# 📊 GENERATION SESSION - JAN 04, 2026 ## ✅ SESSION SUMMARY **Date:** January 4, 2026 **Session Duration:** ~1 hour **Total Assets Generated:** 125 PNG files **Style:** Style 32 (Dark-Chibi Noir) --- ## 🎨 ASSETS GENERATED BY CATEGORY ### **1. BUILDINGS (42)** #### Base/Camp (5) - tent_basic (96x96) - shack_basic (96x96) - fence_wooden (32x32) - campfire_active (64x64) - storage_chest (64x64) #### Residential (3) - house_ruined (128x128) - house_damaged (128x128) - house_complete (128x128) #### Farmhouses (2) - farmhouse_basic (96x96) - farmhouse_complete (96x96) #### Barns (2) - barn_ruined (128x128) - barn_complete (128x128) #### Churches (4) - church_ruined (128x160) - church_damaged (128x160) - church_unfinished (128x160) - church_complete (128x160) #### Commercial/Services (10) - blacksmith_shop_ruined (128x128) - blacksmith_shop_complete (128x128) - bakery_ruined (128x128) - bakery_complete (128x128) - clinic_ruined (128x128) - clinic_complete (128x128) - tavern_ruined (128x128) - tavern_complete (128x128) - store_ruined (128x128) - store_damaged (128x128) #### Agricultural (6) - greenhouse_ruined (128x96) - greenhouse_complete (128x96) - workshop_ruined (128x128) - workshop_complete (128x128) - windmill_ruined (128x128) - windmill_complete (128x128) #### Industrial (5) - furnace_building (128x128) - mint_building (128x128) - laboratory_building (128x128) - vape_lab_building (128x128) - tailoring_shop (128x128) #### Civic/Special (5) - silo_building (96x128) - watchtower_building (96x128) - town_hall_ruined (160x160) - town_hall_complete (160x160) - portal_inactive (96x96) - portal_active (96x96) - grave_cross (32x32) - grave_stone (32x32) - monument_building (64x96) --- ### **2. SPECIAL STRUCTURES & PROPS (30)** #### Town/Civic Decorations (6) - well_stone (64x64) - statue_angel (64x96) - shrine_small (64x64) - fountain_town (96x96) - signpost_wooden (32x64) - lamppost_street (32x64) #### Infrastructure (3) - ruins_pillar (64x96) - bridge_stone (96x64) - gate_town (96x96) #### Farm Props (4) - haystack_farm (64x64) - scarecrow_farm (48x64) - stump_tree (48x48) - barrel_storage (32x32) #### Interactive Objects (3) - crate_wooden (32x32) - boulder_large (64x64) - bench_wooden (64x32) #### Dark/Occult Structures (4) - mushroom_giant (64x64) - ritual_circle (96x96) - cauldron_large (64x64) - bonfire_large (96x96) #### Additional Props (10) - barrel_intact - barrel_broken - chest_closed - chest_open - campfire_basic - bush_v2 - etc. --- ### **3. UI ELEMENTS (30)** #### Buttons & Panels (4) - button_primary (128x48) - button_hover (128x48) - panel_window (256x192) - dialogue_box (320x96) #### Progress Bars (4) - health_bar_frame (128x24) - health_bar_fill (120x20) - energy_bar_fill (120x20) - xp_bar_fill (120x20) #### Status Icons (5) - heart_icon (48x48) - skull_icon (48x48) - star_icon (48x48) - warning_icon (48x48) - timer_icon (48x48) #### Navigation (5) - arrow_right (48x48) - arrow_left (48x48) - close_button (48x48) - check_mark (48x48) - settings_gear (48x48) #### Menu Icons (5) - map_icon (48x48) - backpack_icon (48x48) - quest_scroll (48x48) - lock_icon (48x48) - inventory_slot (64x64) #### Item Icons (7) - coin_icon (48x48) - gem_icon (48x48) - sword_icon (48x48) - shield_icon (48x48) - potion_icon (48x48) - key_icon (48x48) - food_icon (48x48) --- ### **4. WEAPONS & TOOLS (30 + 10 V2)** #### Farming Tools (8) - axe_tool (64x64) → **axe_tool_v2** (with gothic design) - pickaxe_tool (64x64) → **pickaxe_tool_v2** - hoe_tool (64x64) → **hoe_tool_v2** - shovel_tool (64x64) → **shovel_tool_v2** - watering_can (64x64) → **watering_can_v2** - scythe_tool (64x64) → **scythe_tool_v2** - sickle_tool (48x48) - pitchfork_tool (64x64) #### Combat Weapons (9) - sword_weapon (64x64) → **sword_weapon_v2** - dagger_weapon (48x48) → **dagger_weapon_v2** - spear_weapon (64x64) → **spear_weapon_v2** - bow_weapon (64x64) → **bow_weapon_v2** - crossbow_weapon (64x64) - hammer_weapon (64x64) - staff_weapon (64x64) - club_weapon (48x48) - mace_weapon (64x64) #### Defensive Gear (1) - shield_wooden (64x64) #### Utility Tools (10) - fishing_rod (64x64) - torch_light (48x64) - lantern_light (48x48) - wrench_tool (48x48) - saw_tool (64x48) - bucket_tool (48x48) - rope_coil (48x48) - scissors_tool (48x48) - needle_thread (48x48) #### Special Items (3) - magnifying_glass (48x48) - compass_tool (48x48) - hourglass_tool (48x48) --- ### **5. PREVIOUS ASSETS (from earlier sessions)** #### Vegetables/Crops (~10) - carrot_character - carrot_plant - carrot_sprite - cabbage_character - cannabis_eyes_only - wheat varieties - etc. #### Animals (~10) - Various farm animals - Mutant creatures --- ## 🎯 STYLE CORRECTIONS ### **V2 Weapons - Gothic Dark-Chibi Noir:** After user feedback, regenerated first 10 weapons/tools with proper Style 32 elements: - ✅ Purple/pink glowing halo - ✅ Skull decorations - ✅ Occult runes/symbols - ✅ Dark gothic color palette - ✅ Cute-but-ominous aesthetic **Files regenerated:** 1. axe_tool_v2 2. pickaxe_tool_v2 3. hoe_tool_v2 4. shovel_tool_v2 5. watering_can_v2 6. scythe_tool_v2 7. sword_weapon_v2 8. dagger_weapon_v2 9. spear_weapon_v2 10. bow_weapon_v2 --- ## 📁 FILE ORGANIZATION **All 125 PNG files saved to:** ``` /Users/davidkotnik/repos/novafarma/assets/images/STYLE_32_SESSION_JAN_04/ ``` --- ## 📊 GRAND TOTALS **Session Jan 04, 2026:** - Buildings: 42 ✅ - Special Structures/Props: 30 ✅ - UI Elements: 30 ✅ - Weapons & Tools: 30 ✅ (+ 10 V2 gothic versions) - Additional Props: ~13 ✅ **TOTAL NEW ASSETS: ~125 Style 32 sprites!** 🎨🔥 --- ## 🚀 NEXT STEPS 1. ✅ Review V2 gothic weapons 2. ⏳ Decide on regenerating remaining 20 weapons in gothic style 3. ⏳ Consider generating: - More consumable items - Armor/equipment - Terrain/nature tiles - Character sprites - Effects/particles - More animals - More crops/plants --- ## 🎨 STYLE 32 VISUAL LAW - CONFIRMED **Key Characteristics:** - Ultra-thick black outlines (5px) - Flat cel-shaded colors (NO gradients) - Cute-dark gothic aesthetic - Top-down or slight 3/4 perspective for structures - **Purple/pink glowing halo** (for weapons/special items) - **Skull decorations** (gothic elements) - **Occult runes/symbols** (dark aesthetic) - Clean vector cartoon style - Solid bright chroma green background (#00FF00) --- **Session Complete!** ✅