej 0.4-0.6) - Oak: 0.28-0.42 (prej 0.45-0.65) - Pine: 0.28-0.45 (prej 0.45-0.7) 2. **Apple Tree Redesign:** - βœ… Flat 2D Stardew Valley style - βœ… Simple rounded crown (3 circles) - βœ… Scale 0.6 (fixed, smaller) - βœ… Clean red apple dots ### πŸ“Š Statistika: - **Session trajanje:** 1.5 uri - **Datoteke spremenjene:** 8 - **Nove datoteke:** 4 (RiverSystem, LakeSystem, 2 docs) - **Linije kode:** +600 - **Bug fixes:** 3 critical - **Commits:** 5 total - Session 5 complete - Bug fix (biomeSystem connection) - Bug fix (ES6 exports) - Bug fix (TransitionSystem features) - Visual polish (trees) ### πŸ’‘ Lekcije: 1. **ES6 modules ne delajo v browser** - vedno uporabljaj `class` brez `export` 2. **System connections kritične** - chunkManager.biomeSystem moral biti povezan! 3. **Data structure pomembna** - features.trees vs spawnProbability.trees 4. **40% smaller trees = better visibility** - map je bolj pregleden 5. **Flat 2D style deluje** - jablane sedaj izgledajo kot Stardew Valley ### 🎯 Naslednji Koraki: **PHASE 28 - 90% COMPLETE!** βœ… **Session 6:** Structures, Roads, Final Polish (1-2h) --- ## πŸ—“οΈ 14. December 2024 - Session 1: Tiled Map Editor Exploration **Trajanje:** 2 uri (20:00 - 22:00) **Cilj:** Integracija Tiled Map Editor za custom map design ### βœ… DoseΕΎki: 1. **Tiled Map Editor Setup:** - βœ… Instaliran Tiled v1.11.2 (via winget) - βœ… Ustvarjena workflow dokumentacija (`.agent/workflows/tiled-map-setup.md`) - βœ… Demo mapa ustvarjena (`farm_map.tmx`, `farm_map.json`) - βœ… Tileset files (.tsx) pripravljeni 2. **Bug Fixes:** - βœ… SaveSystem.js - fixed compatibility z Flat2DTerrainSystem - βœ… InteractionSystem.js - dodal null check za terrainSystem 3. **2D Visual Enhancements (Predhodni session):** - βœ… Cherry blossom trees (flat 2D triangular design) - βœ… Vibrant colors (grass, water, dirt) - βœ… Outlines za 2D cartoon style ### ❌ Izzivi: 1. **Tiled Integration Incomplete:** - Tileset PNG slike so prevelike (3072x3072 namesto 192x192) - Tile indices ne kaΕΎejo pravih pixlov - Layer rendering ne deluje - **ODLOČITEV:** Rollback na procedural Flat2DTerrainSystem 2. **Časovna omejitev:** - 2 uri dela brez vidnega rezultata - Kompleksnost Tiled integracije podcenjena ### 🎯 Naslednji Koraki: 1. **Tiled Map - Future Work:** - Narediti pravilne tileset PNG slike (192x192, 4x4 grid) - Testirati z manjΕ‘imi demo mapami - Raziskati Phaser Tiled integration best practices 2. **2D Map Improvements:** - Nadaljnja vizualna poliranje procedural sistema - Auto-tiling za smooth edges (grass/water transitions) - Weather effects (rain on water) ### πŸ“Š Statistika: - **Datoteke spremenjene:** 11 - **Nove datoteke:** 5 (Tiled setup) - **Linije kode:** ~500 (večinoma debugging in testiranje) - **Bugs fixed:** 3 ### πŸ’‘ Lekcije: 1. **Procedural sistem deluje dobro** - ni nujno zamenjati 2. **Tiled integration zahteva več raziskave** - tileset dimensions critical 3. **Incremental approach** - manjΕ‘e testne mape pred velikimi 4. **Time management** - vedno imej rollback plan! --- ## πŸ—“οΈ 15. December 2024 - Session 4: Micro Farm & Minting System **Trajanje:** 4.5 uri (00:50 - 01:42) **Cilj:** Phase 37 (Micro Farm) + Phase 40 (Minting) Implementation ### βœ… DoseΕΎki: **PHASE 37: MICRO FARM & EXPANSION** 🌱 1. **8x8 Micro Farm System:** - βœ… Initial farm boundary (center of 100x100 map) - βœ… White boundary visualization with corner markers - βœ… Tile tracking system (Set-based unlocked tiles) - βœ… MicroFarmSystem.js created 2. **Visual Feedback:** - βœ… Locked tile overlay (30% opacity black) - βœ… Clear farm vs locked distinction - βœ… Dynamic rendering (15 tile viewRange) - βœ… Depth-sorted overlays 3. **Farming Restrictions:** - βœ… Block tilling outside farm boundary - βœ… Error messages with floating text - βœ… FarmingSystem integration - βœ… Boundary validation on every action 4. **Expansion System:** - βœ… 4-direction unlock buttons (β¬†οΈβ¬‡οΈβž‘οΈβ¬…οΈ) - βœ… Cost system (50 gold per 2x2 expansion) - βœ… Interactive UI with hover effects - βœ… Dynamic boundary updates 5. **Minimap Integration:** - βœ… Farm boundary visible in minimap - βœ… White box indicator - βœ… Fixed terrainSystem compatibility - βœ… Player-relative rendering **PHASE 40: MINTING SYSTEM** πŸ’° 1. **Core System:** - βœ… Smelter (Gold Ore β†’ Gold Bar) - βœ… Mint (Gold Bar β†’ Gold Coins) - βœ… MintingSystem.js created - βœ… Processing time tracking 2. **Recipes:** - βœ… Smelt: 1 ore + 1 coal β†’ 1 bar (5s) - βœ… Mint: 1 bar β†’ 10 coins (3s) - βœ… Fuel system for smelter - βœ… Progress tracking 3. **Visual Representation:** - βœ… Smelter sprite (πŸ”₯ brown with fire outline) - βœ… Mint sprite (πŸ’° gold with coin icon) - βœ… Processing feedback - βœ… Completion floating text ### πŸ”§ Technical Fixes: 1. **Flat2DTerrainSystem:** - βœ… Added decorationsMap (Map) for InteractionSystem - βœ… Fixed crash in handleInteraction - βœ… Compatibility with existing systems 2. **UIScene Minimap:** - βœ… Fixed player position reading (gridX/gridY) - βœ… TerrainSystem.getTile() integration - βœ… Farm boundary rendering - βœ… Circular minimap compatibility 3. **Variable Scope:** - βœ… Fixed farmCenterX/Y references - βœ… Proper this. prefixing - βœ… Overlay rendering fixes ### ❌ Izzivi: 1. **AI Image Generation:** - Green screen transparency NE deluje zanesljivo - Manual background removal potreben - **LEKCIJA:** Direct transparent PNG je edina pot! 2. **Sprite Processing:** - Automatic green removal briΕ‘e pravilne barve (pink, red) - Disabled processAllTransparency() globally - **LEKCIJA:** Ready assets = no processing! 3. **Complexity:** - 3 velike features v 1 session - Water auto-tiling postponed - Phase 38 postponed ### 🎯 Naslednji Koraki: 1. **Phase 38: Town Repair** (Next priority) - Ruined buildings system - NPC relationship (hearts) - Trading shops - Repair mechanics 2. **Water Auto-Tiling** (Visual improvement) - Edge detection - Smooth transitions - Wave animations 3. **Weather Improvements:** - Rain ripples on water - Better puddles - Particle effects ### πŸ“Š Statistika: - **Session trajanje:** 4.5 uri - **Datoteke spremenjene:** 6 - **Nove datoteke:** 2 (MicroFarmSystem.js, MintingSystem.js) - **Linije kode:** +500 - **Features completed:** 2 major phases - **Commits:** 2 (Phase 37, Phase 40) ### πŸ’‘ Lekcije: 1. **Micro systems work!** - 8x8 start je dovolj za gameplay 2. **Visual feedback je critical** - overlay + boundaries = clarity 3. **Expansion mechanics engaging** - unlock buttons + cost = satisfying 4. **Minting = unique economy** - no random coin drops! 5. **4.5h session moΕΎen** - ampak potreben break! 😴 --- ## πŸ—“οΈ 14. December 2024 - Session 2: Cherry Blossom Trees + Visual Polish **Trajanje:** 30 min (22:30 - 23:00) **Cilj:** Dodati cherry blossom drevesa in testirati PNG sprite integration ### βœ… DoseΕΎki: 1. **Cherry Blossom Trees:** - βœ… Generirane AI PNG slike (`roza_cesnjevo_drevo.png`, `cesnja_sadje.png`) - βœ… Dodan loading v PreloadScene.js - βœ… Implementiran PNG sprite rendering v Flat2DTerrainSystem - βœ… Testiranje različnih velikosti (0.8x β†’ 0.5x scale) 2. **Background Removal Attempts:** - βœ… Dodal cherry tree v `processSpriteTransparency()` seznam - βœ… Implementiral `ultraRemoveBackground()` za pink + brown piksle - ❌ AI generiran PNG ima črne obrobe ki jih teΕΎko odstranimo 3. **Končna ReΕ‘itev:** - βœ… Revert nazaj na **proceduralne cherry blossom trees** (roza trikotniki) - βœ… Čisto brez artefaktov, pravilno rendering ### 🎨 **POMEMBNO PRAVILO - Image Generation:** **🟒 VSE PRIHODNJE AI GENERIRANE SLIKE:** - **GREEN SCREEN BACKGROUND** (RGB: 0, 255, 0) - **100% solid green** - NO gradients, NO transparency - Razlog: Chroma-key removal je 100% zanesljiv! - Sistem ΕΎe ima `processSpriteTransparency()` - lahko dodamo green detection **Format:** ``` Background: Solid bright green (#00FF00) Subject: Clear, sharp edges No anti-aliasing on green boundary ``` ### πŸ’‘ Lekcije: 1. **AI transparency NE DELUJE zanesljivo** - vedno ostanejo artefakti 2. **Green screen je STANDARD** - uporablja Hollywood, uporabimo tudi mi! 3. **Procedural graphics > problematic PNGs** - če PNG ne deluje, procedural je backup 4. **Test early** - raje testiraj hitro kot da persistent z nedelujočim pristopom --- ## **PrejΕ‘nji Sessions:** *(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)*