# 🎯 **ASSET PRODUCTION PLAN - FAZA 1 & 2** **Created:** Jan 8, 2026 18:59 CET **Purpose:** Complete production plan za vse manjkajoče assets **Status:** 698 Demo ready, 344 Faza 1/2 references, 737 missing --- ## βœ… **Ε TA Ε½E IMAMO ZA FAZA 1/2:** ### **BIOMES (53 references):** Folders v `/assets/references/biomes/`: - βœ… Desert (partial) - βœ… Forest (partial) - βœ… Frozen/Winter (partial) - βœ… Grassland (COMPLETE - 53 sprites) - βœ… Jungle (partial) - βœ… Volcanic (partial) **Status:** 1/18 biomes complete, 6 started --- ### **NPCs (179 references):** Folders v `/assets/references/npcs/`: - βœ… Amazon Rainforest NPCs - βœ… Arborist - βœ… Atlantis NPCs - βœ… Catacombs NPCs - βœ… Chernobyl NPCs - βœ… Desert NPCs - βœ… Dino Valley NPCs - βœ… Egyptian Desert NPCs - βœ… Forest NPCs - βœ… Grassland NPCs - βœ… Ivan Kovač (specific NPC) - βœ… Kustos (guardian) - βœ… Loch Ness NPCs - βœ… Glavni Smetar (key character) - βœ… npc_style_approved (reference styles) **Status:** Massive reference library! ~179 PNG references ready --- ### **CREATURES (112 references):** Folders v `/assets/references/creatures/`: - βœ… Bosses (boss references) - βœ… Chernobyl Mutants - βœ… Dinosaurs - βœ… Farm Animals - βœ… Mythical Creatures - βœ… Wild Animals **Status:** ~112 creature references ready for conversion --- ## πŸ“Š **CURRENT ASSET SUMMARY:** | Category | Demo (Ready) | Faza 1/2 (References) | Total Have | Need | Missing | |----------|--------------|----------------------|------------|------|---------| | **Characters** | 62 | 179 | 241 | 250 | 9 | | **Biomes** | 53 | 53 | 106 | 600 | 494 | | **Creatures** | 58 | 112 | 170 | 300 | 130 | | **UI/Buildings** | 86 | 0 | 86 | 150 | 64 | | **Items/Crops** | 143 | 0 | 143 | 200 | 57 | | **TOTAL** | **402** | **344** | **746** | **1500** | **754** | **Real Completion: 50%** (746/1500 production sprites) --- ## 🎯 **PRODUCTION PLAN:** ### **PRIORITY 1: CONVERT EXISTING REFERENCES (1-2 weeks)** **We already have 344 reference images that need processing!** #### **Step 1: NPC Conversion (179 refs β†’ ~200 sprites)** **Time:** 1 week **Process:** 1. Review all 179 NPC references in `/assets/references/npcs/` 2. Select best 12-15 NPCs for Faza 1 3. Generate 4-direction sprites for each (idle + walk) 4. Create portraits for dialogue 5. Export to `/assets/sprites/npcs/` **NPCs to prioritize:** - [ ] Mayor (from grassland NPCs) - [ ] Teacher (from forest NPCs) - [ ] Blacksmith (from desert NPCs) - [ ] Priest (from catacombs NPCs) - [ ] Guard (from grassland NPCs) - [ ] Glavni Smetar (key character - use existing ref) - [ ] Ivan Kovač (use existing ref) - [ ] Kustos (guardian - use existing ref) - [ ] 4-6 more from reference library --- #### **Step 2: Creature Conversion (112 refs β†’ ~150 sprites)** **Time:** 1 week **Process:** 1. Review all creature references 2. Generate animation frames (idle, walk, attack) 3. Create variants where needed **Creatures to prioritize:** **From Farm Animals:** - [ ] Cow (normal + mutant) - [ ] Chicken - [ ] Sheep - [ ] Pig **From Wild Animals:** - [ ] Wolf - [ ] Bear - [ ] Deer - [ ] Boar **From Mythical:** - [ ] Griffin - [ ] Dragon (mini-boss) - [ ] Vampire **From Chernobyl Mutants:** - [ ] 3-4 unique mutant types **From Dinosaurs:** - [ ] T-Rex (boss) - [ ] Raptor (enemy) - [ ] Pterodactyl (flying) **From Bosses:** - [ ] Review boss references - [ ] Create 4-5 major boss sprites --- #### **Step 3: Biome Expansion (53 refs β†’ ~400 sprites)** **Time:** 2-3 weeks **Process:** 1. Complete partial biomes (Desert, Forest, Winter, Jungle, Volcanic) 2. Generate terrain tiles (grass, dirt, water, etc.) 3. Create props (trees, rocks, plants) 4. Export full tilesets **Biomes from references:** **βœ… Grassland:** COMPLETE (53 sprites) βœ… **⚠️ Desert (partial refs):** - [ ] Desert sand tiles (12 variants) - [ ] Sand dunes (4 types) - [ ] Cacti (3 sizes) - [ ] Desert rocks (4 types) - [ ] Oasis water (animated, 6 frames) - [ ] Palm trees (2 types) - **Total needed:** ~35 sprites **⚠️ Forest (partial refs):** - [ ] Dense forest ground (8 variants) - [ ] Thick trees (5 types) - [ ] Mushrooms (3 sizes) - [ ] Vines (4 variants) - [ ] Forest rocks (3 types) - **Total needed:** ~30 sprites **⚠️ Winter/Frozen (partial refs):** - [ ] Snow tiles (10 variants) - [ ] Ice tiles (6 variants) - [ ] Pine trees (3 types) - [ ] Frozen water (animated) - [ ] Icicles (4 sizes) - [ ] Snow rocks (3 types) - **Total needed:** ~35 sprites **⚠️ Jungle (partial refs):** - [ ] Jungle ground (10 variants) - [ ] Tropical trees (4 types) - [ ] Vines (5 variants) - [ ] Exotic flowers (6 types) - [ ] Jungle ruins (4 pieces) - **Total needed:** ~40 sprites **⚠️ Volcanic (partial refs):** - [ ] Lava tiles (animated, 8 frames) - [ ] Scorched earth (6 variants) - [ ] Volcanic rocks (5 types) - [ ] Smoke effects (4 frames) - [ ] Dead trees (2 types) - **Total needed:** ~30 sprites --- ### **PRIORITY 2: NEW GENERATION (3-4 weeks)** **Remaining biomes with NO references:** #### **Swamp Biome (~30 sprites):** - [ ] Murky water (animated) - [ ] Dead trees (3 types) - [ ] Swamp grass (6 variants) - [ ] Lily pads (3 sizes) - [ ] Swamp rocks (3 types) - [ ] Vines (4 variants) - [ ] Fog overlay (2 density levels) #### **Beach/Coast Biome (~25 sprites):** - [ ] Sand tiles (8 variants) - [ ] Water edge (animated, 6 frames) - [ ] Shells (4 types) - [ ] Driftwood (3 pieces) - [ ] Beach rocks (3 types) - [ ] Palm trees (2 types) #### **Cave/Underground (~40 sprites):** - [ ] Cave wall tiles (12 variants) - [ ] Stalactites (5 sizes) - [ ] Stalagmites (5 sizes) - [ ] Crystal formations (6 types) - [ ] Underground water (animated) - [ ] Glowing mushrooms (4 types) - [ ] Cave entrance (2 variants) #### **Special Biomes (~140 sprites):** - Crystal Forest (~35) - Corrupted Land (~35) - Dino Valley (~40) - USE existing refs! - Witch Forest (~30) #### **Boss Arenas (~120 sprites):** - Cenotes (~40) - Catacombs (~40) - USE existing refs! - Final Boss Arena (~40) --- ### **PRIORITY 3: ITEMS & UI (2 weeks)** #### **Tool Upgrades (~20 sprites):** - [ ] Stone tier (5 tools) - [ ] Iron tier (5 tools) - [ ] Gold tier (5 tools) - [ ] Diamond tier (5 tools) #### **Consumables (~16 sprites):** - [ ] Food items (10 types) - [ ] Potions (6 types) #### **Quest Items (~6 sprites):** - [ ] Ana's Locket - [ ] Ana's Diary - [ ] 4 types of keys #### **Advanced UI (~22 sprites):** - [ ] Minimap frames (4 variants) - [ ] Quest log UI (6 pieces) - [ ] Shop UI (8 pieces) - [ ] Skill tree UI (4 pieces) --- ## πŸ“… **TIMELINE:** ### **PHASE 1: CONVERT REFERENCES (Weeks 1-3)** **Week 1:** - [ ] Convert 12 NPCs (179 refs β†’ 12 Γ— ~15 sprites = 180) - [ ] Set up NPC animation pipeline **Week 2:** - [ ] Convert creatures (112 refs β†’ ~120 sprites) - [ ] Generate boss sprites from refs **Week 3:** - [ ] Complete 5 partial biomes (~170 sprites) - [ ] Export all tilesets **Milestone:** 470 new sprites from existing references --- ### **PHASE 2: NEW GENERATION (Weeks 4-7)** **Week 4:** - [ ] Generate Swamp + Beach biomes (~55 sprites) - [ ] Generate Cave biome (~40 sprites) **Week 5:** - [ ] Generate 2 special biomes (~70 sprites) **Week 6:** - [ ] Generate 2 boss arenas (~80 sprites) **Week 7:** - [ ] Generate tool upgrades + consumables (~36 sprites) - [ ] Generate quest items + advanced UI (~28 sprites) **Milestone:** 309 new generated sprites --- ### **PHASE 3: FAZA 2 CONTENT (Weeks 8-10)** **Week 8:** - [ ] Multiplayer avatars (~40 sprites) - [ ] Advanced buildings (~60 sprites) **Week 9:** - [ ] Vehicles + Weather (~50 sprites) - [ ] Particle effects (~30 sprites) **Week 10:** - [ ] End-game bosses (~80 sprites) - [ ] Cutscene stills (~20 sprites) **Milestone:** 280 Faza 2 sprites --- ## 🎯 **TOTAL PRODUCTION SCHEDULE:** | Phase | Weeks | Sprites | Source | |-------|-------|---------|--------| | **Phase 1** | 1-3 | 470 | Convert existing refs | | **Phase 2** | 4-7 | 309 | New generation | | **Phase 3** | 8-10 | 280 | Faza 2 content | | **TOTAL** | **10 weeks** | **1,059** | Full production | **Combined with current 746 = 1,805 total sprites** **Target: 1,500 sprites** **Result: 120% coverage!** βœ… --- ## πŸš€ **IMMEDIATE NEXT STEPS:** ### **THIS WEEK (Jan 8-14):** 1. **Audit existing references:** - [ ] Review all 179 NPC refs - [ ] Review all 112 creature refs - [ ] Select best candidates for Faza 1 2. **Set up conversion pipeline:** - [ ] Create batch processing script - [ ] Define animation frame standards - [ ] Set up export templates 3. **Start NPC conversion:** - [ ] Generate first 3 NPCs (Mayor, Teacher, Blacksmith) - [ ] Test in GameScene - [ ] Validate animation quality ### **NEXT WEEK (Jan 15-21):** 1. **Complete NPC conversion** (12 total) 2. **Start creature conversion** (20 priority creatures) 3. **Begin biome expansion** (Desert + Forest) --- ## πŸ“Š **RESOURCE ALLOCATION:** **AI Generation Tools:** - Primary: Gemini (your current tool) - Backup: Midjourney, DALL-E 3 - Manual editing: Photoshop/GIMP for touch-ups **Time Estimates:** - NPC conversion: ~2 hours per NPC Γ— 12 = 24 hours - Creature conversion: ~1 hour per creature Γ— 20 = 20 hours - Biome tiles: ~4 hours per biome Γ— 5 = 20 hours - New generation: ~3 hours per asset set **Total Time: ~120-140 hours over 10 weeks** **Daily commitment: ~2-3 hours/day** βœ… Sustainable! --- ## βœ… **KEY INSIGHTS:** 1. **We have 344 reference images already!** πŸŽ‰ - This is MASSIVE time-saver - Most NPCs & creatures are reference-ready - Just need conversion to game sprites 2. **50% complete already!** - 746 sprites ready - Only need 754 more for full game 3. **Smart workflow:** - Week 1-3: Convert what we have (fast!) - Week 4-7: Generate new content (slower) - Week 8-10: Polish + Faza 2 4. **Demo is 100% ready NOW!** - Can launch immediately - Faza 1/2 content = DLC model --- **NEXT ACTION: Audit + select NPCs for conversion!** πŸ“‹