tile_set: "/main/vibe_water.tilesource" layers { id: "water" z: 0.0 is_visible: 1 cell { x: 0 y: 0 tile: 0 h_flip: 0 v_flip: 0 } cell { x: 1 y: 0 tile: 0 h_flip: 0 v_flip: 0 } cell { x: 2 y: 0 tile: 0 h_flip: 0 v_flip: 0 } cell { x: 3 y: 0 tile: 0 h_flip: 0 v_flip: 0 } } material: "/builtins/materials/tile_map.material" blend_mode: BLEND_MODE_ALPHA