# πŸ—ΊοΈ TILED MAP INTEGRATION - QUICK GUIDE ## βœ… STATUS - βœ… Tiled installed (v1.11.2) - βœ… Demo map created (`farm_map.tmx`) - βœ… JSON exported (`farm_map.json`) - βœ… Tilesets (.tsx) created - βœ… PreloadScene updated (map loading) ##❌ TODO - ⏳ GameScene integration (manual - see below) --- ## πŸ“‹ MANUAL INTEGRATION STEPS ### **Option 1: Simple Test (Recommended)** Open `farm_map.tmx` in T iled: 1. Double-click `C:\novafarma\assets\maps\farm_map.tmx` 2. Customize pond (use water tiles in circular pattern) 3. Add cherry blossom trees (decorations layer) 4. File β†’ Export As... β†’ JSON β†’ Save as `farm_map.json` **Result:** Updated JSON ready for Phaser! ### **Option 2: Full Game Integration** Replace procedural terrain with Tiled map in `GameScene.js`: **Find line ~75:** ```javascript this.terrainSystem = new Flat2DTerrainSystem(this); await this.terrainSystem.generate(); ``` **Replace with:** ```javascript // OPTION: Use Tiled Map! this.map = this.make.tilemap({ key: 'farm_map' }); // Load tilesets const grassTileset = this.map.addTilesetImage('grass_tileset', 'grass_tileset_img'); const waterTileset = this.map.addTilesetImage('water_tileset', 'water_tileset_img'); const decorTileset = this.map.addTilesetImage('decorations_tileset', 'decorations_tileset_img'); // Create layers this.groundLayer = this.map.createLayer('Ground', grassTileset, 0, 0); this.waterLayer = this.map.createLayer('Water', waterTileset, 0, 0); this.decorLayer = this.map.createLayer('Decorations', decorTileset, 0, 0); // Set collisions (water blocks movement) if (this.waterLayer) { this.waterLayer.setCollisionByProperty({ collides: true }); } // Get spawn point from map const spawnObjects = this.map.getObjectLayer('SpawnPoints'); if (spawnObjects) { const playerSpawn = spawnObjects.objects.find(obj => obj.name === 'PlayerSpawn'); if (playerSpawn) { playerSpawnX = Math.floor(playerSpawn.x / 48); playerSpawnY = Math.floor(playerSpawn.y / 48); } } console.log('βœ… Tiled map loaded!'); ``` **Update camera bounds (line ~471):** ```javascript const mapWidth = this.map.widthInPixels; const mapHeight = this.map.heightInPixels; this.cameras.main.setBounds(0, 0, mapWidth, mapHeight); ``` --- ## 🎯 TODAY'S ACHIEVEMENT **What we did:** 1. βœ… Installed Tiled (1.11.2) 2. βœ… Created demo map structure 3. βœ… Generated all tileset files 4. βœ… Exported Phaser-ready JSON 5. βœ… Updated PreloadScene **What's left:** - 🎨 Customize map in Tiled (optional - manual) - πŸ”§ Integrate in GameScene (optional - code above) **Current state:** Game still uses **Flat2DTerrainSystem** (procedural) **Demo map:** Ready to use in **`assets/maps/farm_map.tmx`**! --- ## πŸ’‘ RECOMMENDATION **For now:** Keep using procedural generation - **it looks good!** **Later:** Open Tiled, design custom map, integrate when ready! The foundation is ready - Tiled is installed and demo files are created! πŸŽ‰