# 🏘️ FAZA 2 PRODUCTION PLAN - TOWN RESTORATION **Created:** Jan 9, 2026 01:05 **Status:** PLANNING PHASE **Faza 1 Status:** ✅ 100% COMPLETE (73/73 sprites) --- ## 📊 FAZA 2 OVERVIEW **Theme:** Town Restoration - Starting from One Ruined House **Total Estimated Assets:** ~160 sprites **Production Timeline:** 4-5 weeks --- ## 🎯 FAZA 2 SCOPE ### **1. STARTING CONTENT (Week 1)** **First Ruined House:** 1 building × 5 progression stages = **5 sprites** - Stage 1: Completely ruined (collapsed walls, debris) - Stage 2: Foundation cleared (cleaned up, stable) - Stage 3: Walls rebuilt (basic structure standing) - Stage 4: Roof added (weatherproof, windows) - Stage 5: Fully restored (painted, decorated, living) **Town Square Base:** **8 sprites** - Town square center (open plaza) - Fountain (3 stages: broken → working → ornate) - Bench (2 variants) - Town notice board - Street lamp (basic) **WEEK 1 TOTAL: 13 sprites** --- ### **2. CORE TOWN BUILDINGS (Week 2-3)** Each building needs 4-5 progression stages (ruined → restored) **Priority Buildings (8 × 5 stages = 40 sprites):** 1. **Town Hall** (civic center, mayor's office) 2. **Church** (priest, spiritual center, quests) 3. **Blacksmith** (tool & weapon upgrades) 4. **General Store** (upgraded trading post) 5. **Inn/Tavern** (gathering place, rooms) 6. **School** (teacher, children, lore) 7. **Guard Post** (town protection, security) 8. **Apothecary** (potions, medicine, herbs) **WEEK 2-3 TOTAL: 40 sprites** --- ### **3. TOWN INFRASTRUCTURE (Week 4)** **Roads & Paths:** **12 sprites** - Cobblestone road straight (3 variants: broken/patched/pristine) - Cobblestone road corner (3 variants) - Cobblestone road T-junction (3 variants) - Town entrance archway (3 stages) **Lighting:** **6 sprites** - Gothic street lamp (3 designs × 2 states: off/lit) **Decorations:** **8 sprites** - Town banners (4 colors/designs) - Flower boxes (2 variants) - Town statue/monument (2 stages) **WEEK 4 TOTAL: 26 sprites** --- ### **4. TOWN NPCs (Week 5)** **Primary NPCs (8 characters × 11 sprites each = 88 sprites):** Each NPC needs: - Idle (front, back, left, right) = 4 - Walk (front, back, left, right) = 4 - Action animation (unique) = 2 - Portrait (dialogue) = 1 **NPC List:** 1. **Mayor Viktor** (elderly, formal suit, restoration coordinator) 2. **Father Marko** (priest, spiritual guide, quest giver) 3. **Gronk** (blacksmith, tool upgrades - ALREADY DESIGNED!) 4. **Mrs. Novak** (general store owner, supplies) 5. **Inn Keeper Janez** (tavern host, gossip source) 6. **Teacher Ana** (school teacher, children's safety) 7. **Guard Captain Luka** (town defense, zombie protection) 8. **Elder Marta** (town historian, lore keeper) **WEEK 5 TOTAL: 88 sprites** --- ## 📅 PRODUCTION SCHEDULE ### **WEEK 1: Town Foundation (13 sprites)** - Day 1-2: First ruined house (5 stages) - Day 3-4: Town square (fountain, benches) - Day 5: Street lamps and notice board ### **WEEK 2: Core Buildings Part 1 (20 sprites)** - Day 1-2: Town Hall (5 stages) - Day 3-4: Church (5 stages) - Day 5-6: Blacksmith (5 stages) - Day 7: General Store (5 stages) ### **WEEK 3: Core Buildings Part 2 (20 sprites)** - Day 1-2: Inn/Tavern (5 stages) - Day 3-4: School (5 stages) - Day 5-6: Guard Post (5 stages) - Day 7: Apothecary (5 stages) ### **WEEK 4: Infrastructure (26 sprites)** - Day 1-3: Cobblestone roads (12 variants) - Day 4-5: Street lamps (6 pieces) - Day 6-7: Decorations (8 pieces) ### **WEEK 5: NPCs (88 sprites)** - Day 1: Mayor Viktor (11) - Day 2: Father Marko (11) - Day 3: Gronk (organize existing assets) - Day 4: Mrs. Novak (11) - Day 5: Inn Keeper Janez (11) - Day 6: Teacher Ana (11) - Day 7: Guard Captain Luka (11) + Elder Marta (11) --- ## 🎨 ART STYLE NOTES **Gothic Town Aesthetic:** - Dark stone buildings with weathering - Gothic arch windows and doors - Slate/dark tile roofs - Wrought iron details - Overgrown vegetation on ruins - Atmospheric lighting (fog, shadows) **Progression Visual Cues:** - Stage 1: Debris, collapsed sections, plants - Stage 2: Cleared debris, foundation visible - Stage 3: Walls up, no roof, scaffolding - Stage 4: Roof on, basic windows/doors - Stage 5: Paint, decorations, signs, life **NPC Design:** - Match Gronk's chibi gothic style - Thick black outlines - Expressive faces - Period-appropriate clothing (medieval/gothic) - Each NPC has unique color palette --- ## 📂 FOLDER STRUCTURE ``` assets/references/ ├── faza2_buildings/ │ ├── ruined_house_01/ │ │ ├── stage_1_ruined.png │ │ ├── stage_2_foundation.png │ │ ├── stage_3_walls.png │ │ ├── stage_4_roof.png │ │ └── stage_5_restored.png │ ├── town_hall/ │ ├── church/ │ ├── blacksmith/ │ └── ... (other buildings) ├── faza2_infrastructure/ │ ├── roads/ │ ├── lamps/ │ ├── decorations/ │ └── town_square/ └── faza2_npcs/ ├── mayor_viktor/ ├── father_marko/ ├── mrs_novak/ └── ... (other NPCs) ``` --- ## 🎯 PRIORITY BREAKDOWN ### **HIGH PRIORITY (Start immediately):** 1. First ruined house (5 stages) - unlock town restoration mechanic 2. Town square fountain (3 stages) - central landmark 3. Town Hall (5 stages) - mayor questline 4. Church (5 stages) - spiritual storyline ### **MEDIUM PRIORITY (Week 2-3):** 1. Remaining core buildings (20 sprites) 2. Roads and infrastructure (18 sprites) ### **LOWER PRIORITY (Week 4-5):** 1. Decorative elements (8 sprites) 2. Secondary NPCs (88 sprites) --- ## 💡 GAMEPLAY INTEGRATION NOTES **Restoration Mechanics:** - Each building requires resources (wood, stone, iron) - Buildings unlock as player progresses - NPCs move in when building reaches Stage 5 - Buildings provide services at different stages: - Stage 3: Basic functionality - Stage 4: Normal functionality - Stage 5: Premium bonuses **Quest Integration:** - Mayor coordinates restoration efforts - Priest provides blessings/protection - Each NPC has personal questline - Town restoration ties into Ana's mystery --- ## 📈 ESTIMATED TOTALS | Category | Sprites | Status | |----------|---------|--------| | Ruined House #1 | 5 | 🔜 Next | | Core Buildings | 40 | Planned | | Infrastructure | 26 | Planned | | NPCs | 88 | Planned | | **TOTAL FAZA 2** | **159** | 0% | --- ## 🎊 COMPLETION CRITERIA **Faza 2 is complete when:** - ✅ First ruined house fully restorable (5 stages) - ✅ All 8 core buildings restorable - ✅ Town square functional - ✅ Road system implemented - ✅ All 8 NPCs present with animations - ✅ Town feels alive and populated --- **NEXT ACTION:** Start Week 1 - First Ruined House!