# 🎬 FILMIČNI TERRAIN + TALL GRASS - FINAL REPORT ## ✅ KAJ JE NAREJENO: ### 1. 🌊 **FULL 47-TILE WANG BLOB TERRAIN SETS** - ✅ **Terrain_Sand_Water.tsx** (47 tiles, smooth transitions) - ✅ **Terrain_Dirt_Grass.tsx** (47 tiles, smooth transitions) - ✅ **Terrain_Grass_Water.tsx** (47 tiles, smooth transitions) **KAKO DELUJE:** - Standard Wang Blob pattern (kot v Clear Code tutorialu) - 16x3 grid (48 tiles, zadnji prazen) - Avtomatični terrain brush v Tiledu - ULtra smooth alpha-blended edges (Gaussian blur, NO kocke!) ### 2. 🌾 **TALL GRASS ANIMATED** - ✅ **Tall_Grass_Animated.tsx** (4 frames, wind sway) - ✅ Transparent background (prosojen backdrop) - ✅ Harvestable property: `isHarvestable: true` - ✅ NO LSD glitching (gentle sway: -2px, 0px, +2px) **KAKO DELUJE:** - Posamezni šopi visoke trave (24x28px tufts) - Wind animacija (250ms/frame = smooth) - Stardew-style harvesting (Kai lahko požanje s koso!) - Low performance impact (samo šopi, ne celotna tla!) ### 3. 🎮 **STATIC GROUND LAYER** - ✅ Podlaga (Ground layer) ostane **STATIČNA** - ✅ NO animation waste (Macbook prihrani moč) - ✅ Samo tall grass šopi so animirani (performance win!) ### 4. 🗺️ **FAZA1_FINALNA.JSON - UPDATED** - ✅ Vsi novi tilesets so dodani: - `Terrain_Sand_Water.tsx` (GID: 14430) - `Terrain_Dirt_Grass.tsx` (GID: 14477) - `Terrain_Grass_Water.tsx` (GID: 14524) - `Tall_Grass_Animated.tsx` (GID: 14571) --- ## 📂 DODANE DATOTEKE: ``` ✅ /scripts/generate_full_terrain_sets.py ← 47-tile Wang Blob generator ✅ /scripts/generate_tall_grass.py ← Tall grass tuft generator ✅ /assets/maps/tilesets/Terrain_Sand_Water.png (512x96px, 47 tiles) ✅ /assets/maps/tilesets/Terrain_Sand_Water.tsx ✅ /assets/maps/tilesets/Terrain_Dirt_Grass.png (512x96px, 47 tiles) ✅ /assets/maps/tilesets/Terrain_Dirt_Grass.tsx ✅ /assets/maps/tilesets/Terrain_Grass_Water.png (512x96px, 47 tiles) ✅ /assets/maps/tilesets/Terrain_Grass_Water.tsx ✅ /assets/maps/tilesets/Tall_Grass_Animated.png (128x32px, 4 frames) ✅ /assets/maps/tilesets/Tall_Grass_Animated.tsx ✅ /assets/maps/Faza1_Finalna.json (Updated with all new tilesets) ``` --- ## 🎮 KAKO UPORABITI V TILEDU: ### A) TERRAIN BRUSH (Smooth Transitions): 1. **Odpri Tiled** → `Faza1_Finalna.json` 2. V **Tilesets** panelu vidiš vse 3 terrain sete 3. Izberi npr. **Terrain_Grass_Water** 4. V **Terrains** tab klikni **"Primary"** terrain 5. Izberi **Terrain Brush** (ikona "T") 6. **Riši čez travo** → Voda dobi **smooth edges!** 🎬 **REPEAT** za Sand→Water in Dirt→Grass! ### B) TALL GRASS (Harvestable Tufts): 1. V **Layers** ustvari **nov layer**: "Tall_Grass" (nad Ground layer!) 2. V **Tilesets** izberi **Tall_Grass_Animated** 3. Izberi **Stamp Brush** (normal brush) 4. **Paint grass tufts** kjer želiš (forests, fields, itd.) 5. V igri → Kai lahko **požanje s koso!** ✂️ ### C) GROUND LAYER (Static): 1. **Ground layer** naj uporablja **navadno grass.png** (NO animation!) 2. **NE** uporabljaj Grass_Animated.tsx za ground layer! 3. **Samo** Tall_Grass_Animated za posamezne šope! --- ## 🎨 WANG BLOB TERRAIN SYSTEM (Technical): ### Tile Layout (16x3 grid): ``` Row 0: Basic tiles (center, edges, outer corners) 0: Full terrain 5: TL outer corner 1: Top edge 6: TR outer corner 2: Bottom edge 7: BL outer corner 3: Left edge 8: BR outer corner 4: Right edge ... Row 1: Complex edges (U-shapes, multi-corners) 16-31: Various combinations Row 2: Special cases + fill tiles 32-46: Inner corners, fill tiles ``` ### Terrain Notation (TSX): ```xml ... ``` **Tiled AVTOMATIČNO** izbere pravi tile based on okolico! --- ## 🚀 PERFORMANCE NOTES: ### ✅ OPTIMIZIRANO: - **Ground layer**: Static (no CPU waste) - **Tall grass**: Samo mali šopi (4 frames x ~100 tufts = OK) - **Water/Grass animations**: Že prej implementirano (Water glimmer, Grass sway) ### ⚠️ WATCH OUT: - **NE** animiraj celotnega ground layerja! - **NE** dodaj previsokega števila tall grass tuftov (max ~200-300 tufts) - **Use layers strategically**: Ground (static), Decorations (animated), Objects (interactive) --- ## 🎬 NEXT STEPS: **TI SI READY ZA TILED!** 1. ✅ Odpri `Faza1_Finalna.json` v Tiledu 2. ✅ Uporabi Terrain Brush za mehke prehode 3. ✅ "Sadi" Tall Grass šope (harvestable!) 4. ✅ Test v igri → Kai požanje travo s koso! **KAJ ŠE RABIŠ?** - Scythe (kosa) mehanika v Phaseru? - Več grass variants (rumena, mrtva, cvetoča)? - Rock→Grass terrain set? - Desert→Oasis terrain set? --- ## 📊 SUMMARY: | Asset | Tiles | Size | Features | |-------|-------|------|----------| | Terrain_Sand_Water | 47 | 512x96 | Wang Blob, auto-tile | | Terrain_Dirt_Grass | 47 | 512x96 | Wang Blob, auto-tile | | Terrain_Grass_Water | 47 | 512x96 | Wang Blob, auto-tile | | Tall_Grass_Animated | 4 | 128x32 | Wind sway, harvestable | **TOTAL**: 188 tiles generated! 🎉 **ALL IMPORTED** v `Faza1_Finalna.json`! --- **TI SI READY! ZAČNI 'SEJATI' ŽIVO TRAVO NA SVOJI KMETIJI! 🌾🚜**