# πŸ§ͺ PHASE 28 - SESSION 3: BIOME VISUAL TESTING **Date:** 15.12.2025 17:18 **Session:** Visual Verification & Debugging **Status:** πŸ”„ IN PROGRESS --- ## 🎯 **SESSION 3 OBJECTIVES:** 1. **Verify Console Output** - Check if biomes are loading 2. **Visual Verification** - See if biome colors are different 3. **Chunk Boundaries** - Check for visual seams 4. **Performance** - Verify 60 FPS 5. **Debug** - Fix any rendering issues --- ## πŸ” **EXPECTED CONSOLE OUTPUT:** ``` 🌍 Initializing Biome System (500x500 world)... 🌍 Generating biome map... βœ… Biome map generated! πŸ’Ύ Initializing Chunk Manager... πŸ’Ύ ChunkManager initialized (chunk size: 50x50) βœ… BiomeSystem & ChunkManager connected to terrainSystem 🎨 Flat2DTerrainSystem initialized (500x500 world) πŸ—ΊοΈ Generating flat 2D map... 🌍 Using BiomeSystem for chunk-based terrain generation 🎨 Creating biome-aware background... βœ… Biome background created, ready for chunks πŸ‘€ Spawning player at world center: (250, 250) πŸ’Ύ Loading initial chunks around player... πŸ“¦ Loading chunk (4, 4) πŸ“¦ Loading chunk (4, 5) πŸ“¦ Loading chunk (4, 6) πŸ“¦ Loading chunk (5, 4) πŸ“¦ Loading chunk (5, 5) ← Player chunk (center) πŸ“¦ Loading chunk (5, 6) πŸ“¦ Loading chunk (6, 4) πŸ“¦ Loading chunk (6, 5) πŸ“¦ Loading chunk (6, 6) βœ… Chunk (5, 5) rendered with biomes βœ… Loaded 9 chunks (22500 tiles) ``` --- ## πŸ› **POTENTIAL ISSUE:** **Problem:** Chunk tiles might be rendering UNDER the background! **Reason:** Background depth = 0, chunk tiles depth = 1 **Solution:** Check if tiles are actually visible or covered --- ## βœ… **TESTING CHECKLIST:** - [ ] Game loads without errors - [ ] Console shows biome initialization - [ ] Console shows chunk loading (9 chunks) - [ ] Player spawns at (250, 250) - [ ] Can see biome-colored tiles - [ ] Different colors in different areas - [ ] No visual gaps between chunks - [ ] 60 FPS maintained - [ ] Player can move to trigger chunk loading - [ ] New chunks load as player moves --- ## πŸ“Š **DEBUG COMMANDS:** Open console (F12) and try: ```javascript // Check if biomeSystem exists console.log(this.scene.scenes[1].biomeSystem); // Check if chunkManager exists console.log(this.scene.scenes[1].chunkManager); // Get chunk stats console.log(this.scene.scenes[1].chunkManager.getStats()); // Get biome stats console.log(this.scene.scenes[1].biomeSystem.getBiomeStats()); // Check current player position const pos = this.scene.scenes[1].player.getPosition(); console.log(`Player at (${pos.x}, ${pos.y})`); // Get biome at player position const biome = this.scene.scenes[1].biomeSystem.getBiomeAt(pos.x, pos.y); console.log(`Player is in: ${biome} biome`); ``` --- **Status:** Awaiting game load... **Time:** 17:18 **Next:** Check console output