# ๐ŸŽฌ INTRO SEQUENCE - DESIGN DOCUMENT ## "From Colors to Darkness" - Kai's Amnesia Awakening **Created:** January 10, 2026, 04:21 CET **Duration:** 30-45 seconds **Purpose:** Emotional setup for entire game narrative **Style:** Style 32 Dark-Chibi Noir with fast cuts (ADHD energy) --- ## ๐ŸŽฏ CORE CONCEPT: "SPOMIN vs. REALNOST" **The Temelj (Foundation):** - **Kai & Ana:** Twin siblings, separated in chaos - **DNA Link:** Pink/green dreadlocks (genetic connection) - **Virus "X-Noir":** Spreads through tech and blood โ†’ creates "Ombiji" (Zombies) - **Amnesia:** Kai survived basement attack but forgot everything except ONE image: Ana **Emotional Arc:** > "We had colors" โ†’ "Then came darkness" โ†’ "I'm alone with hole in head" โ†’ "Must find her... even if takes whole life" --- ## ๐ŸŽฌ SEQUENCE BREAKDOWN (3 Phases) ### **PHASE 1: HAPPY FAMILY MEMORIES (15 seconds)** **Visual Style:** - Fast cuts (ADHD energy - 3-5s per shot) - Blur-to-sharp effect (memories clarifying) - Bright neon colors (magenta/cyan rim lighting) - VHS grain texture (nostalgic) - Style 32 chibi characters **Shots (5 total, ~3s each):** **Shot 1 (0-3s): Longboard with Father** - Reference: `/assets/references/aging_system/otac_punk_father.png` - Scene: Ocean pier, sunny day - Action: Father teaching Kai to skate - Father's hand on Kai's shoulder: "Pojdi, sin!" (Go, son!) - Blur clears when father smiles **Shot 2 (3-6s): Dreadlocks at Barbershop** - Scene: Barbershop mirror - Action: Stylist adding PINK streak to green dreads - Kai's excited smile in reflection - Ana visible in background getting similar style - Blur clears on mirror reflection **Shot 3 (6-9s): Twin Moment with Ana** - Reference: `/assets/references/aging_system/mlada_ana_twin_prisoner.png` (but happy, not prisoner) - Scene: University lab (Ana's workspace) - Action: Both laughing, Ana showing science project - CLEAREST shot (most important memory) - No blur - this is what Kai holds onto **Shot 4 (9-12s): Birthday Celebration** - Scene: Home garden/party - Action: Cake with candles, family together - Mother and Father present (alive, happy) - Reference: Both parents from `/assets/references/aging_system/` - Warm colors, joy **Shot 5 (12-15s): Family Portrait** - Scene: Professional photo setup or casual selfie - Action: All four smiling (Father, Mother, Kai, Ana) - Perfect family moment - Freeze frame for 2 seconds - This is "what was lost" **Text Overlay (Typewriter Effect):** ``` "Nekoฤ smo imeli barve..." (We once had colors...) ``` **Audio:** - **Music:** Light, happy indie/lo-fi (slightly grainy) - **SFX:** Children's laughter, ocean waves, city hum - **Heartbeat:** Subtle, steady (background) - **Volume:** 0.4 --- ### **PHASE 2: THE COLLAPSE (15 seconds)** **Visual Style:** - Images start GLITCHING (digital corruption) - Colors become INTENSE (saturated reds, toxic greens) - VHS scanlines multiply - Blur increases (memory breaking) - Style 32 Noir kicks in (dark atmospheric) **Shots (4 total, faster cuts ~4s each):** **Shot 1 (15-19s): Virus Spread** - Visual: Green fluorescent particles spreading - Digital HUD showing infection progress - "X-Noir Virus: Outbreak Detected" - Neon green toxic glow - Screen glitches heavily **Shot 2 (19-23s): Ombiji Appear** - Silhouettes of zombies (Style 32 shadows) - Red eyes glowing in darkness - Crowd of normal people transforms - Panic, screaming (visual chaos) - Fast strobe cuts **Shot 3 (23-27s): Parents Fight/Flee** - Reference: `/assets/references/aging_system/otac_punk_father.png` and `mati_punk_mother.png` - Scene: Parents protecting twins - Father with longboard as weapon - Mother pulling kids to safety - Blur effect HEAVY (Kai can't process) - Red atmospheric lighting **Shot 4 (27-30s): Separation** - Ana being pulled away (military/scientists) - Kai reaching for her (slow motion) - Screen goes RED - VHS glitch corrupts everything - Final frame: Ana's face disappearing into static **Text Overlay (Typewriter Effect):** ``` "Potem je priลกla tema..." (Then came the darkness...) ``` **Audio:** - **Music:** Fast, aggressive punk rock (distorted) - **SFX:** Sirens, screams, gunshots, chaos - **Heartbeat:** Rapid, panicked (120 BPM) - **Volume:** 0.7 โ†’ 1.0 (building tension) --- ### **PHASE 3: AMNESIA WAKE-UP (5-10 seconds)** **Visual Style:** - COMPLETE BLUR (nothing clear) - Screen goes dark (fade to black) - Slow fade up to Kai's bedroom - Kai visible but confused, disoriented - Camera shake (grogginess) **Shots:** **Shot 1 (30-33s): Pure Blur/Darkness** - Black screen with faint VHS scanlines - Heartbeat gets slower - Breathing sounds (Kai waking) **Shot 2 (33-37s): Kai's Bedroom (Current Day)** - Reference: Young Kai base sprite - Scene: Dark bedroom, morning light coming in - Kai sitting up in bed, confused - Hand on head (amnesia headache) - Room details: posters, longboard, minimal **Shot 3 (37-40s): Memory Fragment Flash** - Quick flash of Ana's face (twin memory) - Only thing Kai remembers clearly - Purple skin version (memory distortion) - Reference: `/assets/references/main_characters/ana/master_reference_nobg.png` **Shot 4 (40-45s): Gronk's Voice** - Audio only OR Gronk sprite appears in doorway - Gronk's silhouette with vape smoke - "Spet si zaspal, stari... upam, da si sanjal o mojem vapiu." - (You overslept again, man... hope you dreamed about my vape.) **Text Overlay (Typewriter Effect):** ``` "In ostal sem sam... z luknjo v glavi." (And I remained alone... with a hole in my head.) ``` **Final Text (Typewriter Effect):** ``` "Moram jo najti. Tudi ฤe mi vzame celo ลพivljenje." (I must find her. Even if it takes my whole life.) ``` **Audio:** - **Music:** Slow, dark ambient (ethereal) - **SFX:** Heavy breathing, heartbeat slowing (80 BPM โ†’ 60 BPM) - **Gronk's Voice:** [AI_VOICE:gronk:custom] with vape background sound - **Volume:** 0.3 (quiet, intimate) --- ## ๐ŸŽฎ SPECIAL EDITION NOTIFICATION (5 seconds - Optional) **Trigger:** If player is buyer #1-20 OR streamer mode detected **Visual:** ``` โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ โญ SPECIAL EDITION ACTIVATED! โญ โ”‚ โ”‚ โ”‚ โ”‚ Gronk Helper Mode: UNLOCKED โ”‚ โ”‚ (Exclusive for Founder #XX) โ”‚ โ”‚ โ”‚ โ”‚ Press [G] to summon Gronk companion! โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ ``` **Style:** - Neon magenta/cyan border - Pulsing glow animation - 5-second display - Skip on any key - Gronk chibi sprite appears briefly **Audio:** - Special unlock chime (vape sound effect) - Gronk: "Gronk help! Pink is best!" --- ## ๐Ÿ“ TYPEWRITER TEXT SCRIPT (Complete) **Phase 1 (Happy Memories):** ``` "Nekoฤ smo imeli barve..." ``` **Phase 2 (The Collapse):** ``` "Potem je priลกla tema..." ``` **Phase 3 (Amnesia Wake-Up):** ``` "In ostal sem sam... z luknjo v glavi." "Moram jo najti. Tudi ฤe mi vzame celo ลพivljenje." ``` **Typewriter Settings:** - Speed: 50ms per character (ADHD-friendly - not too slow!) - Sound: Subtle typewriter click (0.1 volume) - Skip: Any key press - Color: White with neon cyan shadow --- ## ๐ŸŽจ VISUAL EFFECTS SPECIFICATIONS ### **Blur Effect:** ```javascript // Phase 1: Blur-to-Clear (memories clarifying) blurStrength: 10 โ†’ 0 (over 2 seconds per shot) ease: 'Power2.easeOut' // Phase 2: Clear-to-Blur (memories breaking) blurStrength: 0 โ†’ 15 (over 3 seconds) ease: 'Power2.easeIn' // Phase 3: Maximum Blur (amnesia) blurStrength: 20 (total darkness) ``` ### **VHS Glitch Effect:** ```javascript // Phase 1: Light grain scanlineIntensity: 0.2 glitchFrequency: 0 (no glitches yet) // Phase 2: Heavy corruption scanlineIntensity: 0.7 glitchFrequency: 2.0 (glitch every 500ms) colorShift: true (RGB separation) // Phase 3: Minimal scanlineIntensity: 0.1 ``` ### **Color Grading:** ```javascript // Phase 1: Happy/Warm saturation: 1.2 brightness: 1.1 temperature: 'warm' (orange tint) // Phase 2: Intense/Toxic saturation: 1.5 brightness: 1.0 reds: +50% (danger) greens: +70% (virus) // Phase 3: Desaturated/Cold saturation: 0.6 brightness: 0.8 temperature: 'cold' (blue tint) ``` --- ## ๐Ÿ”Š AUDIO TIMELINE **0-15s (Happy Memories):** - Track: Light indie/lo-fi music - Tempo: 100 BPM - Mood: Nostalgic, warm - Volume: 0.4 **15-30s (The Collapse):** - Track: Fast punk rock (distorted) - Tempo: 180 BPM - Mood: Chaos, panic - Volume: 0.7 โ†’ 1.0 (crescendo) - SFX: Layered chaos (sirens, screams, gunfire) **30-45s (Amnesia Wake-Up):** - Track: Dark ambient (drone) - Tempo: N/A (atmospheric) - Mood: Confused, lonely - Volume: 0.3 - SFX: Heartbeat (60 BPM), breathing, Gronk's voice **Transitions:** - Crossfade duration: 1 second - No silence gaps (seamless flow) --- ## ๐Ÿ“‚ REFERENCE ASSETS REQUIRED **Images (Happy Memories):** - Otac (alive): `otac_punk_father.png` - Mati (alive): `mati_punk_mother.png` - Mlada Ana (happy version): Generate from `mlada_ana_twin_prisoner.png` but smiling - Young Kai: `/assets/references/main_characters/kai/master_reference_nobg.png` **Images (The Collapse):** - Zombie silhouettes: Generate Style 32 shadow zombies - Virus particles: Generate neon green toxic effect - Parents fighting: Action poses from alive references **Images (Amnesia):** - Kai bedroom: Generate dark bedroom scene - Ana memory flash: `master_reference_nobg.png` (purple version - memory distortion) - Gronk silhouette: `/assets/references/npcs/gronk/` (if exists) **Audio:** - Happy music: Find CC0 indie/lo-fi track - Punk rock: High-energy distorted track - Ambient: Dark drone atmosphere - SFX: Kenney.nl packs, Freesound.org - Gronk voice: Edge-TTS generated --- ## ๐Ÿ’ป IMPLEMENTATION GUIDE FOR AGENT ### **IntroScene.js Structure:** ```javascript class IntroScene extends Phaser.Scene { create() { // Initialize systems this.typewriterSystem = new DynamicTypewriterSystem(this); this.audioSystem = new HIPOAudioSystem(this); // Play sequence this.playPhase1HappyMemories(); } playPhase1HappyMemories() { // Duration: 15 seconds // 5 shots, 3s each // Blur-to-clear effect // Typewriter text: "Nekoฤ smo imeli barve..." this.showShot('otac_longboard', 0, 3000, {blur: 10 โ†’ 0}); this.showShot('dreads_barbershop', 3000, 6000, {blur: 10 โ†’ 0}); this.showShot('ana_twin_moment', 6000, 9000, {blur: 0}); // Clearest this.showShot('birthday_party', 9000, 12000, {blur: 5 โ†’ 0}); this.showShot('family_portrait', 12000, 15000, {blur: 5 โ†’ 0, freeze: 2000}); this.time.delayedCall(15000, () => this.playPhase2Collapse()); } playPhase2Collapse() { // Duration: 15 seconds // 4 shots, faster cuts // Glitch effect intensifies // Typewriter text: "Potem je priลกla tema..." this.showShot('virus_spread', 15000, 19000, {glitch: 'heavy', green: +70%}); this.showShot('ombiji_appear', 19000, 23000, {glitch: 'extreme', strobe: true}); this.showShot('parents_fight', 23000, 27000, {blur: 15, red: +50%}); this.showShot('ana_separation', 27000, 30000, {glitch: 'corruption', red: 100%}); this.time.delayedCall(30000, () => this.playPhase3Amnesia()); } playPhase3Amnesia() { // Duration: 10 seconds // Blur โ†’ Kai's room โ†’ Memory flash โ†’ Gronk // Typewriter text: "In ostal sem sam..." this.cameras.main.fadeOut(2000, 0, 0, 0); this.time.delayedCall(3000, () => { this.cameras.main.fadeIn(2000); this.showShot('kai_bedroom', 33000, 37000, {blur: 5}); this.showShot('ana_memory_flash', 37000, 38000, {flash: true}); this.playGronkVoice(40000); this.time.delayedCall(45000, () => { if (this.checkSpecialEdition()) { this.showSpecialEditionNotif(); } else { this.scene.start('GameScene'); } }); }); } checkSpecialEdition() { // Check buyer ID or streamer mode return (buyerID <= 20 || streamerMode); } } ``` --- ## ๐ŸŽฏ KEY DESIGN PRINCIPLES **1. ADHD Energy (Fast Cuts):** - No shot longer than 5 seconds - Rapid transitions keep attention - Skip button ALWAYS available - Visual variety prevents boredom **2. Emotional Impact:** - Happy โ†’ Sad = Maximum contrast - Clear memory (Ana) = Quest motivation - Parents sacrifice = Depth - Amnesia = Player relatability **3. Story Clarity:** - 3 text overlays tell complete story - Visual storytelling (no exposition dump) - Mystery preserved (what happened to Ana?) - Motivation clear (find her!) **4. Style Consistency:** - All Style 32 Dark-Chibi Noir - Neon magenta/cyan throughout - VHS aesthetic (memory theme) - Thick outlines maintained --- ## ๐Ÿ“Š TECHNICAL REQUIREMENTS **Assets Needed:** - 15+ reference images (some need generation) - 3 music tracks (happy/punk/ambient) - 20+ SFX (layered chaos) - 1 AI voice (Gronk) - Typewriter font (monospace) **Phaser Effects:** - Blur PostFX - VHS Scanline shader (custom) - Color grading pipeline - Fade transitions - Glitch effect (RGB separation) **Performance:** - All images preloaded - Audio streaming (not preloaded) - Effects optimized for 60 FPS - Skip function instant (no delay) --- ## ๐Ÿš€ NEXT STEPS FOR IMPLEMENTATION 1. **Generate Missing Assets:** - Happy Ana (smiling version) - Zombie silhouettes - Virus particle effect - Kai's bedroom 2. **Create IntroScene.js:** - Phase system - Timeline management - Effect controllers 3. **Test Sequence:** - Verify timing (30-45s total) - Check skip functionality - Audio sync - Special Edition trigger 4. **Polish:** - Blur curves smooth - Glitch timing Perfect - Music transitions seamless - Text readable --- **Document Status:** โœ… Complete Design **Ready For:** Agent Implementation **Next Phase:** Asset Generation โ†’ IntroScene Coding *Created by: David "HIPO" Kotnik* *Hipodevil666 Studiosโ„ข* *"From colors to darkness - Kai's journey begins"* ๐ŸŽฌ๐Ÿ›น๐Ÿ’œ