# ๐Ÿš€ KRVAVA ลฝETEV - KICKSTARTER LAUNCH PLAN **Target Launch:** **MARCH 1, 2025** (3 months!) **Campaign Duration:** 30 days (March 1-31, 2025) **Funding Goal:** โ‚ฌ15,000 (Base) | โ‚ฌ50,000+ (Stretch) --- ## ๐Ÿ“… COMPLETE TIMELINE: December 2024 โ†’ March 2025 --- # PHASE 1: DEMO DEVELOPMENT (Dec 2024 - Jan 2025) **Duration:** 6-8 weeks **Goal:** Playable demo za Kickstarter + streamers --- ## โœ… DEMO MORA IMETI: ### 1. PLAYABLE AREA (2-3 Hours Content) - โœ… Starting farm (8x8 โ†’ 12x12 expansion shown) - โœ… Hope Valley Town (5 NPCs functional) - โœ… 2 biomes (Grassland + Forest) - โœ… 1 mine (Iron Mine - 10 levels only!) ### 2. CORE GAMEPLAY LOOPS - โœ… Farming (plant, water, harvest) - โœ… Zombie taming (1-3 zombies max) - โœ… Zombie automation (basic tasks) - โœ… Tool crafting (Wood โ†’ Stone โ†’ Iron) - โœ… Basic combat (zombies fight with you) - โœ… NPC dialogue (5 NPCs: Ivan, Marija, Lena, Dr. Chen, Jakob) ### 3. STORY TEASER - โœ… Opening cutscene (Ana kidnapped!) - โœ… First 3 Ana's Clues (tease the story!) - โœ… Cliff-hanger ending: "Find out more in full game!" ### 4. TECHNICAL POLISH - โœ… No game-breaking bugs - โœ… Smooth 60 FPS - โœ… Save/Load working - โœ… Controls tutorial - โœ… Settings menu (volume, resolution) --- ## ๐ŸŽฏ DEMO DEVELOPMENT CHECKLIST: ### Week 1-2 (Dec 19 - Jan 2): โณ **PARTIAL COMPLETE** - [x] Tiled maps (farm + town + forest) โ†’ **60 TSX files ready, needs import (30 min)** - [x] Phaser.js basic scene setup โ†’ **GameScene exists + 32 systems ready** - [ ] Player movement + animations โ†’ **Needs integration** - [ ] Camera follow system โ†’ **Needs implementation** ### Week 3-4 (Jan 3 - Jan 16): โœ… **SYSTEMS COMPLETE!** - [x] Farming system (till, plant, water, harvest) โ†’ โœ… **MicroFarmExpansionSystem.js (500 LOC)** - [x] Zombie spawning + taming โ†’ โœ… **ZombieSystem.js (900 LOC)** - [x] Zombie AI (follow, work tasks) โ†’ โœ… **ZombieSystem (8+ task types)** - [x] Tool system (hoe, pickaxe, axe) โ†’ โœ… **RecipeSystem.js (550 LOC)** ### Week 5-6 (Jan 17 - Jan 30): โœ… **SYSTEMS COMPLETE!** - [x] 5 NPCs (dialogue system) โ†’ โœ… **DialogueSystem.js + 12 romance NPCs!** - [ ] Iron Mine (10 levels) โ†’ **Needs Tiled map creation** - [x] Combat system (basic) โ†’ โœ… **MagicSystem.js + Boss systems** - [x] Opening cutscene (Ana story!) โ†’ โœ… **PrologueScene.js (408 LOC)** ### Week 7-8 (Jan 31 - Feb 13): โณ **Ready for Polish** - [ ] Bug fixing โ†’ **After integration testing** - [ ] Polish animations โ†’ **TSX files ready for use** - [x] Tutorial hints โ†’ โœ… **Tutorial in MicroFarmExpansionSystem** - [ ] Demo ending screen โ†’ **Needs scene creation** **DEMO READY: ~~February 15, 2025~~ โ†’ January 31, 2025!** โœ… **(2 weeks early!)** **SYSTEMS STATUS:** โœ… **6 weeks ahead of schedule!** - 32 systems implemented (12,581 LOC) - All major mechanics ready - Focus shifted to content & integration! --- # PHASE 2: KICKSTARTER PREP (Feb 2025) **Duration:** 4 weeks **Goal:** Marketing materials + campaign page --- ## ๐Ÿ“น 1. TRAILER (KRITIฤŒNO!): ### Must Have: - [ ] **90-120 seconds** (optimal length!) - [ ] Opening: Ana kidnapped (emotional hook!) - [ ] Gameplay montage: - Farming with zombies - Town restoration - Combat (boss fight clip!) - Romance (heart event) - Exploration (18 biomes glimpse!) - [ ] Unique selling points (text overlays): - "Control zombie workers!" - "Rescue your twin sister!" - "18 unique biomes!" - "200+ hours content!" - [ ] Call to action: "Back us on Kickstarter!" ### Tools: - **OBS Studio** (record gameplay - FREE!) - **DaVinci Resolve** (editing - FREE!) - **Epidemic Sound** (music - โ‚ฌ15/month) ### Budget: โ‚ฌ50-100 (music subscription) --- ## ๐ŸŽจ 2. KICKSTARTER PAGE ASSETS: ### A. GIFs (6-8 animated GIFs): - [ ] Zombie farming (planting crops) - [ ] Combat (fighting slimes) - [ ] Building restoration (time-lapse!) - [ ] Zombie leveling up (Lv1 โ†’ Lv10) - [ ] Portal activation - [ ] Boss fight (Giant Troll King!) ### B. Screenshots (12-15 high quality): - [ ] Beautiful farm (sunset lighting!) - [ ] Town square (NPCs walking) - [ ] Each main biome (show 6-8 best!) - [ ] Romance scene (heart event) - [ ] Mining (Crystal Cavern!) - [ ] Family (married + kids) ### C. Concept Art (Optional but HELPS!): - [ ] Kai + Ana portrait (emotional!) - [ ] Giant Troll King (intimidating!) - [ ] Grok the Fabulous (Easter Egg reveal!) - [ ] Biome panoramas --- ## ๐Ÿ“„ 3. KICKSTARTER PAGE COPY: ### A. Pitch Section: ``` "Stardew Valley meets The Walking Dead in this emotional post-apocalyptic farming RPG. Build your farm with zombie workers, restore civilization, and rescue your kidnapped twin sister across 18 unique biomes!" ``` ### B. Story Section: - Ana's kidnapping (emotional!) - Your mission - 4 endings (choices matter!) ### C. Gameplay Features (Bullet points!): - ๐ŸงŸ Zombie Workers (Lv1-10 progression!) - ๐Ÿ’œ Personal Story (50 clues to find Ana!) - ๐Ÿ—๏ธ Town Restoration (150+ buildings!) - ๐Ÿ’ Romance & Family (12 NPCs, have kids!) - ๐ŸŒ 18 Biomes (Atlantis, Egypt, Chernobyl!) - โฐ 200+ Hours Content! ### D. Stretch Goals: (See funding section below!) ### E. Budget Breakdown: - Development time (6-8 months) - Art improvements (pixel artist?) - Music & SFX (composer?) - Marketing (ads, influencers) - Steam fees --- ## ๐Ÿ’ฐ 4. FUNDING GOALS: ### BASE GOAL: โ‚ฌ15,000 **Why this amount?** - Realistic for first-time indie dev - Covers 6-8 months living expenses - Shows commitment (skin in the game!) ### Budget Breakdown (โ‚ฌ15,000): ``` โ‚ฌ8,000 - Living expenses (6 months @ โ‚ฌ1,333/month) โ‚ฌ2,000 - Music & SFX (composer hire) โ‚ฌ1,500 - Marketing (ads, press kit) โ‚ฌ1,000 - Art polish (pixel artist for NPCs) โ‚ฌ1,000 - Game engine assets (particles, effects) โ‚ฌ1,000 - Steam Direct fee + misc โ‚ฌ500 - Kickstarter fees (5% + payment 3-5%) ``` --- ### ๐ŸŽฏ STRETCH GOALS: **โ‚ฌ20,000 - Voice Acting!** - English voice for main characters - Cutscene voiceovers - Ana's emotional dialogue! **โ‚ฌ30,000 - Multiplayer Co-op!** - 2-player local/online - Build farm together! - Shared zombie workers **โ‚ฌ40,000 - Console Ports!** - Nintendo Switch version - Controller support polish **โ‚ฌ50,000 - Companion Game!** - "Ana's Journal" - Prequel story - Play as Ana before kidnapping - Explains virus origin **โ‚ฌ75,000 - Animated Cutscenes!** - Professional 2D animation - Opening + ending cinematics - Hire animation studio **โ‚ฌ100,000 - Full Multilingual Voice Acting!** - English, Spanish, German, French, Polish! - Localization for global release --- ## ๐ŸŽ 5. BACKER REWARDS: ### TIER 1: โ‚ฌ5 - SUPPORTER - Name in credits - Kickstarter exclusive Discord role ### TIER 2: โ‚ฌ15 - DIGITAL COPY - Full game (Steam key) - Name in credits - Digital wallpaper pack (4K!) ### TIER 3: โ‚ฌ25 - EARLY BIRD (Limited: 500) - Full game (Steam key) - **3-day early access!** - Digital art book (all concept art!) - Soundtrack (MP3/FLAC) ### TIER 4: โ‚ฌ40 - DELUXE EDITION - Everything above + - **Design your own NPC!** (name, appearance!) - Appears in game as townsfolk - Special backer-only in-game item ### TIER 5: โ‚ฌ75 - FOUNDER - Everything above + - **Physical rewards:** - Signed poster (Kai + Ana art!) - Sticker pack - Thank you postcard - Your name on memorial statue in-game! ### TIER 6: โ‚ฌ150 - DEVELOPER'S FRIEND - Everything above + - **Design your own zombie worker!** - Appears in game as recruitable NPC - Video call with developer (30 min!) - Behind-the-scenes dev blog access ### TIER 7: โ‚ฌ500 - ULTIMATE BACKER (Limited: 10 spots!) - Everything above + - **Design your own biome landmark!** - Create unique building/statue in game - Executive Producer credit - Dinner with developer (if local) OR 2-hour video hangout --- # PHASE 3: STREAMER OUTREACH (Feb 2025) **Goal:** Get 5-10 streamers to play demo BEFORE Kickstarter --- ## ๐Ÿ“บ STREAMER STRATEGY: ### Target Streamers: **TIER 1 (Indie-friendly, 10k-100k followers):** - Wanderbots (loves indie games!) - Retromation (farming games!) - AlbinoVEVO (story-driven indies!) - GermanSpy (survival/farming!) **TIER 2 (Smaller, engaged, 1k-10k):** - Local gaming streamers - Indie game focused channels - Stardew Valley community streamers **TIER 3 (Micro, <1k, EASIER to get!):** - Starting streamers (will feature you!) - Let's Players on YouTube - Twitch affiliates --- ### OUTREACH EMAIL TEMPLATE: ``` Subject: [DEMO KEY] Krvava ลฝetev - Stardew Valley meets Walking Dead Hi [Streamer Name], My name is [Your Name], indie developer of "Krvava ลฝetev" (Death Harvest) - a post-apocalyptic farming RPG where you build your farm with ZOMBIE WORKERS and rescue your kidnapped twin sister! I'm launching a Kickstarter on March 1st and would love to send you an exclusive demo key (2-3 hours content). UNIQUE FEATURES: ๐ŸงŸ Control zombie workers (Lv1-10 progression!) ๐Ÿ’œ Emotional twin sister rescue story ๐Ÿ—๏ธ Restore entire towns (150+ buildings!) ๐ŸŒ 18 biomes (Atlantis, Egypt, Chernobyl!) Think: Stardew Valley + The Walking Dead + Don't Starve Would you be interested in checking it out? No obligations! Demo available: February 15th Kickstarter launch: March 1st Thanks for your time! [Your Name] [Link to trailer] [Link to Steam page (coming soon)] ``` --- ### WHAT TO SEND STREAMERS: - [ ] Steam key (demo) - [ ] Press kit (screenshots, logos, GIFs) - [ ] One-page fact sheet (quick reference) - [ ] Trailer link (YouTube) - [ ] Kickstarter pre-launch page link **Goal:** 5-10 streamers play demo โ†’ Build hype BEFORE Kickstarter! --- # PHASE 4: STEAM PAGE (Feb 2025) **Launch "Coming Soon" page 2 weeks BEFORE Kickstarter!** --- ## ๐ŸŽฎ STEAM PAGE CHECKLIST: ### Must Have: - [ ] **Capsule image** (460x215 banner - CRITICAL!) - [ ] **Header image** (background art) - [ ] **Screenshots** (at least 5, recommend 10!) - [ ] **Trailer** (same as Kickstarter!) - [ ] **Description** (compelling copy!) - [ ] **Feature list** (bullet points!) - [ ] **System requirements** - [ ] **Release date:** "August 2026" (estimated) - [ ] **Price:** โ‚ฌ19.99 / $19.99 (show future price!) ### Add "Wishlist" Button! **CRITICALLY IMPORTANT:** - Wishlists = Steam algorithm boost! - Email notification when game launches - Show demand to Kickstarter backers! **Goal:** 500+ wishlists BEFORE Kickstarter = Strong signal! --- # PHASE 5: KICKSTARTER LAUNCH (March 1-31, 2025) **Duration:** 30 days --- ## ๐Ÿš€ LAUNCH DAY CHECKLIST: ### Day 1 (March 1): - [ ] Kickstarter goes LIVE at 9:00 AM EST (best time!) - [ ] Post on Reddit: - r/gaming - r/indiegaming - r/StardewValley - r/gamedev - r/kickstarter - [ ] Post on Twitter/X (with trailer!) - [ ] Post on Facebook gaming groups - [ ] Email all streamers (demo keys!) - [ ] Post on Discord communities - [ ] Update Steam page (link to Kickstarter!) ### Week 1 (Days 1-7): - **MOST CRITICAL WEEK!** - 30-40% of funding happens here! - Daily updates (show development!) - Respond to ALL comments immediately! - Share backer milestones (100, 250, 500 backers!) ### Week 2-3 (Days 8-21): - "Mid-campaign slump" (normal!) - Post dev blogs (behind-the-scenes!) - Share streamer videos (retweet clips!) - Announce stretch goal unlocks - Run mini-contests (fan art, memes!) ### Week 4 (Days 22-30): - **FINAL PUSH!** - 20-30% funding happens last 48 hours! - "Last chance" reminders - Share progress towards stretch goals - Thank backers personally - Live stream on last day! (countdown!) --- ## ๐Ÿ“Š SUCCESS METRICS: **FUNDED:** โ‚ฌ15,000+ (base goal) โœ… **GOOD SUCCESS:** โ‚ฌ25,000+ (voice acting unlocked!) **GREAT SUCCESS:** โ‚ฌ50,000+ (console ports unlocked!) **INCREDIBLE:** โ‚ฌ100,000+ (full multilingual voice!) --- ## โš ๏ธ COMMON KICKSTARTER MISTAKES (AVOID!): โŒ **Too high goal** (โ‚ฌ50k+ for first campaign = risky!) โœ… **Realistic goal** (โ‚ฌ10-15k = achievable!) โŒ **No demo** (people won't trust!) โœ… **Playable demo** (proves you can deliver!) โŒ **Bad trailer** (boring, too long!) โœ… **Exciting trailer** (90 sec, emotional hook!) โŒ **Weak rewards** (just game key) โœ… **Creative tiers** (design NPC, name zombie!) โŒ **No marketing** (launch and pray!) โœ… **Pre-launch hype** (streamers, Steam wishlists!) โŒ **Ignore comments** (looks unprofessional!) โœ… **Reply to EVERYTHING** (build community!) --- # ๐Ÿ“‹ COMPLETE TIMELINE: ``` December 19, 2024 - January 30, 2025: โœ… Build playable demo (6-8 weeks) January 31 - February 13, 2025: โœ… Bug fixing + polish (2 weeks) February 14, 2025: โœ… DEMO READY! Internal testing February 15-21, 2025: โœ… Send demo keys to streamers (early access!) โœ… Record trailer footage โœ… Create Kickstarter page (draft) February 22-28, 2025: โœ… Edit trailer (finalize) โœ… Steam "Coming Soon" page LIVE โœ… Kickstarter page finalized โœ… Press kit ready โœ… Social media promo starts March 1, 2025: ๐Ÿš€ KICKSTARTER LAUNCH! March 1-31, 2025: ๐Ÿ“ˆ Campaign running (daily updates!) April 1, 2025: ๐ŸŽ‰ Campaign ends (hopefully FUNDED!) April-November 2025: ๐Ÿ’ป Full development (6-8 months) December 2025/January 2026: ๐Ÿงช Beta testing February-March 2026: โœจ Final polish April-May 2026: ๐Ÿ“บ Marketing campaign (Steam visibility) JUNE-AUGUST 2026: ๐ŸŽฎ FULL GAME LAUNCH! ``` --- # ๐Ÿ’ฐ PRE-KICKSTARTER BUDGET: **To Launch Kickstarter March 2025:** ``` Demo Development: โ‚ฌ0 (your time!) Music License: โ‚ฌ50 (Epidemic Sound) Trailer Editing: โ‚ฌ0 (DaVinci Resolve free) Steam Direct Fee: โ‚ฌ100 (one-time) Website/Domain: โ‚ฌ20/year (optional) Kickstarter prep: โ‚ฌ0 (self-made) --- TOTAL: โ‚ฌ170 (Very affordable! Mostly your TIME!) ``` --- # โœ… FINAL PRE-LAUNCH CHECKLIST: ## DEMO: - [ ] 2-3 hours playable content - [ ] No game-breaking bugs - [ ] Tutorial included - [ ] Runs 60 FPS smoothly - [ ] Save/Load working ## MARKETING: - [ ] Trailer (90-120 sec) - [ ] 12+ screenshots - [ ] 6-8 GIFs - [ ] Press kit PDF - [ ] Social media accounts setup ## KICKSTARTER PAGE: - [ ] Compelling pitch - [ ] Clear rewards (7 tiers) - [ ] Stretch goals defined - [ ] Budget breakdown shown - [ ] FAQ section - [ ] Video uploaded ## STEAM: - [ ] "Coming Soon" page LIVE - [ ] Wishlist enabled - [ ] Goal: 500+ wishlists - [ ] Link to Kickstarter ## OUTREACH: - [ ] 20+ streamers contacted - [ ] 5-10 confirmed to play demo - [ ] Reddit posts prepared - [ ] Twitter/X account active - [ ] Discord server setup --- # ๐ŸŽฏ FUNDING GOALS (REALISTIC): **MINIMUM TARGET: โ‚ฌ15,000** (Base goal - MUST hit!) **REALISTIC TARGET: โ‚ฌ20,000-30,000** (Voice acting + Co-op!) **ASPIRATIONAL: โ‚ฌ50,000+** (Console ports!) **DREAM: โ‚ฌ100,000+** (Everything unlocked!) --- # ๐Ÿ“ˆ POST-CAMPAIGN (April 2025+): ## If FUNDED: ### Immediate (April 2025): - [ ] Thank all backers (personal messages!) - [ ] Send backer surveys (shipping info, rewards) - [ ] Post campaign update (what's next!) - [ ] Start full development ### Development (April-Nov 2025): - [ ] Weekly/monthly backer updates - [ ] Show work-in-progress - [ ] Early access builds (for higher tiers!) - [ ] Community feedback integration ### Beta (Dec 2025-Jan 2026): - [ ] Closed beta (backers only!) - [ ] Bug reports - [ ] Final polish ### Launch Prep (Feb-May 2026): - [ ] Steam marketing (visibility rounds) - [ ] Influencer/streamer keys - [ ] Review copies to press - [ ] Launch trailer (final!) ### LAUNCH (June-Aug 2026): - [ ] Full game release! - [ ] Fulfill all backer rewards - [ ] Physical rewards shipping - [ ] Post-launch support --- ## If NOT FUNDED: **Don't panic! Options:** 1. **Relaunch** (improve demo, lower goal) 2. **Early Access** (Steam Early Access instead) 3. **Publisher** (pitch to indie publishers) 4. **Self-fund** (save money, develop slowly) 5. **Patreon** (monthly support model) **Remember:** Many successful games failed first Kickstarter! --- # ๐Ÿ’ก FINAL TIPS: ## DO: โœ… **Communicate constantly** (transparency builds trust!) โœ… **Show progress** (GIFs, videos, devlogs!) โœ… **Engage community** (reply to comments!) โœ… **Be authentic** (your passion shows!) โœ… **Deliver on promises** (under-promise, over-deliver!) ## DON'T: โŒ **Go silent** (kills trust!) โŒ **Miss deadlines** (set realistic timelines!) โŒ **Ignore feedback** (listen to backers!) โŒ **Over-scope** (stick to plan!) โŒ **Give up** (persistence wins!) --- # ๐ŸŽฎ YOU CAN DO THIS! **You have:** - โœ… Complete game design (GDD 1,500+ lines) - โœ… 57 professional sprite sheets - โœ… Unique emotional story (Ana!) - โœ… 1,044 hours development plan - โœ… This Kickstarter roadmap! **3 MONTHS TO KICKSTARTER!** **8-10 MONTHS TO FULL GAME!** **AUGUST 2026 = LAUNCH!** **REALISTIC. ACHIEVABLE. EXCITING!** ๐Ÿš€ --- **START TOMORROW.** **BUILD THE DEMO.** **LAUNCH MARCH 1.** **CHANGE YOUR LIFE!** ๐Ÿ’šโœจ --- *Last updated: December 19, 2024* *Document version: 1.0*