# 🎨 NOVAFARMA - ART STYLE GUIDE **Last Updated:** 2025-12-14 --- ## ⚠️ MANDATORY ART STYLE RULES ### ✅ **ALLOWED STYLES:** - **2D Flat** (Top-down, side-view) - **2.5D Isometric** (Stardew Valley style) - **Smooth painted/drawn style** ### ❌ **FORBIDDEN STYLES:** - ❌ **NO Pixel Art** (unless specifically requested!) - ❌ **NO Voxel style** - ❌ **NO 3D cube/block aesthetics** - ❌ **NO grid-based chunky graphics** --- ## 🎯 DEFAULT STYLE: STARDEW VALLEY **All assets should follow Stardew Valley aesthetic:** ### Visual Characteristics: - ✅ Smooth, hand-drawn appearance - ✅ Soft edges and organic shapes - ✅ 2.5D isometric tiles (diamond-shaped) - ✅ Rich colors with subtle gradients - ✅ Natural, flowing animations - ✅ Detailed but clean visuals ### Examples: - **Terrain:** Smooth textured tiles, not blocky pixels - **Water:** Flowing animated surface, not grid-based - **Trees:** Natural shapes with smooth foliage - **Buildings:** Isometric structures with depth - **Characters:** Smooth sprites with animation frames --- ## 🌊 WATER RENDERING ### ✅ CORRECT: ``` - Flat 2D animated surface - Smooth wave patterns - Gradient blue colors - Sparkle/shimmer effects - Seamless tiles (no grid lines!) ``` ### ❌ WRONG: ``` - Isometric water cubes - Voxel-style blocks - Visible tile borders - Pixelated edges ``` --- ## 🌳 DECORATIONS (Trees, Rocks, etc.) ### ✅ CORRECT: ``` - 2.5D isometric sprites - Smooth natural shapes - Depth via shading/gradients - Organic irregular forms ``` ### ❌ WRONG: ``` - Voxel cubes - Pixel art blocks - Geometric chunky shapes ``` --- ## 🏠 BUILDINGS & STRUCTURES ### ✅ CORRECT: ``` - Isometric 2.5D view - Multiple faces visible (front, side, roof) - Smooth textures - Depth through shading - Natural proportions ``` ### ❌ WRONG: ``` - Flat pixel sprites - Voxel blocks - 3D cubes ``` --- ## 💧 EFFECTS (Rain, Puddles, Particles) ### ✅ CORRECT: ``` - Smooth particle sprites - Natural shapes (irregular puddles) - Alpha blending - Soft animations ``` ### ❌ WRONG: ``` - Pixel-perfect droplets - Blocky grid-aligned effects - Hard edges ``` --- ## 🎨 COLOR PALETTE ### Guidelines: - Use **rich, saturated colors** (Stardew Valley style) - Avoid **pure primaries** (too harsh) - Use **subtle gradients** for depth - Include **highlights and shadows** - Maintain **warm, inviting tones** ### Water Colors: ``` Dark Blue: #1e5f8c Medium Blue: #2a7fbc Light Blue: #4488cc Highlights: #88ccff Sparkles: #ffffff ``` --- ## 📐 TECHNICAL SPECS ### Tile Sizes: - **Terrain tiles:** 48x48px (base) - **Decorations:** Variable (proportional to tile) - **Buildings:** Multiple tiles (e.g., 2x2, 3x3) - **Effects:** 16-64px depending on effect ### Rendering: - **Seamless tiles** (no borders/grid lines!) - **Alpha transparency** for blending - **Depth sorting** (Y-axis for isometric) - **Smooth animations** (4-8 frames typical) --- ## 🚫 EXCEPTION CASES **Pixel art is ONLY allowed when:** 1. User **explicitly requests** pixel art style 2. User says "make this pixel art" or similar 3. User provides pixel art reference **Default is ALWAYS Stardew Valley smooth 2.5D!** --- ## ✅ CHECKLIST FOR NEW ASSETS Before creating any visual asset, verify: - [ ] Is it smooth 2.5D (not pixelated)? - [ ] Does it match Stardew Valley aesthetic? - [ ] Are edges smooth (not blocky)? - [ ] Does it use gradients/shading? - [ ] Is it seamless (no grid lines)? - [ ] Does it blend naturally with existing assets? --- ## 📝 NOTES - **This guide overrides** any previous pixel art references - **Always default to Stardew Valley style** - **When in doubt:** Smooth > Pixelated - **Quality over speed:** Take time to make it look good --- **Remember:** We're building a beautiful, smooth 2.5D farming game, NOT a retro pixel game! --- *Last confirmed by user: 2025-12-14 14:47*