#!/usr/bin/env python3 """ SISTEMSKO PREIMENOVANJE VSEH SLIK V PROJEKTU Analizira vsako sliko, določi vsebino in jo preimenuje v slovenščini """ import os import shutil from pathlib import Path # Bazirajmo se na vizualni analizi, ki sem jo že naredil RENAME_MAP = { # _TRASH_SAMPLES (testni vzorci - pustimo kot so) "_TRASH_SAMPLES/sample_1.png": "testni_graf_ai_voice.png", "_TRASH_SAMPLES/sample_2.jpg": "gepard_odrasel.jpg", "_TRASH_SAMPLES/sample_3.jpg": "gepard_mladic.jpg", "_TRASH_SAMPLES/sample_4.png": "ikona_shrani.png", "_TRASH_SAMPLES/sample_5.png": "ikona_shrani_2.png", # NOVE_SLIKE/UI - UI elementi "NOVE_SLIKE/UI/amnezija_maska.png": "ui_amnezija_vinjeta_kockasta.png", # IMA KOCKASTO OZADJE - POTREBNA POPRAVKA "NOVE_SLIKE/UI/amnezia.png": "ui_amnezija_vinjeta.png", "NOVE_SLIKE/UI/merilec_zdravja.png": "ui_merilec_zdravja.png", "NOVE_SLIKE/UI/okvir_zarjavel.png": "ui_okvir_zarjavel_bodeca_zica.png", "NOVE_SLIKE/UI/zlati_okvir.png": "ui_okvir_zlati_okrasni.png", "NOVE_SLIKE/UI/srce_health.png": "ui_srce_pixel_art.png", "NOVE_SLIKE/UI/gumb_glavni.png": "ui_gumb_play_lesen_zlat.png", # IMA KOCKASTO OZADJE "NOVE_SLIKE/UI/gumb_recikliran.png": "ui_gumb_start_zarjavel_zlat.png", # IMA KOCKASTO OZADJE # INTRO_STORY_IMAGES - slikice zgodbe "INTRO_STORY_IMAGES/01_Sreca:/download.jpg": "druzina_chibi_spraniintrodba.jpg", "INTRO_STORY_IMAGES/01_Sreca:/ana_barbershop_dreads_dreamy.png": "ana_frizerstvo_ogledalo_sanjavska.png", "INTRO_STORY_IMAGES/01_Sreca:/assets_BACKUP_20260112_064319_references_intro_shots_birthday_cake_rd.png": "rojstnodnevna_torta_vrt_sonce.png", "INTRO_STORY_IMAGES/01_Sreca:/assets_BACKUP_20260112_064319_references_intro_shots_ana_barbershop_dreads.png": "ana_frizerstvo_o glad edalo.png", "INTRO_STORY_IMAGES/01_Sreca:/assets_images_intro_sequence_kai_first_dreads_family_dreamy.png": "druzina_chibi_spraniav_sanjavska.png", "INTRO_STORY_IMAGES/02_Kaos:/assets_BACKUP_20260112_064319_references_intro_shots_virus_xnoir_microscope.png": "virus_xnoir_mikroskop_zeleni.png", "INTRO_STORY_IMAGES/03_Locitev:/assets_BACKUP_20260112_064319_references_intro_shots_parents_transparent_ghosts.png": "starsa_duha_chibi_apokalipsa.png", "INTRO_STORY_IMAGES/04_Amnesia:/assets_BACKUP_20260112_064319_references_intro_shots_kai_alone_basement.png": "kai_sam_klet_prezivetje.png", # assets/characters "assets/characters/gronk_pro_sheet.png": "gronk_cevlji_rozni_animacija.png", "assets/characters/zombie_statistician/portrait.png": "zombie_statistik_portret_zeleno_ozadje.png", # ZELENO OZADJE - POTREBNA POPRAVKA "assets/characters/electrician/portrait.png": "elektricar_portret_zeleno_ozadje.png", # ZELENO OZADJE - POTREBNA POPRAVKA # KLJUČNE SLIKE iz nova mapa faza 0-1 "assets/slike/nova mapa faza 0-1/Environment/narava/mrtvo_drevo_nazobcano.png": "mrtvo_drevo_nazobcano_temno.png", "assets/slike/nova mapa faza 0-1/Environment/narava/kamnita_piramida.png": "kamnita_piramida_siva.png", "assets/slike/nova mapa faza 0-1/Environment/props/MOJE_SLIKE_KONCNA_ostalo_campfire_frame1.png": "taborisc_ogenj_animacija_1.png", "assets/slike/nova mapa faza 0-1/Characters/kaj/Izdelek brez naslova (2).png": "kai_portret_zeleni_dreadi.png", } def main(): """Izvede preimenovanje vseh slik""" project_root = Path("/Users/davidkotnik/repos/novafarma") renamed_count = 0 errors = [] print("=" * 80) print("SISTEMATIČNO PREIMENOVANJE VSEH SLIK V PROJEKTU") print("=" * 80) print() for old_path_rel, new_name in RENAME_MAP.items(): old_path = project_root / old_path_rel if not old_path.exists(): errors.append(f"❌ NE NAJDEM: {old_path_rel}") continue # Ohranjamo mapo, samo ime datoteke spreminjamo new_path = old_path.parent / new_name try: # Preveri, če nova datoteka že obstaja if new_path.exists() and new_path != old_path: errors.append(f"⚠️ OBSTAJA: {new_name} (preskakujem)") continue # Preimenuj old_path.rename(new_path) print(f"✅ {old_path.name}") print(f" → {new_name}") print() renamed_count += 1 except Exception as e: errors.append(f"❌ NAPAKA pri {old_path_rel}: {e}") print("=" * 80) print(f"PREIMENOVANIH: {renamed_count} / {len(RENAME_MAP)}") print("=" * 80) if errors: print("\n⚠️ NAPAKE/OPOZORILA:") for error in errors: print(f" {error}") if __name__ == "__main__": main()