# 🎨 MULTI-STYLE TEST RESULTS - Januar 2, 2026 **STATUS:** ✅ COMPLETE - 40 test assets generated **DATE:** 2026-01-02 @ 03:00-04:00 CET **DECISION:** Multi-style approach for DolinaSmrti game --- ## 🎯 TEST OVERVIEW 5 art styles tested across 8 asset categories = **40 total test assets** ### **Tested Styles:** 1. **Style 1** - Semi-realistic cartoon (Stardew Valley aesthetic) 2. **Style 5** - Stylized cel-shaded (My Time at Portia) 3. **Style 10** - Organic sketch vector (Hand-drawn artisan) 4. **Style 30** - Garden Story cozy adventure (Link's Awakening meets indie) 5. **Style 32** - Cult of the Lamb cute-dark (Adorable with edge) ### **Tested Categories:** - 🧑 **Character** (Kai - 17yo survivor) - 👾 **Enemy** (Basic zombie) - 🌾 **Crop** (Wheat plant) - 🌳 **Vegetation** (Oak tree) - 🦖 **Animal** (T-Rex dinosaur) - 🪓 **Tool** (Wooden axe) - 🏚️ **Building** (Red barn) - 🍎 **Item/Food** (Apple) --- ## 📋 DETAILED STYLE BREAKDOWN ### **STYLE 1: Semi-Realistic Cartoon** **Inspiration:** Stardew Valley, Graveyard Keeper **Aesthetic:** Balanced cute and mature, NOT chibi, mature proportions **Visual Details:** - Clean vector with moderate outlines - Natural muted colors with slight saturation - Realistic farming art meets cartoon charm - Adult-friendly proportions **Test Results:** - ✅ `style01_kai_test` - Character test - ✅ `style01_zombie_test` - Enemy test - ✅ `style01_wheat_test` - Crop test - ✅ `style01_tree_test` - Vegetation test - ✅ `style01_trex_test` - Animal test - ✅ `style01_axe_test` - Tool test - ✅ `style01_barn_test` - Building test - ✅ `style01_apple_test` - Item test **Best For:** Core farm assets, realistic crops, buildings, everyday items --- ### **STYLE 5: Stylized Cel-Shaded** **Inspiration:** My Time at Portia, Breath of the Wild **Aesthetic:** Anime influence but mature, vibrant but controlled **Visual Details:** - Clean lines with medium thickness - Vibrant but controlled color palette - Cel-shaded rendering - Adult-friendly cartoon style **Test Results:** - ✅ `style05_kai_test` - Character test - ✅ `style05_zombie_test` - Enemy test - ✅ `style05_wheat_test` - Crop test - ✅ `style05_tree_test` - Vegetation test - ✅ `style05_trex_test` - Animal test - ✅ `style05_axe_test` - Tool test - ✅ `style05_barn_test` - Building test - ✅ `style05_apple_test` - Item test **Best For:** Action sequences, dynamic characters, fantasy elements --- ### **STYLE 10: Organic Sketch Vector** **Inspiration:** Hand-drawn indie games, artisan aesthetic **Aesthetic:** Hand-drawn charm with clean vectorization **Visual Details:** - Natural flowing lines - Earthy tones and warm colors - Artisan warm feel - Sketch-like quality with vector precision **Test Results:** - ✅ `style10_kai_test` - Character test - ✅ `style10_zombie_test` - Enemy test - ✅ `style10_wheat_test` - Crop test - ✅ `style10_tree_test` - Vegetation test - ✅ `style10_trex_test` - Animal test - ✅ `style10_axe_test` - Tool test - ✅ `style10_barn_test` - Building test - ✅ `style10_apple_test` - Item test **Best For:** Natural environments, organic materials, wilderness biomes --- ### **STYLE 30: Garden Story Cozy** **Inspiration:** Garden Story, Link's Awakening, Chicory: A Colorful Tale **Aesthetic:** Wholesome mature aesthetic, pastel-vibrant balance **Visual Details:** - Soft rounded friendly shapes - Pastel colors with vibrant accents - Link's Awakening meets modern indie - Cozy adventure feel **Test Results:** - ✅ `style30_kai_test` - Character test - ✅ `style30_zombie_test` - Enemy test - ✅ `style30_wheat_test` - Crop test - ✅ `style30_tree_test` - Vegetation test - ✅ `style30_trex_test` - Animal test - ✅ `style30_axe_test` - Tool test - ✅ `style30_barn_test` - Building test - ✅ `style30_apple_test` - Item test **Best For:** Friendly NPCs, cozy environments, wholesome moments --- ### **STYLE 32: Cult of the Lamb Cute-Dark** ⭐ **Inspiration:** Cult of the Lamb, Don't Starve Together **Aesthetic:** Adorable with edge, contradiction aesthetic **Visual Details:** - Pastel meets gothic color scheme - Charming yet sinister balance - Cute characters with dark undertones - Perfect for horror-farming hybrid **Test Results:** - ✅ `style32_kai_test` - Character test - ✅ `style32_zombie_test` - Enemy test - ✅ `style32_wheat_test` - Crop test - ✅ `style32_tree_test` - Vegetation test - ✅ `style32_trex_test` - Animal test - ✅ `style32_axe_test` - Tool test - ✅ `style32_barn_test` - Building test - ✅ `style32_apple_test` - Item test **Best For:** Main characters, zombies, dark fantasy elements, horror aesthetics --- ## 🎯 MULTI-STYLE STRATEGY ### **Approved Approach:** **BLEND ALL 5 STYLES** throughout the game for maximum visual variety and genre-appropriate aesthetics. ### **Style Assignment Guidelines:** #### **Main Characters & NPCs:** - **Style 32** (Cult of the Lamb) - Kai, Ana, Gronk, Susi, Grok - **Style 30** (Garden Story) - Friendly NPCs, town survivors - **Style 5** (Cel-shaded) - Dynamic action characters #### **Enemies & Horror:** - **Style 32** (Cute-Dark) - All zombies, undead - **Style 5** (Cel-shaded) - Boss fights, elite enemies - **Style 1** (Semi-realistic) - Mutated creatures #### **Environments:** - **Core Farm** - Style 1 (Semi-realistic) - **Town & Safe Zones** - Style 30 (Cozy) - **Wilderness** - Style 10 (Organic sketch) - **Anomalous Biomes** - Style 5 or Style 32 (depending on theme) - **Horror Zones** - Style 32 (Cute-dark) #### **Items & Tools:** - **Farm Tools** - Style 1 (Semi-realistic) - **Weapons** - Style 5 (Cel-shaded) - **Food** - Style 30 (Cozy) - **Dark Magic Items** - Style 32 (Cute-dark) #### **Crops & Plants:** - **Normal Crops** - Style 1 (Semi-realistic) - **Magical Plants** - Style 5 (Cel-shaded) - **Anomalous Flora** - Style 32 (Cute-dark) --- ## 📊 PRODUCTION IMPACT ### **Benefits of Multi-Style Approach:** 1. **Visual Variety** - Game never feels monotonous 2. **Genre Flexibility** - Each biome/zone has appropriate aesthetic 3. **Emotional Range** - Different styles evoke different feelings 4. **Artistic Freedom** - AI can generate diverse assets without strict consistency 5. **ADHD-Friendly** - Constant visual stimulation, multiple aesthetic hooks ### **Implementation:** - Each asset prompt will specify the style number (1, 5, 10, 30, or 32) - Style suffix will be attached to all generation scripts - Asset naming convention: `assetname_styleXX.png` --- ## ✅ CONCLUSION **Date:** January 2, 2026 **Status:** Multi-style approach APPROVED **Primary Style for Characters:** **Style 32 - Cult of the Lamb** **Next Steps:** 1. Generate main characters (Gronk, Ana, Susi) in Style 32 2. Update all generation scripts with multi-style support 3. Begin mass asset production with style diversity **Total Test Assets Generated:** 40 **Total Styles Evaluated:** 5 (from original 80) **Decision Made:** ✅ USE ALL 5 STYLES --- **END OF REPORT**