# 🎯 COMPLETE PRODUCTION CHECKLIST **Created:** Jan 8, 2026 02:32 CET **Purpose:** Exact checklist for Demo, Phase 1, Phase 2 **Based on:** Verified asset inventory + Gap analysis --- ## 🎮 **DEMO CHECKLIST (10-Minute Kickstarter Demo)** ### **🚨 CATEGORY 1: CHARACTER ANIMATIONS** **KAJ IMAMO:** - ✅ Kai master reference (1 file) - ✅ Ana master reference (2 files) - ✅ Gronk master reference (2 files) **KAJ MANJKA:** - [ ] **Kai Idle Animation** (4 frames) - standing still, hair moving - [ ] **Kai Walk Animation** (6 frames) - walking cycle - [ ] **Kai Dig Animation** (5 frames) - digging with hoe - [ ] **Kai Swing Animation** (5 frames) - swinging tool - [ ] **Ana Idle Animation** (4 frames) - for memory flashbacks - [ ] **Ana Walk Animation** (6 frames) - for memory flashbacks - [ ] **Gronk Idle Animation** (4 frames) - if in demo - [ ] **Gronk Walk Animation** (6 frames) - if in demo - [ ] **Susi Master Reference** (1 file) - dog character - [ ] **Susi Idle Animation** (4 frames) - [ ] **Susi Run Animation** (6 frames) - [ ] **Susi Bark Animation** (2 frames) **TOTAL MISSING: 47 sprite files** --- ### **🚨 CATEGORY 2: GRASSLAND BIOME (Demo Zone)** **KAJ IMAMO:** - ✅ Generic tree references (11 base species) **KAJ MANJKA:** - [ ] **Ground Tiles:** - [ ] Grass tile (light) - 32x32px - [ ] Grass tile (dark) - 32x32px - [ ] Dirt path tile - 32x32px - [ ] Tilled soil (dry) - 32x32px - [ ] Tilled soil (wet) - 32x32px - [ ] Stone path tile - 32x32px - [ ] Grass border tiles (8 variations) - [ ] Path corner tiles (4 variations) - [ ] **Nature Props:** - [ ] Small rock (3 variations) - [ ] Medium rock (3 variations) - [ ] Large rock (2 variations) - [ ] Bush (green) - 3 sizes - [ ] Bush (flowering) - 2 variations - [ ] Tall grass tuft (5 variations for wind animation) - [ ] Fallen log (2 variations) - [ ] Tree stump (2 variations) - [ ] Mushroom cluster (3 variations) - [ ] **Flowers:** - [ ] Red flowers (patch) - [ ] Blue flowers (patch) - [ ] Yellow flowers (patch) - [ ] White flowers (patch) - [ ] Mixed flower patch - [ ] **Trees (Grassland-specific):** - [ ] Oak tree (summer) - full - [ ] Oak tree (autumn) - yellow leaves - [ ] Pine tree (evergreen) - full - [ ] Willow tree (drooping branches) - [ ] **Farm Elements:** - [ ] Crop plot (8 states: empty → ready to harvest) - [ ] Water well (animated bucket) - [ ] Wooden fence (horizontal, vertical, corner, T-junction) - [ ] Farm sign post - [ ] Farm gate (open/closed) **TOTAL MISSING: ~85 assets** --- ### **🚨 CATEGORY 3: BASIC ENEMY (Zombie)** **KAJ IMAMO:** - ❓ Možno da imamo mythical/zombie v creatures **KAJ MANJKA:** - [ ] **Basic Zombie Idle** (4 frames) - standing - [ ] **Basic Zombie Walk** (6 frames) - slow shamble - [ ] **Basic Zombie Attack** (5 frames) - lunging **TOTAL MISSING: 15 sprite files** --- ### **🚨 CATEGORY 4: CROP SPRITES (Demo Crops)** **KAJ IMAMO:** - ✅ 80 harvested crop sprites **KAJ MANJKA (For Demo - Only 5 Crops):** - [ ] **Wheat Growth Cycle:** - [ ] Seed packet sprite - [ ] Stage 1: Sprout - [ ] Stage 2: Young plant - [ ] Stage 3: Growing stalks - [ ] Stage 4: Ready to harvest - [ ] Harvested (✅ have this) - [ ] **Carrot Growth Cycle:** (6 sprites) - [ ] **Tomato Growth Cycle:** (6 sprites) - [ ] **Potato Growth Cycle:** (6 sprites) - [ ] **Corn Growth Cycle:** (6 sprites) **TOTAL MISSING: 30 sprites (5 crops × 6 stages, minus 5 harvested we have)** --- ### **🚨 CATEGORY 5: UI ELEMENTS** **KAJ IMAMO:** - ❌ Verjetno nič **KAJ MANJKA:** - [ ] **Health/Stamina Bars:** - [ ] Health bar background - [ ] Health bar fill (green) - [ ] Stamina bar background - [ ] Stamina bar fill (yellow) - [ ] HP/Stamina border frame - [ ] **Inventory:** - [ ] Inventory slot (empty) - 32x32px - [ ] Inventory slot (selected) - highlighted - [ ] Inventory panel background - [ ] Item stack number font - [ ] **Buttons:** - [ ] Button (normal state) - [ ] Button (hover state) - [ ] Button (pressed state) - [ ] Close button (X) - [ ] **Icons (Demo Essentials):** - [ ] Wheat icon (16x16) - [ ] Carrot icon - [ ] Seed bag icon - [ ] Hoe tool icon - [ ] Watering can icon - [ ] Coin icon (gold) - [ ] Quest marker icon - [ ] **Dialogue:** - [ ] Dialogue box background - [ ] Portrait frame - [ ] Continue arrow - [ ] **Other:** - [ ] Quest tracker panel - [ ] Minimap frame - [ ] Cursor (pointer, hand, cross) **TOTAL MISSING: ~35 UI elements** --- ### **📊 DEMO TOTAL:** | Category | Missing | |----------|---------| | Character Animations | 47 | | Grassland Biome | 85 | | Basic Zombie | 15 | | Crop Sprites | 30 | | UI Elements | 35 | | **TOTAL** | **212 assets** | --- ## 🔥 **PHASE 1 CHECKLIST (Alpha 1 - First 10 Hours)** ### **🎯 CATEGORY 1: ALL CHARACTER ANIMATIONS** **Missing from Demo:** (same as above) - All Kai, Ana, Gronk, Susi animations **Additional Phase 1:** - [ ] **Kai Combat Animations:** - [ ] Swing sword (6 frames) - [ ] Swing axe (6 frames) - [ ] Shoot bow (5 frames) - [ ] Take damage (3 frames) - [ ] Death (4 frames) - [ ] Victory pose (3 frames) - [ ] **Kai Interaction Animations:** - [ ] Pick up item (3 frames) - [ ] Open chest (4 frames) - [ ] Drink potion (3 frames) - [ ] Crafting (4 frames) **TOTAL MISSING: 47 (demo) + 36 (additional) = 83 character sprites** --- ### **🎯 CATEGORY 2: 4 BIOMES (Full Assets)** **Grassland:** (85 from demo) **Forest:** - [ ] Ground tiles (6 variations) - [ ] Trees (8 species × 4 seasons = 32 trees) - [ ] Forest floor props (mushrooms, ferns, moss - 20 items) - [ ] Forest creatures (deer, fox, owl - reference only) - [ ] Buildings (woodland cabin, hunter's lodge - 2) **Desert:** - [ ] Sand tiles (light, dark, rippled - 5 variations) - [ ] Cacti (saguaro, barrel, prickly pear - 8 variations) - [ ] Desert rocks (sandstone, mesa - 10 variations) - [ ] Tumbleweeds (3 sizes) - [ ] Desert plants (yucca, agave - 5 types) - [ ] Oasis water tiles (4 variations) - [ ] Buildings (adobe hut, pyramid ruin - 2) **Swamp:** - [ ] Mud tiles (5 variations) - [ ] Water tiles (murky, algae - 4 variations) - [ ] Swamp trees (willow, cypress - 8 variations) - [ ] Reeds and cattails (6 types) - [ ] Lily pads (4 sizes) - [ ] Moss-covered rocks (5 variations) - [ ] Swamp gas particles (effect) - [ ] Buildings (stilt house, witch hut - 2) **TOTAL BIOME ASSETS: 85 + 60 + 35 + 40 = 220 assets** --- ### **🎯 CATEGORY 3: TOOLS & WEAPONS (Basic Set)** **KAJ MANJKA:** - [ ] **Tools (First 3 Tiers):** - [ ] Wooden hoe, pickaxe, axe, shovel, scythe (5 tools) - [ ] Stone hoe, pickaxe, axe, shovel, scythe (5 tools) - [ ] Iron hoe, pickaxe, axe, shovel, scythe (5 tools) - [ ] **Weapons (First 3 Tiers):** - [ ] Wooden sword, dagger, spear, bow (4 weapons) - [ ] Stone sword, dagger, spear, bow (4 weapons) - [ ] Iron sword, dagger, spear, bow (4 weapons) **TOTAL: 27 tools/weapons** --- ### **🎯 CATEGORY 4: ENEMIES (Phase 1 Set)** **Basic Enemies:** - [ ] Zombie (✅ have for demo - 15 sprites) - [ ] **Skeleton:** - [ ] Idle (4 frames) - [ ] Walk (6 frames) - [ ] Attack (5 frames) - [ ] **Mutant Rat:** - [ ] Idle (4 frames) - [ ] Run (6 frames) - [ ] Bite (4 frames) - [ ] **Radioactive Boar:** - [ ] Idle (4 frames) - [ ] Charge (6 frames) - [ ] Gore (5 frames) - [ ] **Chernobyl Mutants (3 types):** - [ ] Glowing Zombie (14 sprites) - [ ] Two-headed Dog (14 sprites) - [ ] Mutant Deer (14 sprites) **TOTAL: 15 (demo zombie) + 80 (additional enemies) = 95 enemy sprites** --- ### **🎯 CATEGORY 5: CROPS (All 80 Full Cycles)** **KAJ IMAMO:** - ✅ 80 harvested sprites **KAJ MANJKA:** - [ ] 80 seed packets - [ ] 80 × 4 growth stages = 320 growth sprites **TOTAL: 400 crop sprites** --- ### **🎯 CATEGORY 6: COMPLETE UI** **Missing from Demo:** (35 elements) **Additional Phase 1:** - [ ] **Advanced HUD:** - [ ] XP bar - [ ] Level indicator - [ ] Food/Hunger bar - [ ] Temperature gauge - [ ] Time of day indicator - [ ] Weather indicator - [ ] **Expanded Inventory:** - [ ] 100 slots (vs 20 in demo) - [ ] Category tabs (tools, weapons, crops, etc.) - [ ] Sort buttons - [ ] Search bar - [ ] **Crafting UI:** - [ ] Recipe list panel - [ ] Ingredient slots (9 slots) - [ ] Result preview - [ ] Craft button states - [ ] **Map UI:** - [ ] Full minimap background - [ ] Player marker - [ ] Quest markers - [ ] NPC markers - [ ] Fog of war overlay - [ ] **Combat UI:** - [ ] Enemy health bar - [ ] Damage numbers (font sprites) - [ ] Critical hit indicator - [ ] Combo counter **TOTAL: 35 (demo) + 65 (additional) = 100 UI elements** --- ### **📊 PHASE 1 TOTAL:** | Category | Count | |----------|-------| | Character Animations | 83 | | Biomes (4) | 220 | | Tools & Weapons | 27 | | Enemies | 95 | | Crops (Full Cycles) | 400 | | UI Elements | 100 | | **TOTAL** | **925 assets** | --- ## ⚡ **PHASE 2 CHECKLIST (Alpha 2 - 50+ Hours)** ### **🎯 CATEGORY 1: ALL REMAINING BIOMES (16)** **Missing Biomes:** - Tundra/Snow - Volcanic - Mountain - Beach/Coast - Underwater (Cenotes) - Loch Ness - Amazon Rainforest - Egyptian Desert - Dino Valley - Atlantis - Catacombs - Chernobyl Zone - Witch Forest - Mythical Highlands - Endless Forest - Pacific Islands **Per Biome:** ~50-80 assets **TOTAL: 16 × 65 (average) = 1,040 biome assets** --- ### **🎯 CATEGORY 2: ALL CREATURES (Full Animations)** **KAJ IMAMO:** - ✅ 99 creature reference images **KAJ MANJKA:** - [ ] 99 creatures × 14 sprites (idle, walk, attack animations) **TOTAL: 1,386 creature sprites** --- ### **🎯 CATEGORY 3: ALL BUILDINGS** **KAJ IMAMO:** - ✅ 7 farm buildings **KAJ MANJKA:** - [ ] Production buildings (9): Blacksmith, Carpenter, etc. - [ ] Town buildings (15): Houses, Inn, Town Hall, etc. - [ ] Decorative (10): Fountains, Statues, etc. - [ ] Storage (6): Chests, Barrels, etc. - [ ] Biome-specific (200+): Each biome custom buildings **TOTAL: ~243 buildings** --- ### **🎯 CATEGORY 4: ALL TOOLS & WEAPONS (Full Set)** **Missing from Phase 1:** (27 done) **Additional:** - [ ] Tools (9 types × 6 remaining materials = 54) - [ ] Weapons (10 types × 6 remaining materials = 60) **TOTAL: 27 (Phase 1) + 114 (Phase 2) = 141 total** --- ### **🎯 CATEGORY 5: ALL REMAINING ITEMS** - [ ] Armor (42 pieces) - [ ] Arrows (10 types) - [ ] Potions (19 types) - [ ] Gems & Minerals (24) - [ ] Metals (16 variations) - [ ] Food (29 prepared items) - [ ] Crafting Materials (26) **TOTAL: ~166 item sprites** --- ### **🎯 CATEGORY 6: CLOTHING & ARMOR (Full Set)** **KAJ IMAMO:** - ✅ 6 worker clothing **KAJ MANJKA:** - [ ] ~94 clothing items (various styles, biome-specific) **TOTAL: 100 clothing items** --- ### **📊 PHASE 2 TOTAL:** | Category | Count | |----------|-------| | Biomes (16) | 1,040 | | Creature Animations | 1,386 | | Buildings | 243 | | Tools & Weapons | 114 | | Items | 166 | | Clothing & Armor | 94 | | **TOTAL** | **3,043 assets** | --- ## 📊 **GRAND TOTAL SUMMARY** | Phase | Assets Needed | |-------|---------------| | **DEMO** | 212 | | **PHASE 1** | 925 | | **PHASE 2** | 3,043 | | **TOTAL** | **4,180 new assets** | **Plus what we have:** 437 master references **= ~4,617 total assets for full game!** --- ## 🎯 **IMMEDIATE ACTION PLAN** ### **THIS WEEK: DEMO (212 assets)** **Day 1-2: Characters (47 sprites)** - Generate all Kai, Ana, Gronk, Susi animations - Priority: Kai idle + walk first **Day 3-4: Grassland Biome (85 assets)** - Ground tiles, trees, props - Priority: Tileable ground first **Day 5: Crops (30 sprites)** - 5 key crops × 6 stages each - Priority: Wheat full cycle **Day 6: Zombie (15 sprites)** - Basic enemy animations **Day 7: UI (35 elements)** - Essential HUD elements - Priority: Health/stamina bars --- ### **NEXT 2 WEEKS: PHASE 1 (925 assets)** **Week 1:** - Complete all character animations (83) - Tools & weapons first 3 tiers (27) - Basic enemies (95) **Week 2:** - 3 additional biomes (135 assets) - 80 crop full cycles (400) - Complete UI (100) --- ### **MONTH 2-3: PHASE 2 (3,043 assets)** **Will require systematic batch generation:** - 16 biomes × 65 assets = batch operations - Creature animations via template system - Building variations with style guide --- *Production Checklist - Jan 8, 2026* 🎯📋✅