# 🎵 **AUDIO SYSTEM STATUS - JAN 8, 2026 16:58 CET** **COMPLETE AUDIO INVENTORY & SYSTEM STATUS** --- ## 📊 **AUDIO FILES SUMMARY:** ### **✅ TOTAL AUDIO FILES: 70** | Category | Count | Status | |----------|-------|--------| | **Voice Files (MP3)** | 24 | ✅ Complete | | **Voiceover (WAV)** | 43 | ✅ Complete | | **Sound Effects (WAV)** | 2 | ⚠️ Minimal (need 23 more) | | **Music (MP3)** | 1 | ⚠️ Minimal (need 7 more) | --- ## 🎙️ **VOICE FILES (24 MP3) - 100% COMPLETE** ### **Character Voice Lines:** | Character | Files | Status | Notes | |-----------|-------|--------|-------| | **Kai** | 6 | ✅ | Protagonist voices (Edge TTS generated) | | **Ana** | 4 | ✅ | Sister/memory voices (Edge TTS) | | **Narrator** | 6 | ✅ | Includes 3 cinematic + 3 new (Edge TTS) | | **Mayor** | 4 | ✅ | Town NPC voices | | **Teacher** | 4 | ✅ | Town NPC voices | **Voice Quality:** AI-generated via Edge TTS **Format:** MP3, 15-30KB per file **Languages:** English (primary) **Key Voice Files:** - `kai_test_01.mp3` - "My name is Kai, and I will find my sister." ✅ WORKS! - `narrator/intro_cutscene.mp3` - Prologue narration - `narrator/kai_memory_ana.mp3` - Memory flashback --- ## 🎤 **VOICEOVER FILES (43 WAV) - 100% COMPLETE** **Prologue Voiceover (Slovenian + English):** - `prologue_sl/` - 12 files (Slovenian version) - `prologue_en/` - 12 files (English version) - `prologue/` - 19 files (legacy) **Format:** WAV, high-quality **Usage:** Cutscenes, storytelling, flashbacks --- ## 🔊 **SOUND EFFECTS (2 WAV) - ❌ INCOMPLETE** ### **✅ Current SFX:** 1. `footstep_grass.wav` (291KB) - Walking on grass 2. `wood_chop.wav` (290KB) - Axe chopping wood ### **❌ Missing SFX (23 files needed):** **Farming Sounds (8):** - ❌ plant_seed.ogg - Planting sound - ❌ water_crop.ogg - Watering can - ❌ harvest.ogg - Crop pickup - ❌ dig.ogg - Hoeing soil - ❌ scythe_swing.ogg - ❌ stone_mine.ogg - ❌ tree_chop.ogg - ❌ cow_moo.ogg **Combat Sounds (8):** - ❌ sword_slash.ogg - ❌ bow_release.ogg - ❌ zombie_hit.ogg - ❌ zombie_death.ogg - ❌ player_hurt.ogg - ❌ shield_block.ogg - ❌ explosion.ogg - ❌ raider_attack.ogg **Building Sounds (5):** - ❌ chest_open.ogg - ❌ door_open.ogg - ❌ door_close.ogg - ❌ hammer_nail.ogg - ❌ repair.ogg **Misc Sounds (2):** - ❌ coin_collect.ogg - Coin pickup - ❌ level_up.ogg - Achievement/level up --- ## 🎵 **MUSIC TRACKS (1 MP3) - ❌ INCOMPLETE** ### **✅ Current Music:** 1. `forest_ambient.mp3` (290KB) - Forest/nature ambience ### **❌ Missing Music (7 tracks needed):** - ❌ `main_theme.ogg` - Main menu theme - ❌ `farm_ambient.ogg` - Farming background music - ❌ `town_theme.ogg` - Town restoration theme - ❌ `combat_theme.ogg` - Battle music - ❌ `night_theme.ogg` - Nighttime ambient - ❌ `victory_theme.ogg` - Quest complete - ❌ `raid_warning.ogg` - Raid approaching - ❌ `ana_theme.ogg` - Ana's emotional theme --- ## 🎮 **AUDIO SYSTEMS (8 FILES) - ✅ COMPLETE** | System | File | Status | Purpose | |--------|------|--------|---------| | **Audio Loader** | AudioLoader.js | ✅ | Asset loading utility | | **Audio Triggers** | AudioTriggerSystem.js | ✅ | Spatial audio triggers | | **Biome Music** | BiomeMusicSystem.js | ✅ | Cross-fade background music | | **Cinematic Voice** | CinematicVoiceSystem.js | ✅ | Cutscene voiceovers | | **Dynamic Audio** | DynamicEnvironmentAudio.js | ✅ | Weather/biome sounds | | **Sound Manager** | SoundManager.js | ✅ | Central audio control | | **Visual Cues** | VisualSoundCueSystem.js | ✅ | Accessibility (deaf/HoH) | | **Voiceover** | VoiceoverSystem.js | ✅ | Character dialogue | --- ## ✅ **WORKING FEATURES:** 1. **Edge TTS Voice Generation** ✅ - Script: `scripts/generate_voices_edge_tts.py` - Can generate unlimited character voices - English + Slovenian support 2. **Audio Trigger System** ✅ - Spatial triggers work in TestVisualAudioScene - One-time playback - Tested with Kai voice: "My name is Kai..." 3. **Biome Music Cross-fade** ✅ - Smooth 2-second transitions - Biome-specific playlists - Night music override 4. **Character Sprite Loading** ✅ - Kai, Ana, Susi sprites loaded - Ready for animations 5. **Prologue Scene** ✅ - Intro cutscene plays on "New Game" - Story explanation works --- ## ❌ **MISSING / TODO:** ### **Priority 1: Demo-Critical** - [ ] 4 farming SFX (plant, water, harvest, dig) - [ ] 2 music tracks (farm_ambient, main_theme) - [ ] Coin/UI sounds ### **Priority 2: Full Game** - [ ] All 23 remaining SFX - [ ] All 7 remaining music tracks - [ ] Additional character voices ### **Priority 3: Polish** - [ ] Music volume balancing - [ ] SFX normalization (-14 LUFS) - [ ] Audio ducking (voice over music) --- ## 🎯 **GENERATION STRATEGY:** ### **For SFX:** 1. **Option A:** Download from Freesound.org (free, quick) 2. **Option B:** Use AI SFX generators (ElevenLabs) 3. **Option C:** Placeholder simple tones (testing) ### **For Music:** 1. **Option A:** AI music (Suno, Udio, Soundraw) 2. **Option B:** Royalty-free (Incompetech, OpenGameArt) 3. **Option C:** Simple loops (ambient, repetitive) ### **For More Voices:** ```bash python3 scripts/generate_voices_edge_tts.py ``` Uncomment character functions to generate more dialogue. --- ## 📋 **NEXT STEPS:** 1. **Test Audio System:** - Launch game → Console: `game.scene.start('TestVisualAudioScene')` - Move Kai to yellow tile - Verify voice plays: "My name is Kai..." 2. **Generate Missing Assets:** - Use `AUDIO_GENERATION_MANIFEST.md` as guide - Download or generate SFX/music - Run `scripts/convert_audio_to_ogg.py` to convert 3. **Integration:** - Test BiomeMusicSystem in GameScene - Add audio triggers to story beats - Volume balance all tracks --- **Last Updated:** 2026-01-08 16:58 CET **Audio Completion:** 70/99 files (71%) **Systems Ready:** 8/8 (100%) **Voice Generation:** ✅ Working (Edge TTS)