# πŸ—ΊοΈπŸ˜οΈ **BIOME UNLOCKABLES + NPC VILLAGES - Complete System** ## πŸ”“ **BIOME-SPECIFIC UNLOCK SYSTEM:** ### **THE RULE:** ``` βœ… Each biome has UNIQUE content! βœ… Plants, Seeds, Weapons, Armor, Food, Buildings! βœ… ONLY available in that biome! βœ… Must explore to unlock! βœ… ``` --- ## 🌍 **20 BIOMES - UNIQUE UNLOCKABLES:** ### **1. DINO VALLEY** πŸ¦– **UNIQUE PLANTS/SEEDS:** ``` - Prehistoric Ferns (decorative!) - Giant Mushrooms (food source!) - Cycad Palms (wood alternative!) - Dino Eggs (hatch β†’ baby dino!) ``` **UNIQUE WEAPONS:** ``` - Bone Axe (primitive, high damage!) - Stone Spear (throwable!) - Dino Tooth Knife (bleeding effect!) - Obsidian Blade (sharp!) ``` **UNIQUE ARMOR:** ``` - Dino Hide Armor (high defense!) - Bone Helmet (headbutt attack!) - Scale Boots (+speed in grass!) - Tooth Necklace (+intimidation!) ``` **UNIQUE FOOD:** ``` - T-Rex Steak (+100 HP! best meat!) - Dino Eggs (+50 HP, protein!) - Dino Jerky (preserves forever!) - Bone Broth (+30 HP + stamina!) ``` **UNIQUE BUILDINGS:** ``` - Primitive Hut (starter shelter!) - Bone Fence (decoration + defense!) - Stone Altar (ritual site!) - Tar Pit Trap (catches dinos!) ``` --- ### **2. CHERNOBYL** ☒️ **UNIQUE PLANTS:** ``` - Mutated Grass (glowing green!) - Radioactive Flowers (alchemy!) - Toxic Mushrooms (poison craft!) - Dead Trees (dark aesthetic!) ``` **UNIQUE WEAPONS:** ``` - Lead Pipe (blunt, simple!) - Contaminated Axe (+radiation damage!) - **SHOTGUN!** (ONLY in Chernobyl!) - Makeshift Weapons (scrap metal!) ``` **UNIQUE ARMOR:** ``` - **HAZMAT SUIT** (radiation immune!) - Gas Mask (breathing protection!) - Lead Vest (radiation shield!) - Protective Boots (walk on toxic ground!) ``` **UNIQUE FOOD:** ``` - Canned Food (pre-war, rare!) - Military Rations (MRE, sealed!) - Radiation Pills (medicine!) - Purified Water (rare, essential!) ``` **UNIQUE BUILDINGS:** ``` - Reactor Building (ruin exploration!) - Underground Bunker (safe haven!) - Military Checkpoint (loot spot!) - Decontamination Station (cleanse items!) ``` --- ### **3. MYTHICAL HIGHLANDS** πŸ”οΈβœ¨ **UNIQUE PLANTS:** ``` - **Cloud Flowers** (float in air!) - Dragon Fruit Trees (magic fruit!) - Mythril Ore Veins (legendary metal!) - Crystal Mushrooms (glowing!) ``` **UNIQUE WEAPONS:** ``` - **Mythril Sword** (legendary!) - Dragon Bone Spear (fire enchant!) - Unicorn Horn Lance (holy damage!) - Griffin Feather Bow (accuracy+!) ``` **UNIQUE ARMOR:** ``` - **Dragon Scale Armor** (best defense!) - Pegasus Wing Cape (glide ability!) - Unicorn Hide Boots (+healing!) - Mythril Crown (prestige!) ``` **UNIQUE FOOD:** ``` - Dragon Steak (legendary! +100 HP!) - Phoenix Egg Omelet (revive buff!) - Ambrosia (god food, max HP!) - Cloud Bread (fluffy, +fly buff!) ``` **UNIQUE BUILDINGS:** ``` - Sky Temple (worship site!) - Dragon's Nest (taming spot!) - Crystal Tower (wizard home!) - Cloud Platform (floating base!) ``` --- ### **4. ATLANTIS** 🌊 **UNIQUE PLANTS:** ``` - **Kelp Forest** (farm underwater!) - Coral (decorative, valuable!) - Sea Anemones (defense plant!) - Underwater Lotus (rare flower!) ``` **UNIQUE WEAPONS:** ``` - Trident (Poseidon's weapon!) - Coral Sword (sharp edges!) - Harpoon Gun (underwater!) - Pearl Staff (magic!) ``` **UNIQUE ARMOR:** ``` - **Diving Suit** (underwater breathing!) - Shell Armor (high defense!) - Pearl Necklace (+30 sec breath!) - Diving Flippers (+swim speed!) ``` **UNIQUE FOOD:** ``` - Kelp Noodles (sushi!) - Pearl Oysters (luxury food!) - Deep Sea Fish (rare!) - Atlantean Bread (waterproof!) ``` **UNIQUE BUILDINGS:** ``` - Underwater Dome (air bubble!) - Coral House (natural shelter!) - Atlantean Temple (ruins!) - Submarine Dock (vehicle!) ``` --- ### **5. WITCH FOREST** πŸŒ‘πŸ§™ **UNIQUE PLANTS:** ``` - **Shadow Berries** (dark alchemy!) - Cursed Mushrooms (poison!) - Witch Herbs (potion ingredients!) - Haunted Flowers (spooky!) ``` **UNIQUE WEAPONS:** ``` - Witch Staff (magic attacks!) - Cursed Dagger (hex effect!) - Broom (melee + ride!) - Shadow Bow (invisible arrows!) ``` **UNIQUE ARMOR:** ``` - Witch Robe (magic resist!) - Pointy Hat (traditional!) - Shadow Cloak (stealth!) - Cursed Boots (+dark magic!) ``` **UNIQUE FOOD:** ``` - Witch's Brew (potion!) - Cursed Apples (risky!) - Shadow Soup (dark energy!) - Magic Tea (mana restore!) ``` **UNIQUE BUILDINGS:** ``` - Witch Hut (home!) - Cauldron Station (brewing!) - Dark Altar (rituals!) - Enchanted Garden (plants!) ``` --- ## 🏘️ **NPC VILLAGE BUILDING SYSTEM:** ### **HOW IT WORKS:** ``` PLAYER CAN BUILD VILLAGE FOR NPCs! REQUIREMENTS: - Cleared farmland (24Γ—24 min!) - 10,000 gold starting budget - Materials (wood, stone, etc.) - NPC invitation quests RESULT: NPCs move in, create village! βœ… ``` --- ### **VILLAGE COMPONENTS:** **1. HOUSING (Required!):** ``` [Build NPC Houses] SMALL HOUSE: - Materials: 200 wood, 100 stone - Cost: 1,000g - Capacity: 1 NPC - Build time: 2 days (zombies: 1 day) MEDIUM HOUSE: - Materials: 400 wood, 200 stone - Cost: 2,500g - Capacity: 2-3 NPCs (family!) - Build time: 5 days LARGE HOUSE: - Materials: 800 wood, 400 stone, 100 glass - Cost: 5,000g - Capacity: 5+ NPCs (mansion!) - Build time: 10 days BUILD 5-10 HOUSES = VILLAGE HOUSING! βœ… ``` --- **2. SHOPS (Services!):** ``` [Build Shop Buildings] GENERAL STORE: - Materials: 300 wood, 150 stone, 50 glass - Cost: 2,000g - NPC: Shopkeeper (sells basics!) - Services: Buy/sell items BLACKSMITH: - Materials: 500 iron, 200 stone, 100 coal - Cost: 3,000g - NPC: Blacksmith (repairs, craft!) - Services: Weapon/armor repair, crafting TAILOR SHOP: - Materials: 200 wood, 100 cloth, 50 thread - Cost: 1,500g - NPC: Tailor (clothing!) - Services: Clothes, dyes, blueprints TAVERN/INN: - Materials: 400 wood, 200 stone, 100 glass - Cost: 3,500g - NPCs: Bartender, Cook - Services: Food, drink, sleep (5 rooms!) CHURCH: - Materials: 600 stone, 200 wood, 150 glass - Cost: 5,000g - NPC: Priest - Services: Heal, marriage, blessings ``` --- **3. INFRASTRUCTURE:** ``` ROADS: - Place stone paths between buildings! - Materials: Stone (cheap!) - Makes village look organized! STREET LAMPS: - Light up village at night! - Materials: 10 iron, 5 glass each - Place every 10m! FOUNTAIN (Center piece!): ``` - Materials: 300 stone, 100 water - Cost: 1,000g - Decoration + water source! TOWN SQUARE: - Open area 16Γ—16 - Place benches, statues! - NPCs gather here! ``` --- **4. DEFENSES:** ``` VILLAGE WALL: - Materials: 1,000 stone, 500 wood - Cost: 5,000g - Protects from zombie raids! GUARD TOWER: - Materials: 300 stone, 200 wood - Cost: 2,000g - NPC: Guard (defense!) - Shoots zombies automatically! GATE: - Materials: 200 iron, 100 wood - Cost: 1,500g - Opens for player/NPCs, blocks zombies! ``` --- ### **VILLAGE PROGRESSION:** **TIER 1: HAMLET (5 NPCs)** ``` Buildings: - 3Γ— Small Houses - 1Γ— General Store - 1Γ— Well Population: 5 NPCs Services: Basic shop Cost: ~10,000g ``` **TIER 2: VILLAGE (15 NPCs)** ``` Buildings: - 7Γ— Houses (mix) - General Store - Blacksmith - Tavern - Roads + Lamps Population: 15 NPCs Services: Shop, repair, food, sleep! Cost: ~30,000g ``` **TIER 3: TOWN (50 NPCs)** ``` Buildings: - 20Γ— Houses - All shops (5+) - Church - Town Square - Wall + Guard Towers Population: 50 NPCs Services: Everything! Cost: ~100,000g ``` **TIER 4: CITY (100+ NPCs!)** ``` Buildings: - 50+ Houses - Multiple shops (10+) - Cathedral - Market District - Full fortification Population: 100+ NPCs Services: MASSIVE economy! Cost: ~500,000g!!! ``` --- ### **NPC INVITATION SYSTEM:** ``` [Build house] [House is empty] [Complete NPC quest] QUEST: "Help the Wandering Merchant" [Quest Complete!] NPC: "Thank you! May I live in your village?" OPTIONS: A) "Yes! My village welcomes you!" βœ… β†’ NPC moves into empty house! β†’ Opens shop if assigned! B) "Not yet, maybe later" β†’ NPC waits, can invite later [NPC MOVES IN!] [Village population: +1] [New services available!] ``` --- ## πŸ“Š **BIOME UNLOCK PROGRESSION:** ### **EXPLORATION REWARDS:** ``` DISCOVER BIOME: βœ… Map reveals area βœ… Can teleport (if station repaired) EXPLORE 25% OF BIOME: βœ… Unlock basic recipes (food, tools) βœ… 1 NPC invitation quest appears EXPLORE 50% OF BIOME: βœ… Unlock advanced recipes (weapons, armor) βœ… 2 more NPC quests βœ… Special blueprint drops EXPLORE 75% OF BIOME: βœ… Unlock unique buildings βœ… Boss location revealed βœ… Rare crafts unlocked 100% COMPLETE BIOME: βœ… ALL recipes unlocked! βœ… Master NPC quest (village leader!) βœ… Biome-themed outfit (cosmetic!) βœ… Achievement! πŸ† βœ… Permanent +5% stats in that biome! ``` --- ## βœ… **SUMMARY:** **BIOME UNLOCKS:** - Each of 20 biomes = unique content! - Plants, weapons, armor, food, buildings! - Explore to unlock! (25% β†’ 100%) **NPC VILLAGES:** - Build houses for NPCs! - 4 tiers: Hamlet β†’ City! - Services: Shops, blacksmith, tavern, church! - Defenses: Walls, towers, gates! **PROGRESSION:** - Hamlet: 5 NPCs, 10,000g - Village: 15 NPCs, 30,000g - Town: 50 NPCs, 100,000g - **CITY: 100+ NPCs, 500,000g!!!** --- **βœ… BIOME VARIETY + VILLAGE BUILDING COMPLETE!** πŸ—ΊοΈπŸ˜οΈ **Next: Consolidate ALL today's systems into FINAL_GAME_CONTENT_IN_OUT.md!**