/** * BasementScene.js - EXAMPLE * * Game opening scene - Kai wakes up in basement * FIRST WEATHER INTEGRATION - Wind blows hair from frame 1! * * This is an EXAMPLE showing how to integrate weather into any scene */ import BaseScene from './BaseScene.js'; export default class BasementScene extends BaseScene { constructor() { super({ key: 'BasementScene' }); } create() { // 1. INITIALIZE WEATHER FIRST! // Basement = enclosed space, light draft this.initWeather('basement'); this.weather.windSystem.setWindStrength(0.2); // Gentle indoor draft // 2. Create player character this.kai = this.add.sprite(400, 300, 'kai_idle'); // 3. Create hair layer (separate sprite for wind effect) this.kaiHair = this.add.sprite(400, 280, 'kai_dreads'); // 4. APPLY WIND TO HAIR - This makes it move! this.weather.windSystem.applyWindToSprite(this.kaiHair, 'hair'); // NOW: Hair sways gently from FIRST FRAME! // Player immediately sees: "Game is alive!" // 5. Add some basement props with wind const cobweb = this.add.sprite(100, 50, 'cobweb'); this.weather.windSystem.applyWindToSprite(cobweb, 'grass'); // Cobwebs sway like grass // 6. Kai wakes up dialogue this.time.delayedCall(1000, () => { this.showDialogue("...kje sm? Glava me boli..."); }); // 7. Tutorial: Player notices hair moving this.time.delayedCall(3000, () => { this.showDialogue("...veter? V kleti?"); }); } update(time, delta) { // Update weather every frame this.updateWeather(delta); // Rest of game logic... } showDialogue(text) { // Dialogue system integration console.log(`Kai: ${text}`); } }