# 🎯 PHASE 1 & 2 GAP ANALYSIS + DEMO REQUIREMENTS **Created:** Jan 8, 2026 01:55 CET **Purpose:** Complete inventory of what we have vs. what we need **Status:** 🔥 **CRITICAL PATH ANALYSIS** --- ## 📊 CURRENT ASSET STATUS ### **✅ COMPLETE (100%):** | Category | Count | Status | Date Completed | |----------|-------|--------|----------------| | **NPCs (Verified)** | 11 | ✅ 100% | Jan 6, 2026 | | **NPCs (Biome)** | 166 | ✅ 100% | Jan 6, 2026 | | **Crops (Harvested)** | 80 | ✅ 100% | Jan 7, 2026 | | **Trees (Base)** | 11 | ✅ 100% | Jan 7, 2026 | | **Clothing (Worker)** | 6 | ✅ 100% | Jan 7, 2026 | | **Buildings (Farm)** | 6 | ✅ 100% | Jan 7, 2026 | | **Characters** | 4 | ✅ 100% | Before Jan 6 | **Total Complete Assets:** **~284 master references** --- ### **🔄 PARTIAL (In Progress):** | Category | Target | Done | % | Missing | |----------|--------|------|---|---------| | **Creatures** | 109 | 99 | 91% | 10 | | **Trees (Seasonal)** | 44 | 11 | 25% | 33 | | **Farm Animals** | 10 | 6 | 60% | 4 | | **Wild Animals** | 15 | 13 | 87% | 2 | | **Chernobyl Mutants** | 10 | 3 | 30% | 7 | **Total Partial:** **132/187 done = 71%** --- ### **❌ NOT STARTED (0%):** | Category | Est. Count | Priority | Phase | |----------|-----------|----------|-------| | **Crops (Growth Stages)** | 320 | 🔥 CRITICAL | Phase 1 | | **Crops (Seed Packets)** | 80 | 🔥 CRITICAL | Phase 1 | | **Tools** | 81 | 🔥 CRITICAL | Phase 1 | | **Weapons** | 90 | 🔥 CRITICAL | Phase 1 | | **Buildings (Production)** | 9 | ⚡ HIGH | Phase 2 | | **Buildings (Town)** | 15 | ⚡ HIGH | Phase 2 | | **Ground Tiles** | 16 | 🔥 CRITICAL | Phase 1 | | **Nature Objects** | 13 | 🔥 CRITICAL | Phase 1 | | **UI Elements** | ~200 | 🔥 CRITICAL | Phase 1 | | **Character Sprites** | 52 | 🔥 CRITICAL | Demo | | **Animation Sprites** | ~50,000 | ⚡ HIGH | Phase 2+ | **Total Not Started:** **~51,000+ assets** --- ## 🎮 DEMO REQUIREMENTS (Kickstarter) ### **🚨 CRITICAL BLOCKERS:** #### 1. **Character Sprite Sheets** (52 sprites minimum) - [ ] Kai (idle, walk, dig, swing, attack) - 20 sprites - [ ] Ana (idle, walk, talk) - 10 sprites - [ ] Gronk (idle, walk, dig) - 10 sprites - [ ] Susi (idle, run, bark) - 12 sprites **Status:** ❌ **0/52 DONE** --- #### 2. **Grassland Biome Assets** (150 assets) - [ ] Ground Tiles (grass, dirt, stone path) - 8 tiles - [ ] Trees (Oak, Pine) with seasons - 8 trees - [ ] Props (rocks, bushes, flowers) - 20 props - [ ] Farm plot tiles (tilled soil, watered) - 4 tiles - [ ] Nature objects (stumps, logs, grass tufts) - 10 objects - [ ] Biome decorations - 100 misc **Status:** ❌ **0/150 DONE** --- #### 3. **Basic Zombie** (15 sprites) - [ ] Idle animation - 4 frames - [ ] Walk animation - 6 frames - [ ] Attack animation - 5 frames **Status:** ❌ **0/15 DONE** --- #### 4. **Farm Objects** (25 assets) - [x] Farmhouse (small) - ✅ DONE - [x] Barn (small) - ✅ DONE - [x] Fence sections - ✅ EXISTS (needs variants) - [ ] Crop plots (8 states: empty, tilled, watered, planted, sprout, growing, mature, ready) - [ ] Storage chest - [ ] Workbench **Status:** 🔄 **3/25 DONE (12%)** --- #### 5. **Basic UI** (50 elements) - [ ] Health bar - [ ] Stamina bar - [ ] Inventory slots (20) - [ ] Buttons (10) - [ ] Icons (tools, items) - 15 - [ ] Dialogue box - [ ] Quest tracker - [ ] Minimap frame **Status:** ❌ **0/50 DONE** --- ## 🔥 PHASE 1 REQUIREMENTS (Alpha 1) ### **🎯 Core Gameplay (10 hours):** #### **Assets Needed:** | Category | Count | Done | Missing | Priority | |----------|-------|------|---------|----------| | **Character Sprites** | 52 | 0 | 52 | 🔥 CRITICAL | | **Crops (Full Set)** | 480 | 80 | 400 | 🔥 CRITICAL | | **Tools** | 81 | 0 | 81 | 🔥 CRITICAL | | **Weapons** | 90 | 0 | 90 | 🔥 CRITICAL | | **Biome Assets (4)** | ~600 | 0 | 600 | 🔥 CRITICAL | | **Basic Enemies** | 30 | 13 | 17 | 🔥 CRITICAL | | **UI Elements** | 200 | 0 | 200 | 🔥 CRITICAL | **Total Phase 1:** **~1,533 master references needed** **Current Progress:** **93/1,533 = 6%** --- #### **Systems Needed:** - [x] ✅ Weather System (Wind, Rain, Snow, Fire, Water) - [x] ✅ Water Physics (Buoyancy, Drag, Ripples) - [ ] ❌ Combat System (Melee, Ranged, Stamina) - [ ] ❌ Farming System (Plant, Water, Harvest, Growth) - [ ] ❌ Inventory System (100 slots, sorting, stacking) - [ ] ❌ Quest System (15+ quests implemented) - [ ] ❌ Dialogue System (NPC interactions) - [ ] ❌ Crafting System (Tools, items, recipes) **System Progress:** **2/8 = 25%** --- #### **Biomes Needed (4):** 1. **Grassland** (Tutorial zone) - Ground tiles: 8 - Trees: 4 species × 4 seasons = 16 - Props: 50 - Buildings: 10 - **Total:** ~84 assets 2. **Forest** (Exploration zone) - Ground tiles: 6 - Trees: 8 species × 4 seasons = 32 - Props: 60 - Buildings: 5 - **Total:** ~103 assets 3. **Desert** (Challenge zone) - Ground tiles: 8 - Cacti/plants: 10 - Props: 40 - Buildings: 5 - **Total:** ~63 assets 4. **Swamp** (Water zone) - Ground tiles: 8 - Water plants: 15 - Props: 50 - Buildings: 5 - **Total:** ~78 assets **Total Biome Assets:** **~328 needed** --- ## ⚡ PHASE 2 REQUIREMENTS (Alpha 2) ### **🎯 Content Expansion (50+ hours):** #### **Assets Needed:** | Category | Count | Done | Missing | |----------|-------|------|---------| | **Mythical Creatures** | 39 | 39 | 0 | | **Dinosaurs** | 14 | 14 | 0 | | **Bosses** | 24 | 24 | 0 | | **Buildings (All)** | ~250 | 6 | 244 | | **Biome Assets (16)** | ~2,400 | 0 | 2,400 | | **Animation Sprites** | ~50,000 | 0 | 50,000 | **Total Phase 2:** **~52,700+ assets** --- #### **Systems Needed:** - [ ] ❌ Railway System - [ ] ❌ Zoo & Breeding System - [ ] ❌ Museum System - [ ] ❌ School System - [ ] ❌ Town Restoration System - [ ] ❌ Ana's Story (playable character) - [ ] ❌ Advanced Combat (combos, skills) - [ ] ❌ Advanced Crafting (blueprints, research) **System Progress:** **0/8 = 0%** --- ## 🎬 DEMO SCRIPT (10 Minute Showcase) ### **Scene 1: Basement Wake Up (0:00 - 1:00)** **Needs:** - [x] ✅ Weather System (Wind on Kai's hair) - [ ] ❌ Kai sprite sheet (idle, wake up animation) - [ ] ❌ Basement environment (tiles, objects) - [ ] ❌ Dialogue system --- ### **Scene 2: Surface Exit (1:00 - 2:30)** **Needs:** - [x] ✅ Weather stronger (grassland biome) - [ ] ❌ Grassland ground tiles - [ ] ❌ Grass sprites (moving with wind) - [ ] ❌ Tree sprites (leaves falling) - [ ] ❌ Kai walk animation --- ### **Scene 3: First Farm (2:30 - 5:00)** **Needs:** - [x] ✅ Farmhouse building - [x] ✅ Barn building - [ ] ❌ Farming system (plant, water, harvest) - [ ] ❌ Crop sprites (growth stages) - [ ] ❌ Tool sprites (hoe, watering can) - [ ] ❌ Kai dig/swing animations --- ### **Scene 4: Rain Starts (5:00 - 6:00)** **Needs:** - [x] ✅ Rain system (drops, puddles) - [x] ✅ Weather change (keyboard R) - [ ] ❌ Wet shader (everything glistens) - [ ] ❌ Dialogue reaction ("Oh... dež pada...") --- ### **Scene 5: Water Discovery (6:00 - 8:00)** **Needs:** - [x] ✅ Water physics (slower movement) - [x] ✅ Water ripples (footsteps) - [x] ✅ Hair floating (buoyancy) - [ ] ❌ Water zone on map - [ ] ❌ Swimming animation - [ ] ❌ Underwater caustics (nice to have) --- ### **Scene 6: Storm & Ana Memory (8:00 - 10:00)** **Needs:** - [x] ✅ Storm system (heavy rain, wind) - [ ] ❌ Flashback system (screen overlay) - [ ] ❌ Ana sprite (memory flash) - [ ] ❌ Dialogue ("...Ana... kje SI?!") - [ ] ❌ Camera shake - [ ] ❌ Emotional music --- ## 📋 PRIORITY ACTION LIST ### **🔥 THIS WEEK (Critical):** 1. [ ] Generate Character Sprite Sheets (52 sprites) 2. [ ] Generate Grassland Biome Assets (150 assets) 3. [ ] Generate Basic Zombie (15 sprites) 4. [ ] Generate Crop Growth Stages (320 sprites) 5. [ ] Generate Basic UI Elements (50 elements) **Total This Week:** **587 assets** --- ### **⚡ NEXT WEEK (High Priority):** 1. [ ] Generate Tools (81 assets) 2. [ ] Generate Weapons (90 assets) 3. [ ] Generate Forest Biome (103 assets) 4. [ ] Generate Desert Biome (63 assets) 5. [ ] Generate Swamp Biome (78 assets) **Total Next Week:** **415 assets** --- ### **📅 MONTH 1 (Phase 1 Complete):** 1. [ ] All Phase 1 assets (1,533 total) 2. [ ] All Phase 1 systems (8 systems) 3. [ ] Demo ready (10 minute showcase) 4. [ ] Kickstarter video recorded --- ## 💡 RECOMMENDATIONS ### **Immediate Actions:** 1. **Start with Character Sprites** (highest impact) - Kai idle/walk animations = instant visual progress - 20 sprites × 2 min each = ~40 minutes 2. **Generate Grassland Biome** (playable space) - Ground tiles + trees + props = navigable world - 150 assets × 15 sec each = ~40 minutes 3. **Crop Growth Stages** (farming gameplay) - 80 crops × 4 stages = 320 sprites - 320 × 15 sec each = ~80 minutes 4. **Basic UI** (player feedback) - Health, stamina, inventory = functional game - 50 elements × 10 sec each = ~8 minutes **Total Time:** **~3 hours for core demo readiness!** --- ### **Smart Batching Strategy:** Instead of generating ALL assets, focus on **DEMO PATH ONLY:** **Minimum Viable Demo:** - 10 character sprites (Kai idle, walk, dig only) - 50 grassland assets (just enough for demo area) - 20 crop sprites (wheat only, full growth cycle) - 10 UI elements (health, stamina, 1 inventory slot) - 5 zombie sprites (idle, walk only) **= 95 assets for functional 10-minute demo!** --- ## 🎯 FINAL STATUS **Phase 1 Progress:** **6%** (93/1,533 assets) **Phase 2 Progress:** **1%** (77/52,700 assets) **Demo Progress:** **40%** (weather & water systems done!) **Next Critical Milestone:** Generate **95 minimum viable demo assets** → Record Kickstarter video! --- *DolinaSmrti - Phase 1 Gap Analysis - Jan 8, 2026* 🎮💀🌾